Special Item Problem
Author | Topic: Special Item Problem |
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Lifecrafter
Member # 7538
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written Friday, September 29 2006 20:08
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I'm currently trying to make a sort of practice scenario, but I've run into a problem. It's nothing huge, just annoying. I've added a special item; a key, if it matters. It works fine and everything, but it doesn't show up on the special items list. Instead of "No Special Items" or whatever it says, it's just blank. I've checked and rechecked my scripting, but I've failed to find anything wrong with it. Any suggestions? -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Warrior
Member # 3340
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written Friday, September 29 2006 20:30
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It could help if you added the source code for the item in question. ;) -------------------- Sometimes I just don't know anything about everything -- or do I ? Posts: 99 | Registered: Wednesday, August 13 2003 07:00 |
Lifecrafter
Member # 7538
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written Friday, September 29 2006 20:49
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Ah. Right. :P Here it is. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Warrior
Member # 3340
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written Friday, September 29 2006 21:12
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To quote from the Cookbook -- nice thing to have.. :D You do have the item code in file that starts somewhat like: beginscenarioscript; body; beginstate LOAD_SCEN_STATE; ... then all you need to do... quote:Do hope this helps.... James -------------------- Sometimes I just don't know anything about everything -- or do I ? Posts: 99 | Registered: Wednesday, August 13 2003 07:00 |
Lifecrafter
Member # 7538
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written Friday, September 29 2006 21:38
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Oh right. Just forgot to mention it. Here it is. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Off With Their Heads
Member # 4045
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written Friday, September 29 2006 21:43
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So when you try to unlock the door that this key opens, it actually unlocks, even though the item doesn't show up on the special items screen? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Lifecrafter
Member # 7538
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written Friday, September 29 2006 21:54
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Yeah, it works just fine. It just doesn't show up on the list. I mean… it's not really that big a deal; most people probably wouldn't notice it, but it bothers me. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
? Man, ? Amazing
Member # 5755
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written Friday, September 29 2006 22:09
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Changing the special item number to 1 has no effect. Edit - reading slower increases my understanding...but not enough to be helpful. :) [ Friday, September 29, 2006 22:24: Message edited by: Jumpin' Salmon ] -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, September 30 2006 05:36
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How have you set the memory cells in the door? List the numbers. In other news, is Erik Westra's site down? I can't access it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Raven v. Writing Desk
Member # 261
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written Saturday, September 30 2006 09:11
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Google has cached versions of his Cookbook as HTML and .DOC files. They leave out the pictures (were those tables?) though. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
? Man, ? Amazing
Member # 5755
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written Saturday, September 30 2006 10:16
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I'll email the .doc file to a host if that is necessary. -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Lifecrafter
Member # 7538
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written Saturday, September 30 2006 10:50
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quote:Hmm… strange. Not sure what I was thinking here, but I made the door and took away the script. I guess I was trying to prevent access completely if the player didn't have the key. So basically it's a wall that looks like a door, and if you have the key, it changes to an open door. Should I just make it a regular door? Probably should huh… Oh, BTW. I do have a copy of the cookbook, though I haven't looked at it much since I got it. Only recently got back to playing/designing BoA. [ Saturday, September 30, 2006 11:09: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Law Bringer
Member # 4153
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written Saturday, September 30 2006 12:02
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Um... I think I know what's going on. If you've been using the same save game file to test the item each time, make a new one. Granted, this would mean a bit of extra work to get back to wherever the item in question it, but it should make the key show up. This happened to me once or twice in testing my stuff... had to leave some testing shortcuts embedded in early versions so I could skip around a bit. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Guardian
Member # 6670
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written Saturday, September 30 2006 12:14
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I have a .pdf copy of the Cookbook, if that needed. Don't know what version it is, though. And if I got a dime for every time I changed a script but didn't change the .sav... -------------------- Chicago Checking on Elderly in Heat - Headline Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Off With Their Heads
Member # 4045
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written Saturday, September 30 2006 15:23
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I suppose I might host all of Erik Westra's stuff, if it comes to that. E-mail me whatever you've got of the Cookbook. [ Saturday, September 30, 2006 15:25: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
? Man, ? Amazing
Member # 5755
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written Saturday, September 30 2006 18:24
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Sent. -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Lifecrafter
Member # 7538
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written Sunday, October 1 2006 11:33
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quote:If you mean that I should have my test party exit the scenario when I change it, that's what I do already. It's just a practice scenario for me, so I just made it one town (a house, really) that's easily accessible. Then again, if that's not what you're talking about, make sure to let me know what a fool I am. Then, do continue to tell me what you mean. :) -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Law Bringer
Member # 4153
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written Sunday, October 1 2006 11:59
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quote:Yeah, that's what I meant. If re-starting the scenario didn't do anything, then I don't know what's up... listen to everyone else. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, October 1 2006 21:27
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quote:By what mechanism? A blue special rectangle? If so, post the code for that, also. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Lifecrafter
Member # 7538
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written Monday, October 2 2006 10:53
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Alright, I'll give you the scripts for finding the key again and for opening the door. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |