Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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The arrow of time in General | |
...b10010b...
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written Tuesday, July 19 2005 20:02
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Apologies for the double post. quote:Firstly, try not to fall into the trap of equating entropy with the popular notion of "disorder". Secondly, the smallest amount of entropy a system can theoretically have is zero, so no matter how highly "ordered" a system is at any given point in time, its existence can't actually reduce the universe's entropy; it can just contribute to it by a smaller amount. And the universe is a big, big place. So one planet remaining in a state of relatively low entropy isn't going to have a huge effect on the entropy of the universe as a whole. By analogy, think of throwing an ice cube into the ocean. No matter how cold the ice cube is, it can't be colder than absolute zero, and the ocean is so big that one ice cube won't make a discernable difference to its average temperature. Likewise, there's a minimal amount of entropy that any system can have; no matter how "ordered" you make one planet, it's just not possible to keep its entropy low enough to balance out the trend in the rest of the universe. It's also worth noting that the universe as a whole isn't anywhere near maximum entropy yet; that will only happen billions of years down the track, after all the stars in the universe have burned out. [ Tuesday, July 19, 2005 20:08: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The arrow of time in General | |
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written Tuesday, July 19 2005 19:57
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quote:A thought: maybe it's just not possible (at least for a human brain) to store information in a form in which it can be usefully retrieved without relying on processes that increase entropy. Maybe it's overly optimistic to think this is actually true, but if it were it'd solve the problem rather neatly. To test it, though, we'd need a better understanding of the physicochemical processes by which memories are stored and retrieved. Considering that consciousness theory is a philosophical quagmire at the moment, don't hold your breath on an answer from those quarters. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Totally Awesome GI Plug in General | |
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written Tuesday, July 19 2005 04:43
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Aww. And I thought this was going to be about a new device for plugging up the gastrointestinal system. :( -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wish list for BoA in Blades of Avernum | |
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written Tuesday, July 19 2005 03:52
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I assure you, I didn't. On the other hand, I'm not going to stop people from expressing themselves just because they choose to do so in a slightly annoying manner. I hope you don't think any less of me for this stance. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The arrow of time in General | |
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written Tuesday, July 19 2005 03:45
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quote:Actually, pretty much all the laws of physics are symmetrical with respect to time, at least locally. That's the problem. A photon travelling forwards in time in one direction is physically indistinguishable from a photon travelling backwards in time in the other direction. An electron travelling forwards in time is indistinguishable from a positron travelling backwards in time. quote:Time doesn't really have much meaning at a singularity. (And besides, even if it did, you can't observe a singularity, so your choice of phrasing is unfortunate.) quote:You're not, but perhaps I'm in no position to hold that against you. quote:I know quite well what entropy is, hence my reference to the number of states a system can have in my previous post. quote:Your conclusion does not follow from your premises. If time doesn't exist, in what way is the future different from the past? [ Tuesday, July 19, 2005 03:47: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Rotdhizon vs Rotghroth in Geneforge Series | |
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written Monday, July 18 2005 23:20
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Some people have reported good results from making a single Thahd Shade and pumping up its Dexterity as much as possible; the point is to make a creation that's impossible to hit, and it works pretty well for the first couple of islands. In general, though, you're right; there isn't a lot of point upgrading creations instead of just making more or better creations. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The arrow of time in General | |
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written Monday, July 18 2005 23:16
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quote:Good question. In fact, your question is so good that it's given headaches to serious theoretical physicists. The Big Bang and Big Crunch aren't completely symmetrical events, so a universal contraction doesn't necessarily violate thermodynamics (in the same way that the formation of a black hole doesn't). But yeah, strange and wonderful things happen when you apply thermodynamics to the universe as a whole, especially when it's expanding or contracting, and I'm not really qualified to talk about them. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Cursed Cursor! in Tech Support | |
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written Monday, July 18 2005 23:07
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Of course ADoS does, but the next person who asks might not. And considering the guy who offered has a post count barely in the double figures, he hasn't really been around long enough to judge who's trustworthy. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I win! in General | |
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written Monday, July 18 2005 17:50
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You've managed six replies in this thread so far. Three more such threads and there's your 20. [ Monday, July 18, 2005 17:51: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The arrow of time in General | |
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written Monday, July 18 2005 17:48
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Given the laws of physics, there can only be one temporal direction in which entropy tends to increase throughout the universe; entropy can't increase and then decrease again as one continues along the same temporal direction. Conveniently, time is asymmetrical in at least one other way too; it has an endpoint (the Big Bang). You can't just go on forever in either direction through time; you're either moving toward the Big Bang or away from it. Now, at the Big Bang the universe is essentially in a state of minimal entropy; when the whole universe is compressed into a single point, there aren't really many different states it can be in. Therefore, entropy has to increase from the Big Bang onwards, defining the thermodynamic arrow of time. (If both ends of the universe were equivalent, they'd both have to be at maximum entropy and thus life couldn't arise, so we can eliminate that possibility from consideration based on our friend the anthropic principle. If time is cyclical, things get REALLY ugly and I don't want to think about the psychological implications.) So now we at least have a good basis on which to define the direction time moves in. We're still left with the problem of why the brain records memories in the same direction as the thermodynamic arrow of time. I'm not entirely sure whether the fundamental reasons for it are physical, computational or evolutionary. I'll make another attempt when I have a better understanding of the question. [ Monday, July 18, 2005 17:58: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regrettable But in General | |
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written Monday, July 18 2005 15:54
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quote:The problem is that you're rarely around and posting on the forums these days; likewise, Kel seldom reads or posts on General. I can see how it's hard for some people to believe that you're motivated purely by the desire to improve the standards of discussion in a community you're only occasionally part of. Sure, you're active in General at the moment, but when your first significant action on returning to the community after a long absence is to attack another member, it doesn't reflect well on you. [ Monday, July 18, 2005 15:56: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The arrow of time in General | |
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written Monday, July 18 2005 15:34
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Seems to me that people are complicating the situation more than it needs to be. They're right about one thing, though; it's all about what's going on in the brain. The first step is to think of memories as objects. Okay, they're not quite the same kind of physical objects as we're normally used to dealing with, and each memory isn't literally confined to a specific physical location in the brain that overlaps with no other memories. But the concept of an object is itself fuzzy enough that we can think of memories as objects anyway, in the sense that they are pieces of information stored in the brain. Now, if a memory of event E exists at time t, then at time t we can remember event E. If no memory of event E exists at time t, then at time t we cannot remember event E. This much is obvious. So the question we're really asking is this: why does the formation of memories only occur in one temporal direction? The easy answer, of course, is to say that the biochemical mechanisms the brain employs to form memories cause a net increase in entropy, which is why the psychological arrow of time aligns so neatly with the thermodynamic arrow. This is necessarily true as far as it goes, but it feels like a bit of a non-answer. More as I think of it. It seems likely that anything that carries on from this line of argument is going to require a fairly rigorous idea of the physical differences between "past" and "future", since using the psychological differences between past and future to justify the psychological differences between past and future would be hopelessly circular. Saying that the past has happened already and the future hasn't happened yet won't do, because (as is my understanding) in a physical sense "has happened already" and "hasn't happened yet" aren't really very solid concepts for most things -- there are only a fairly small number of differences between the pastward and futureward directions which make temporal direction non-arbitrary. [ Monday, July 18, 2005 15:45: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Time vs. Money in General | |
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written Monday, July 18 2005 15:10
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quote:That's not really true, though. Some people enjoy their job and would do it even if not paid for it. Most people at least enjoy being at work more than they'd enjoy not existing for the same span of time. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How evil is too evil> in Blades of Avernum | |
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written Monday, July 18 2005 04:37
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quote:Actually, that's not true. Characters who randomly show up out of the woodwork to help the player out are panned just as much as random unmotivated villains when they appear in BoE scenarios -- they're just less universal. When a character does something helpful to the party that's blatantly unreasonable and out of character for them, players complain just as much as when a character does something harmful that's blatantly unreasonable and out of character; look at some of the criticism of Spears on CSR for examples of this. Likewise, the party (who are, if not actually "good", then at least carrying out actions that the player ought to sympathise with) should have sufficient motivation for doing whatever it is they're doing. quote:I'm not even sure what kind of distinction you're trying to make here. As far as I'm concerned, all that's important is that each character in a scenario is believable; that their actions might plausibly be those of a real person placed in the same situation. It's very rare for real people to help others purely for the sake of doing good or harm others purely for the sake of doing evil, so from my perspective terms like "good" and "evil" are of no use to a storyteller. [ Monday, July 18, 2005 04:54: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Time vs. Money in General | |
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written Monday, July 18 2005 04:00
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See, this is why Creator doesn't want to be called Creator any more. People keep confusing him with other people who have created things. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alright, NOW what in General | |
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written Monday, July 18 2005 00:37
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Mad Ambition is probably the most normal thing TM's ever made. That in itself is a little unsettling. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Perfect shield in Geneforge Series | |
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written Monday, July 18 2005 00:35
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quote:Jeff has a thing about powerful women. It may not be premeditated, but it's not unconscious either; there's a reference to it hidden in the dialogue strings of Exile II (I think it's E2; maybe E3). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Official Election Final Round Voting in General | |
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written Sunday, July 17 2005 21:34
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I'm only a couple of votes ahead at this point. Voters, if you haven't voted for me yet and want to show your support, now's the time! [ Sunday, July 17, 2005 21:35: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Official Election Final Round Voting in General | |
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written Sunday, July 17 2005 21:10
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Riibu, if I tell you that I found that hilarious and am quite impressed by the effort that went into it, is there any chance I'll get your vote? ... well, it was worth a try. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A long-expected Parting in General | |
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written Sunday, July 17 2005 15:38
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Well, this is a pity. Bye, Aran. Hope you find time for the forums again soon. And don't worry, I don't hold it against you that you urged your constituency to vote for Stug instead of me. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
"Blades of Geneforge" in General | |
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written Sunday, July 17 2005 15:32
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quote:Another one: Half Asleep in Frog Pajamas, by Tom Robbins. It doesn't really do as many fancy party tricks with the second-person narration, but it's still there. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regrettable But in General | |
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written Saturday, July 16 2005 20:42
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quote:I wouldn't exactly say he got away with it; you'll notice he's banned again. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I win! in General | |
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written Saturday, July 16 2005 20:23
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That's a suspiciously precise guess. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
G3 game locking in Tech Support | |
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written Saturday, July 16 2005 19:32
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You could try updating the drivers for your video card. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
"Blades of Geneforge" in General | |
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written Saturday, July 16 2005 19:31
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The obvious way to do second-person perspective is having the camera pointed directly at the player character's face at all times. It won't work very well in terms of gameplay, but that's beside the point. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |