Profile for Thralni
Field | Value |
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Displayed name | Thralni |
Member number | 5977 |
Title | Master |
Postcount | 3029 |
Homepage | http://thralni.ermarian.net/ |
Registered | Saturday, June 18 2005 07:00 |
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Author | Recent posts |
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A Question about the Slith and Nephilim in The Avernum Trilogy | |
Master
Member # 5977
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written Wednesday, July 13 2005 16:14
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Now that's a pouint I actually do agree with. Very clever. i wish I thought of that... But: there remains one big thing, that everyone probably has its own view on. WHY do you have to have arms for civilisation? Think different than our "earth" style of living. Think of a totally different culture, way of living. would you really require limbs? I think not. For tool use, yes. But what if they don't have tool use? maybe they have a totally different way of builing huoses (if they have any). think in these terms, and you'll discover they really don't need it as bad as humans in general would think. That's only because two things: 1 humans are used to using arms and legs for these purpuses, which brings us at point two: 2 because we use them, we automayically think of ALL species that they need them. That's not true. The human imagintion is actually not as great as we think it is. We find it VERY hard to come up with a reasonable looking alien. EVERY alien in books, in movies in whatever, have arms, legs and the like. I say: that's unnecesary. That was my last sermon for the day. I say: I'll see you in two weeks, when I'm back in Holland (I hope my flight back is again with the Boeing 777: its the most luxuary airplanes I ever flew in! I'll tell you all about it when I get back!). -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Thurmstorm Ridge in Blades of Exile | |
Master
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written Wednesday, July 13 2005 16:04
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In my own scenario I'm working on ("were the rivers meet"), I have a structure, simialair to the Av 3 structure, when dealing with the plagues. Its the common structure of doing something brings you further. I will try to make different pathes, because some would want to play it differently. What it generally comes to, is that you have to do something, in order to progress. You do this mainly bu quests. i think this also counts for Eagle's scenario. clues is maybe a strange way to say it, but you can callit that way. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
A Question about the Slith and Nephilim in The Avernum Trilogy | |
Master
Member # 5977
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written Wednesday, July 13 2005 13:13
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That was just to ensure, that nobody wouls, well. I don't know actually why. But well... after all my posts on this topic, I think you can say I don't like to have many humanoid species, but that I want a big variety. I'm going to enjoy the rest of my three week vacation now! :D I'll maybe tell you all about it when I come back (I'm now in Ithaca, a town in the north of the US). -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
What games have YOU registered? in General | |
Master
Member # 5977
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written Wednesday, July 13 2005 13:10
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I finally convinced my parents that bying BoA wouldn't make me addicted. I'm finally also will have a registered game. :D :) I have all the other spiderweb games, but they are demo's The only game I don't have is GF 2 (Once I had it, but when I installed my Mac system again, it wiped my harddisk clean, so I lost it.) -------------------- Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods). Click here for more information on Olga's fortune teller kiosk Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken. Work has begun on the Nephilian grammar and vocabulary guide! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
A Question about the Slith and Nephilim in The Avernum Trilogy | |
Master
Member # 5977
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written Wednesday, July 13 2005 13:00
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Okay. Its really nice that you have a higher vantage point and the like, but, well. You may say so if you do not agree, but I really think (and that's my own view on this) that it would be far nicer and more interesting if you have more difference between species. Do you really expect to find almost only humanoids, in a place were the sun never reaches, is it really necesarry to have real arms ad the like? I don't think so. being like a slime as in Av 3, is just enough to survive. Don't you agree? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Wednesday, July 13 2005 12:50
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I'm in America now, and until now, I had a great vacation :D . I found time yo look at the forum. :) Thanks everyone who posted a reply. So my home made version will work? (at leat after some modifications that Kelandon suggested). In any way, keep posting! and I'll maybe see you again ina week or so, when I'm in Chicago. Otherwise, I'lle see you back in two weeks. :) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
