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interactive pannels in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
i also asked this question in the orb of Thralni topic, but as its VERY important for my scenario if I can do this or not, I decided to make a new topic.

for my scenario, I'd like to make an interactive pannel, with buttons that you can really press, as you have in Avernum 3, the slime pit where the alien slime sits (Its that panel in the center of the cave, before you even decend through one of the closed gates. You use the panel to open the gates). i wondered if i can make this too. But as I can't look into the Avernum 3 scripts and the like, I thought that one of you could maybe help me out. Please, if you now something about it, or even now where i can find the scripts I need, please tell me about it.

Thanks to everybody who knows something.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
interactive pannels in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
i also asked this question in the orb of Thralni topic, but as its VERY important for my scenario if I can do this or not, I decided to make a new topic.

for my scenario, I'd like to make an interactive pannel, with buttons that you can really press, as you have in Avernum 3, the slime pit where the alien slime sits (Its that panel in the center of the cave, before you even decend through one of the closed gates. You use the panel to open the gates). i wondered if i can make this too. But as I can't look into the Avernum 3 scripts and the like, I thought that one of you could maybe help me out. Please, if you now something about it, or even now where i can find the scripts I need, please tell me about it.

Thanks to everybody who knows something.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Identify the drawings. in General
Master
Member # 5977
Profile Homepage #16
7 is exactly the way I see TM. Although i'm probably horribly mistaken.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Identify the drawings. in General
Master
Member # 5977
Profile Homepage #9
quote:
Originally written by Arancaytar:

No, you got the order wrong - it goes like this:

First read the thread,
Then think about the response,
Then post.

Unless you were being funny, in which case it wasn't bloody obvious. :P

so i did it according to this order:

I first read the thread,
I thought about a response,
I posted.

Sometimes though i really don't know what to say about it in a funny way, so I try to be funny, but it comes out stupid. i know. i agree. if I would have read it, i would post something like "Are you trying to be funny?"

anyway, is that medal you're talking about for me? (i alreday got one from ben on the tech support forum (Thanks Ben!!)) Why should I have a medal? (if you're talking about me.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Hello in General
Master
Member # 5977
Profile Homepage #60
Funny...

i put a link to that same movie on the topic "Windows RG"

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Identify the drawings. in General
Master
Member # 5977
Profile Homepage #6
The first is lancelot cleaning his sword.

The second is Batman (his cape is in the dryer) planning world domination.

The third is Harry potter who gt a new hair color.

The fourth is a strange guy with a gun.

the fifth is brother i don't know.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #222
i changed the party over the past week(s) about five times, and still it was the same, but I'll change the flag to 100,10, to be just on the safe side. i'll also use the print_string calls.

But is it possible to have an interactive control panel as in avernum 3, the slime pit where the alien slime sits? You have this panel in the middle of the cave. if you come near it, you get this screen with five buttons which you can press. Can I do this also? or is it far out of my reach (if that is the reason, tell me anyway, cause if i can make, i will. No matter what.)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #222
i changed the party over the past week(s) about five times, and still it was the same, but I'll change the flag to 100,10, to be just on the safe side. i'll also use the print_string calls.

But is it possible to have an interactive control panel as in avernum 3, the slime pit where the alien slime sits? You have this panel in the middle of the cave. if you come near it, you get this screen with five buttons which you can press. Can I do this also? or is it far out of my reach (if that is the reason, tell me anyway, cause if i can make, i will. No matter what.)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #220
i think its best if I explain why there are two almost the same special nodes here: 10 and 12.

They are for different directions of enetering town. When you enetr from one side, flag 18,0 is kept 0, if on the other side entered, its 18,0 to 1.

This way the cutscene doesn't move eventually to a place where your party doesn't stand (unfortunately, it doesn't work. there's an error, but that doesn't matter, since the cutscene itself works fine.

Anyway, (an additional question) is it possible to amke a sort of interactive sort of control panel, like in Avernum 3 in the alien slime cave?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #220
i think its best if I explain why there are two almost the same special nodes here: 10 and 12.

They are for different directions of enetering town. When you enetr from one side, flag 18,0 is kept 0, if on the other side entered, its 18,0 to 1.

This way the cutscene doesn't move eventually to a place where your party doesn't stand (unfortunately, it doesn't work. there's an error, but that doesn't matter, since the cutscene itself works fine.

Anyway, (an additional question) is it possible to amke a sort of interactive sort of control panel, like in Avernum 3 in the alien slime cave?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Suggestions for G4 creations in Geneforge Series
Master
Member # 5977
Profile Homepage #11
wouldn't it be nice to have creations that also appear in avernum? Like Vahnatai, slimes, goblins,alienbeasts, that sort a thing? there is an eyebeast i heard, but more are alway welcome.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #219
No. This is the only place i use this flag. It doesn't matter if I go to that place in the outdoors (this script is an outdoor script!) in the very beginning or the very end of the game, I'll always end up in the town, even when its not over day 20.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #219
No. This is the only place i use this flag. It doesn't matter if I go to that place in the outdoors (this script is an outdoor script!) in the very beginning or the very end of the game, I'll always end up in the town, even when its not over day 20.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #178
i say you may join, although you're probably much to late to join. we have progressed very far into the story, so its probably not possible anymore. I think, though, that we should wait till the others also say what they think about it, OK?

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #217
the graphics problem is solved. thanks for that Thuryl. -55 is exactly right.

Now the other question to solve...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #217
the graphics problem is solved. thanks for that Thuryl. -55 is exactly right.

Now the other question to solve...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #216
there were some things i probably didn't write well, causing some confusion on the way.

The day is 20, not twelve. i don't know why i wrote twelf. probbaly because the words are similair.

i made the town hidden by putting number 1 in the plcae where you can choose if the town is hidden or not, in the town details screen.

EDIT:
Now I looked at the script myself for a while, i see a big problem i don't understand.

if the day is over 20, it sets flag 100,2,1, right?

for the town to appear, flag 100,2 should be 1. if the day is below 20, it shouldn't set the flag, but it still ets the flag, enabling the town to be seen. that's i think the problem here. maybe you know what's wrong here?

[ Monday, August 22, 2005 02:07: Message edited by: Thralni, emperor of Riverrod ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #216
there were some things i probably didn't write well, causing some confusion on the way.

The day is 20, not twelve. i don't know why i wrote twelf. probbaly because the words are similair.

i made the town hidden by putting number 1 in the plcae where you can choose if the town is hidden or not, in the town details screen.

EDIT:
Now I looked at the script myself for a while, i see a big problem i don't understand.

if the day is over 20, it sets flag 100,2,1, right?

for the town to appear, flag 100,2 should be 1. if the day is below 20, it shouldn't set the flag, but it still ets the flag, enabling the town to be seen. that's i think the problem here. maybe you know what's wrong here?

[ Monday, August 22, 2005 02:07: Message edited by: Thralni, emperor of Riverrod ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #214
The exact problem is, that when the number of days is higher then twelf, town 18 should appear, but it doesn't. Moreoverm its alway there, even if the day is maybe 5. i don't get error messages.

This roblem is irritating, but it can wait a while. This is a more urgent problem.

i made an other custom graphic. it all works fine, it looks nice in the game. BUT: its like apillar, and has two eicons on top of each other. the game diplays it as two icons that simply are on the same place, if you understand me. they arent forming a pillar, s it should be.

in the data file i did put the te_second_icon thing, but it doesn't seem to put it on top of the other icon. so how do I do this? this question is rather urgent, so I'd rather see this question answered first and then the original i had before this second one.

thanks in advance.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #214
The exact problem is, that when the number of days is higher then twelf, town 18 should appear, but it doesn't. Moreoverm its alway there, even if the day is maybe 5. i don't get error messages.

This roblem is irritating, but it can wait a while. This is a more urgent problem.

i made an other custom graphic. it all works fine, it looks nice in the game. BUT: its like apillar, and has two eicons on top of each other. the game diplays it as two icons that simply are on the same place, if you understand me. they arent forming a pillar, s it should be.

in the data file i did put the te_second_icon thing, but it doesn't seem to put it on top of the other icon. so how do I do this? this question is rather urgent, so I'd rather see this question answered first and then the original i had before this second one.

thanks in advance.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Movement with laptop keyboard ideas? in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
I use the arrows for walking, and I only walk diagonally (wjich I do with the mouse) when I'm in combaot or have some sort of a time limit.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #176
OOC: I finally read all things my group did, and a part that the other group did.

IC:

cain walked over to the tent, when Filbert still didn't wake up.

"Wake up!" he shouted inside the tent.

"Coming..." Filbert mumbled. it would be nice if that Cain guy would be more friendly. i did kill that beast. Filbert thought.

Filbert eventually stood up and put his coat on. he walked outside, gteeted by a chilly breeze.

"Its chilly outside" he said. he shivered a bit.

"are you cold?" edith asked him.

"No, I'll just go to wash my face and hands and the nearby stream. i'll go alone." he said when Edith walked his way to accompany him.

Filbert slowly alked to the stream. When he came there he washed his face and hands, when he saw something disturbing. some dead fish where floating around. they haven't been ripped open or killed by something, they just, died. he decided to take one with him and show it to Edith.

"Edith, coma over here!" he shouted, and showed her the fish.

"Poor bastard" cain replied upon seeing the fish.

"its the mounyain." edith said." i can see that because of that scas it has here... You see that?" They looked at a sort of scrathes. they where three scrathes on top of each other, the top and bottom ones slightly bigger, like this:

---
-
---

"That's the mark of the mountain beast" Filbert looked at it with astonishment.

"So what killed it then? the demon himself?"

"no of course not. It was one of his many henchmans. they are kalled Uruk-hai. they are demon-like creatures, with big black wings that let no sun through and kill the light wherever they come. The fish was attacked by one, but I don't know why."

"probably to intimidate us." Filbert answered.

"very good, Filbert kid, maybe your more use than I first thought." Cain said.

Cain walked to their stuff and took his bag. "We should go now." The other followed. The four of them wandered on. he seems clever, although I hope he knows how to fight with a sword, when the firebolts run out. cain thought.

OOC:
Sorry for that last thought of Cain, I hope you don't mind that.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Movement with laptop keyboard ideas? in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
Can't you just use the arrow keys?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #212
I've encountered problems with the call what_day_of_scenario. I anybody could give a look at this script and tell me why it doesn't work?

//Outdoor Script for x = 2 y = 1

beginoutdoorscript;

variables;

int choice;

body;

beginstate INIT_STATE;

if (what_day_of_scenario() > 20)
set_flag(100,2,1);

break;

beginstate START_STATE;
break;

beginstate 10;
if (get_flag(100,2) == 1) {
set_town_visibility(18,1);
set_flag(18,0,0);
end();
}
break;

beginstate 11;
reset_dialog();
add_dialog_str(0,"message",0);
add_dialog_choice(0,"Not yet.");
add_dialog_choice(1,"I'd like to leave now.");
choice = run_dialog(1);
if (choice == 1) {
message_dialog("That is good news for Riverrod. Many people will thank you for this stay.","");
block_entry(1);
}
if (choice == 2) {
message_dialog("I guess there are people who are braver then you are...","");
end_scenario(1);
}
break;

beginstate 12;
if (get_flag(100,2) == 1) {
set_town_visibility(18,1);
set_flag(18,0,1);
end();
}
the problem is mainly with state 10. (Note though, that first (beore I changed it) the call what_day_of_scenario, was in state 10, and not in the INITstate.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #212
I've encountered problems with the call what_day_of_scenario. I anybody could give a look at this script and tell me why it doesn't work?

//Outdoor Script for x = 2 y = 1

beginoutdoorscript;

variables;

int choice;

body;

beginstate INIT_STATE;

if (what_day_of_scenario() > 20)
set_flag(100,2,1);

break;

beginstate START_STATE;
break;

beginstate 10;
if (get_flag(100,2) == 1) {
set_town_visibility(18,1);
set_flag(18,0,0);
end();
}
break;

beginstate 11;
reset_dialog();
add_dialog_str(0,"message",0);
add_dialog_choice(0,"Not yet.");
add_dialog_choice(1,"I'd like to leave now.");
choice = run_dialog(1);
if (choice == 1) {
message_dialog("That is good news for Riverrod. Many people will thank you for this stay.","");
block_entry(1);
}
if (choice == 2) {
message_dialog("I guess there are people who are braver then you are...","");
end_scenario(1);
}
break;

beginstate 12;
if (get_flag(100,2) == 1) {
set_town_visibility(18,1);
set_flag(18,0,1);
end();
}
the problem is mainly with state 10. (Note though, that first (beore I changed it) the call what_day_of_scenario, was in state 10, and not in the INITstate.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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