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A4 wants in The Avernum Trilogy
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Member # 869
Profile Homepage #88
Honestly, if that's all you want, you can probably find yourself a half-decent hooker for as much as A4 would cost you. We've already got someone pissing up BoA with bad soft porn; no need for A4 to go the same way.

[ Thursday, April 21, 2005 17:49: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum Editor
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Member # 869
Profile Homepage #34
Maybe. Strictly speaking, though, UV doesn't exist yet.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum
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Member # 869
Profile Homepage #34
Maybe. Strictly speaking, though, UV doesn't exist yet.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
99% of all Statistics are made up. in General
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Member # 869
Profile Homepage #58
quote:
Originally written by 1001011001000:

if I was to actually come to these forums
Since thinly-disguised spamming and instruction in the English language both seem to be in fashion at the moment, I'm going to criticise your failure to use the subjunctive mood.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
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Member # 869
Profile Homepage #466
quote:
Originally written by 1001011001000:

Also, I'd hardly ever want to see TM as the pope.
Cannot help but comment on your word choice here. At what points in time would you like to see TM as pope?

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Middle of the road viewpoint in Geneforge Series
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Member # 869
Profile Homepage #48
quote:
Originally written by Dolphin:

To BSC:
Just as we use wood to build our home the Shapers use living tools to work. Just as we have guard dogs the Shapers have pylons. I have not see a reference to the more simplistic creations having consciousness. I do remember reading somewhere that the spore boxes have feeling, or at least they are aware of being touched.

If you try to talk to a turret in GF1 (a non-hostile one, obviously), you get the message "It's basically just a big fungus. It can't talk to you." Since they're apparently plant-based, their awareness of their surroundings is probably very primitive.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Icon adjustment in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
Maybe. I'll mess around a little more over the weekend and see how various adjustments look.

How does icon adjustment work, anyway? Do the tints act as additive or subtractive colours, or is it more complicated than that?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Icon adjustment in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #6
Maybe. I'll mess around a little more over the weekend and see how various adjustments look.

How does icon adjustment work, anyway? Do the tints act as additive or subtractive colours, or is it more complicated than that?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum Editor
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Member # 869
Profile Homepage #32
I said it was hard for a player to accidentally trigger it, not a designer. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum
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Member # 869
Profile Homepage #32
I said it was hard for a player to accidentally trigger it, not a designer. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hello to all! in General
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Member # 869
Profile Homepage #19
Don't force your American nomenclatural hegemony on me. Jell-O's a brand name, and it's not a brand that's widely available over here. So we call the crystalline gelatin dessert "jelly".

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
99% of all Statistics are made up. in General
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Member # 869
Profile Homepage #49
Yes, there are a number of tricks one can use to post, even a low-content post, without anyone complaining. Of course, I won't share my secrets with just anyone.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Essence shield in Geneforge Series
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Member # 869
Profile Homepage #3
This was the case in Geneforge 2 as well. So I'm guessing it's a feature, not a bug.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Middle of the road viewpoint in Geneforge Series
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Member # 869
Profile Homepage #44
Even if they're physically unstable, though, your creations obviously aren't completely mindless. After all, they run away if hurt.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rpgs for Mac in General
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Member # 869
Profile Homepage #12
quote:
Originally written by Zorro:

You might want to check out Odyssey: the legend of nemesis. This RPG was made freeware recently by its author. It truly has a wonderful RPG story, and you have a lot of freedom to do things your own way. I remember really enjoying it back in the day.

You can download it at http://www.paranoidproductions.com/odyssey

Wow, I remember playing that game. Had no idea it was now freeware. You rock, sir. Many thanks for the link.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hello to all! in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Dolphin:

Welcome, the name Jelly is very familiar to me.
Coincidentally, it is also the name of a popular foodstuff, available for purchase in dehydrated form in many supermarkets. Perhaps that is where you have heard the name before.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
99% of all Statistics are made up. in General
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Member # 869
Profile Homepage #37
quote:
Originally written by Le Martyre de la Terreur:

quote:
Originally written by Canned:

I'd say if you haven't been part of this board for at least a year you're still a n00b.
So says Member #5000+, who already managed to get Canned...

I'm pretty sure I've figured out who - is. I'll check it with a mod before I voice my suspicions, though.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I Hear Noises . . . in Blades of Avernum Editor
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Member # 869
Profile Homepage #9
It was, of course, entirely worthwhile and not at all superfluous for you to revive a two-week old topic in order to make a "me too" post.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I Hear Noises . . . in Blades of Avernum
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Member # 869
Profile Homepage #9
It was, of course, entirely worthwhile and not at all superfluous for you to revive a two-week old topic in order to make a "me too" post.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum Editor
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Member # 869
Profile Homepage #30
quote:
Originally written by SpineRaker:

This is, imho, a nasty little bug. Anyone would turn it on in a dump scenario, and then go into another--no walls, no secrets. lol More of a cheat, sure, but it is still a bug :rolleyes: .
Considering that it's trivial to open up the scenario script and enable debug mode, having another way to do an aspect of that isn't a huge issue. And it'd be pretty uncommon for a player to trigger this bug accidentally as you did.

Still, it is of course a bug and should be fixed.

EDIT: Hmm. As a workaround to prevent this bug being triggered accidentally in your scenarios, you could always put a set_total_visibility(0) call in the LOAD_SCEN_STATE.

[ Wednesday, April 20, 2005 22:13: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BUGS! in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #30
quote:
Originally written by SpineRaker:

This is, imho, a nasty little bug. Anyone would turn it on in a dump scenario, and then go into another--no walls, no secrets. lol More of a cheat, sure, but it is still a bug :rolleyes: .
Considering that it's trivial to open up the scenario script and enable debug mode, having another way to do an aspect of that isn't a huge issue. And it'd be pretty uncommon for a player to trigger this bug accidentally as you did.

Still, it is of course a bug and should be fixed.

EDIT: Hmm. As a workaround to prevent this bug being triggered accidentally in your scenarios, you could always put a set_total_visibility(0) call in the LOAD_SCEN_STATE.

[ Wednesday, April 20, 2005 22:13: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The second weekly international spiderweb contest will now begin in General
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Member # 869
Profile Homepage #26
It's so nice to see that your fetish for repeating things that others have already said and your fetish for having the first post on each page of a topic have found common ground at last.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Icon adjustment in Blades of Avernum Editor
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Member # 869
Profile Homepage #4
Well, that's discouraging. Thanks. I want people to be able to take the item out of the scenario, so I'll probably just darken it and try to get it as close as possible to black instead.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Icon adjustment in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #4
Well, that's discouraging. Thanks. I want people to be able to take the item out of the scenario, so I'll probably just darken it and try to get it as close as possible to black instead.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
science, philosophy or religion? in General
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Member # 869
Profile Homepage #36
quote:
Originally written by Le Martyre de la Terreur:

I won't pretend that this argument will convince you, Luchy-chan, but if all of the past is an illusion of a present, how did the present come to be?)
The idea that things don't come to be for no reason is something we have learned from experience. If our experience is fabricated, we have no grounds to say that the universe can't have just popped into existence a moment ago with all our memories intact. Of course, this is one of those things that'd be disastrous beyond our ability to do anything about it if it were true, so it's best not to worry about it too much.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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