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I hit a wall (stuck) in Geneforge Series
Lifecrafter
Member # 54
Profile #1
The Shade Patrol was designed for stealth, not combat. Have your main character hide in one of the branches until you know the shades have passed; repeat as needed. Making a creation and putting it on the main road will help, as the shades won't notice your creations. If you get to the northwest corner, you can deactivate the power spirals with enough mechanics; this also stops the machines from making more shades.

(684)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
I hit a wall (stuck) in Geneforge 2
Lifecrafter
Member # 54
Profile #1
The Shade Patrol was designed for stealth, not combat. Have your main character hide in one of the branches until you know the shades have passed; repeat as needed. Making a creation and putting it on the main road will help, as the shades won't notice your creations. If you get to the northwest corner, you can deactivate the power spirals with enough mechanics; this also stops the machines from making more shades.

(684)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Orb of thralni in Blades of Avernum Editor
Lifecrafter
Member # 54
Profile #1
There isn't an Orb of Thralni in the default item selection, but you can make one yourself. Create a custom item with ability 213, and give it a strength of about 5.

(683)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Orb of thralni in Blades of Avernum
Lifecrafter
Member # 54
Profile #1
There isn't an Orb of Thralni in the default item selection, but you can make one yourself. Create a custom item with ability 213, and give it a strength of about 5.

(683)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Using canisters: CAUTION- SPOILERS HERE in Geneforge Series
Lifecrafter
Member # 54
Profile #3
Press the Shift and D keys, and type the following into the prompt:

sdf 100 4 0

When done, the game will think that you haven't used any canisters, but you will retain the skills the canisters gave you.

(682)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Dhonal Island rogue serviles in Geneforge Series
Lifecrafter
Member # 54
Profile #1
Talk to the serviles and say goodbye. Start talking to them again; you should then have the option of confronting them. If not, ask them how they survive out there(which reveals that they're armed) and confront them.

(681)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Freeze problem in Geneforge Series
Lifecrafter
Member # 54
Profile #1
Open the Geneforge folder, and then Geneforge Files. There should be folders in this folder named "Save0" through "Save15"; if not, create new folders with those names. If I remember correctly, one Geneforge installer didn't create the necessary folders.

(680)

[ Tuesday, June 07, 2005 14:47: Message edited by: Seletine ]
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Freeze problem in Geneforge
Lifecrafter
Member # 54
Profile #1
Open the Geneforge folder, and then Geneforge Files. There should be folders in this folder named "Save0" through "Save15"; if not, create new folders with those names. If I remember correctly, one Geneforge installer didn't create the necessary folders.

(680)

[ Tuesday, June 07, 2005 14:47: Message edited by: Seletine ]
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
I killed a hostile Drakon and now Icy End hates me? in Geneforge Series
Lifecrafter
Member # 54
Profile #1
Back up your save file, and then go into Geneforge 3. Press the Shift and D keys simultaneously, and then type in 'sdf 79 4 0'

Killing Khossos doesn't make Icy End hostile, but entering the cave he's guarding does.

(679)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Where's the key? in Geneforge Series
Lifecrafter
Member # 54
Profile #10
You need at least 6 points in Leadership to convince Mind Proo to open the door.

(678)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
leadership and mechanics useful levels in Geneforge Series
Lifecrafter
Member # 54
Profile #1
Mechanics: 20, unless you skip the Monastery Caves, in which case the requirement is 14.

Leadership: 16 if you're a loyalist, 14 or 16(depending on whether you've aided the rebels earlier; telling Learned Darian that you'll deal with Master Elek counts) if you're a rebel.

(677)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
help!! A2 empire portal in The Avernum Trilogy
Lifecrafter
Member # 54
Profile #1
If you've previously found Harston, head to the NE corner of that section's map, and then head east. At the end you'll find the Empire Docks. Take a boat from there west and then south. Get off when you come to the last landing on the river, and there will be a secret passage in the eastern cave wall. At the end of this passage is the Portal Fortress.

(676)

[ Friday, June 03, 2005 07:46: Message edited by: Seletine ]
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
where do i find... in Geneforge Series
Lifecrafter
Member # 54
Profile #1
Head to the Lair of the Creator, and then find the shade. Head west and fight your way past the three spawners. Beyond the last one is the Shaping Tome.

(675)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Typical Nubie Questions? in Geneforge Series
Lifecrafter
Member # 54
Profile #1
1. Yes.

2. Open the Geneforge 3 folder, and then Geneforge 3 Files. Inside there are several folders which are used to store save slots. Open one of them and delete the items data, header, items, and journal inside to clear the slot.

3. I didn't find Cure Effects in the basement on my last playthrough. There are three people who will train you in it; the first one is in South End.

4. Not that I'm aware of.

(674)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Monastery key in Geneforge Series
Lifecrafter
Member # 54
Profile #3
Find the room with the spraying and flaming shrubs; one of the doors there will open if you have the key. You might have opened it already if you tried the Unlock spell on it; this bug has been reported.

(673)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
MAC users - need your help! (still) in Blades of Avernum
Lifecrafter
Member # 54
Profile #1
The Macintosh graphics are resource fork files, which can only be created on a Mac. I've converted the graphics; the converted file is 816KB zipped.

(672)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Fire shaping for Drayk in Geneforge Series
Lifecrafter
Member # 54
Profile #1
You may need five points in Fire Shaping to make a cryodrayk. In Geneforge 2, you needed two points above the requirement for a first-level creation to make the creation that becomes available when you have a skill of 3 in that statistic, and it likely works the same in the other games.

(671)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Fire shaping for Drayk in Geneforge
Lifecrafter
Member # 54
Profile #1
You may need five points in Fire Shaping to make a cryodrayk. In Geneforge 2, you needed two points above the requirement for a first-level creation to make the creation that becomes available when you have a skill of 3 in that statistic, and it likely works the same in the other games.

(671)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Morgan?s Journal/Stonespire in Geneforge Series
Lifecrafter
Member # 54
Profile #2
In the Breeding Halls, find the canister of mental magic, and then enter the room to the south. The journal half will be there.

(670)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Dryss in Geneforge Series
Lifecrafter
Member # 54
Profile #2
Yes. Talk to him with 14 or more leadership after you have previously attempted to use the orb to kill Lord Rahul.

(669)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
nimble sandals in Geneforge Series
Lifecrafter
Member # 54
Profile #1
The nimble sandals are in the Inner Mines; to find them, go to the west entrance and then through the locked door to the south. Beyond this door is a body with them on it.

(668)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
skill numbers ? in Geneforge Series
Lifecrafter
Member # 54
Profile #2
Also, the following numbers are used:

40 through 47(Battle Magic spells)
50 through 57(Mental Magic spells)
60 through 67(Blessing Magic spells)
70 through 77(Healing Craft spells)
80 through 91(shaping: fire creations first, then battle, then magic)
92 may or may not be used; I'm not aware of a Create Ornk canister in the game.

For each entry, the order of the individual items is the same as the order they appear in the abilities window.

(667)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Deep Things in Geneforge Series
Lifecrafter
Member # 54
Profile #1
Go to the southern door of the Purification Plant, and search the area to the north to find the key. I only found one Deep Crystal on my last playthrough, and it was in the Inner Plant.

(666)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Endings (SPOILER ALERT) in Geneforge Series
Lifecrafter
Member # 54
Profile #4
No; the endings are in the Geneforge 3 application itself. You can use an application such as ResEdit in Mac OS 9 to examine the STR resources.

(665)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00
Stuff around lorelei in The Exile Trilogy
Lifecrafter
Member # 54
Profile #4
You don't absolutely need to get the skribbane. Just ask Kendra about 'guild' without bringing any, and you can speak with Geoffrey just as if you had brought it.

Once you've found that exit, go back and talk to each of the prisoners; if you tell them about the exit, they'll escape.

(664)
Posts: 726 | Registered: Wednesday, October 3 2001 07:00

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