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How about new BoA scenarios? in Blades of Avernum Editor
Lifecrafter
Member # 7538
Profile Homepage #10
You guys know about ItSoD. And no, it shouldn't be taking so long, because it's probably still gonna be really short. I sometimes have to restrain myself from scrapping the whole thing in pure disappointment.

Don't know when that'll be ready, because I still have to reorganize my thoughts (as well as the files) for said scenario. Then I have to deal with the stupid lag, generated by my Intel Mac. This I have little patience for, so it could well be after Jeff fixes that issue. Boo.

I sure hope this little scenario is worth all the trouble it's being. Right now it doesn't look like it is. :mad:

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Lifecrafter
Member # 7538
Profile Homepage #42
quote:
Originally written by Kennedy:

quote:
Originally written by Nemesis:

Could it just be sent out to a few designers who've already bought the game, and who know what they're doing?
That may work if you release some of the code to a trusted few like maybe some of the board moderators who know how to program. Certain parts of the code you still may want to keep classified.

Yeah, that's pretty much what I was thinking. I'm figuring that a board moderator that knows how to program is exactly what JV would be looking for in this case.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Forum tweaking in General
Lifecrafter
Member # 7538
Profile Homepage #12
quote:
Originally written by Arancaytar:

Wawa, I strongly suggest you don't double-post. Especially when the posts are utterly useless in the first place.
Under the circumstances, I don't think wawa should post at all. Pretty much all he/she/both/neither has said so far has been tasteless spam.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Episode 3: A New Game in General
Lifecrafter
Member # 7538
Profile Homepage #758
Dikiyoba, you never cease to amaze me. Best I've read yet!

quote:
Favorite part, right here:

Kelandon blocked it with the shield. "I still can't understand anything you say." He pulled a spellchecker out of his pocket and slammed into the face of the 1337 h4x0r. The 1337 h4x0r collapsed. Behind him, the flamer exploded after taking one too many insults about its mother from Terror's Martyr.
Only thing… you said something about a 1337 h4x0r translation? I can make sense of the noob talk, but my 1337 leaves things to be desired. (Or is there even anything worth reading?)

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Contest for the Masses in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #7
Bleh. I don't even have BoE, and I haven't completed over half of the scenarios under BoA.

*doesn't vote*

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Jeff Vogel & BoA in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #10
quote:
Originally written by Thralni:

Check the thread in the BoA editor forum. Bug fixes won't happen.
Damned shame. Ah well, we've made it this far, haven't we?

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Lifecrafter
Member # 7538
Profile Homepage #29
I have an idea about the source code release for BoA. May or may not work, but I'll just put it out there. Could it just be sent out to a few designers who've already bought the game, and who know what they're doing? If that worked out, maybe they could iron out the bugs. It's most likely an arduous, unpaid, and nearly thankless process, but then again, so is third party scenario design itself. :P

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Current new game schedule in General
Lifecrafter
Member # 7538
Profile Homepage #5
Perhaps he was emphasizing. :P

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Avernum 5 Early, Early Notes in Avernum 4
Lifecrafter
Member # 7538
Profile Homepage #26
You know, I've sometimes wondered why there are never any Vahnatai PCs. I figured that by BoA we'd probably have them available to play as characters, but it didn't turn out that way.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
A good idea in General
Lifecrafter
Member # 7538
Profile Homepage #42
quote:
Originally written by Emperor Tullegolar:

Nemesis, you're the worst Tullegolite ever.
:D

I'm a member of no empire. I'm just the hired help. *pokes title*

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Forum tweaking in General
Lifecrafter
Member # 7538
Profile Homepage #8
quote:
Originally written by Student of Trinity:

Wait, does that mean the next eager young newb who joins up will actually be getting a used account, whose brief-tenured previous owner was a spambot?

I hope you at least hose their user numbers down a few times after deleting them.

Why? The newbs might enjoy that used underwear feeling! :P

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Jeff Vogel & BoA in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #6
quote:
Originally written by Ephesos:

quote:
Originally written by Nemesis:

quote:
Originally written by Emperor Tullegolar:

Anyone else get an image in their heads of Jeff as Professor X in some kind of huge Blades of Exile Cerebro?
Jeff Vogel, the omnipresent. How… unsettling.

Don't you mean omniscient? If he were omnipresent, he'd just have a lot of cameos, most likely Generic Dungeon-style.

