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Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #197
Ah, the end parenthesis . i read to hasty again. When I saw end, I immediatly thought the end call. No, I get it now. Thanks very much. In the menatime, while waiting for your reply, I came across it myself. Anyway, thanks.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #197
Ah, the end parenthesis . i read to hasty again. When I saw end, I immediatly thought the end call. No, I get it now. Thanks very much. In the menatime, while waiting for your reply, I came across it myself. Anyway, thanks.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #195
OK, thanks. Again I learned something new.

EDIT: i forgot to ask, where do i put the end(); call exactly? (I know, stupid question. But I couldn't find an end(); call in the orinial doorlever.txt terrainscript.)

[ Friday, August 12, 2005 08:48: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #195
OK, thanks. Again I learned something new.

EDIT: i forgot to ask, where do i put the end(); call exactly? (I know, stupid question. But I couldn't find an end(); call in the orinial doorlever.txt terrainscript.)

[ Friday, August 12, 2005 08:48: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
windows RG in General
Master
Member # 5977
Profile Homepage #0
for everybody who hates windows (or doesn't care to see a parody on Windows): Click this link.

windows RG (Really good edition)

First time i saw it, i really laught my head of! (One advice, DON'T click the "crash" button in the start menu.

PLEASE NOTE: I don't wan to offend any Windows user (i use Mac and windows myself), but its simply very funny!

EDIT 2:
This is typical for my sense of humor. maybe awfully boring for some of you.

Now where is that chicken soup...

[ Friday, August 12, 2005 09:02: Message edited by: Marvin, the paranoid android ]

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #193
Is it possible to enter a town in an outdoor section and to leave a town in an other outdoor section?

By the way, I was making a terrainscript, by which if you pull a lever, a cave wall will dissappear. the game says something about a bad term in expression in line 64. Does somebody know what's wrong?

beginstate STEP_INTO_SPOT_STATE;
reset_dialog();
add_dialog_str(0,"This lever stands here next to the tunnel entrance. You really don't see something it could open or something. Try anyway?",0);
add_dialog_choice(0,"Leave it");
add_dialog_choice(1,"Pull and see what happens");
choice = run_dialog(0);
if (choice == 1)
end();

flip_terrain(my_loc_x(),my_loc_y());
play_sound(106);
play_sound(99);
print_str_color("You hear the sounds of chains and grinding gears.",2);

if ((get_memory_cell(0) > 0) || (get_memory_cell(1) > 0 || (get_memory_cell(2) > 0))
set_terrain(get_memory_cell(0),get_memory_cell(1),get_memory_cell(2));

if ((get_memory_cell(3) > 0) || (get_memory_cell(4) > 0) || (get_memory_cell(5) > 0))
set_terrain(get_memory_cell(3),get_memory_cell(4),get_memory_cell(5));

if ((get_memory_cell(6) > 0) || (get_memory_cell(7) > 0)) {
if (get_flag(get_memory_cell(6),get_memory_cell(7)) == 0)
set_flag(get_memory_cell(6),get_memory_cell(7),1);
else set_flag(get_memory_cell(6),get_memory_cell(7),0);
}
break;
(Line 64 is at the first set_terrain call) I really hope you're not going to tell me that doing this is impossible.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #193
Is it possible to enter a town in an outdoor section and to leave a town in an other outdoor section?

By the way, I was making a terrainscript, by which if you pull a lever, a cave wall will dissappear. the game says something about a bad term in expression in line 64. Does somebody know what's wrong?

beginstate STEP_INTO_SPOT_STATE;
reset_dialog();
add_dialog_str(0,"This lever stands here next to the tunnel entrance. You really don't see something it could open or something. Try anyway?",0);
add_dialog_choice(0,"Leave it");
add_dialog_choice(1,"Pull and see what happens");
choice = run_dialog(0);
if (choice == 1)
end();

flip_terrain(my_loc_x(),my_loc_y());
play_sound(106);
play_sound(99);
print_str_color("You hear the sounds of chains and grinding gears.",2);

if ((get_memory_cell(0) > 0) || (get_memory_cell(1) > 0 || (get_memory_cell(2) > 0))
set_terrain(get_memory_cell(0),get_memory_cell(1),get_memory_cell(2));

if ((get_memory_cell(3) > 0) || (get_memory_cell(4) > 0) || (get_memory_cell(5) > 0))
set_terrain(get_memory_cell(3),get_memory_cell(4),get_memory_cell(5));

if ((get_memory_cell(6) > 0) || (get_memory_cell(7) > 0)) {
if (get_flag(get_memory_cell(6),get_memory_cell(7)) == 0)
set_flag(get_memory_cell(6),get_memory_cell(7),1);
else set_flag(get_memory_cell(6),get_memory_cell(7),0);
}
break;
(Line 64 is at the first set_terrain call) I really hope you're not going to tell me that doing this is impossible.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Which Spiderweb Soft. Games do you like? in General
Master
Member # 5977
Profile Homepage #8
Its strange that Nethergate always is forgotten. it was a good game. Sorry. It IS a good game.

Anyway, i voted BoA and A3.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
small rebellion help in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
never mind. i didn't know I can turn the wheels trough the windows. i got the key, so you can discard this question.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
small rebellion help in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
I'm in the slime pits at the hill runners, I jumped of the cliff, and am now at the place with this locked door where you need a key. Now where is the key for the door? I can't find it anywhere.

thanks in advance.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
If you could meet one person off this board.. in General
Master
Member # 5977
Profile Homepage #46
I wouldn't want to meet TM. he seems to me to be a bit... Strange.

Now i would like to know how many of you would want to meet me, now I tell you that if you meet me, you'll get a HUGE cup of chicken soup! Now does that sound nice or not! (with free feathers if you wish!)

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My how far we've fallen... in Richard White Games
Master
Member # 5977
Profile Homepage #11
Is Richard caucausian (sorry if I misspelled the name) really dead? Or is he UNdead? If he is dead, i hope he is dead, and not an undead. (God, I really HATE undead. they give me the creepes. And when you stand on their remains after slaugtering them, you hear this unnerving sound of bones that crack. *shiver*).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #141
I hope that man isn't a sign saying we should leave, cause I would reply to that sign immediatly. I'll run away from this stupid forest and never come back! Filbert thought, while looking at the man.

"We should better go" Edith said. Cain nodded and they started walking. "I'm right behind you guys! Don't worry! I'll save you in thenext test! You should really not worry about him!"

Cain turned around. "Please, filbert. Shut up and walk."

They slowly progressed. suddenly, edith looked worried around. "I... I...."

Cain said "What! Did you sense something!"

"No... Its just...." "what is it!" "its, its very quiet. There's something wrong here, though i can't exactly say what."

At that moment they heard noises between the bushes, something big, or some big things, were hiding there...

"Keep standing still!" Tuulenkija shouted.

"Mommy!" Filbert cried. "I said, shut up and stand still!" cain replied.

At that moment several big things jumped out of the bushes, glowing with a faint blue light...

"What are that!" filbert shouted.

"I've never seen such things!" Edith answered.

"I don't care! i going to chop there heads of!" filbert shouted and pulled a small staff out of his pocket. He pointed them at one of the things.

"Try me!" Filbert said to the thing.

the thing jumped at Filbert, while Filbert jumped at him.

"What is that maniac doing!" Tuulenkija shouted at cain. "help him!"

When the thing and Filbert jumped, the small staff began glowing red, then quickly it turned purple, and a big red round thing came out of it.

WOOSH!!

The red ball had hit the beast. it fell to the ground. Dead.

"What was that thing!" Cain asked Filbert.

"Fireballs. A wand of fireballs." edith answered his question.

"But how the hell did you get it?" Tuulenkija said.

"The shop I went into in the village, also had some wands and potions. i bought this wand. I already thought we would come across such beasts,
so I thought I'd buy it. It contains ten bolds."

"May I see it?" Edith asked.

"Sure" Filbert said, and gave Edith the wand.

she turned the wand round. A small logo was printed on the bottom of the wand: AT
"That's what i thought. Its a Tower wand. That explains the colors when shooting."

"A tower wand?" Cain asked her.

"Its a wand made in the tower of magi. The tower of wizards in Avernum."

"I heard something about Avernum, you know. Its that big "Exile program" Hawthorn once had, before he was assasinated." Filbert said.

"Um... Sorry if I spoil the fun, but here are his friend..." Tuulenkija pointed at five more beasts.

"I see work here isn't finished..." edith said.

OOC: I hope you don't mind about the wand, but I had to give Filbert a good thing, and not only the complaining fool.

[ Thursday, August 11, 2005 23:25: Message edited by: Marvin, the paranoid android ]

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
What's your most embarassing moment? in General
Master
Member # 5977
Profile Homepage #22
that i had many times (although not during concerts) I played one thing, and went on to something completely different.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
THE ABOMINABLE PHOTO THREAD: THE THIRD COMING! in General
Master
Member # 5977
Profile Homepage #189
quote:
Originally written by Stugri-La:

Marvin- you bear a significant resemblance to Robert Fripp (of the band King Crimson).

I don't really have any more pictures to show at this point, although I might have a good many more in the next few months.

I suppose that's a good thing? (who is this band? No, What is this band?

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #191
So what you mean is, that i shouldn't use the call force_view_center, because that ONLY displays what's in their field of view at THAT moment? So the other call would do the trick I understand.

the strange thing was, though, that although I added almost everywhere tye calls print_num, and nowhere numbers where sisplayed. or didn't I understand it correctly?

EDIT:
I feel so bloody stupid. I guess others also had such problems, and I'm not the only one. Kelandon, if you weren't here, I don't know if I would have finished this scenario. thanks very much. The cutscene looks good (or at least what I made untill now. Its certainly not yet finished).

[ Thursday, August 11, 2005 08:07: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #191
So what you mean is, that i shouldn't use the call force_view_center, because that ONLY displays what's in their field of view at THAT moment? So the other call would do the trick I understand.

the strange thing was, though, that although I added almost everywhere tye calls print_num, and nowhere numbers where sisplayed. or didn't I understand it correctly?

EDIT:
I feel so bloody stupid. I guess others also had such problems, and I'm not the only one. Kelandon, if you weren't here, I don't know if I would have finished this scenario. thanks very much. The cutscene looks good (or at least what I made untill now. Its certainly not yet finished).

[ Thursday, August 11, 2005 08:07: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My how far we've fallen... in Richard White Games
Master
Member # 5977
Profile Homepage #4
I finally get what you mean.

Its richard White games. White is his last name. its not white games made by Richard.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
If you could meet one person off this board.. in General
Master
Member # 5977
Profile Homepage #26
I'd let you meet me, although i doubt you would want to meet me...

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #189
That didn't help me much. I noticed though, that everything that happens before the force_view_center, runs fine and as it should be (I made a small conversation between the party members to see what will happen). Everything after the force_view_center freezes. How do i know it freezes? it doesn't even print any nimber in the text area! i have to quit the program with command-option-shift-esc in order to get something going again. Last time my hole computer just got stuck. I really don't know what's happening. I think I'll leave the hole thing out if it isn't going to work soon.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #189
That didn't help me much. I noticed though, that everything that happens before the force_view_center, runs fine and as it should be (I made a small conversation between the party members to see what will happen). Everything after the force_view_center freezes. How do i know it freezes? it doesn't even print any nimber in the text area! i have to quit the program with command-option-shift-esc in order to get something going again. Last time my hole computer just got stuck. I really don't know what's happening. I think I'll leave the hole thing out if it isn't going to work soon.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #188
I think I'll indeed insert these pint_num things you mentioned, so i indeed can see how far the cutscene is. Maybe that way i can also see when the blackness disappears.

I'll post later on to tell what happend.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #188
I think I'll indeed insert these pint_num things you mentioned, so i indeed can see how far the cutscene is. Maybe that way i can also see when the blackness disappears.

I'll post later on to tell what happend.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #186
I'm doing this in a 64 x 64 town, and I chcked several times if the view indeed isn't in black space.

What is that what TM and kelandon are using? i never heard of it. What you suggested may be a good thng to do, with the print string things. I'll see if I use it.

this small piece I showed you, is only a very small piece. Only the talking which that bit a the beginning is about 3 times longer. then there comes another long part and.... I wouldn't tell you how long it is, simply because its very long.

Do you have any idea what might be the problem? I indeed noticed that the force_vie_center call is the problem that makes everything black, but I don't understand why it does that. Do you?

EDIT:
You remark about the pauses: Some are rather long indeed, but that's because creatures talk here. When walking the pauses are about 3 - 5.

[ Thursday, August 11, 2005 04:24: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #186
I'm doing this in a 64 x 64 town, and I chcked several times if the view indeed isn't in black space.

What is that what TM and kelandon are using? i never heard of it. What you suggested may be a good thng to do, with the print string things. I'll see if I use it.

this small piece I showed you, is only a very small piece. Only the talking which that bit a the beginning is about 3 times longer. then there comes another long part and.... I wouldn't tell you how long it is, simply because its very long.

Do you have any idea what might be the problem? I indeed noticed that the force_vie_center call is the problem that makes everything black, but I don't understand why it does that. Do you?

EDIT:
You remark about the pauses: Some are rather long indeed, but that's because creatures talk here. When walking the pauses are about 3 - 5.

[ Thursday, August 11, 2005 04:24: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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