Profile for Thralni

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
If you could invite 4 people to a dinner in any form... in General
Master
Member # 5977
Profile Homepage #12
I'd invite: Mom, dad, and my two grandmothers.

My two grandmothers because I didn't get to know them very well, but still remember enough to love them very much. If only I could have a grandmother at the moment *snif*.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A Question about the Slith and Nephilim in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #58
quote:
Originally written by Lochmacher:

As for energy being "lost" and our doom, we believe that energy can be converted or transferred, but it is never lost. The universe, even if it expands to the point of catastrophe (for us, anyway), will still have energy, mass, and gravity though they might not interact in their current array. Since this would take a fair ammount of time, and since there exists lines of research towards this end, could we not modify our orbit to maintain relative position? Could you kindly list your sources? I am intruiged by this line of thinking and wish to learn more.

I just wanted to comment on what I self said: about the energy getting lost. I'm really sorry, but I mixed up words. it should be
matter, not energy. Somewhere later i correcetd this and talked about matter.

I'm fully aware of the fact that this is all speculation and theories. But think of it. why couldn't it be like this? Indeed. It can't be proven YET. The big problem of science in my eyes, is that things we now see as proven, may change in about 50 or less years. Maybe, in 5 billion years, when the sun would explode (this is proven), we would be far enough with tehnologies to leave earth (at least I hope so). maybe THEN we can speak of proving a second universe and the like. But now, in my opinion, its to early to think about this being proven or not.

The theories about the universe (the three points I mentioned earlier on) Are also pure speculation. But don't you think, if they prove to be true, This would be really sad.

i'll now proceed with the limbs question. If you're on a world which doesn't contain of land, but, say, only fluids. Would it be really handy to have legs and arms? It would be an awful job yo come round. I also don't think it would be handy to have it on a planet with almost no gravity. Walking in air (if the planet has air, and the species on the planet need it) wouldn't be really productive.

there are enough ways to come round without arms and being exactly like humans. We should remember, that the fact that only humans (of which not long ago I discovered there were more homo sapiens than just four species. About 15 I think) could survive by tool use and we humans could slowly biuld up civilization, was because of our brains. if we wouldn't have had brains, so big as they are now, we would probably clime in trees like chimpansees do.

I'm sorry, but now I'm going to eat something

I've just eaten something, so I've enough brain fuel to continue.

This is a bit off topic, but I'll get going anyway. Why are we like we are today? because some caveman picked up a branch and made a fire of it? No. of course not. it all boils down to one thing. he had the brains to do so. If it weren't for our superior brains, we would end up being like chimpansees or something, or even worse, like the small monkeys on Madagaskar (if that's the correct spelling in English). What I want to say with this, is that actually, it wasn't tool use that evetualy brought us to where we are now. This probably saying, that, if a speices wants to be succesful, it has to have some sort of brains, this ruling out undead creatures like ghosts, as they don't even have a body to have brains. Slimes and the like robably also wouldn't have much succes, but they could have an other form of brains, like the simple worm has. That just contains nerves, and no central meating point like brains. This of course, isn't enough. the problem with slime however, is that if you stick something in it, it would immediatly damage the brain. i think I'll stop now, I'm getting tired. But if somebody wants to carry on with this topic, please do so.

(I'm glad to see I'm getting reactions by the way!)

EDIT:
Sorry, forgot your request. these are my sources, although I doubt they will be of any use to you (its all in Dutch, and you can't simply buy the book (I think)):
A book called "de oorspong" (in English the origin) where several proffesors (including mu old dad) gave articles about how things came to existence. One was "the origin of the universe"
An other thing is that i discussed this topic with several (Dutch spekaing) professors.I'm sure though, that on google you may find something which explains it.
EDIT 2:

here's a book you can use (although its a bit old)

Steven Weinberg: The first three minutes (publisher Bantam books, 1977)

i recommend though looking on google or something. You could try under the kerword "Intelligent design."

[ Sunday, August 07, 2005 01:13: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Wheel of Time in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
A few things:

1) I think its best to finish what you were doing first. I myself am bussy with my first scenario. Its going alright until now, which brings me at the second point.

2) Without the help of Kelandon and Thury, ef and some others, i wouldn't have come so far, and I could probably thank them forever for helping me out, even in the nastiest situations I encountered.

3) With artwork, do you mean drawing creatures and terrain and floors and the like? if yes, I would love to help you with that. i already made some creatures myself. I can't show them here, but if you want, I'll send you two monsters I draw myself, which are my favorite self-drawn monsters

That's about what i wanted to say, but I can assure you, I myself am not a hero with scripting.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Random software question in General
Master
Member # 5977
Profile Homepage #11
quote:
Originally written by Justice by Trial and Error:

Windows Media Player runs on Macs, but some enhancements are missing. Microsoft is like that. (I would guess, with little knowledge, that some enhancements are also missing on Windows. Microsoft is like that too.)

I needed to download some things to get 3ivx working with quicktime on a Mac. http://www.3ivx.com/ is, unsurprisingly, the place to get them.

—Alorael, who is too lazy to worry about having more than one movie player. Therefore he is willing to expend the effort to find all the necessary bits and pieces to make Quicktime work.

You can say that again. It always amazed me how good MS word for the Mac looks, and how ugly its on Windows.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #158
quote:
Originally written by Kelandon:

About the custom objects script: make sure you've defined both te_which_sheet and te_which_icon. If you haven't, define them both. Also, if you're on Windows, make sure the graphic has the right name: G500.bmp or whatever the number is, or on Mac, that you have a properly formatted cmg file.

About the text bubbles: you need to clear a text bubble before you can display a new one, and you need to refresh the screen in order for any change to show up. Also you need to pause so that someone can read the bubble. That means that putting a single text bubble on the screen usually looks like this:

text_bubble_on_char(7,"");
text_bubble_on_char(7,"What is it, Talas?");
force_instant_terrain_redraw();
pause(15);

About the custom graphics: Apparently its only the graphics of these stairs that don't work. All other graphics (creatures, beds, chairs) do work. That's why I don't understand this. I'm on a mac. Previously, it all worked, so I find this really strange. I defind both the sheet and icon.

About the txet bubbles. What, you showed me, is that also for use when NOT in a cutscene? For example: take the Sweetgrove.txt (or something) file out of VoDT, and this is what it says:

beginstate START_STATE;
if (get_flag(1,9) == 0) {
if (get_ran(1,0,100) < 7)
text_bubble_on_char(34,"Must escape.");

if (get_ran(1,0,100) < 7)
text_bubble_on_char(11,"Too much work.");
if (get_ran(1,0,100) < 7)
text_bubble_on_char(11,"How can we be safe?");
}
if (get_ran(1,0,100) < 7)
text_bubble_on_char(17,"Cough.");

if (get_ran(1,0,100) < 7)
text_bubble_on_char(16,"Adventurers!");
if (get_ran(1,0,100) < 7)
text_bubble_on_char(16,"Wow!");
It may be so, that I simply don't understand what's happening in this piece of the scipt, and Therefor easily can make mistakes.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #158
quote:
Originally written by Kelandon:

About the custom objects script: make sure you've defined both te_which_sheet and te_which_icon. If you haven't, define them both. Also, if you're on Windows, make sure the graphic has the right name: G500.bmp or whatever the number is, or on Mac, that you have a properly formatted cmg file.

About the text bubbles: you need to clear a text bubble before you can display a new one, and you need to refresh the screen in order for any change to show up. Also you need to pause so that someone can read the bubble. That means that putting a single text bubble on the screen usually looks like this:

text_bubble_on_char(7,"");
text_bubble_on_char(7,"What is it, Talas?");
force_instant_terrain_redraw();
pause(15);

About the custom graphics: Apparently its only the graphics of these stairs that don't work. All other graphics (creatures, beds, chairs) do work. That's why I don't understand this. I'm on a mac. Previously, it all worked, so I find this really strange. I defind both the sheet and icon.

About the txet bubbles. What, you showed me, is that also for use when NOT in a cutscene? For example: take the Sweetgrove.txt (or something) file out of VoDT, and this is what it says:

beginstate START_STATE;
if (get_flag(1,9) == 0) {
if (get_ran(1,0,100) < 7)
text_bubble_on_char(34,"Must escape.");

if (get_ran(1,0,100) < 7)
text_bubble_on_char(11,"Too much work.");
if (get_ran(1,0,100) < 7)
text_bubble_on_char(11,"How can we be safe?");
}
if (get_ran(1,0,100) < 7)
text_bubble_on_char(17,"Cough.");

if (get_ran(1,0,100) < 7)
text_bubble_on_char(16,"Adventurers!");
if (get_ran(1,0,100) < 7)
text_bubble_on_char(16,"Wow!");
It may be so, that I simply don't understand what's happening in this piece of the scipt, and Therefor easily can make mistakes.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #156
Hello again,

I've encountered a rather strange problem. The game claims I everytime I come near a custom made graphic (stairs) that it doesn't exist. i've looked about a hudred times, and the graphic really is there. i've also looked at the scenario data script, and all seems right. What can the problem be?

