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Where the Rivers Meet v2.0.0 beta call in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
OS = Operating System. You know, like Mac OS.

WtRM is for parties with level 30 - 45

Could you still just give a reply with email and all the rest of the things I asked? It will make things dramatically easier.

[ Sunday, May 20, 2007 09:26: Message edited by: Thralni ]

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Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Where the Rivers Meet v2.0.0 beta call in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
Finally, here is the update I promised of WtRM: WtRM v2.0.0. I have added in some more things, made sure all known bugs have been resolved. All that i will be doing now is check some more spelling, and then it will be ready to be sent out for beta. However, I'm already asking for betatesters, as I want to release this update as soon as possible, meaning that if you think you don't have the time to do this scenario (it took me in total between 1 and 2 hours), don't apply! The deadline for reports will be on thursday, so i can hopefully release it on either thursday or friday.

Tell me the name you want me to write in the readme, the OS you use and your email adress. Prior experience is not necessary. What I do want is your full commitment.

Thanks in advance for any appliers.

[ Sunday, May 20, 2007 09:24: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
avernum party makeup and size in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #6
I usually have a party along the lines of this:

- human warrior: a lot of melee and strength.
- Nephil archer/warrior/thief: a lot of archery, tool use and pole weapon skill. I have rthe feeling that pole weapons are a lot stronger than melee weapons are, and frankly, I'd rather have more bashing power and no shield.
- Human priest: a lot of priest skill, some basic mage skill.
- Human mage: a lot of mage, reasonable abount of priest skill: i wantr him to cast heal and cure effectively, and bless and such is also quite handy.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
It's About Time in General
Master
Member # 5977
Profile Homepage #13
I have heard a lot of good stuff about Oblivion. Or at least, my friend found it good stuff, but I was not entirely convinced. The problem lay for me in the plotline, which I found, to say it bluntly, boring. The lifelike environment, as Lenar said, did seem very good and one thing that is certaily good. What also seems good to me, is the feeling of a huge world, that the mountains you see in the distance can be actually travelled upon.

Again, though, I didn't play the game, so I might find it very boring, too.

But actuaklly, of RPG, it's actually only the SW games I like. That's basically only for the plot and the feel of the game, the huge world and the talking to other people and discovering things. I dislike the combat, anbd I dislike it in every game. Take a FPS like Prey, and I enjoy it, but why? It's because of the sheer greatness, not the combat. I enjoy looking around, seeing the architecture, looking at details. I like exploring alien worlds.

There was a time I liked RTS, and then mainly AoE. Now though, I find it sort of boring. I heard of Starcraft. never seen it, never played it. but odds are I'll dislike it.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The way of the gods: my music in General
Master
Member # 5977
Profile Homepage #7
The title is something I decided on in the very last moment. I had this song I was crazy about and has just finished, but releasing it under the title "Still no idea 1", which I called it temporarily, wasn't going to work. So then I chose this title.

So, actually, the title hasn't really got anything to do with the music...

But I'm glad you like it.

Tullegolar: I'll look at it later, when I have time, but your naming of the horns has certainly made me curious.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario start_state problems in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
Yeah, I probably should, though I made that script when I was very unexperienced and had no idea of all these mathematical expressions. thanks for the tip, I'll defintely use it.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Jeff Interview at IMG in General
Master
Member # 5977
Profile Homepage #14
For some reason, I always liked helping the Empire in BoA, and I'm glad I will now be an integrated part of it in Avernum 5. It looks like I'll witness Avernum now from a totally different perspective: instead of wandering the lands of yourbirth, you get thrown in hell.

And I'm also veeery curious about the new game you will be planning to make.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The way of the gods: my music in General
Master
Member # 5977
Profile Homepage #4
quote:
Originally written by Calphrexo:

It could use more complex melody lines, more dynamic volume (especially enterances! make the brass melodies memorable!) and could benefit from use of cymbals.
Sadly, I couldn't put in cymbals because I reached the staff limit, otherwise they would have been included for sure.

No, I did not hear of Mortiis. Where can I get some of his music?

Thanks, I'm glad to hear people like it :)

[ Friday, May 18, 2007 23:08: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario start_state problems in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #7
beginstate START_STATE;

// The thing with appointment mayor of Filberton

a = 1;
print_num(a);

if (get_flag(28,0) == 1) {
day1 = (get_flag(250,4));

if (what_day_of_scenario() > (day1 + 1)) {
set_flag(28,0,2);
print_str_color("[string]",3);
}

if (get_flag(200,2) == 0) {
day1 = get_flag(250,4);
if (what_day_of_scenario() == (day1 + 1)) {
set_flag(200,2,1);
print_str_color("[string]",3);
}
}
}

// The arrest of commander Johnson in Fort Filbert

if (get_flag(28,1) == 2) {
if (get_flag(12,11) == 0) {
day2 = get_flag(250,5);
if (what_day_of_scenario() == (day2 + 2)) {
set_flag(12,11,1);
}
}
}

