Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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post-canopy badness in Blades of Avernum | |
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Member # 869
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written Tuesday, April 26 2005 02:43
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quote:It's the complete lack of need for ammunition that makes it problematic, IMHO. It either needs to be about 25% weaker or to require arrows. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 2 Trainer in Geneforge Series | |
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written Tuesday, April 26 2005 02:41
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quote:Jeff Vogel. Guy behind Spiderweb Software. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 2 Trainer in Geneforge 2 | |
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Member # 869
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written Tuesday, April 26 2005 02:41
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quote:Jeff Vogel. Guy behind Spiderweb Software. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BORK BORK BORK in Richard White Games | |
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Member # 869
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written Monday, April 25 2005 22:52
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![]() -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
THE GREAT DEBATE in General | |
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written Monday, April 25 2005 21:53
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Ash, I'm not sure what milk fever has to do with anything. Even I know that you treat milk fever with a calcium injection, not hormones or antibiotics. EDIT: And women who have recently had certain medications (including some antibiotics) are often advised against breastfeeding precisely because it can be harmful to the baby. [ Monday, April 25, 2005 21:55: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Member #1 in General | |
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Member # 869
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written Sunday, April 24 2005 23:31
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Incidentally, member #2 is Jeff's wife, registered as "Krizsan", but she invariably posts using the Spidweb account. [ Sunday, April 24, 2005 23:43: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Enabling the Character Editor in Blades of Avernum | |
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Member # 869
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written Sunday, April 24 2005 15:13
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From http://www.avernum.com/avernum3/techsupp.html: quote: [ Sunday, April 24, 2005 15:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Do you think there is a Hell? in General | |
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written Sunday, April 24 2005 00:04
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Hawk King, I think we can all agree that the death of an 8-year-old would be a small, small price to pay in exchange for you never being born. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Really, really, really non-good. in General | |
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Member # 869
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written Saturday, April 23 2005 23:57
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quote:Synchronicity, huh? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Do you think there is a Hell? in General | |
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Member # 869
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written Saturday, April 23 2005 20:45
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I suspect his figure is based in the Jewish tradition of adulthood beginning at 13. If it's in the Bible at all it's squirreled away in the Old Testament somewhere. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum Editor | |
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Member # 869
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written Saturday, April 23 2005 20:00
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Hawk King, what do you mean you "loaded it into your data folder"? Do you mean the BoA data folder itself? Are you replacing corescendata with it or something? That would be bad. You're supposed to put it in the scenario folder and use it as part of your scenario's custom objects script. Anyway, I updated my humble little website with the table of item sheets. I suppose now that it has BoA-related content, a name change is in order. I'll have to think of a new acronym that's just as catchy as the old one. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum | |
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Member # 869
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written Saturday, April 23 2005 20:00
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Hawk King, what do you mean you "loaded it into your data folder"? Do you mean the BoA data folder itself? Are you replacing corescendata with it or something? That would be bad. You're supposed to put it in the scenario folder and use it as part of your scenario's custom objects script. Anyway, I updated my humble little website with the table of item sheets. I suppose now that it has BoA-related content, a name change is in order. I'll have to think of a new acronym that's just as catchy as the old one. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Do you think there is a Hell? in General | |
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Member # 869
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written Saturday, April 23 2005 19:54
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quote:Well, you know, the fear of getting set on fire and not put out is a surprisingly powerful incentive. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum Editor | |
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Member # 869
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written Saturday, April 23 2005 19:30
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Table whipped up. It's rather big pixel-wise, but only 124 kB in file size (GIFs have their uses after all). http://thuryl.desperance.net/itemsheets.gif Not sure if this'll be useful to anyone but me, but personally I like having a reference for graphics without needing to go into ResEdit every time. If anyone else wants to have a go at doing the same for floor, terrain and creature graphics, they're welcome to. I think items are most important, though, since there are often good reasons to avoid using custom item graphics. [ Saturday, April 23, 2005 19:45: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum | |
...b10010b...
Member # 869
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written Saturday, April 23 2005 19:30
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Table whipped up. It's rather big pixel-wise, but only 124 kB in file size (GIFs have their uses after all). http://thuryl.desperance.net/itemsheets.gif Not sure if this'll be useful to anyone but me, but personally I like having a reference for graphics without needing to go into ResEdit every time. If anyone else wants to have a go at doing the same for floor, terrain and creature graphics, they're welcome to. I think items are most important, though, since there are often good reasons to avoid using custom item graphics. [ Saturday, April 23, 2005 19:45: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum Editor | |
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Member # 869
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written Saturday, April 23 2005 18:50
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quote:Ah, whoops. What about 1037 8/9, then? Sheet 1021 has some orphan graphics too. 1024 5/6 is another orphan, although not such a useful one. Oh, and 1005 1/2 and 3/4. And the first four graphics in 1033. And most of 1032, although again most of that isn't so useful. I'm starting to think it might be most useful to compile all the graphics into a table for reference. At this rate we're going to hit 500 before we find all the orphans. In fact, I'm whipping up such a table right now. Watch this space. [ Saturday, April 23, 2005 19:09: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum | |
...b10010b...
Member # 869
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written Saturday, April 23 2005 18:50
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quote:Ah, whoops. What about 1037 8/9, then? Sheet 1021 has some orphan graphics too. 1024 5/6 is another orphan, although not such a useful one. Oh, and 1005 1/2 and 3/4. And the first four graphics in 1033. And most of 1032, although again most of that isn't so useful. I'm starting to think it might be most useful to compile all the graphics into a table for reference. At this rate we're going to hit 500 before we find all the orphans. In fact, I'm whipping up such a table right now. Watch this space. [ Saturday, April 23, 2005 19:09: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
99% of all Statistics are made up. in General | |
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Member # 869
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written Saturday, April 23 2005 18:30
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quote:Hallucinogens, I'm led to believe, are even more dramatic in this respect, although taking them whilst in a good mood can lead to unfortunate consequences such as attempting to fly. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum Editor | |
...b10010b...
Member # 869
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written Saturday, April 23 2005 18:03
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Hmm. Shouldn't the it_floor_which_icon and the it_inventory_icon values for the Crystal Wand be the other way round to what you've put them as? EDIT: Are sheet 1038 icons 0/1, sheet 1043 icons 6/7, and sheet 1046 icons 6/7 found in the default items? I don't recall them being so. Pretty much all of sheet 1029 and 1036, and some of sheet 1035, should be there too. And some of the amulets in sheet 1041 look unfamiliar (especially 6 and 9), although I'm not so sure about those. [ Saturday, April 23, 2005 18:32: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum | |
...b10010b...
Member # 869
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written Saturday, April 23 2005 18:03
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Hmm. Shouldn't the it_floor_which_icon and the it_inventory_icon values for the Crystal Wand be the other way round to what you've put them as? EDIT: Are sheet 1038 icons 0/1, sheet 1043 icons 6/7, and sheet 1046 icons 6/7 found in the default items? I don't recall them being so. Pretty much all of sheet 1029 and 1036, and some of sheet 1035, should be there too. And some of the amulets in sheet 1041 look unfamiliar (especially 6 and 9), although I'm not so sure about those. [ Saturday, April 23, 2005 18:32: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Biomass Future-- Will It Replace Oil in General | |
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Member # 869
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written Saturday, April 23 2005 17:43
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quote:I think it depends on whether you consider the water produced by combustion to be in liquid or gaseous form. Higher heating value (which is what engineers mostly use, and what Toast calculated from) assumes the former. Lower heating value (which is what chemists mostly use) assumes the latter. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum Editor | |
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Member # 869
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written Saturday, April 23 2005 17:36
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Groovy. I probably won't make much use of the newly defined-in items as such, but thanks for putting all the graphic numbers in one place so I don't have to poke around and find 'em myself. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Objects Script Base in Blades of Avernum | |
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Member # 869
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written Saturday, April 23 2005 17:36
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Groovy. I probably won't make much use of the newly defined-in items as such, but thanks for putting all the graphic numbers in one place so I don't have to poke around and find 'em myself. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Biomass Future-- Will It Replace Oil in General | |
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Member # 869
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written Saturday, April 23 2005 16:37
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Happy to oblige. 1 Btu = 1055 J. 1 pound = 0.4536 kg. .'. 12770 Btu/lb (energy yield of ethanol) = 29.70 MJ/kg 20260 Btu/lb (approximate energy yield of petrol) = 47.12 MJ/kg -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Really, really, really non-good. in General | |
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Member # 869
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written Saturday, April 23 2005 15:19
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quote:Hey, I'd be up for it if it weren't for the small matter of the Pacific Ocean separating me from most of the rest of the SW community. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |