Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Just say no in Richard White Games | |
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written Saturday, July 16 2005 17:07
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quote:Well, if you haven't played either, that's one thing they have in common, isn't it? Also, both involve an island. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How evil is too evil> in Blades of Avernum | |
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written Saturday, July 16 2005 17:05
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quote:Almost, but not quite. I recall Masks pretty strongly implying something of the sort as well. It'd be uncharitable to say that this suggests Brett Bixler has some unresolved issues, but all the same it makes one wonder. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regrettable But in General | |
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written Saturday, July 16 2005 05:30
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Alec sure wasn't complaining when TM transferred all 77 of his votes Alec's way. Alec's beef with Kel's vote appears to be that he sees it specifically as a vote against himself rather than for the other candidates. [ Saturday, July 16, 2005 05:32: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unhandled Exception Error in Blades of Avernum | |
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written Saturday, July 16 2005 05:27
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As it turns out the problem wasn't the .bas file after all; it was an obscure bug in BoA. But if it doesn't crash any more, well, that's the important thing. [ Saturday, July 16, 2005 05:28: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Add Item with Script? in Geneforge Series | |
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written Saturday, July 16 2005 03:35
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The original scripts do have indentations (the "strange spacings" at the start of the line). They're not important for the function of the script, but they make it easier to read. It's probable that whatever text editor you're opening the scripts in is ignoring the indentation for some reason. [ Saturday, July 16, 2005 03:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do YOU want to see in G4? in Geneforge Series | |
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written Saturday, July 16 2005 02:48
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Heavens above. Why don't you just ask Jeff to put Pikachu in the next Geneforge game and be done with it? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Harry Potter in General | |
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written Saturday, July 16 2005 02:44
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You do realise that didn't actually happen, right? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
If You Had A Billion Dollars... in General | |
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written Saturday, July 16 2005 01:22
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I haven't actually done the figures, but investing every year instead of just making a one-off investment might leave you with 10 billion or 100 billion at the end of the same time period. This sounds impressive, but in reality it means a difference of no more than a couple of decades in the time it takes to make your first billion. Working with exponentials is fun because it means that even if your initial assumptions are an order of magnitude or two off, it doesn't make much difference in the end. (Fiddling with the interest rate will make a big difference, though. Fortunately, if you're looking for long-term gains you can safely invest in a high-risk portfolio, which will on average produce considerably higher real interest than 4%. Well, probably.) [ Saturday, July 16, 2005 01:25: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
If You Had A Billion Dollars... in General | |
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written Saturday, July 16 2005 01:03
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quote:http://www.moneychimp.com/articles/finworks/continuous_compounding.htm The above has the formulas you want. Continuous compounding is the simplest case (and the most favourable), but it's pretty hard to find any real-world method of saving money that offers continuous compounding. As a simplifying assumption, my advice is to just plain ignore any amounts you put into savings per year after the initial amount, as after the first few years it won't make much difference anyway. The time it'll take to save up $1,000,000,000 depends on the initial amount you save and (much more importantly) on the interest rate you're getting (after tax, and after inflation if you want to factor that in). [ Saturday, July 16, 2005 01:04: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
guestion in Geneforge Series | |
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written Saturday, July 16 2005 00:31
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Jeff pays an artist for every graphic he orders. Two sexes means twice as many graphics and animations for the player characters, which means paying the artist more. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lucien 'Thuryl' McMahon Is Naked in General | |
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written Friday, July 15 2005 00:01
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Check the website link in his profile. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regrettable But in General | |
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written Thursday, July 14 2005 23:43
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I was about to join in on this little feeding frenzy, but it occurred to me that there's something to be said for not kicking a man when he's down. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Human nature in General | |
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written Thursday, July 14 2005 22:13
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Never underestimate the willingness of ordinary people to fail to enforce bad laws. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regrettable But in General | |
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written Thursday, July 14 2005 19:55
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The primaries are over; the finals have begun, and it's too late to change who's in them now. Please, let's put an end to this futile dispute before anyone's feelings are further wounded. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Regrettable But in General | |
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written Thursday, July 14 2005 19:23
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Only 3 candidates could get into the finals. For someone to get in, someone else had to be left out. Kel wanted the current finalists in more than he wanted you in, so he spread his votes among them instead of giving them to you. How is there anything wrong with that? [ Thursday, July 14, 2005 19:28: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Election in General | |
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written Thursday, July 14 2005 18:59
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Chances are the problem is that it's in BMP format. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How evil is too evil> in Blades of Avernum | |
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written Thursday, July 14 2005 18:53
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I don't think it's necessary to prescribe a hard limit on the sort of actions a villain should be allowed to take. Having said that, the villain should at least have reasonable motivations for their actions. (What constitutes a reasonable motivation will depend on the nature of the character, of course. A mindless monster that can survive only by devouring everything around it is plausible and sufficiently motivated, even if it's not a very compelling character. The same motivation obviously doesn't work at all for a human villain.) The question you really seem to want to know the answer to, though, is how much detail you should go into in describing the villain's actions. In general, I'd advise no more than is necessary for the narrative and/or dramatic purposes you're attempting to serve. As a word of advice, unpleasantness looks more gratuitous if you use more detail to describe unpleasant things than neutral things -- in other words, if you want graphic violence, keep your descriptive writing up to par for the rest of the scenario. (Having seen what you've done with terrain, I trust in your ability to do this). [ Thursday, July 14, 2005 19:02: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How many hours of sleep do you get per 24 hours, on average? in General | |
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written Thursday, July 14 2005 17:17
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quote:Well, when you deprive rats of sleep, they lose the ability to regulate their body temperature and develop hypothermia, which is what kills them. Temperature regulation is easier in larger mammals such as humans, so it's at least plausible that a human could survive total sleep deprivation indefinitely. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Human nature in General | |
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written Thursday, July 14 2005 16:34
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quote:In practice, it'd probably be more accurate to say that government exists to make the people serve the people. A government in itself is only as good as the people who work in, with and under it. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Official Election Final Round Voting in General | |
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written Thursday, July 14 2005 14:56
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Hmm... I wonder who I'm going to vote for. Oh, wait, I know. Thuryl. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Have you ever... in Blades of Avernum | |
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written Thursday, July 14 2005 05:35
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As far as I can tell, the only "cursed" items you can sell in BoA are the ones that aren't properly cursed due to that weird bug. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do YOU want to see in G4? in Geneforge Series | |
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written Thursday, July 14 2005 04:33
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quote:*weeps* -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How many hours of sleep do you get per 24 hours, on average? in General | |
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written Wednesday, July 13 2005 23:36
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Sounds about right. Most of the research I've seen indicates that total sleep deprivation causes a steady loss of functioning at first, but after the first couple of days people generally adapt and improve to levels of functioning that are almost normal. (Of course, the same pattern is seen in long-term starvation, so it doesn't prove that you wouldn't do yourself serious harm if you went completely without any sleep at all for long enough, but it's still interesting.) -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
(Av 3) Upper Avernum Murder Cave in The Avernum Trilogy | |
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written Wednesday, July 13 2005 23:28
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Gluten is a protein that associates with starch in grains such as wheat and rye. It's responsible for a lot of the structural properties of dough and bread, which is why you can't make rice bread with quite the same texture as wheat bread. Unfortunately, some people's digestive systems don't react very well to it. [ Wednesday, July 13, 2005 23:32: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Druids of Krell question: New Post! in Blades of Avernum | |
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written Wednesday, July 13 2005 23:20
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This is a bug. I think the latest version of the scenario fixes it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |