Profile for Thralni

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Human cloning in General
Master
Member # 5977
Profile Homepage #12
This is a rather difficult question. I'm sure cloning has many good things to offer, but I'm not sure its really good to do. Take for example my cat. He died about a yea ago. If I was offered to let him be cloned, so I can anjoy him an other 16 years, I would probably say yes. But to clone humans? I don't know. It seems to me like a quite strange idea.

He Thuryl! Didn't know you also were interested in Biology!

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Who's your role model? in General
Master
Member # 5977
Profile Homepage #40
I mainly see my parents as role models. At scripting however, I prefer to have Kelandon as a sort of role model.

EDIT:
Two of the same post? Strange...

[ Friday, August 05, 2005 00:26: Message edited by: Marvin, the paranoid android ]

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Who's your role model? in General
Master
Member # 5977
Profile Homepage #39
I mainly see my parents as role models. At scripting however, I prefer to have Kalendon as a sort of role model.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #93
quote:
Originally written by Sir Sherlock Holmes:

I wanted to go just ONE RP for once without being yelled at by someone.

Marvin, your character IS present. I just didn't mention him being there because Edith was too lost in thought to notice. That's why I wrote in that Edith wasn't paying any attention to any of the conversations after she saw the man in the iron mask. She had lost her train of thought and therefore, wasn't aware of your presence or any of the iron man's other responses.

I might as well tell you now that you cannot expect everyone to include your character in his or her posts. I learned that the hard way.

Im sorry, Sherlock, but Maybe you know this feeling:

Almost all of you here know each other, and I'm new. When something like this happens, I've the feeling that I'm not included, and That makes me sad.

Especially with all the problems at the moment with my scenario, I can get a little irritated from time to time. Now I don't wish to upset or offend somebody, but thsi is my situation at the moment. Do you understand that?

I'm still trying not to post to much, and I think I'm having succes.

IC

When walking out of the tavern, the small group bumped into a (blind looking) man. They apologized and went on. Filbert looked round. Looking at the man, while they were walking away. Soon however, he stopt looking and went onward.

"I hope you all know the dangers." cain said.

"What dangers?" filbert answered. "You didn't say anything about danger, the only reason I joined was because I sawe the undead, somewhere in the wood!"

"O really? Did you?" Cain replied with a tone of slight sarcasme in his voice.

"Yes! I did see them! Wel, maybe not. I found there camp though..."

"they probably moved on already!" Edith shoutet at Filbert.

"But you must believe me!"

"And let these indead get to the treasure firts!?" Cain said. "We'll have plenty of time to saly them. But I think they probably could help us by fighting the monster."

"Which monster?" Filbert asked, while shivering from top to bottom.

"Look, are you going to ask stupid questions all the time and be frightend like a chicken?" Edith asked.

"No, i thnk n n n not...."

"Good. Now lets move on. We have a long journey to undertake."

And by saying that, Cain closed the conversation. The three of them walked on. Filbert still shivered, but slowly calmed down. Why? Why did i begun this trip? he asked himself. But complaining he already didn't do anymore.

OOC: Sherloch, I'm really sorry. I didn't now you were shouted at all the time. I gues when I first said something to you this post, I was irritated myself. Can we now go on without shouting at each other?

[ Friday, August 05, 2005 00:21: Message edited by: Marvin, the paranoid android ]

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario Contest Entries in Blades of Avernum
Master
Member # 5977
Profile Homepage #19
quote:
Originally written by ef:

Native english speakers have been irritated by the editor manuals, so I think you do a pretty good job, Thralni. Do you know Erik Westra's BoA cookbook? Spiderweb has a link to it on their page. It's a great help for beginners and explains the basic tasks and calls very well.
Thanks, ef. I need every support I can get at the moment.

(But what was it that I did a good job on, actually?)

EDIT:
I downloaded the cook book, and already used it a lot of times. But thanks anyway.

[ Thursday, August 04, 2005 23:53: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #149
Thanks, Kelandon. I understand it now.

In the meantime, I fixed about everything, i think. I didn't try it as yet, but I will soon.

The script that I showed you, th one that was really badly written? Its not only confusion what made it bad, but also that its the first script I've ever written. I already thought it was bound to have a lot of mistakes.

quote:
Originally written by The Almighty Doer of Stuff:

remove screen stretching plz
I'd love to, but I don't know how to.

EDIT:
I also discovered why the party ended up in the wrong place after leaving the starting town: The starting location in the OUTDOORS was wrong. So Kelandon, you were right again.

Thanks

[ Friday, August 05, 2005 01:06: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #149
Thanks, Kelandon. I understand it now.

In the meantime, I fixed about everything, i think. I didn't try it as yet, but I will soon.

The script that I showed you, th one that was really badly written? Its not only confusion what made it bad, but also that its the first script I've ever written. I already thought it was bound to have a lot of mistakes.

quote:
Originally written by The Almighty Doer of Stuff:

remove screen stretching plz
I'd love to, but I don't know how to.

EDIT:
I also discovered why the party ended up in the wrong place after leaving the starting town: The starting location in the OUTDOORS was wrong. So Kelandon, you were right again.

Thanks

[ Friday, August 05, 2005 01:06: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #146
THANKS THANKS THANKS THANKS

I already figured out there were probably may mistakes. I my confusion after the problems occured, I probably tried to reapair things, with the result I messed it up even more.

about the dialogue things, thanks. I really didn't knew that.

About the end(); calls: at which places should I place them exactly? i don't really understand that. I looked at some scripts for the answer. it didn't do anything but confuse me.

About the problem with the starter town, that's what i did. Should I do it a second time? just to make sure?

About the brackets with "if" sentences: I discovered that about 15 minutes ago, before I read your post.

About the 256 characters, thanks! that I didn't knew to.

You know, kelandon, if it weren't for you, who helped whenever i needed it, my scenario would be SO bad, that it probably didn't even would make it until the testin phase.

THANKS!!!!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #146
THANKS THANKS THANKS THANKS

I already figured out there were probably may mistakes. I my confusion after the problems occured, I probably tried to reapair things, with the result I messed it up even more.

about the dialogue things, thanks. I really didn't knew that.

About the end(); calls: at which places should I place them exactly? i don't really understand that. I looked at some scripts for the answer. it didn't do anything but confuse me.

About the problem with the starter town, that's what i did. Should I do it a second time? just to make sure?

About the brackets with "if" sentences: I discovered that about 15 minutes ago, before I read your post.

About the 256 characters, thanks! that I didn't knew to.

You know, kelandon, if it weren't for you, who helped whenever i needed it, my scenario would be SO bad, that it probably didn't even would make it until the testin phase.

THANKS!!!!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario Contest Entries in Blades of Avernum
Master
Member # 5977
Profile Homepage #14
quote:
Originally written by Omikron:

Even if they'd apply the ages of the scenario designers, I'm not gonna win with my A Large Rebellion. (I'm 13 years old)
Are you just thirteen years old! Finally somebody who's younger than I am!

Since you've made already a relativley succesful scenario, would you mind helping me out? I posten my problems on the BoA editor forum. look "orb of thralni."

I somebody else can help me, please try, because I'm getting really irritated with the editor, and dont understand it at all!!!

By the way, my quess is that Bahssikiva (or something like that) would win. its wonderful.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #144
That's fine with me. In the meantime, I've discovered none of the scripts with the special node work either. I'm alomst certain this has to do with the fact I made the scenario on the Windows and am now trying to play it on a macintosh. I'm going to load it in the macintosh editor version, were i hope it wil restore itself.

EDIT:
I just loaded it in the Macintosh editor, but its still the same in the game. its as if the game doesn't know which script its shoud look for, although I put in the town details window the name of the script it should take. One thing that did work was the script i made for an outdoor section.

There are more problems I don't understand. For example: When you step out of the previuosly mentioned fort, you step out on the place once warrior's grove had been, beause that was the starter town, and I moved it to this fort.

EDIT 2:
In other scenario's I also heard the "stepping on ruble" sound on roads, so I guess that's OK. Its still puzzeling me why this happend with the scipts. i have an older version here of my scenario. I was wondering if i could use it to let the computer recognize the newer .bas file as a BoA editor document. Bacause, you see, the computer seems to see the .bas document as a BBEdit document, after I transfer it from the PC to the Mac. is there a way of changing this? Is there a was to make a new .bas file for this scenario?

I have lots of questions, haven't I.

EDIT 4:
In one of my towns, I noticed the game said there were errors. can anyone look at this bit of code and say what's wrong? the game says there is some unknown code.

Does anybody have a clue? (by the way, the game said "line 16". Does that mean, the 16th line with actual code, or just the 16th line of the document?

EDIT 3:
Yes I know. The EDIT's are becoming really very much.

I'm seeing now, that because of errors, the scripts don't work, and that's the reason for the "people can't tak and special nodes don't work" problem.

So I'm looking at the scripts, and the game is really getting on my nerves. It constantly says that there are lines that are overlong or don't end. Now what I don't understand, is what the problem in the script is. What I do see, is that the problem occurs at every "if" sentence. So where exactly do I put the end(); calls? I only put them if there's nothing else to do and the game knows that he can stop now, right?

Is this all right?

EDIT 5:

The code's weren't necessary anymore, so I removed them.

[ Friday, August 05, 2005 02:58: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #144
That's fine with me. In the meantime, I've discovered none of the scripts with the special node work either. I'm alomst certain this has to do with the fact I made the scenario on the Windows and am now trying to play it on a macintosh. I'm going to load it in the macintosh editor version, were i hope it wil restore itself.

EDIT:
I just loaded it in the Macintosh editor, but its still the same in the game. its as if the game doesn't know which script its shoud look for, although I put in the town details window the name of the script it should take. One thing that did work was the script i made for an outdoor section.

There are more problems I don't understand. For example: When you step out of the previuosly mentioned fort, you step out on the place once warrior's grove had been, beause that was the starter town, and I moved it to this fort.

EDIT 2:
In other scenario's I also heard the "stepping on ruble" sound on roads, so I guess that's OK. Its still puzzeling me why this happend with the scipts. i have an older version here of my scenario. I was wondering if i could use it to let the computer recognize the newer .bas file as a BoA editor document. Bacause, you see, the computer seems to see the .bas document as a BBEdit document, after I transfer it from the PC to the Mac. is there a way of changing this? Is there a was to make a new .bas file for this scenario?

I have lots of questions, haven't I.

EDIT 4:
In one of my towns, I noticed the game said there were errors. can anyone look at this bit of code and say what's wrong? the game says there is some unknown code.

Does anybody have a clue? (by the way, the game said "line 16". Does that mean, the 16th line with actual code, or just the 16th line of the document?

EDIT 3:
Yes I know. The EDIT's are becoming really very much.

I'm seeing now, that because of errors, the scripts don't work, and that's the reason for the "people can't tak and special nodes don't work" problem.

So I'm looking at the scripts, and the game is really getting on my nerves. It constantly says that there are lines that are overlong or don't end. Now what I don't understand, is what the problem in the script is. What I do see, is that the problem occurs at every "if" sentence. So where exactly do I put the end(); calls? I only put them if there's nothing else to do and the game knows that he can stop now, right?

Is this all right?

EDIT 5:

The code's weren't necessary anymore, so I removed them.

[ Friday, August 05, 2005 02:58: Message edited by: Marvin, the paranoid android ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #142
the town boundaries are now their original place. Indeed, Now I can get out of town.

The script and so on for the dialogue seems to be right. The is called "t12fort" The dialogue script is called "t12fortdlg." This is right, according to what you say. Still I have the problem i mentioned.
the exact error is: You are trying to talk while no dialogue script is loaded.

An other strange thing. When walking on normal ways I my scenario, you hear the sound of stepping on rubble, not the normal foot step. You only hear the foot step when stepping on a road that lies from north to south.

I've been thinking. maybe this is all caused because of me trying to test a scenario that was written on Widows, on a macintosh?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #142
the town boundaries are now their original place. Indeed, Now I can get out of town.

The script and so on for the dialogue seems to be right. The is called "t12fort" The dialogue script is called "t12fortdlg." This is right, according to what you say. Still I have the problem i mentioned.
the exact error is: You are trying to talk while no dialogue script is loaded.

An other strange thing. When walking on normal ways I my scenario, you hear the sound of stepping on rubble, not the normal foot step. You only hear the foot step when stepping on a road that lies from north to south.

I've been thinking. maybe this is all caused because of me trying to test a scenario that was written on Widows, on a macintosh?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #140
HELP!!!

I registered BoA, put in my scenerio, and started it. When I wanted to talk to somebody, the game said: You are trying to talk while no dialogue node is loaded
I did give the creatures a dialogue node. the place to put it in is memory cel 3, right? otherwise that's my own fault.

the other thing is, that I can't get out of town. i pas the town boundaries, but I don't get out of town! Help! I don't understand this. maybe its because i moved the town boundries?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #140
HELP!!!

I registered BoA, put in my scenerio, and started it. When I wanted to talk to somebody, the game said: You are trying to talk while no dialogue node is loaded
I did give the creatures a dialogue node. the place to put it in is memory cel 3, right? otherwise that's my own fault.

the other thing is, that I can't get out of town. i pas the town boundaries, but I don't get out of town! Help! I don't understand this. maybe its because i moved the town boundries?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Death to Anama!!! in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #4
quote:
Originally written by Ash Lael:

You are in so much trouble when Drakey sees this.
Yes I know. I tought he was mainly a Vahnatai fan, wasn't he? But don't TRY even to convince me that the Anama say crap (if i would join them and therefor lose my mage spells, I would be powerless).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Death to Anama!!! in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
quote:
Originally written by Ash Lael:

You are in so much trouble when Drakey sees this.
Yes I know. I tought he was mainly a Vahnatai fan, wasn't he? But don't TRY even to convince me that the Anama say crap (if i would join them and therefor lose my mage spells, I would be powerless).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Death to Anama!!! in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #1
Now calm down chief spider. tell me. How did you get to steal the treasure when answering "no" all the time, what fake ring are you talking about and who the hell is the beggar? I also don't really like the anama, but I said yes to the questions because I didn't wan to upset them by saying their beliefs are crap!

--------------------
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Where the rivers meet
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Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Death to Anama!!! in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
Now calm down chief spider. tell me. How did you get to steal the treasure when answering "no" all the time, what fake ring are you talking about and who the hell is the beggar? I also don't really like the anama, but I said yes to the questions because I didn't wan to upset them by saying their beliefs are crap!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #80
OOC: Sir Sherlock homes, in your piece, you failed to mention the joining of my character: Filbert.
Not that I'm offended or something, all is well, but still I wanted to say that.

About the capture of Melora, I understand now, that the struggle with Melora was in the night, then the next day came my character, Filbert, and when he already had run away, the man with the crossbow appeared. Is this right?

I don't have much to say abot Filbert yet. I'll wait till the group leaves the village.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #139
I was talking about the outdoors.

So what you say, is to raise the ground? I always saw these huge sort of cliffs in VoDT. I thought these were just walls. So these are cliffs? not walls. Thanks Kelandon, Hopefully I could tet soon when I get my code, so I wouldn't need to bug you with these questions all the time.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #139
I was talking about the outdoors.

So what you say, is to raise the ground? I always saw these huge sort of cliffs in VoDT. I thought these were just walls. So these are cliffs? not walls. Thanks Kelandon, Hopefully I could tet soon when I get my code, so I wouldn't need to bug you with these questions all the time.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #72
quote:
Originally written by Aranfoolcaytar:

When I said "it must be the next day", I was following this logic: The fight happened in the night - you come upon the scene after it and during day => It must be the next day.
When Wise Man decides to join the party at that moment - in night time - there is no problem with it.

Imagine how much I felt like a fool when I tried to join my first RP around two years ago. :D

OOC: I'm sorry for posting so much. And Arancaytar, I understand you felt like a fool. At the moment I feel i can eat my stupid hasty fingers for posting all the time. Sorry. (i'm trying not to be post to much, but it doesn't seem to work).

Now hang on a minute Arancaytar. what you say here in the quote, I thought it was this:
The struggle in the night => the two undead drag her with her into the woods (struggle over (?)) => My post: Filbert finds traces and finds undead camp => runs back for assitance => goes to sleep => next day.

I thought, by the time Wise man (maybe he is wiser than I am) posted, the struggle was already over and Melora was taken by the undead. this is right, isn't it? because otherwise, I didn't understand a thing of this part of the story.

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #68
when Filbert saw somebody actually was going to join him, his courage grew. he went to Cain and the man who just joined and said: "You there. I you really need my help, count me in."

Cain answered:"You are that little idiot who wanted to kill the undead! This could be interesting! Fine. You shall join me. BUT! You pay for our drinks and buy your own supplies. GET IT!" "Yes, sure." So now he maybe had assistance...

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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