Profile for Gavin
Field | Value |
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Displayed name | Gavin |
Member number | 7538 |
Title | Lifecrafter |
Postcount | 743 |
Homepage | http://www.freewebs.com/nemesis42888/ |
Registered | Friday, September 29 2006 07:00 |
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Author | Recent posts |
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How about new BoA scenarios? in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Monday, December 11 2006 17:54
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You guys know about ItSoD. And no, it shouldn't be taking so long, because it's probably still gonna be really short. I sometimes have to restrain myself from scrapping the whole thing in pure disappointment. Don't know when that'll be ready, because I still have to reorganize my thoughts (as well as the files) for said scenario. Then I have to deal with the stupid lag, generated by my Intel Mac. This I have little patience for, so it could well be after Jeff fixes that issue. Boo. I sure hope this little scenario is worth all the trouble it's being. Right now it doesn't look like it is. :mad: -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
The Future of Blades of Avernum in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Monday, December 11 2006 16:31
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quote:Yeah, that's pretty much what I was thinking. I'm figuring that a board moderator that knows how to program is exactly what JV would be looking for in this case. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Forum tweaking in General | |
Lifecrafter
Member # 7538
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written Saturday, December 9 2006 23:01
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quote:Under the circumstances, I don't think wawa should post at all. Pretty much all he/she/both/neither has said so far has been tasteless spam. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Episode 3: A New Game in General | |
Lifecrafter
Member # 7538
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written Saturday, December 9 2006 22:52
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Dikiyoba, you never cease to amaze me. Best I've read yet! quote:Only thing… you said something about a 1337 h4x0r translation? I can make sense of the noob talk, but my 1337 leaves things to be desired. (Or is there even anything worth reading?) -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Contest for the Masses in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Saturday, December 9 2006 22:36
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Bleh. I don't even have BoE, and I haven't completed over half of the scenarios under BoA. *doesn't vote* -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Jeff Vogel & BoA in Blades of Avernum | |
Lifecrafter
Member # 7538
|
written Saturday, December 9 2006 22:31
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quote:Damned shame. Ah well, we've made it this far, haven't we? -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
The Future of Blades of Avernum in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Saturday, December 9 2006 22:28
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I have an idea about the source code release for BoA. May or may not work, but I'll just put it out there. Could it just be sent out to a few designers who've already bought the game, and who know what they're doing? If that worked out, maybe they could iron out the bugs. It's most likely an arduous, unpaid, and nearly thankless process, but then again, so is third party scenario design itself. :P -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Current new game schedule in General | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 15:18
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Perhaps he was emphasizing. :P -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 15:16
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You know, I've sometimes wondered why there are never any Vahnatai PCs. I figured that by BoA we'd probably have them available to play as characters, but it didn't turn out that way. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
A good idea in General | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 15:05
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quote::D I'm a member of no empire. I'm just the hired help. *pokes title* -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Forum tweaking in General | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 14:58
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quote:Why? The newbs might enjoy that used underwear feeling! :P -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Jeff Vogel & BoA in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 14:52
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quote:Err… yeah. That's what I meant. :P quote:How do you mean? Like make more scenarios for it, or iron out some of the bugs? Personally I think both would be cool. [ Friday, December 08, 2006 14:54: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
A good idea in General | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 00:18
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*looks at the other topic* That's uhh… that's really interesting, guys. Honestly though. I like it. In a sick, terrifying way, it's kind of clever. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
1001 in General | |
Lifecrafter
Member # 7538
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written Friday, December 8 2006 00:01
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quote:Voon. How floopy. For the record, I have no idea what I just said. However, if you've never read the Hitchhiker's Guide to the Galaxy (and the sequels), do so now, before doing anything else. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Episode 3: A New Game in General | |
Lifecrafter
Member # 7538
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written Thursday, December 7 2006 23:45
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quote:Umm… that might be fairly disastrous to the entire remainder of the story. As in it might not happen. Must protect Dikiyoba at all costs! -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Jeff Vogel & BoA in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Thursday, December 7 2006 23:36
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quote:Jeff Vogel, the omnipresent. How… unsettling. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
The abominable winter photo thread! in General | |
Lifecrafter
Member # 7538
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written Wednesday, December 6 2006 15:47
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quote:Wow… how did I miss that? That's just… wow. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
The abominable winter photo thread! in General | |
Lifecrafter
Member # 7538
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written Wednesday, December 6 2006 14:29
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quote:Shhh! Drew, you'll ruin his ego! :P -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
ItSoD in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Wednesday, December 6 2006 14:02
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Okay, thanks Niemand. Good to know. That in mind, this script's usefulness may be somewhat limited, but I'm sure someone will eventually find a use. Who knows, maybe I will. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
ItSoD in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Tuesday, December 5 2006 22:57
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I don't think this is gonna work tonight. It's almost 12, I've got school in the morning, and I've been needing to get to bed earlier. Here's the entire code so far. If anyone has time to debug it, the only real change I've made to basicnpc is in the attacking section of the START_STATE. Whew... I'm tired. I'm going to bed. EDIT: Fixed code. [ Tuesday, December 05, 2006 23:00: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
ItSoD in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Tuesday, December 5 2006 21:14
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Alright. I'll go try that now, since the last one didn't work. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
ItSoD in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Tuesday, December 5 2006 20:26
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Okay, just opened it up. I haven't really had time to look at it yet, but here's a spare moment. Here's what I had last time I looked at it: Everything else is the same as basicnpc. I plugged it in, but nothing spectacular happened. I'm about to try this again to see if it'll work differently now (don't know why it would, but what the hell). -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
ItSoD in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Tuesday, December 5 2006 18:40
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quote:Take your own advice. :rolleyes: Just so everyone knows, I talk myself down to prepare you for the worst, just in case it is. :P -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Episode 3: A New Game in General | |
Lifecrafter
Member # 7538
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written Tuesday, December 5 2006 17:23
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quote:We'll just see. (Yes, we. I don't know yet either.) quote:Seconded. Muy clever, Dikiyoba. :P -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
"The Order of Operations" in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Tuesday, December 5 2006 16:02
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To veteran scenario writers: I'm curious. In what order do you recommend I write the files for my scenarios? What way would be easiest to make the story flow smoothly? The reason I ask is because my scenario seems pretty weak story-wise (among other things). It's kind of late to go changing it now, but in the future I'd like to know the best way to do it. With ItSoD, I didn't really have a method of doing it. I just kind of did stuff as I thought of it. Then stuff got added on after I'd started actually writing it, creating what I'm sure are some sizable plot holes. Anyway, thanks in advance. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |