Profile for Gavin
Field | Value |
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Displayed name | Gavin |
Member number | 7538 |
Title | Lifecrafter |
Postcount | 743 |
Homepage | http://www.freewebs.com/nemesis42888/ |
Registered | Friday, September 29 2006 07:00 |
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Author | Recent posts |
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Debug Doesn't Work in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Monday, October 16 2006 10:52
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Okay, thanks Thuryl. EDIT: Hah… I just noticed the "PM" part of that message. Oh well. [ Monday, October 16, 2006 10:54: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
The Bad Get Polling! in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Monday, October 16 2006 10:16
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Hey Nioca, I think you left out Lord Putidus. EDIT: Okay, nevermind, I'm just going blind. [ Monday, October 16, 2006 10:18: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Debug Doesn't Work in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Sunday, October 15 2006 10:59
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Alright, if you have Mac, go ahead. FiveIronCaddy488 (at) sbcglobal (dot) net [ Sunday, October 15, 2006 11:01: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Debug Doesn't Work in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Saturday, October 14 2006 12:53
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Ugh… me and my ancient mac. I feel like I'm trying to program a rock to do calculus. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Debug Doesn't Work in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Saturday, October 14 2006 09:48
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I tried putting the command turn_on_debug_mode and the game kept giving me an unknown command message. So I checked the bugs page and found out why it was doing that. I clicked the link it gave me for the debug software, but it just sent me back to Scenario Workshop. Could someone either tell me what the software's called or give me the link? Thanks. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Copyrights?? in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Sunday, October 8 2006 21:34
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Yet another question from the ever-inquisitive Nemesis. Sorry I don't know more. When making a scenario, what are the laws regarding copyrights? For example, if I used pictures or references that someone else came up with (excluding Spiderweb stuff), would I get in legal trouble? Kind of has me wondering if I need to scrap some ideas. Thanks in advance. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Sunday, October 8 2006 21:23
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Alright, here it is. Warning: May contain cheater tips, for if I should ever finish the scenario. Also, since I went ahead and posted the whole scenario script, I'm open to suggestions as far as recommended changes, whether it's because I did something else wrong and just don't know it yet (quite likely) or if I made anything cheap. Bear in mind, use of the custom ability "Invoke Spell" is based upon prior knowledge of the existance of the "magic words", so to speak. Just let me know if I'm being too cheap or whatever. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Sunday, October 8 2006 20:43
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I've been using Bahssikava and Canopy as references for it, but sometimes I have trouble discerning between the stuff that I need and the stuff that I don't. If it helps, I can post the codes I've tried writing out… -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Sunday, October 8 2006 13:35
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Alright then, if I want to give the ability at the beginning of the scenario, where do I put change_custom_abil_uses? I've tried putting it in LOAD_STATE, START_STATE, and START_SCEN_STATE, as well as in the numbered state where I defined the ability. I still can't figure out how to get it to work. [ Sunday, October 08, 2006 13:36: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Saturday, October 7 2006 16:18
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Oh right… thanks. Anyway… yeah, more questions, because I'm just so clueless. The first one is about animated graphics. I've got custom terrain design down, but when I put animated graphics in the scenario (even premade graphics) they don't move. The other question might be more complicated. I'm trying to initialize custom special abilities. I feel like I have it down, except for one problem: the button doesn't appear in the special abilities window. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Saturday, October 7 2006 13:57
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Okay cool. Know where I can get it? -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Friday, October 6 2006 08:07
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Okay, the variables problem is solved, I think. At least, it's leaving me alone right now. Just to make sure, is the variable 'dam' one of those reserved for another purpose? As for the line counts, well, I have to count them manually, because I'm using Simple Text for Mac. I'd get one of the text editors you guys recommended, but they won't run on my computer. (It's OS 9.1) So yeah, I basically need a new computer, or at least an upgrade eventually. Until then, things will just take forever and be inconvenient. [ Friday, October 06, 2006 08:16: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Scripting Problems in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Thursday, October 5 2006 10:22
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I'm having some trouble with scripting. A couple of problems, at the moment. The first one is something that I've really been working around. I'll put a party in my scenario to check if there are script problems (which there often are) and it gives me an error message for a specific line. I'll quit and go check the script that it tells me to check, on the line it gives me. I count them and recount them, but for some reason, sometimes it's not accurate. I have to find the problem on my own. Then, just to make sure, I count what line it was on. Sure enough, it's not the one the game told me. I'm wondering if I'm just not counting the way it does. The other problem is with variables. I tried to apply some in to the variables section of the dialogue script, the town script, and even the scenario script. When I put a party in, it says that the word I use is an unknown command. Anyone know what to do? [ Tuesday, October 10, 2006 15:20: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Name me! in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Tuesday, October 3 2006 12:57
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AD&D calls that a Carrion Crawler. Not sure if that's what you're looking for though. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Preferred Story Types in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Tuesday, October 3 2006 12:49
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Hmm… this is interesting. I honestly expected to see more fans of scenarios that were based on Avernum sidequests and such. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
BoA Database in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Monday, October 2 2006 11:06
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Okay. RA, CV, and PG still aren't working for me, but I wouldn't worry, because like I said, my computer is trash. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Helpful Scenario Tips... in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Monday, October 2 2006 10:57
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Some more generally good rules: -Make sure all of your quests can be completed. -If the party is promised a reward for completing a mission, give it to them. (Mayor DeBry, Dharmon, Avernum 1 :mad: ) -If the party is NOT given a promised reward, give them a means to rightfully *DECIMATE* the jerk who lied to them. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Special Item Problem in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Monday, October 2 2006 10:53
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Alright, I'll give you the scripts for finding the key again and for opening the door. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
BoA Database in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Sunday, October 1 2006 11:59
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Take a look at Rats Aplenty, too. Might be my dumb, stoneage computer, but it just downloads and doesn't unzip. EDIT: Crescent Valley and Proving Grounds are giving me "Unknown Zip Header Format" notices too. EDIT (again): Oh yeah. And the Artifacts Hall is just giving me a 401-Page Not Found message. [ Sunday, October 01, 2006 12:16: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Helpful Scenario Tips... in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Sunday, October 1 2006 11:55
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quote:Seconded. Spelling and grammatical errors are the #1 killer of any good story. BoA scenarios are by no means an exception. Rules of thumb regarding certain scenarios: -"Want" has no apostrophe before the "t". -"Crescent" has a second "c" in it. -"Vegneance", unless it's another word for veganism, is not a word at all. -Commas are your friend, but so is other punctuation. Another good rule: Try not to sway from the original idea behind your story. Give it a plot, and stick to it. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Special Item Problem in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Sunday, October 1 2006 11:33
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quote:If you mean that I should have my test party exit the scenario when I change it, that's what I do already. It's just a practice scenario for me, so I just made it one town (a house, really) that's easily accessible. Then again, if that's not what you're talking about, make sure to let me know what a fool I am. Then, do continue to tell me what you mean. :) -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Special Item Problem in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Saturday, September 30 2006 10:50
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quote:Hmm… strange. Not sure what I was thinking here, but I made the door and took away the script. I guess I was trying to prevent access completely if the player didn't have the key. So basically it's a wall that looks like a door, and if you have the key, it changes to an open door. Should I just make it a regular door? Probably should huh… Oh, BTW. I do have a copy of the cookbook, though I haven't looked at it much since I got it. Only recently got back to playing/designing BoA. [ Saturday, September 30, 2006 11:09: Message edited by: Nemesis ] -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Special Item Problem in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Friday, September 29 2006 21:54
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Yeah, it works just fine. It just doesn't show up on the list. I mean… it's not really that big a deal; most people probably wouldn't notice it, but it bothers me. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Special Item Problem in Blades of Avernum Editor | |
Lifecrafter
Member # 7538
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written Friday, September 29 2006 21:38
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Oh right. Just forgot to mention it. Here it is. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Help with A Large Rebellion in Blades of Avernum | |
Lifecrafter
Member # 7538
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written Friday, September 29 2006 21:34
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quote:Yeah, all of them are missing except for t0, t10, t11, and t12. quote:Thanks Smoo, I'll see if this works. ::tries, fails, combines the two, tries again, succeeds:: Alright! Thanks for the help, it seems to be working now. Hmm... should have found this forum sooner. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |