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Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #170
Ooooooh. OK Thanks Thuryl, its indeed 1x1. I'll chnage it now. I'll post soon about if it works.

EDIT:
OK Thuryl. Thanks very much. You were right. An other crisis solved...

[ Monday, August 08, 2005 04:12: Message edited by: Marvin, the paranoid android ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #170
Ooooooh. OK Thanks Thuryl, its indeed 1x1. I'll chnage it now. I'll post soon about if it works.

EDIT:
OK Thuryl. Thanks very much. You were right. An other crisis solved...

[ Monday, August 08, 2005 04:12: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
in latin please... in General
Master
Member # 5977
Profile Homepage #1
never mind. i already found a good dictionary. however, if you want, you could alway keep discussing latin...

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
in latin please... in General
Master
Member # 5977
Profile Homepage #0
For my scenario, I need some Latin words. This may sound stupid, but I learn Latin at school. But as a result of the vacation I'm slowly forgetting it. So, if you know anything about Latin, How would you say:

"You shall die if you speak this out loud"

These online dictionary's didn't help me much.

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
What's so bad about it anyway? in Richard White Games
Master
Member # 5977
Profile Homepage #0
YES!! A new spamming topic!

Sorry. Not this time.

In the past few months, I think I can say the overall (Hmm... I've got to say this in a nice way) satisfaction of RW games isn't really satisfactory. now I want to know (I haven't played a single one of the games): how bad are these games actually and espacially: WHY are RW games rated as, Well, not very satisfactory?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
If you could invite 4 people to a dinner in any form... in General
Master
Member # 5977
Profile Homepage #35
quote:
Originally written by Kelandon:

Regardless, for the sake of Socrates and Augustus (and probably Marx, too, but I'm not sure if he spoke English in addition to German), we'd need a Babel fish.
babel fish. wasn't that the fish in the hitch hikers guide to the galaxy, that you would put in your head and it would translate evrything what was said to you, to english?

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #168
Thanks, I do understand the START_STATE thing now better. i simply didn't understand how it all functioned. Now i do understand.

what do you think? Shall I wait until more answers come about the castle entry thing, or should I just email jeff about it?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #168
Thanks, I do understand the START_STATE thing now better. i simply didn't understand how it all functioned. Now i do understand.

what do you think? Shall I wait until more answers come about the castle entry thing, or should I just email jeff about it?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #166
I looked at the doc's already before I posted the post, and still I don't understand what it exactly does in the start_state script.

As for the entries, maybe you don't exactly understand the problem. I've probably written it to vague. In the editor (the normal one) you have a flat view on the world. The gate is a road, going from north to south. I placed the entry arrows as they would make sense. All the arrows pointing in the direction of the closed gates. Now, when I enter the castle from the north, the party appears on the south side, which, of course, certainly isn't what I want it to do. when you enter from the south however, I appear on the south, as it should be.

To solve this, I swapped the north and south arrows. now, when you enter from the north, You enter on the north side, but the party looks in exactly the opposite direction. I fear, hoever, that if i would enter on the south side, i would appear on the north side. I didn't test this though, as I can't go through the gates yet.

is this maybe clearer?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #166
I looked at the doc's already before I posted the post, and still I don't understand what it exactly does in the start_state script.

As for the entries, maybe you don't exactly understand the problem. I've probably written it to vague. In the editor (the normal one) you have a flat view on the world. The gate is a road, going from north to south. I placed the entry arrows as they would make sense. All the arrows pointing in the direction of the closed gates. Now, when I enter the castle from the north, the party appears on the south side, which, of course, certainly isn't what I want it to do. when you enter from the south however, I appear on the south, as it should be.

To solve this, I swapped the north and south arrows. now, when you enter from the north, You enter on the north side, but the party looks in exactly the opposite direction. I fear, hoever, that if i would enter on the south side, i would appear on the north side. I didn't test this though, as I can't go through the gates yet.

is this maybe clearer?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Wheel of Time in Blades of Avernum
Master
Member # 5977
Profile Homepage #18
Although I really think that the more you tell us about what you're going to do, the less excited (As Kelandon said) we get, I'll still help you with graphics. Now there are a few problems.
1) You'll have to tell me EXACTLY and I mean EXACTLY what you want. describe every detail you can think of.
2) I myself don't know exactly if I woud have enpugh time to deal with your graphics and my own scenario. This resulting in a major delay with your graphics.
3) In about a week (14th of august) I'm going on camp for a week, after that school begins. So I probably wouldn't have much time anyway.

I think you should do whatever you want to and you find more interesting. maybe we'll say you should do this and this and this, resulting in that you probably would be disappointed because you'd rather do it differently. You'll start and certainly won't finish, as you don't think it interesting.

One last thing. if you're so unexperienced with scripting, then how the hell do you think you're going to make a totally different magic system!?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A Question about the Slith and Nephilim in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #61
quote:
Originally written by Kelandon:

Computer chips can think, too.
Yes, but that has to do with robots. I don't know for sure however, if it already is so far evolved you can call it thinking. Or was there a robot built who could really "think?"

In any case, computer chips are manufactured. This meaning that an intelligent lifeform should exist to make them.

You probably already knew that, but what the heck.

Ehm... Alorael? Try to stay with lifeforms that DO have a body and CAN be touched? If we are starting in that direction, we could end up talking only about which type of undead is superior to an other or something idiotic like that.Wizards may also be a stupid idea, but at least its a lifeform that HAS a body and isn't like undead (Off topic: God. I really HATE undead).

i can't think of any more things to say, but I wonder. I think it would be nice if more people good join this discussion (now I asked this, nobody would join of course...). This thing with the Big Bang is really somewhat interesting.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #113
OOC I mus have read to hasty, because I didn't see that there is somebody who died.

I think that the party in the woods mayb should start going on again, and maybe the other group will get lost or something, just to get them apart or something.

Sorry, no IC. i want somebody else to continue with our party.

PS: Ephesos? Did you already get my email?

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #164
This problem isn't urgent, because I already solved it in some way.

I made this castle entrance gate between to walls of mountains. when you set the direction of entrance with these small arrows in the editor, You come in in the gate at th wrong side. So say, you come from the north. when you enter, you appear on the south side, even though the arrows are placed correctly.
However, when you come from the south side, you enter in the town in the south side. i already solved this by changing the positions of the arrows, but I still wonder how this could happen.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #164
This problem isn't urgent, because I already solved it in some way.

I made this castle entrance gate between to walls of mountains. when you set the direction of entrance with these small arrows in the editor, You come in in the gate at th wrong side. So say, you come from the north. when you enter, you appear on the south side, even though the arrows are placed correctly.
However, when you come from the south side, you enter in the town in the south side. i already solved this by changing the positions of the arrows, but I still wonder how this could happen.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #111
Filbert bought all his suplies at some local shop. He didn't want to pay to much, so he bought only the standard things. When he went out, that women was already waiting for him. (Here's the conversation between Filbert and Edith. Just look at the post of Sherlock)

When they came back to the other men, they were nusy with some map. Filbert looked at it. What a nice map. maybe i should have bought my own. he thought

"...is Edith" Edith said. Filbert looked at her. I must have dozed of or something. what did she say? But when the others started introducing themselves, he understood they where introducing themselves. "So I'm filbert, as I already said at the tavern," Filbert replied last.

"What are you going to show us?" Edith asked Cain.

"Look, there's this path here, leading strait towards the mountain. I've marked it, you see."

"but, but, that's where the camp of these undead is!" Filbert said.

"yes? And you want to take an other route because of that? Look. We already said they are probably long gone when we arrive there." Tuulentekija said.

"No, i was just saying that..."

"Shut up, were going to take that route, okay?" Cain said to Filbert.

At that moment several birds flew away from the trees, somewhere in the middle of the wood.

"What was that!" Cain shouted. "that's on the route we're going to take."

"I said it was a bad idea." Filbert replied.

"We should go to see what's happening there. they all ran into the woods, Filbert walking behind the other. I really don't think this is a good idea! but what the heck. I f they'll get chopped into tiny bits, I'll use my second weapon....

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #163
STUPID ME!!

OK. i found the problem. All the shops and the numbers and so on were fine, OK, nothing wrong. It crossed my mind not long ago, that I maybe should create a new party, enter the scenario again, and see what happens, and indeed. All the problems were solved when I entered shop mode. I could purchase things.

anyway Thuryl, thanks for telling me the amount of shops I can have, but I think I should test it first better. That's probably the problem when making a slightly different .bas file and instering it in the scenario folder: the saved games get all messed up.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #163
STUPID ME!!

OK. i found the problem. All the shops and the numbers and so on were fine, OK, nothing wrong. It crossed my mind not long ago, that I maybe should create a new party, enter the scenario again, and see what happens, and indeed. All the problems were solved when I entered shop mode. I could purchase things.

anyway Thuryl, thanks for telling me the amount of shops I can have, but I think I should test it first better. That's probably the problem when making a slightly different .bas file and instering it in the scenario folder: the saved games get all messed up.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #161
Never mind, I solved it already. could you, however, still show me how it works?

EDIT:
How many shops can you exactly have in your scenario? I'm now at shop 16, that's 17 shops. but from about shop 10, it doesn't do anything anymore. You get into shop mode, and there is nothing to buy, although I put the shops in the scenario script and added all kinds of items. What do you think is the fault here?

[ Sunday, August 07, 2005 04:23: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #161
Never mind, I solved it already. could you, however, still show me how it works?

EDIT:
How many shops can you exactly have in your scenario? I'm now at shop 16, that's 17 shops. but from about shop 10, it doesn't do anything anymore. You get into shop mode, and there is nothing to buy, although I put the shops in the scenario script and added all kinds of items. What do you think is the fault here?

[ Sunday, August 07, 2005 04:23: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Priests braclet and random items. Av 2. in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #1
Are you talking about Avernum 1 or 2? About the random item sellers, the stock changes. Although i don't know how long it takes to happen.

EDIT:
I just noticed the topic name: You are talking here about Avernum 2. Sorry, but that doesn't give me ideas about the priests bracelet. I only played the demo, so I don't think I can help you further.

[ Sunday, August 07, 2005 03:09: Message edited by: Marvin, the paranoid android ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
naming a character in Avernum in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #42
I just let the names Avernum gives them be their names. I usually do give one the charaters the name Filbert, and the Nephil member I also give an other name, but that's just random.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #160
quote:
Originally written by Kelandon:

Do you understand the get_ran and get_flag calls? You don't want a get_flag call in your own town's START_STATE, probably, but you do want a get_ran unless you want the bubbles to appear every turn.
I think that was probably the point. I didn't understand a thing of what they were for. Can you explain to me in some way what this bit of code does, and what you eventually see in the game?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #160
quote:
Originally written by Kelandon:

Do you understand the get_ran and get_flag calls? You don't want a get_flag call in your own town's START_STATE, probably, but you do want a get_ran unless you want the bubbles to appear every turn.
I think that was probably the point. I didn't understand a thing of what they were for. Can you explain to me in some way what this bit of code does, and what you eventually see in the game?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Odyssey the legend of Nemesis in General
Master
Member # 5977
Profile Homepage #7
quote:
Originally written by :Slash::
If you want to download the full version (it has come out as shareware now) you can go to the paranoid productions webpage(paranoidproductions.com) and download it there.

Paranoid productions! I'm so proud!

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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