// The destruction of the empire HQ and consequences

if (get_flag(12,11) != 1) {
if (get_flag(41,0) == 0) {
if (get_flag(121,0) == 0) {
if (what_day_of_scenario() >= 10) {
set_flag(121,0,1);
set_town_visibility(18,1);
message_dialog("[string]","");
}
}
}
}

// Sheep disappearing in town 16

day5 = what_day_of_scenario();

if (day5 >= 120) {
day4 = (day5 - 120);
set_state_continue(13);
}

if (day5 >= 108) {
day4 = (day5 - 108);
set_state_continue(13);
}

if (day5 >= 96) {
day4 = (day5 - 96);
set_state_continue(13);
}

if (day5 >= 84) {
day4 = (day5 - 84);
set_state_continue(13);
}

if (day5 >= 72) {
day4 = (day5 - 72);
set_state_continue(13);
}

if (day5 >= 60) {
day4 = (day5 - 60);
set_state_continue(13);
}

if (day5 >= 48) {
day4 = (day5 - 48);
set_state_continue(13);
}

if (day5 >= 36) {
day4 = (day5 - 36);
set_state_continue(13);
}

if (day5 >= 24) {
day4 = (day5 - 24);
set_state_continue(13);
}

if (day5 >= 12) {
day4 = (day5 - 12);
set_state_continue(13);
}

if (day5 < 12) {
day4 = day5;
set_state_continue(13);
}
break;


[ Friday, May 18, 2007 12:34: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The way of the gods: my music in General
Master
Member # 5977
Profile Homepage #0
After several months of not doing anything about it, I completed my first musical piece, of which I'm very proud and utterly satified with. Now I'm here to present it to you and hear from you what you think of it. beware though: unlike Nico's music, this piece, titled "The way of the gods", is 10:35 minutes long, and it's not built up of Apple loops (Don't take that the wrong way, Nico. It's just that I can only compare it to your music). The piece is a classical, orchestral piece.

I have put it up on my website for you to listen: http://thralni.ermarian.net/otherstuff/otherstuff.html#anchor373282

When you've listened to it, I would very much appreciate your opinion. I'm sorry that the sound quality isn't that great, but it's the best I could get. I'm currently looking around for software that will get me the best sounds: garritan personal Orchestra, but until I have that, this sound swill have to do. I also apologize for some hickups now and then: these are caused by Finale Allegro trying to make the mp3 file. It's got nothing to do with the actual composition.

And if you want to read the poetry I put there up too, you are more than welcome of course ;)

[ Friday, May 18, 2007 12:37: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario start_state problems in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #5
Kelandon: I checked all consitions probably a hundred times by now. It's all as it should be, in the right place, with the right condition, using the right flag, to be checked for the intended value. So there is no problem there.

No, I have placed nothing before the print_num(a) call.

Slartucker: I don't have any loop anywhere, and even if I did, I assume that the whole game would then freeze and not let me play on. Correct me if I'm wrong.

Lazarus: Yes, I know. That's just how the call works, and I know that. Problem is, is that the start_sate is never run anymore (this means it never seems to be run when I take a step, switch places or do something else that should make the start_state run), until I reload. Then the start state is run the first time, when I take a step, and all other steps I take don't trigger the start_state. Instead the state is triggered to which the set_state_continue call pointed.

Okay, time for a small progress update, and the way I came to the conclusion in my last post. I was talking to Nikki, who advised me to get all code out of the start_state and replace it with a print_num call, so i could start checking what bit of code is the culprit, giving me this:

beginstate START_STATE;
print_num(a);
break;
After that, I slowly started adding in all code that was previously in the start_state. The start_state started malfunctioning when I entered this code:

day5 = what_day_of_scenario();

if (day5 >= 120) {
day4 = (day5 - 120);
set_state_continue(13);
}

[a lot more if call like the above anbd below examples were here, but I took them out for now]

if (day5 < 12) {
day4 = day5;
set_state_continue(13);
}
The code started working again when I did this:

if (day5 >= 120) {
day4 = (day5 - 120);
// set_state_continue(13);
}

[a lot more if call like the above anbd below examples were here, but I took them out for now]

if (day5 < 12) {
day4 = day5;
// set_state_continue(13);
}
The reason I suspected the set_state_continue, was that I had taken out such a call in another place in the same start_state, and that managed to make things work just a bit better, so I thought I'd try it again, and it worked. Now, this is all very unfortunate, but really not such a big problem. I can just put in state 13 in all those if calls and be done with it. I'd just like to know why this happens, because I can't see anything obvious about it...

I checked all my other scripts to see if there was any other place in which this could occur but didn't. I found one script in which I had put a set_state_continue, but this wasn't very alarming, as it was the only state in the start_state and therefor didn't make things complicated.

[ Friday, May 18, 2007 11:13: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario start_state problems in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #1
Yay for double posts in less than an hour.

I thought this might have been important enough for a new post, otherwise correct me, edit the previous post with what I'm saying here and delete this post.

Anyway: I noticed that I had a lot of if-calls in which I had "set_state_continue"-calls. Indeed, when I removed them all, everything worked fine. Is this a known bug in BoA, something new, or did I do something excruciatingly stupid I still don't know off what it is?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Scenario start_state problems in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
I'm currently busy updating WtRM to versionb 2.0.0, but I have stumbled upon a large, worrying problem: It seems the start_state of the scenario script is only run once, while other states, after they have been triggered by the start_state, run constantly. Is there something in the following bit of code, copied out from the start_state, that could cause this behavior?

beginstate START_STATE;

// [string]

a = 1;
print_num(a);

if (get_flag(28,0) == 1) {
day1 = (get_flag(250,4));

if (what_day_of_scenario() > (day1 + 1)) {
set_flag(28,0,2);
print_str_color("[string]",3);
}

if (get_flag(200,2) == 0) {
day1 = get_flag(250,4);
if (what_day_of_scenario() == (day1 + 1)) {
set_flag(200,2,1);
print_str_color("[string]",3);
}
}
}
(Note that there is no break; call, because I didn't copy the whole start_state)

The reason for me believing that the start_state isn't run proparly, is that the call print_num is only run once, as the digit "1" is only displayed once. However, if I insert a "set_state_continue" call in the above if-call, that state will be run over and over again...

As it is now, the start_state is only run once, and then never again. That is, until you reload your saved game or start over with the entire scenario. Then the start_state is run, and again, only for one time. Then it stops.

Anybody have an idea what could cause this? i think the above code is the culprit, as I was working on that particulair bit of the start_state when a long time ago, when it decided to malfunction.

[ Friday, May 18, 2007 06:40: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades Chat Tuesday, May 22nd 10:00PM EDT in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
At 3:00 AM I will be fast asleep, so you won't see me.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Exile Source Code Released in Blades of Exile
Master
Member # 5977
Profile Homepage #17
Wow. Thanks jeff! Though even if it won't have been the whole game, still, it is great.

Seems I might finally be able to play BoE scenarios.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Exile Source Code Released in Blades of Exile
Master
Member # 5977
Profile Homepage #15
I'm a little confused about this, actually. Is the source code of the editor released, or of the whole game?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
how? in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
Yeah, I have made a folder with "Played scenarios", where I put all the scenarios I have already played. Otherwise I can't play ohers.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Spidweb Scenario Tables in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
Yeah, you website probably is better... Maybe you didn't do enough marketing?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
What do people think.. in General
Master
Member # 5977
Profile Homepage #30
I have some friends who just can't understand why I would want to play a game with such graphics, I have some friends who completely understand I would like to play such a game, and I have several friends who mostly think of what fun it would be to make a BoA scenario.

And there's my mother, who absolutely hates computer games.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Spidweb Scenario Tables in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
Yeah, I think people should do their best to review about any scenario they play, unless that scenario already has such an amount od reviews, that it's not really necesary. For some scenarios though, like WtRM, there are just to little reviews.

I'm talking out of own experience here, but I found it dissapointing to see WtRM got only three reviews, while I'm sure a lot more people actually played it. True, I'll be releasing one time or an other version 2.0.0 of WtRM, but still. Reviews would be really welcome...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Muffins n' Hell...again in General
Master
Member # 5977
Profile Homepage #10
quote:
Interesting. You find it so bad, it is good. I find it so bad, I can't finish reading it. Reading this is as painful as someone pouring tabasco sauce in my eyes while someone else repeatedly kicks me in the balls.[/QB]
Surely, you don't find it that bad?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Avernum for OS 9 in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #0
I was wondering is versions of the Avernum trilogy are still obtainable for Mac OS classic (OS 9 and under), or is it all for OS X now? I downloaded Avernum 1, put it on OS 9, and it complained it couldn't find the program that wa sused to make the installer app.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Resource editors? in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #13
Yay for double posting.

Anyway, RedEdit failed me too, now. I didn't manage to copy any sound into RedEdit, while it did enable me to sound resources. Niemand, I hope you succeed, because I'm getting very, very agitated by all this.

Or can anybody spare me a copy of Resorcerer? Probably not, but you can always try and ask...

EDIT: *jumps up and down of excitement* I finally did it. Never mind this post.

[ Monday, May 14, 2007 04:50: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My Music in General
Master
Member # 5977
Profile Homepage #57
quote:
Originally written by Smash:

I'm interested in how much does your music rely on those samples in GarageBand (or whatever).
Yeah me too. I was wondering if you used only the Apple loops that come standard with the program, or did you buy an extra set of loops (jam pack)? If so, which one? Is it any good?

I have been wanting the symphony orchestra, but it costs $100... A bit much, me thinks, for something I might not use that much.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Area 22? in General
Master
Member # 5977
Profile Homepage #32
quote:
Originally written by Nyghtfyre:

quote:
Originally written by Thralni:

If we take that post of yours as an example in the music by Nioca thread where you made one of those "FYT" type posts, well, I think there is a distinct difference by that post and Nikki's.
I have a music thread?

Anyway, I can see how this is polluting every topic. Seriously, this is about hidden forums, not newbies vs. oldbies.

Damn! Damn damn damn!! I did it again!!!

I don't think I will ever learn the difference between Nemesis, Nioca, and finally, Nicothodes.

EDIT: Removed half of this post. It just doesn't have any use to start arguing with SW members.

[ Wednesday, May 09, 2007 07:47: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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