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Help with A Large Rebellion in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #2
Hmm... nope, still the same. Could be my computer, but I don't know why it would keep making the same mistake over and over again.

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Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Special Item Problem in Blades of Avernum Editor
Lifecrafter
Member # 7538
Profile Homepage #2
Ah. Right. :P
Here it is.

beginstate LOAD_SCEN_STATE;

init_special_item(0,"Spare Key","This is a key found at the back of the house. Its markings don't indicate what it unlocks.");

break;


--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Preferred Story Types in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #0
I've noticed that there are a few different kinds of stories that people choose to write in to their scenarios. I wonder what other people think...?

Poll Information
This poll contains 1 question(s). 26 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=eueOgJuQRAgp"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=eueOgJuQRAgp"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Special Item Problem in Blades of Avernum Editor
Lifecrafter
Member # 7538
Profile Homepage #0
I'm currently trying to make a sort of practice scenario, but I've run into a problem. It's nothing huge, just annoying. I've added a special item; a key, if it matters. It works fine and everything, but it doesn't show up on the special items list. Instead of "No Special Items" or whatever it says, it's just blank. I've checked and rechecked my scripting, but I've failed to find anything wrong with it. Any suggestions?

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00
Help with A Large Rebellion in Blades of Avernum
Lifecrafter
Member # 7538
Profile Homepage #0
I've tried downloading this scenario from the download page several times, and the same problem keeps arising. It's missing some town script files... actually, I think all but four of them. So, I can't progress past the second town, because it requires a boat, not to mention other info in the script. Has anyone else had this problem? What should I do about it?

--------------------
Do not provoke the turtles.
They do not like being provoked.

-Lenar

My website: Nemesis' Refuge
Posts: 743 | Registered: Friday, September 29 2006 07:00

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