Profile for Thuryl

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AuthorRecent posts
Orb of thralni in Blades of Avernum
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Member # 869
Profile Homepage #182
The graphic itself isn't the problem. You need to check your custom objects script and make sure your custom terrain has the correct te_move_block properties, or that you're importing from a terrain that does.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's so bad about it anyway? in Richard White Games
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Member # 869
Profile Homepage #16
quote:
Originally written by Student of Trinity:

You know, there really was a pen-and-paper RPG based on the Cthulhu stories of H.P. Lovecraft. I never played it, but I heard that no other character stats really mattered apart from Sanity -- which basically determined how long your character would go before inevitably ending up in an asylum.
Also, it's pretty much impossible to live through a toe-to-toe fight without abusing the game mechanics, such as through the creative use of dynamite. (Really, the fact that players can win such fights is more of a flaw than the fact that they can't do so easily -- the player characters are pretty much supposed to be completely out of their league most of the time.)

[ Wednesday, August 10, 2005 19:38: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's your most embarassing moment? in General
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Member # 869
Profile Homepage #10
Whilst doing work experience at a hospital, I once became somewhat lost and inadvertently wandered into the psychiatric inpatient ward. Given my slightly dishevelled appearance and the fact that I wasn't carrying any identification, it took some fast talking to get myself out of there.

This isn't actually my most embarrassing moment, but it's the only one that I feel comfortable relating as an anecdote.

[ Wednesday, August 10, 2005 20:59: Message edited by: Thuryl ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Our President in General
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Member # 869
Profile Homepage #158
quote:
Originally written by Jeros:

As for the god part, I think a lot of people view God as a "Him" by default, though some religions do view female gods or whatever is their preference of worship. (I remember some female goddess named Shiva, for Hindu or some other religion...I forgot.)
The Final Fantasy series has fooled you; in Hindu mythology, Shiva is actually male (although often depicted fairly androgynously).

Kali is female, though.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Love Hina in General
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Member # 869
Profile Homepage #14
This just goes to show that I should have trusted my instincts when I first saw this topic.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
what do you think of summoning? in The Avernum Trilogy
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Member # 869
Profile Homepage #6
Simulacrum *can* fail, but if it's at a high enough level, it generally has an extremely high success rate even against very powerful monsters. A few creature types are immune, though.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
what do you think of summoning? in The Avernum Trilogy
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Member # 869
Profile Homepage #4
There is a Simulacrum spell in BoA, but it doesn't work the same way as it did in the Exile series. There's no Capture Soul spell, and Simulacrum just summons a friendly copy of whatever monster you cast it on.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
what do you think of summoning? in The Avernum Trilogy
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Member # 869
Profile Homepage #2
Er, Alo? This is the Avernum Trilogy forums. Inadvertently fireballing your summons isn't an issue. :P

Having said that, summoning still isn't enormously useful. It's somewhat more so in BoA, where you're occasionally likely to run into things you just don't want to face in melee.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
cant read signs in boa! in Tech Support
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Member # 869
Profile Homepage #2
Note that a number of people have reported continuing problems even with the latest patch. For some of these people, redownloading the game from scratch seemed to help.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Some questions about scenario design in Blades of Exile
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Member # 869
Profile Homepage #4
quote:
Originally written by Zeviz:

Thanks for your answers.

A weekend per town?! Is that over 20 hours of work? And, putting that together with your suggestion of 15-20 towns, would it mean that I'll have to spend 3-5 months to make a good scenario?

Well, the one-weekend figure I quoted was for a town with dialogue and quests. In my "15-20 towns" figure, on the other hand, I included dungeons and other areas that won't necessarily be so involved.

But yeah, on the whole it's a long process. Roots took me 3 months to make, and it's only 10 towns. It's not as if I was working on it every day, and Roots crams about as much into every one of those towns as BoE's limitations allow, but still, scenario design is hard work.

Also keep in mind that as with any creative work, you have to factor in the amount of time you can expect to spend thinking about working while not actually working.