Err… yeah. That's what I meant. :P

quote:
I really don't care if he plays them, I just wish he'd show the game itself a bit of love...
How do you mean? Like make more scenarios for it, or iron out some of the bugs? Personally I think both would be cool.

[ Friday, December 08, 2006 14:54: Message edited by: Nemesis ]

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
A good idea in General
Lifecrafter
Member # 7538
Profile Homepage #28
*looks at the other topic*

That's uhh… that's really interesting, guys.

Honestly though. I like it. In a sick, terrifying way, it's kind of clever.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
1001 in General
Lifecrafter
Member # 7538
Profile Homepage #48
quote:
Originally written by Dikiyoba:

Look how many posts a single word has generated. :P

To Dikiyoba, it sounds like something the mattresses from The Hitchhiker's Guide to the Galaxy would say.

Voon. How floopy.

For the record, I have no idea what I just said. However, if you've never read the Hitchhiker's Guide to the Galaxy (and the sequels), do so now, before doing anything else.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Episode 3: A New Game in General
Lifecrafter
Member # 7538
Profile Homepage #753
quote:
Originally written by Nioca:

Technically, I am a target. The uh oh, however, was because Dikiyoba is insinuating that she will be the rats' next victim.
Umm… that might be fairly disastrous to the entire remainder of the story. As in it might not happen. Must protect Dikiyoba at all costs!

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Jeff Vogel & BoA in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #4
quote:
Originally written by Emperor Tullegolar:

quote:
Originally written by Kelandon:

he said that he just looked through the scenario with some sort of super-editor that allowed him to see the whole scenario all at once
Anyone else get an image in their heads of Jeff as Professor X in some kind of huge Blades of Exile Cerebro?

Jeff Vogel, the omnipresent. How… unsettling.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
The abominable winter photo thread! in General
Lifecrafter
Member # 7538
Profile Homepage #50
quote:
Originally written by Thuryl:

quote:
Originally written by Nemesis:

Shhh! Drew, you'll ruin his ego! :P
And then he'd just be Emperor Tulllar, and I don't know how to pronounce a triple L.

Wow… how did I miss that? That's just… wow.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
The abominable winter photo thread! in General
Lifecrafter
Member # 7538
Profile Homepage #47
quote:
Originally written by Drew:

The medal is under the coat. Way to probably never have run a marathon.
Shhh! Drew, you'll ruin his ego! :P

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
ItSoD in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #27
Okay, thanks Niemand. Good to know. That in mind, this script's usefulness may be somewhat limited, but I'm sure someone will eventually find a use. Who knows, maybe I will.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
ItSoD in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #25
I don't think this is gonna work tonight. It's almost 12, I've got school in the morning, and I've been needing to get to bed earlier.

Here's the entire code so far. If anyone has time to debug it, the only real change I've made to basicnpc is in the attacking section of the START_STATE.

// Memory Cells:
// Cell 0 - How creature moves.
// 0 - If 0, wander randomly.
// 1 - Stands still until a target appears.
// 2 - Completely immobile, even if target appears.
// Cell 1,2 - Stuff done flag. If both 0, nothing. Otherwise when this
// is killed, set to 1. (Example: If cell 1 is 3 and cell 2 is 5, when
// creature is killed, sets SDF(3,5) to 1.)
// Cell 3 - Dialogue node to start with if talked to. if left at 0, this
// character doesn't talk.
// Cell 4 - Number of sparkle wanted on person, plus 1 (so for sparkle 0, Cell 4 is 1). If left at 0, no sparkle.

begincreaturescript;

variables;

short i,target;

body;

beginstate INIT_STATE;
if (get_memory_cell(0) == 2)
set_mobility(ME,0);
break;

beginstate DEAD_STATE;
// Set the appropriate stuff done flag for this character being dead
if ((get_memory_cell(1) != 0) || (get_memory_cell(2) != 0))
set_flag(get_memory_cell(1),get_memory_cell(2),1);
break;

beginstate START_STATE;
// if I have a target for some reason, go attack it
if (target_ok()) {
if (dist_to_char(get_target()) <= 16)
set_state(3);
else set_target(ME,-1);
}

// Look for a target, attack it if visible
if (select_target(ME,8,0)) {
do_attack();
set_state(3);
}

// Have I been hit? Strike back!
if (who_hit_me() >= 0) {
set_target(ME,who_hit_me());
do_attack();
if (get_memory_cell(4) != 0)
put_sparkles_on_char(ME,get_memory_cell(4) - 1,3);
set_state(3);
}

// Otherwise, just peacefully move around. Go back to start, if I'm too far
// from where I started.
if ((my_dist_from_start() >= 6) || ((my_dist_from_start() > 0) && (get_memory_cell(0) > 0))) {
if (get_ran(1,1,100) < 40)
return_to_start(ME,1);
}
else if (get_memory_cell(0) == 0) {
fidget(ME,25);
}

// if we're in combat and the above didn't give me anything to do, just
// stop now. Otherwise, game will keep running script, and that eats up CPU time.
if (am_i_doing_action() == FALSE)
end_combat_turn();
break;

beginstate 3; // attacking
if (target_ok() == FALSE)
set_state(START_STATE);
do_attack();
break;

beginstate TALKING_STATE;
if (get_memory_cell(3) == 0) {
print_str("Talking: It doesn't respond.");
end();
}
begin_talk_mode(get_memory_cell(3));
break;
Whew... I'm tired. I'm going to bed.

EDIT: Fixed code.

[ Tuesday, December 05, 2006 23:00: Message edited by: Nemesis ]

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
ItSoD in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #23
Alright. I'll go try that now, since the last one didn't work.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
ItSoD in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #19
Okay, just opened it up. I haven't really had time to look at it yet, but here's a spare moment.

Here's what I had last time I looked at it:

// Cell 4 - Number of sparkle wanted on person, plus 1 (so for sparkle 0, Cell 4 is 1). If left at 0, no sparkle.
beginstate 4; //sparkles
if (get_memory_cell(4) == 0)
end();
if (get_memory_cell(4) == 1)
put_sparkles_on_char(ME,0,3);
if (get_memory_cell(4) == 2)
put_sparkles_on_char(ME,1,3);
if (get_memory_cell(4) == 3)
put_sparkles_on_char(ME,2,3);
if (get_memory_cell(4) == 4)
put_sparkles_on_char(ME,3,3);
if (get_memory_cell(4) == 5)
put_sparkles_on_char(ME,4,3);
if (get_memory_cell(4) == 6)
put_sparkles_on_char(ME,5,3);
if (get_memory_cell(4) == 7)
put_sparkles_on_char(ME,6,3);
if (get_memory_cell(4) == 8)
put_sparkles_on_char(ME,7,3);
if (get_memory_cell(4) == 9)
put_sparkles_on_char(ME,8,3);
if (get_memory_cell(4) == 10)
put_sparkles_on_char(ME,9,3);
if (get_memory_cell(4) == 11)
put_sparkles_on_char(ME,10,3);
if (get_memory_cell(4) == 12)
put_sparkles_on_char(ME,11,3);
break;
Everything else is the same as basicnpc. I plugged it in, but nothing spectacular happened. I'm about to try this again to see if it'll work differently now (don't know why it would, but what the hell).

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
ItSoD in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #17
quote:
Originally written by -X-:

Hey, don't talk yourself down. Yes, you won't be the best, but if you actually acknowledge that, then you will end up like -X-. And that is bad.
Take your own advice. :rolleyes:

Just so everyone knows, I talk myself down to prepare you for the worst, just in case it is. :P

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Episode 3: A New Game in General
Lifecrafter
Member # 7538
Profile Homepage #742
quote:
Originally written by Nioca:

So you're still loyal to the Golarian League, but worship Ischi?
We'll just see. (Yes, we. I don't know yet either.)

quote:
Originally written by Ephesos:

Wow... using the PPP and flood control.

I'm seriously impressed.

Seconded. Muy clever, Dikiyoba. :P

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
"The Order of Operations" in Blades of Avernum Editor
Lifecrafter
Member # 7538
Profile Homepage #0
To veteran scenario writers: I'm curious. In what order do you recommend I write the files for my scenarios? What way would be easiest to make the story flow smoothly?

The reason I ask is because my scenario seems pretty weak story-wise (among other things). It's kind of late to go changing it now, but in the future I'd like to know the best way to do it.

With ItSoD, I didn't really have a method of doing it. I just kind of did stuff as I thought of it. Then stuff got added on after I'd started actually writing it, creating what I'm sure are some sizable plot holes.

Anyway, thanks in advance.

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00

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