An other thing I was wondering about, were the text baloons that appear over peoples heads in towns. how do i get them there? I put in the townscript in the appropiate place these calls, but Only one of the two I gave per person appears. Then I saw in the townscript of VoDT, that there are these "if" sentences that Jeff placed before every single add_(something) call. I did that to in my script, but now the balloons don't appear all together.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #156
Hello again,

I've encountered a rather strange problem. The game claims I everytime I come near a custom made graphic (stairs) that it doesn't exist. i've looked about a hudred times, and the graphic really is there. i've also looked at the scenario data script, and all seems right. What can the problem be?

An other thing I was wondering about, were the text baloons that appear over peoples heads in towns. how do i get them there? I put in the townscript in the appropiate place these calls, but Only one of the two I gave per person appears. Then I saw in the townscript of VoDT, that there are these "if" sentences that Jeff placed before every single add_(something) call. I did that to in my script, but now the balloons don't appear all together.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Favorite car in General
Master
Member # 5977
Profile Homepage #14
I can't drive yet, as I'm 15 years old, but I'd love to drive a Toyota picknick. Especially the name is cool!

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
1000 posts! in General
Master
Member # 5977
Profile Homepage #21
quote:
Originally written by Toenail1000:

Thanks ZT. Now I'm rich! Mhuhahahahaha!
Congatulations!

But please stop the Mhuhahahahaha thing.

or I'll do something to you you certainly wouldn't like! Mhuhahahahahaha!

Sorry.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Random software question in General
Master
Member # 5977
Profile Homepage #9
For my Imac G3, I mainly use Quicktime or Windows medialplayer (v 7.1). My mother has on her Mac OS 10.3 Windows media player 9 i believe.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Human cloning in General
Master
Member # 5977
Profile Homepage #42
quote:
Originally written by Kelandon:

I am so against human cloning that I think we need to abort one member of each pair of identical twins.
Although I like you very much Kelandon, this I find criminal. Its like murdering somebody!

I'm really not against abortion, but to abort one member because of being a member of an identical twin, i find really barbaric.

when cloning, you yourself, as a scientist, create a lifeform, but an identical twin is something completely different, in my opinion. Does this mean you also would abort animals that are identical twins or is it just humans?

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #155
Many thanks thuryl. i already was wondering I probably had to include the cr_amount_stat_adjust. I forgot that. or actually, i just didn't understand what the doc's meant.

Thanks.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #155
Many thanks thuryl. i already was wondering I probably had to include the cr_amount_stat_adjust. I forgot that. or actually, i just didn't understand what the doc's meant.

Thanks.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A Question about the Slith and Nephilim in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #55
quote:
Originally written by Lochmacher:

While everyone has posited interesting and surprisingly intuitive ideas, they are limiting themselves by applying conventions and words to their thoughts. Why not have a species that is self-aware and one with all? It would not need a house, because the idea of a house is already part of it's existence. Hands? The idea of hands to manipulate would be unnecessary as all things are accessible, all relations moot. It is the water, it is the tree, it is the fruit. What creature would drink itself? Rend itself? Eat itself? Short of being incredibly dull (the game would be a blank screen since all things, being part of a whole, would not function without the sum of all, there would be no distinction between elements, sounds, feelings), the game would not even be a game, as to think of it as such would be to, again, apply words and notions to it and thus it would not be the real game. Though I speak of this, I do not know it for to know it is to not speak of it. :)

If this sounds familiar, yes... I stole it. See Taoism, Buddhism, and Plagarism (the last of which I was careful to avoid through practised re-phrasing).

There is one thing that crossed my mind when reading this: What has it got to do with the things I stated?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #102
OOC: I've just dent you the details of my character.
Its sound like a good idea. Don't forget to tell me when the scenario is finished!

