Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Author | Recent posts |
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A4 wants in The Avernum Trilogy | |
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Member # 869
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written Thursday, April 21 2005 17:47
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Honestly, if that's all you want, you can probably find yourself a half-decent hooker for as much as A4 would cost you. We've already got someone pissing up BoA with bad soft porn; no need for A4 to go the same way. [ Thursday, April 21, 2005 17:49: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum Editor | |
...b10010b...
Member # 869
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written Thursday, April 21 2005 17:46
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Maybe. Strictly speaking, though, UV doesn't exist yet. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum | |
...b10010b...
Member # 869
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written Thursday, April 21 2005 17:46
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Maybe. Strictly speaking, though, UV doesn't exist yet. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
99% of all Statistics are made up. in General | |
...b10010b...
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written Thursday, April 21 2005 17:45
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quote:Since thinly-disguised spamming and instruction in the English language both seem to be in fashion at the moment, I'm going to criticise your failure to use the subjunctive mood. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
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written Thursday, April 21 2005 17:43
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quote:Cannot help but comment on your word choice here. At what points in time would you like to see TM as pope? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Middle of the road viewpoint in Geneforge Series | |
...b10010b...
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written Thursday, April 21 2005 14:09
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quote:If you try to talk to a turret in GF1 (a non-hostile one, obviously), you get the message "It's basically just a big fungus. It can't talk to you." Since they're apparently plant-based, their awareness of their surroundings is probably very primitive. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Icon adjustment in Blades of Avernum Editor | |
...b10010b...
Member # 869
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written Thursday, April 21 2005 14:07
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Maybe. I'll mess around a little more over the weekend and see how various adjustments look. How does icon adjustment work, anyway? Do the tints act as additive or subtractive colours, or is it more complicated than that? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Icon adjustment in Blades of Avernum | |
...b10010b...
Member # 869
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written Thursday, April 21 2005 14:07
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Maybe. I'll mess around a little more over the weekend and see how various adjustments look. How does icon adjustment work, anyway? Do the tints act as additive or subtractive colours, or is it more complicated than that? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum Editor | |
...b10010b...
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written Thursday, April 21 2005 14:03
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I said it was hard for a player to accidentally trigger it, not a designer. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum | |
...b10010b...
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written Thursday, April 21 2005 14:03
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I said it was hard for a player to accidentally trigger it, not a designer. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hello to all! in General | |
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written Thursday, April 21 2005 13:59
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Don't force your American nomenclatural hegemony on me. Jell-O's a brand name, and it's not a brand that's widely available over here. So we call the crystalline gelatin dessert "jelly". -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
99% of all Statistics are made up. in General | |
...b10010b...
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written Thursday, April 21 2005 13:56
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Yes, there are a number of tricks one can use to post, even a low-content post, without anyone complaining. Of course, I won't share my secrets with just anyone. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Essence shield in Geneforge Series | |
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written Thursday, April 21 2005 06:03
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This was the case in Geneforge 2 as well. So I'm guessing it's a feature, not a bug. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Middle of the road viewpoint in Geneforge Series | |
...b10010b...
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written Wednesday, April 20 2005 23:07
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Even if they're physically unstable, though, your creations obviously aren't completely mindless. After all, they run away if hurt. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Rpgs for Mac in General | |
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written Wednesday, April 20 2005 22:53
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quote:Wow, I remember playing that game. Had no idea it was now freeware. You rock, sir. Many thanks for the link. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hello to all! in General | |
...b10010b...
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written Wednesday, April 20 2005 22:37
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quote:Coincidentally, it is also the name of a popular foodstuff, available for purchase in dehydrated form in many supermarkets. Perhaps that is where you have heard the name before. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
99% of all Statistics are made up. in General | |
...b10010b...
Member # 869
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written Wednesday, April 20 2005 22:28
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quote:I'm pretty sure I've figured out who - is. I'll check it with a mod before I voice my suspicions, though. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I Hear Noises . . . in Blades of Avernum Editor | |
...b10010b...
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written Wednesday, April 20 2005 22:11
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It was, of course, entirely worthwhile and not at all superfluous for you to revive a two-week old topic in order to make a "me too" post. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I Hear Noises . . . in Blades of Avernum | |
...b10010b...
Member # 869
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written Wednesday, April 20 2005 22:11
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It was, of course, entirely worthwhile and not at all superfluous for you to revive a two-week old topic in order to make a "me too" post. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum Editor | |
...b10010b...
Member # 869
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written Wednesday, April 20 2005 22:09
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quote:Considering that it's trivial to open up the scenario script and enable debug mode, having another way to do an aspect of that isn't a huge issue. And it'd be pretty uncommon for a player to trigger this bug accidentally as you did. Still, it is of course a bug and should be fixed. EDIT: Hmm. As a workaround to prevent this bug being triggered accidentally in your scenarios, you could always put a set_total_visibility(0) call in the LOAD_SCEN_STATE. [ Wednesday, April 20, 2005 22:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum | |
...b10010b...
Member # 869
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written Wednesday, April 20 2005 22:09
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quote:Considering that it's trivial to open up the scenario script and enable debug mode, having another way to do an aspect of that isn't a huge issue. And it'd be pretty uncommon for a player to trigger this bug accidentally as you did. Still, it is of course a bug and should be fixed. EDIT: Hmm. As a workaround to prevent this bug being triggered accidentally in your scenarios, you could always put a set_total_visibility(0) call in the LOAD_SCEN_STATE. [ Wednesday, April 20, 2005 22:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The second weekly international spiderweb contest will now begin in General | |
...b10010b...
Member # 869
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written Wednesday, April 20 2005 00:42
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It's so nice to see that your fetish for repeating things that others have already said and your fetish for having the first post on each page of a topic have found common ground at last. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Icon adjustment in Blades of Avernum Editor | |
...b10010b...
Member # 869
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written Tuesday, April 19 2005 19:44
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Well, that's discouraging. Thanks. I want people to be able to take the item out of the scenario, so I'll probably just darken it and try to get it as close as possible to black instead. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Icon adjustment in Blades of Avernum | |
...b10010b...
Member # 869
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written Tuesday, April 19 2005 19:44
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Well, that's discouraging. Thanks. I want people to be able to take the item out of the scenario, so I'll probably just darken it and try to get it as close as possible to black instead. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
science, philosophy or religion? in General | |
...b10010b...
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written Tuesday, April 19 2005 19:34
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quote:The idea that things don't come to be for no reason is something we have learned from experience. If our experience is fabricated, we have no grounds to say that the universe can't have just popped into existence a moment ago with all our memories intact. Of course, this is one of those things that'd be disastrous beyond our ability to do anything about it if it were true, so it's best not to worry about it too much. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |