Profile for Thuryl

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New Abortion Laws in General
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Member # 869
Profile Homepage #24
quote:
Originally written by Ash Lael:

Even though women that don't use contraceptives are more likely to get pregnant, that doesn't change the fact that almost half the women who get abortions didn't do anything to try to stop getting pregnant.
As Alec pointed out, what it actually said was that almost half the abortions performed are for women who weren't using contraceptions. It's not "almost half the women", because many of them are the same women who'd already had abortions previously.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Question about Karma in General
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Member # 869
Profile Homepage #1
http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=faq#item-13

Your answer is in the FAQ.

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Abortion Laws in General
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Member # 869
Profile Homepage #11
quote:
Originally written by Kelandon:

Thuryl: if all we cared about were the end result, then why would we do anything? I mean, everything that you do will get washed over by time anyway. The idea, I think, is that the end result is not all that matters.
Well, that's where one gets into the back-and-forth about how someone who hasn't been born hasn't really had any worthwhile or unique experiences yet so it's generally no great loss to anyone if they die, apart from having been something of a waste of several months of the parents' time.

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Abortion Laws in General
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Member # 869
Profile Homepage #10
quote:
Yesterday, I failed to give you my car. Should I be arrested? :P
Well, if you had two cars that you didn't need and I had none and needed one, one could make an argument for taking away your car and giving it to me, but that's a different issue entirely.

quote:
Seriously, I can see how that's a logical stance from a certain point of view, but do you really believe it?

Heck, from a strictly logical viewpoint, it's impossible to say there is such a thing as right and wrong.
We've had that discussion already. :P

Depends what you mean by "believe", really. Ethics is mostly an intellectual exercise for me. I don't feel strongly about any particular issue unless it affects me directly. And since I've been born for quite some time now and am not likely to be unborn in the foreseeable future, banning abortion doesn't really do much to benefit me.

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Terri Schiavo in General
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Member # 869
Profile Homepage #8
Basically her situation is that there's enough brainstem activity that she keeps breathing on her own if life support is disconnected, but that's about it. The whole cerebral cortex seems to be pretty much dead, which many but not all doctors accept as essentially equivalent to brain death.

[ Monday, March 21, 2005 15:28: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Did YOU Cheat? in The Exile Trilogy
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Member # 869
Profile Homepage #17
Yep. As far as anyone knows, in Exile 3, Demonslayer and the Adamantite Axe are only available via the editor. (Demonslayer's available in Avernum 3, of course, although you find it so late that it's not much use.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Abortion Laws in General
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Member # 869
Profile Homepage #4
To be perfectly honest, I don't see a huge difference between having a child and then killing it compared to never conceiving it at all. In both cases, the result is the same: no baby. I'm not sure how it's possible to argue that the former is wrong without arguing that the latter is wrong too.

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My BoE Page
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Universe in General
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Member # 869
Profile Homepage #36
Okay, here's a start. There are a whole *bunch* of different forms of energy. Kinetic energy (movement). Thermal energy (heat). Chemical, gravitational, mechanical and electrical potential energy. Nuclear energy. There are probably a few more I haven't thought of.

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My BoE Page
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Universe in General
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Member # 869
Profile Homepage #34
quote:
Originally written by Turumby:

Dreams: I'm pretty sure virtual particles have been observed. If not, they must rest on some very sound theory, because the books I read on the subject take their existence for granted.
I'm pretty sure the fact that they haven't been observed and probably can't be is part of the reason why they're called virtual particles. It's just that they make awfully convenient physical models -- a particle under the influence of electromagnetic forces really does behave as if it were interacting with photons, even though those photons are virtual and unobserved.

[ Monday, March 21, 2005 00:39: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - Beginner Scenarios in Blades of Avernum
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Member # 869
Profile Homepage #12
Ooh, another one. There are no calls to change lighting in a town.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - Beginner Scenarios in Blades of Avernum
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Member # 869
Profile Homepage #10
Adding new spells and skills seem like other obvious examples.

Maybe we should start a topic on the BoA Editor forum.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Article - Beginner Scenarios in Blades of Avernum
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Member # 869
Profile Homepage #8
Nope. There is absolutely no way to have a weapon call any sort of script on hitting a target. (A list of things BoA can't do ought to be put into the Designers' FAQ, methinks.)

You COULD have a monster that had an *attack* that destroyed certain types of equipped item, though. There are certain limitations to this, but you could still do a fair bit with it.

[ Sunday, March 20, 2005 21:48: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
item graphics in Blades of Exile
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Member # 869
Profile Homepage #1
It'll look like that in the editor. Don't worry, it looks normal in the game.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Humanoid Species In Mythology in General
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Member # 869
Profile Homepage #34
Imban wins.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Humanoid Species In Mythology in General
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Member # 869
Profile Homepage #30
quote:
They got elements on the periodic table named after them.
Bonus points if you also know why.

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My BoE Page
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum Editor
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Member # 869
Profile Homepage #16
quote:
Well, I don't know if it never works, but if I try to put something other than an arrow animation on something that fits in an arrow slot, it doesn't work, it just gives the arrow one. I thought I saw in one of the lists of known bugs that it didn't work at all, but I could have misremembered that. I didn't test it on anything else.
I thought it_missile_anim_type was meant to go on the bow, not the arrows. That's how corescendata does it, anyway.

[ Sunday, March 20, 2005 02:05: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum
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Member # 869
Profile Homepage #16
quote:
Well, I don't know if it never works, but if I try to put something other than an arrow animation on something that fits in an arrow slot, it doesn't work, it just gives the arrow one. I thought I saw in one of the lists of known bugs that it didn't work at all, but I could have misremembered that. I didn't test it on anything else.
I thought it_missile_anim_type was meant to go on the bow, not the arrows. That's how corescendata does it, anyway.

[ Sunday, March 20, 2005 02:05: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Help - Basshikava in Blades of Avernum
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Member # 869
Profile Homepage #10
Try downloading the latest version of the scenario off Kelandon's site.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
whats wrong with my script? in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
Uh, a piece of armour shouldn't have an it_weapon_skill_used field.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
whats wrong with my script? in Blades of Avernum
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Member # 869
Profile Homepage #6
Uh, a piece of armour shouldn't have an it_weapon_skill_used field.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Riposte in Blades of Avernum
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Member # 869
Profile Homepage #0
Some players have reported very low success rates from Riposte, far below the approximately 3%/level success rates listed in the message window when a character ripostes.

I've done a little experimentation, and it's become clear that Riposte only has a chance to activate when a character is hit by a monster which has a weapon equipped.

This is presumably intentional behaviour; unfortunately, it does rather limit the usefulness of Riposte. (I wonder, does Parry work the same way? Logically you'd think it would, but I suspect it doesn't. Unfortunately my tests are complicated by the fact that my non-fighters, who don't have Parry, have Brittle Bones and less armour than my fighters, so I can't give a conclusive result at this stage.)

So, scenario designers, think of your poor Riposte-using players. Make sure at least a few monsters in your scenario use weapons. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Other Realms in Avernum in Blades of Avernum
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Member # 869
Profile Homepage #9
quote:
6) All of the humanoids speak the same language.
Not true. Obviously, the Vahnatai have their own language. So do the Nephilim -- there are papers written in the Nephil language in the nephil castle in E1/A1. And I'm pretty sure there were some obelisks in Slith lands with indecipherable words on them, suggesting a distinct Slith language as well.

Of course, many of the Nephilim, Slithzerikai and Vahnatai you meet do speak the human language, but their generally imperfect grasp of it suggests that they mostly speak it as a second language.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
IDEA: The Pearl Contest in Blades of Avernum
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Member # 869
Profile Homepage #22
And of course, DG's comment that it's Jeff giving the prizes so he should be the one to judge WOULD be reasonable were it not for the fact that Jeff has in the past agreed to award prizes for community-judged contests -- in other words, Jeff thinks the community is competent enough at judging quality scenarios that he's willing to financially support their contests, even if DG doesn't. DG, of course, is blissfully unaware of this due to his generalised ignorance of the community's history.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
singletons in Blades of Avernum
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Member # 869
Profile Homepage #10
quote:
Originally written by VCH:

How does a max monster level effect max party levels. Your 4 party party would gain less experience at higher levels but it wouldn't decrease to zero right. I imagine a party could continue to gain levels indefinitely.
If a monster you kill is more than a certain number of levels below your own level, you get no experience at all. Technically, it'd still be possible to gain experience from special encounters, but XP from combat would eventually dry up completely.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
IDEA: The Pearl Contest in Blades of Avernum
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Member # 869
Profile Homepage #19
Don't you have better things to do than harass us, like, say, making one more of those many, many (curiously anonymous) games you've supposedly designed?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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