At the moment I'm still waiting for Sherlock and the maker of Cain (Sorry, but i forgot your name...). I don't want to start dragging them around.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #153
Everything I wrote about I did try out. the dialogue thing works. but the problem with the creature script doesn't. The game simply doesn't understand it. It could be that I didn't understand the call and simply didn't give it the right parameters. Since I registered BoA I try to figure out every problem the game encounters myself first, and then I ask it here.

Bu you can use the call cr_what_stat_adjust also for priests? How do i know the game really gives ONLY mage spells or priest spells and not priest AND mage spells?

Now I think of it, in the doc's, they mentioned an other call to go with this call. I can't remember it at the moment, put it was in the same paragraph. With the custum creature scripts. Do I need to use this call and what does it do? that may be the problem the game encountered. I'll give it a try and EDIT this post when I got the results (unless somebody already gives them).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #153
Everything I wrote about I did try out. the dialogue thing works. but the problem with the creature script doesn't. The game simply doesn't understand it. It could be that I didn't understand the call and simply didn't give it the right parameters. Since I registered BoA I try to figure out every problem the game encounters myself first, and then I ask it here.

Bu you can use the call cr_what_stat_adjust also for priests? How do i know the game really gives ONLY mage spells or priest spells and not priest AND mage spells?

Now I think of it, in the doc's, they mentioned an other call to go with this call. I can't remember it at the moment, put it was in the same paragraph. With the custum creature scripts. Do I need to use this call and what does it do? that may be the problem the game encountered. I'll give it a try and EDIT this post when I got the results (unless somebody already gives them).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A Question about the Slith and Nephilim in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #53
And that huge story of mine, I forgot to tell something. That big bang I mentioned is in fact proven to be true. The theories however, my not be true. The big bang in the second universe (if there is one) may or may not lead to other laws of nature. its is speculation, but don't you agree about these things I mentioned?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A Question about the Slith and Nephilim in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #52
You probably think: "There's that marvin again who's going to try to convince again."

You're right.

In the meantime I've had discussions about this topic with several people. I also read a book about this. There may be small things that aren't quite true as I say them, but there you have it.

First things first: I said it about three times all ready, but I'll say it again. The human imagination isn't quite as good as we think it is. And by this, I mean also my OWN imagination. People find it very hard to create a reasonable looking alien, for example.

Now on to the main subject. According to what I read, our universe was created with a big bang of energy. from that moment on, molecules, atoms and quarks came lose of their first point (a small sort of ball. That is what exploded) and drifted around in the universe. Its the bang I'm going to focus on for now. During this bang, shorter than a second, all laws of nature were recorded. Therefor, thing as wizards and the like, can't exist in this universe. The universe expands every second with the speed of light in all directions. This using up light and radiation, molecules atoms and quarks. Because of this, in a long time (more then probably 10 billion years) all energy in this universe would be used, not leaving anything. there are three theories that count about this last thing:
the universe will keep expanding, untill all matter is used up and time will stop;
the universe will stop expanding at a certain moment and time will terefor also stop;
the universe will expand untill a certain moment and shrink again.You probably realize what this means. In all of the mentioned cases, no matter what we do, the human being will be doomed, and we would stop existing at one point.
UNLESS we go to a so called "second dimension."

Now what is a second dimension. a second dimension, is a second universe. This second universe also started with a big bang. Now we come back to the topic. Because this big bang is AN OTHER big banf, laws of nature that were recorded during that big bang, may also be different, allowing life that doesn't need tool use. Even wizards. Agreed?

Now that we have come to this point, We'll take the wizard as an example. A wizard is a human being with magical powers. So therefor, does he need tools? No. he doesn't. Does he need limbs therefor? No. Can there be civilization? yes. He can, in fact, make sign or just think of something he wants and it appears. good bye limbs and tool use. with such powers you don't need them. the magic wand and signs wizards make with their hands, also isn't necessary. Because what is it, what are they meant for? just to concentrate the magic in a direction. You don't really need tool use for that, yet you can have civilization. How can you have it, without tool use, and with magic then?

Because you can make everything you want and so getting society. talking and social skills you also don't need limbs for. Do I need limbs to talk to somebody? no. Ican do it just like the crystal souls do. it.

So what about moving? If snakes can move without limbs and slimes to, what do i need legs for then?

This is an enormous story. i know. But maybe this is more convincing than my other arguments.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
What's your religion? in General
Master
Member # 5977
Profile Homepage #10
You scored as agnosticism.

