Profile for Thralni

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Za-khazi run help!! in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
these secret passages are in the 'town" itself (the bridge) or are there ways around the bridge, without even coming into it?

Can i only help the unicorns by getting past the bridge (which i can't because I get slayn all the time) or are there passages from behind?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #208
That's very strange. In any case. i just reinstalled my computers system. The Mac editor is causing real problems on my computer. Its possible it will now work fine, although I didn't tested it yet.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #208
That's very strange. In any case. i just reinstalled my computers system. The Mac editor is causing real problems on my computer. Its possible it will now work fine, although I didn't tested it yet.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Za-khazi run help!! in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
I was at the dragon who wants the stones, but I reall don't know weher i should LOOK for that stones!

I was at the unichorns, but I can't get past the giants on the bridge. they are much to strong for me!

i went on to some gate, past the unicorn thing, and went into some narrow caves, at that gate and wall where the wisps float around. Eventually I came at some strange broken bridge, but I don't know how to repair it!

Please help me!?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Gameplay question in Blades of Exile
Master
Member # 5977
Profile Homepage #1
for buying stuff, go to Formello, and for training you have indeed this yanmitho. He is very close to the room you started. When you leave your room and go south, you eventually come to a hall with some pilars in it. You have three doors there I think: two which you just came out of (that big hallway that leads to your room) and a third on the left side of it. In that room you can find it.

Just one thing: This is Exile 3. you should have posted this in the exile trilogy forum (or you mixed up the names of the forts, but I think that's higly unlikely.)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Favorite kind of music in General
Master
Member # 5977
Profile Homepage #16
i couldn't vote because you forgot to give the option "classic"!

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #206
I mailed you everything. information on the scenario you can find in the email and also in the readme and hints file.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #206
I mailed you everything. information on the scenario you can find in the email and also in the readme and hints file.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
windows RG in General
Master
Member # 5977
Profile Homepage #12
i really hate these arguments. i agree with Ephesos. Please don't start them.

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Monster Graphics in Blades of Exile
Master
Member # 5977
Profile Homepage #9
Maybe, but i just wanted to ask if you, Zealot, would want to see them. (or if anubodt else would wan to see them its fine with me, just promise me the things I posted in the post before this one).

So do you want to see them?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
If you could meet one person off this board.. in General
Master
Member # 5977
Profile Homepage #62
Then I'm glad to announce you reached your goal! :P

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Monster Graphics in Blades of Exile
Master
Member # 5977
Profile Homepage #7
Now I think of it, would you be interested in seeing my best self-made graphics? They are creature graphics for BoA. Just hive me your email adres, the format you want it in and a promise to not use it without asking me or putting my name in the acknowledgemens.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #152
Tomorrow, i'm going camping for about a week, so my groupmembers may control my character. I only ask you, don't let him get killed, don't leave him behind somewhere, and DON'T use any of the fire bolts!

Thanks. be back again in five days.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #204
i was affraid this would happen sometime. i'll wait though, before sending anything to Jeff. Could the problem be, that the special rectangle is directly adjacent to the wall? (I see this as highly unlikely, but you never know...)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #204
i was affraid this would happen sometime. i'll wait though, before sending anything to Jeff. Could the problem be, that the special rectangle is directly adjacent to the wall? (I see this as highly unlikely, but you never know...)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Realistic Weather in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #1
I have been thinking about this for quite a while. This is what I would do:

Make a custom terrain grapjic of rain. There's an option to have an animation (like the teleporter). You just have to define a sequence of animations in the scenario data script. Set the blockage to be 0, so the party can walk through it.

Now you have this, you should let it appear from time to time. Maybe with the script you already made. To let appear, I think its best to use either set_terrain or swao_terrain. Same goes for snowing and wind: just make differnt looking terrain grahpics.

I hope this solution will help you further.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Realistic Weather in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
I have been thinking about this for quite a while. This is what I would do:

Make a custom terrain grapjic of rain. There's an option to have an animation (like the teleporter). You just have to define a sequence of animations in the scenario data script. Set the blockage to be 0, so the party can walk through it.

Now you have this, you should let it appear from time to time. Maybe with the script you already made. To let appear, I think its best to use either set_terrain or swao_terrain. Same goes for snowing and wind: just make differnt looking terrain grahpics.

I hope this solution will help you further.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Monster Graphics in Blades of Exile
Master
Member # 5977
Profile Homepage #5
To me it doesn't make any difference. gif is fine with me.

EDIT:
I gave a look at them, and they are quite nice, you know! I'm sorry i wouldn't really have a use for them, but they are quite good.

[ Saturday, August 13, 2005 05:32: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #202
No. The first time you enter the town, the walls already are gone. I can only think about something that removes the walls when you enter, but I didn't put something like that in the script.

The set_flag call in the INIT_STATE is also there to make sure that you can remove the wall when entering the town a second time. maybe I should just put an other lever somewhere in town, instead of this special node.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #202
No. The first time you enter the town, the walls already are gone. I can only think about something that removes the walls when you enter, but I didn't put something like that in the script.

The set_flag call in the INIT_STATE is also there to make sure that you can remove the wall when entering the town a second time. maybe I should just put an other lever somewhere in town, instead of this special node.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #200
// townscript for town 11: Senarti fort.

begintownscript;

variables;

int choice;

body;

beginstate INIT_STATE;

if (get_flag(11,3) == 1)
set_flag(11,3,0);

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
if (get_flag(11,0) == 1)
end();
if (get_flag(1,6) == 1) {
add_dialog_str(0,"message",0);
add_dialog_choice(0,"don't touch it.");
add_dialog_choice(1,"Take it.");
choice = run_dialog(1);
if (choice == 2) {
set_flag(11,0,1);
set_flag(11,1,1);
change_spec_item(2,1);
set_terrain(36,19,218);
activate_hidden_group(1);
}
}
break;

beginstate 11;
if (get_flag(11,1) == 1)
end();
message_dialog("message","");
set_flag(11,1,1);
break;

beginstate 12;
if (get_flag(11,3) == 0) {
if (species_in_party(2) == 1) {
reset_dialog();
add_dialog_str(0,"message",0);
add_dialog_str(1,"message",0);
add_dialog_choice(0,"Okay");
choice = run_dialog(1);
set_terrain(14,13,0);
set_terrain(13,13,0);
}
}
break;

beginstate 13;
reset_dialog();
add_dialog_str(0,"message",0);
add_dialog_str(1,"message",0);
add_dialog_choice(0,"Enter it");
add_dialog_choice(1,"Leave it");
choice = run_dialog(0);
if (choice == 1) {
message_dialog("message","");
change_outdoor_location(4,1,6,40);
move_to_new_town(19,3,19);
}
break;
This is the entire town script. the node removing the walls is 12. And I did put the walls there in the first place.

The script has no errors for as far I know. The game doesn't complain. Only the walls are missing in the town.

[ Saturday, August 13, 2005 00:53: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #200
// townscript for town 11: Senarti fort.

begintownscript;

variables;

int choice;

body;

beginstate INIT_STATE;

if (get_flag(11,3) == 1)
set_flag(11,3,0);

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;
if (get_flag(11,0) == 1)
end();
if (get_flag(1,6) == 1) {
add_dialog_str(0,"message",0);
add_dialog_choice(0,"don't touch it.");
add_dialog_choice(1,"Take it.");
choice = run_dialog(1);
if (choice == 2) {
set_flag(11,0,1);
set_flag(11,1,1);
change_spec_item(2,1);
set_terrain(36,19,218);
activate_hidden_group(1);
}
}
break;

beginstate 11;
if (get_flag(11,1) == 1)
end();
message_dialog("message","");
set_flag(11,1,1);
break;

beginstate 12;
if (get_flag(11,3) == 0) {
if (species_in_party(2) == 1) {
reset_dialog();
add_dialog_str(0,"message",0);
add_dialog_str(1,"message",0);
add_dialog_choice(0,"Okay");
choice = run_dialog(1);
set_terrain(14,13,0);
set_terrain(13,13,0);
}
}
break;

beginstate 13;
reset_dialog();
add_dialog_str(0,"message",0);
add_dialog_str(1,"message",0);
add_dialog_choice(0,"Enter it");
add_dialog_choice(1,"Leave it");
choice = run_dialog(0);
if (choice == 1) {
message_dialog("message","");
change_outdoor_location(4,1,6,40);
move_to_new_town(19,3,19);
}
break;
This is the entire town script. the node removing the walls is 12. And I did put the walls there in the first place.

The script has no errors for as far I know. The game doesn't complain. Only the walls are missing in the town.

[ Saturday, August 13, 2005 00:53: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #198
So I got everything to work, accept one thing. Its in the same cave that lever stands with which the problem was.

*** WARING: potential spoiler ***

its not that bad this spoiler, because by the time this scenario is finished it will be already forgotten. Still, you where warned.

In that same cave, there is a wall that dissappears. On one side there is the lever, on the other side a special node. When you step on the special node and have a nephil in your party, the wall slides open, revealing the other side. The strange thing is, that the wall is aleady open when entering the cave. How can this be? A special node is activated when you step on the special rectangle, yes? I've put nothing in the INIT or START states.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #198
So I got everything to work, accept one thing. Its in the same cave that lever stands with which the problem was.

*** WARING: potential spoiler ***

its not that bad this spoiler, because by the time this scenario is finished it will be already forgotten. Still, you where warned.

In that same cave, there is a wall that dissappears. On one side there is the lever, on the other side a special node. When you step on the special node and have a nephil in your party, the wall slides open, revealing the other side. The strange thing is, that the wall is aleady open when entering the cave. How can this be? A special node is activated when you step on the special rectangle, yes? I've put nothing in the INIT or START states.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
windows RG in General
Master
Member # 5977
Profile Homepage #7
So most of you liked it. that pleases me.

This is something else I liked. they curse many times, but that doesn't matter to me:

the end of the world

This is a short film about several ways the world could end

I liked the part when France is shown best. You'll see why...

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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