[ Monday, August 08, 2005 16:59: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Some questions about scenario design in Blades of Exile
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Member # 869
Profile Homepage #1
quote:
Originally written by Zeviz:

1. How long does usually take to design a town with a lot of dialogue and a few minor quests?
Depends on how efficiently you work and how detailed you make it, but expect it to take at least a solid weekend.

quote:
2. How long should a scenario be if it's important for the player to develop a connection to some characters in the story? (I want to try something stronger than just saying "you've been best friends for several months and you feel terrible about his death".)
15-20 towns seems like a reasonable length, but it depends on how much you put into each of them.

quote:
3. When making a scenario, should I start by writing out dialogue, or by completing town design and coding? Should I work first on story or on quests?
This is a matter of preference. I like to have the entire plot planned out on paper before I touch the editor, but once I'm actually in the editor I do terrain before coding and dialogue.

quote:
4. Is it worthwile to make half a dozen possible endings for a very short scenario, or will it be just a waste of effort, since players are unlikely to play through more than 1 or 2 times?
Depends on how much work it'll take you. If it's just a couple of different choices the player makes that affect the ending, it won't be much effort for you, so go for it. If the scenario takes an entirely different path based on decisions the player makes early on, it's probably a bit much.

[ Monday, August 08, 2005 15:53: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Orb of thralni in Blades of Avernum Editor
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Member # 869
Profile Homepage #169
An outdoor town entrance rectangle *must* be at least 3x3 in size for the game to process town entry points correctly. The way you're describing it, it sounds like you've just made your town entry a single space.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Orb of thralni in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #169
An outdoor town entrance rectangle *must* be at least 3x3 in size for the game to process town entry points correctly. The way you're describing it, it sounds like you've just made your town entry a single space.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How experience works in Avernum 2 in The Avernum Trilogy
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Member # 869
Profile Homepage #4
Be warned that experience penalties for race and positive traits in Avernum 2 are extremely harsh. For example, a total 70% penalty literally means that you'll be gaining 70% less experience. Avernum 3 changes this, but it's still an oddity of A2 that has to be kept in mind.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's so bad about it anyway? in Richard White Games
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Member # 869
Profile Homepage #1
The faults in most of them basically boil down to simplistic, repetitive gameplay and poor enemy AI.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
If you could invite 4 people to a dinner in any form... in General
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Member # 869
Profile Homepage #37
I wouldn't say it sucks; it's good for the definitions of obscure words. It's just really bad for basic grammar.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Quick question in Geneforge Series
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Member # 869
Profile Homepage #2
GameFAQs doesn't allow direct linking to FAQs, so here's a link that actually works:

http://www.gamefaqs.com/computer/doswin/game/928999.html

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Orb of thralni in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #162
A scenario can have up to 130 shops. Are you sure the shops you're calling are the same shop numbers as the shops you've added items to? Double-check.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Orb of thralni in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #162
A scenario can have up to 130 shops. Are you sure the shops you're calling are the same shop numbers as the shops you've added items to? Double-check.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
GF3 Trainer in Geneforge Series
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Member # 869
Profile Homepage #3
Can't we all just acknowledge that both of you have made useful contributions to the community and get over it? This bickering isn't very productive.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I desperatly need a new 4-5 digit cd key in Geneforge Series
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Member # 869
Profile Homepage #2
By the way, if you don't actually need to create a poll (which, in this case, you didn't), please start your topic using the "New Topic" button instead of the "New Poll" button.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Human cloning in General
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Member # 869
Profile Homepage #56
quote:
Originally written by Justice by Trial and Error:

Could you ever have the rights to anyone else's genes? And aren't there better artificial babies than clones? How many Donald Bradmans could you have before he single-genomically became a form of cricket steroids and regulatory agencies start banning his genes from play?
This is already an issue of heated contention in the horse and greyhound racing industries. Many racing bodies have implemented bans on the entry of cloned animals, for fear that the industry could be swamped by clones of past greats once cloning takes off.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Odyssey the legend of Nemesis in General
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Member # 869
Profile Homepage #5
The scenario in question is "Blade of the Jedi", for BoE. Be advised that it sucks.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Say your prayers... in General
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Member # 869
Profile Homepage #50
It's not as utterly unprecedented as K-dawg makes it sound -- there have been times when it's happened before on these forums -- but all the same, it's unusual to see anyone change their opinion in the course of a single argument. (That's true of any argument, of course, not just those that take place on SW.)

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Odyssey the legend of Nemesis in General
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Member # 869
Profile Homepage #3
Are you trying to make as accurate a remake as possible, or just a scenario that borrows its plot? Some aspects, like the psionics and the block-pushing puzzles, might be hard to implement in BoA.

Generally I'd advise you to stay away from possible copyright infringement, but honestly, if Jeff allows scenarios set in the Star Wars universe to be put up on SW's site I don't think he's going to be overly strict about a scenario inspired by an obscure game.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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