You are an agnostic. Though it is generally taken that agnostics neither believe nor disbelieve in God, it is possible to be a theist or atheist in addition to an agnostic. Agnostics don't believe it is possible to prove the existence of God (nor lack thereof). Agnosticism is a philosophy that God's existence cannot be proven. Some say it is possible to be agnostic and follow a religion; however, one cannot be a devout believer if he or she does not truly believe.

agnosticism 92%

Satanism 92%

Buddhism 58%

atheism 50%

Islam 46%

Judaism 42%

Paganism 38%

Hinduism 29%

Christianity 21%

This pretty much what I expected. Hm... There are lots of people with a high satanisme here.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #151
OK, its short again. thanks for saying how.

There are some strange things in the dialogs I created. You'd have a node like this:

begintalknode 4;
state = 3;
personality = 29;
nextstate = -1;
condition = get_flag(5,0) == 0;
question = "Well of course!";
text1 = "_answer._";
code =
set_flag(5,0,1);
toggle_quest(1,1);
break;
followed by an other node:

(These node are seperated from each other by about six other nodes)

begintalknode 10;
state = 3;
personality = 29;
nextstate = -1;
condition = get_flag(5,0) == 0;
question = "No.";
text1 = "_answer._";
Now the thing is, if you talk to the person here, he gives you a quest. You can accept it or not.No matter what you click, you'll alway get the second option. (so if you clicked yes, you'll always get no and vice versa).

In the mean time I changed the condition of the second node displayed here to (5,11) and a set_flag(5,11,1) call in the first node displayed. I was just wondering what caused this to happen.

EDIT:
I've a problem with special items. The game says I got a special item, but it isn't listed in the special item menu. How come?

EDIT 2:
Don't mind that last problem with the special items, i solved it already.

EDIT 3:
When fighting against my custom made creatures, I saw that the priests and mages can't cast spelle. I saw in the editor doc's, that if I put cr_what_stat_adjust in the creature definition thing in the scenario data script, its should cast spells. So were exactly do i put it in the creature definition script? Any place I want, or is there a particulair order?
Then an other thing, the doc's said this works for mage's. Also for priests?

[ Friday, August 05, 2005 08:29: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #151
OK, its short again. thanks for saying how.

There are some strange things in the dialogs I created. You'd have a node like this:

begintalknode 4;
state = 3;
personality = 29;
nextstate = -1;
condition = get_flag(5,0) == 0;
question = "Well of course!";
text1 = "_answer._";
code =
set_flag(5,0,1);
toggle_quest(1,1);
break;
followed by an other node:

(These node are seperated from each other by about six other nodes)

begintalknode 10;
state = 3;
personality = 29;
nextstate = -1;
condition = get_flag(5,0) == 0;
question = "No.";
text1 = "_answer._";
Now the thing is, if you talk to the person here, he gives you a quest. You can accept it or not.No matter what you click, you'll alway get the second option. (so if you clicked yes, you'll always get no and vice versa).

In the mean time I changed the condition of the second node displayed here to (5,11) and a set_flag(5,11,1) call in the first node displayed. I was just wondering what caused this to happen.

EDIT:
I've a problem with special items. The game says I got a special item, but it isn't listed in the special item menu. How come?

EDIT 2:
Don't mind that last problem with the special items, i solved it already.

EDIT 3:
When fighting against my custom made creatures, I saw that the priests and mages can't cast spelle. I saw in the editor doc's, that if I put cr_what_stat_adjust in the creature definition thing in the scenario data script, its should cast spells. So were exactly do i put it in the creature definition script? Any place I want, or is there a particulair order?
Then an other thing, the doc's said this works for mage's. Also for priests?

[ Friday, August 05, 2005 08:29: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
simple question in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #4
I did send him once an email, but the next I got an email back saying I should ask at the forum. Instead of just giving me an answer and THEN directing me to the forum for all my questions, he didn't even care to answer the question. I sugest that when sending an email to jeff, you should have a REALLY good question.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Human cloning in General
Master
Member # 5977
Profile Homepage #15
I knew I forgot to mention something in my last post. That thing you mentioned about my cat, you're right. I wanted to put it in the post but I forgot.

In this point of view, cloning talked about in this topic seems a bit useless. If the cat i once had, I'd get a cat, looking exactly like the cat I had, but if it had an other nature, it wouldn't be my cat. You're absolutely right about that.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

Pages