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written Wednesday, July 13 2005 12:50
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I'm in America now, and until now, I had a great vacation :D . I found time yo look at the forum. :) Thanks everyone who posted a reply. So my home made version will work? (at leat after some modifications that Kelandon suggested). In any way, keep posting! and I'll maybe see you again ina week or so, when I'm in Chicago. Otherwise, I'lle see you back in two weeks. :) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Thursday, July 7 2005 22:15
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Thanks. I'll try that (as son as I register, what will be in three weeks, I think). *snif*...*snif*...I...I have to say...goodby. Saying goodby is not easy. *snif*. I'll be back in three weeks, and then we could dance the Salsa!!!.... Yeah. Right. OK, we won't dance the Salsa. Almost forgot to say this, but in the call I made myself which is written above, the characters are joined in one group, as you alway travel while not in combat mode. Saying this, will it still work? (and I can't test at the moment). See you in three weeks (This is the fourth time I say goodby. Should say goodby once and for all and just not post anumore). :( (but vacation is fun, So: :D :D :D ) [ Thursday, July 07, 2005 22:18: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
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written Thursday, July 7 2005 22:15
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Thanks. I'll try that (as son as I register, what will be in three weeks, I think). *snif*...*snif*...I...I have to say...goodby. Saying goodby is not easy. *snif*. I'll be back in three weeks, and then we could dance the Salsa!!!.... Yeah. Right. OK, we won't dance the Salsa. Almost forgot to say this, but in the call I made myself which is written above, the characters are joined in one group, as you alway travel while not in combat mode. Saying this, will it still work? (and I can't test at the moment). See you in three weeks (This is the fourth time I say goodby. Should say goodby once and for all and just not post anumore). :( (but vacation is fun, So: :D :D :D ) [ Thursday, July 07, 2005 22:18: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
London Bombings in General | |
Master
Member # 5977
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written Thursday, July 7 2005 21:58
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I really don't understand all this violence. Maybe I'm jumping to conclusion. Call me a racist, but, doens't matter to me if it were Marocans (sorry if I misspelled the name), the IRA or somebody else, Why do they do it? What do they gain from it? a sence of satisfaction? How would it help them, in Irak, against an other regime of the US and other countries who still are there. It will only hurt them more, to do this, in my opinion. The Dutch were also in Irak. We are still in Afganistan. I hope the violence and bombings wouldn't start here also (although there already were attacks. Like Vincent van Gogh, and churches and mosks who were burned.) -------------------- Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods). Click here for more information on Olga's fortune teller kiosk Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken. Work has begun on the Nephilian grammar and vocabulary guide! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Proof of a vast conspiracy in Richard White Games | |
Master
Member # 5977
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written Thursday, July 7 2005 21:50
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You now certainly lost me. I hate undead. Every time I see one in Avernum, I want to run away. Not because I don't like to smash them back to their grave, but just because I hate dead creatures getting out of their grave and attacking me! A dead creature has to be dead, and not start wandering around. As for undead RW, I wonder if he has his grave on his back, like a snail, who also carries his home to all places. But he isn't really dead, nobody just knows were he is, right? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
A Trip to the Confessional in Richard White Games | |
Master
Member # 5977
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written Thursday, July 7 2005 21:45
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Is testing difficult to do? or is it just playing the game, making suggestions and saying where the errors are. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Thursday, July 7 2005 21:40
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I've still time to reply, I'm leaving in two hours, so enough time for a quick word. First BBEdit. Its indeed a better and clearer program. For everyone who does scripting on the Mac, I recommend it. Second the creature cutscnene stuff. I supose you know what you're talking about. So what I understand from the teleportation call, you first see black, and then you are teleported? (If so, I'lle maybe will use drakey's method. That is, if there are no better ones posted). Thanks though, for everyone who has posted until now. I do hope there will be more suggestions for the teleportation, so I can see how people do it. What do you think of this? I made it myself, but I don't know if its good or not. beginstate 11; reset_dialog(); add_dialog_str(0, "The portal in front of you makes a sort of low humming noise and radiates energy to all sides.", 0); add_dialog_str(1, "Enter it?", 0); reset_dialog_preset_options(3); run_dialog(0); if (choice == 2) { if (char_ok(1)); put_effect_on_char(1,6,1,0); if (char_ok(2)); put_effect_on_char(2,6,1,0); if (char_ok(3)); put_effect_on_char(3,6,1,0); if (char_ok(4)); put_effect_on_char(4,6,1,0); run_animation(); run_animation_sound(10); move_to_new_town(2,6,24); end(); } break; So, is this a good way of doing it (will it work!?) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Thursday, July 7 2005 21:40
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I've still time to reply, I'm leaving in two hours, so enough time for a quick word. First BBEdit. Its indeed a better and clearer program. For everyone who does scripting on the Mac, I recommend it. Second the creature cutscnene stuff. I supose you know what you're talking about. So what I understand from the teleportation call, you first see black, and then you are teleported? (If so, I'lle maybe will use drakey's method. That is, if there are no better ones posted). Thanks though, for everyone who has posted until now. I do hope there will be more suggestions for the teleportation, so I can see how people do it. What do you think of this? I made it myself, but I don't know if its good or not. beginstate 11; reset_dialog(); add_dialog_str(0, "The portal in front of you makes a sort of low humming noise and radiates energy to all sides.", 0); add_dialog_str(1, "Enter it?", 0); reset_dialog_preset_options(3); run_dialog(0); if (choice == 2) { if (char_ok(1)); put_effect_on_char(1,6,1,0); if (char_ok(2)); put_effect_on_char(2,6,1,0); if (char_ok(3)); put_effect_on_char(3,6,1,0); if (char_ok(4)); put_effect_on_char(4,6,1,0); run_animation(); run_animation_sound(10); move_to_new_town(2,6,24); end(); } break; So, is this a good way of doing it (will it work!?) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Thursday, July 7 2005 09:21
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Always glad to help somebody out. A few posts ago, I asked about the cutscene, if anybody could take a look at it, to see if its indeed good what I did. I think I can check this actually myself though, but a look of the expert is always advisable (I think). The teleportation problem, I'm using at the moment Kelandon's manner, but if better will be posted, I maibe will try those also. (Sorry Drakey, but you's was a bit more complicated, and I want it as simple as poosible, as I don't always understand the code's, but do want them to understand, so I prefer simpler ones. Sorry). So if somebody has an other solution, please post (I think I asked this for the third time now... I wouldn't ask it any more, but keep posting.) Adios! :) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
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written Thursday, July 7 2005 09:21
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Always glad to help somebody out. A few posts ago, I asked about the cutscene, if anybody could take a look at it, to see if its indeed good what I did. I think I can check this actually myself though, but a look of the expert is always advisable (I think). The teleportation problem, I'm using at the moment Kelandon's manner, but if better will be posted, I maibe will try those also. (Sorry Drakey, but you's was a bit more complicated, and I want it as simple as poosible, as I don't always understand the code's, but do want them to understand, so I prefer simpler ones. Sorry). So if somebody has an other solution, please post (I think I asked this for the third time now... I wouldn't ask it any more, but keep posting.) Adios! :) -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Thursday, July 7 2005 08:38
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since I haven't left yet, this is my advice. Since you said you use simpletext, you use Mac. Am I right? Of course. there is no simpletext for Windows. I stopt using simpletext because I found tabs not very clear. I'm now using BBEdit. There is a free version: version 6.1.2. I highly recommend this program over simpletext. Click on the link below, And on the left side somewhere of the screen that will hopefully pop up, You'll see an option to download. try, it. its free! (and don't forget to fill this topic up while I'm not here! :) :D :) See you guys!) Macupdate: BBEdit lite 6.1.2 EDIT: I see Drakey got in before me. Well, doesn't matter. [ Thursday, July 07, 2005 08:39: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
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written Thursday, July 7 2005 08:38
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since I haven't left yet, this is my advice. Since you said you use simpletext, you use Mac. Am I right? Of course. there is no simpletext for Windows. I stopt using simpletext because I found tabs not very clear. I'm now using BBEdit. There is a free version: version 6.1.2. I highly recommend this program over simpletext. Click on the link below, And on the left side somewhere of the screen that will hopefully pop up, You'll see an option to download. try, it. its free! (and don't forget to fill this topic up while I'm not here! :) :D :) See you guys!) Macupdate: BBEdit lite 6.1.2 EDIT: I see Drakey got in before me. Well, doesn't matter. [ Thursday, July 07, 2005 08:39: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Thursday, July 7 2005 06:58
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Hello again, I don't know why i say this, because I said it already, but tomorrow at about 11 a.m. (Europe time, probably about 5 a.m. in NY) I'm leaving home with my family. direction Schiphol, one of the biggest airports in Europe, located in Holland. i'm going on vaction to the US. I'll be back in three weeks, and I'm hoping to see lots of replies on my question en the previous post (although I doubt that now I said this). Well, see you back in three weeks! :( Although i like america! :) :D -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
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written Thursday, July 7 2005 06:58
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Hello again, I don't know why i say this, because I said it already, but tomorrow at about 11 a.m. (Europe time, probably about 5 a.m. in NY) I'm leaving home with my family. direction Schiphol, one of the biggest airports in Europe, located in Holland. i'm going on vaction to the US. I'll be back in three weeks, and I'm hoping to see lots of replies on my question en the previous post (although I doubt that now I said this). Well, see you back in three weeks! :( Although i like america! :) :D -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Who's the strongest PC? in Geneforge Series | |
Master
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written Thursday, July 7 2005 06:36
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shapers rule! not only do i find shapers most fun to play with (everyone respects you) but they also have nice clothes. if they are really most powerful I don't quite know. I think the agent is probably most powerful. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Who's the strongest PC? in Geneforge 2 | |
Master
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written Thursday, July 7 2005 06:36
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shapers rule! not only do i find shapers most fun to play with (everyone respects you) but they also have nice clothes. if they are really most powerful I don't quite know. I think the agent is probably most powerful. -------------------- Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods). Click here for more information on Olga's fortune teller kiosk Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken. Work has begun on the Nephilian grammar and vocabulary guide! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
What games have YOU registered? in General | |
Master
Member # 5977
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written Thursday, July 7 2005 06:30
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To mu great dislike, I haven't registered any game, but I certainly will register BoA, because how else would I be able to test my scenario!?!? -------------------- Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods). Click here for more information on Olga's fortune teller kiosk Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken. Work has begun on the Nephilian grammar and vocabulary guide! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
A ghost in Exile II - Crystal Soul in The Exile Trilogy | |
Master
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written Thursday, July 7 2005 06:28
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So you did find them? By the way, I must say that these empire warrios are MUCH easier to defeat in exile than in Avernum. I got away with killing them without actually getting really, really, really hurt. of course I had to heal now and then, but once you take out the mage and certainly the empire archer, the rest can be butchered easily. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
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written Thursday, July 7 2005 06:15
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Thanks very much, i'll think about which works out best for me. While getting these replies, i was busy creating a cutscene. It worked fine, thanks to kelandon's turorial (thanks Keladon! :D ). What i didn't get though, was the { and } sings. i saw in the VoDT in t1sweetgrove.txt, that they should be put, but were do i put them? I know { goes at the beginning and } at the end, but at an empty space, or after a call, ar maybe in front of a call, i don't know. (Everyone who has an idea for the previous question may still post if he wants!) EDIT: now I look at Drakefyre's way of doing the teleportation, I have the feeling my own way wasn't as bad as I thought it was... Well, I'll stille use one of the two already posted. EDIT 2: There was an other thing I wanted to ask, but i forgot. That making new creature calls stuff, in a cutscene. i want to get this straight. i started with this call: i = 29;//29 is the highest char number in the town while (char_ok(i)) {i = i + 1 } After this the creature is created: put_straight_zap(56,42,9,38,4); put_boom_on_space(9,38,2,0); place_monster(9,38,138,0); set_character_facing(i,4); set_character_pose(i,0); run_animation_sound(54); force_instant_terrain_redraw(); Is made here right, or do i have to change it in some places. I made while using kelamdon's cutscene tutorial. [ Thursday, July 07, 2005 07:34: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |