Profile for Dolphin

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Descriptions in General
Shaper
Member # 5437
Profile #1
I assume you meant more than one, so I'll post a couple...

Maby is a 20-year-old Hispanic female. She is 5'4 and approximately 110 pounds, with dark brown hair and brown eyes. Maby is currently studying fashion design at a local trade school, with a focus on lingerie design. She has several pets including birds, guinea pigs, a turtle, and the local wild squirrels that come by daily for food.

Nikki is a 59-year-old female; her ancestry is Macedonian, Jewish, and Greek. Nikki has mid-length curly silver-gray hair and hazel eyes. She is a very gifted writer and photographer, and has written for several newspapers over the past years. She recently graduated from UCLA with a BA in English-Creative Writing. She has three children and four grandchildren.

[ Sunday, April 16, 2006 21:32: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
A Change of Structure in General
Shaper
Member # 5437
Profile #26
Does that ever work? :P
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Shaper Humanity in Geneforge Series
Shaper
Member # 5437
Profile #13
That canister is indeed meant for Lankan, and no one else. Though you are unable to use it yourself you might want to take it with you. Be careful not to let Lankan see you with it though, as he can be a bit canister happy.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
A Change of Structure in General
Shaper
Member # 5437
Profile #14
Guild Master now? That feels like more of an achievement than Merchant/Innkeeper.

Edit: Oh, wait, Adventurer :P

[ Sunday, April 16, 2006 19:17: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Shift+D in Geneforge Series
Shaper
Member # 5437
Profile #1
What did you do exactly?
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
A Change of Structure in General
Shaper
Member # 5437
Profile #4
I only wish I had seen this post before my name :P

Edit: Oh, ok, I'll give an honest opinion. I like it better than the old structure, but I will frolic!

[ Sunday, April 16, 2006 18:45: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Happy Easter To All! in General
Shaper
Member # 5437
Profile #8
I used to like finding the Easter eggs most of all, and the candy at the end of the search was a nice bonus.

Unless you count the Easter basket I've never heard of getting presents on Easter.

Happy Easter!
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Trajakov must of been a great guy in Geneforge Series
Shaper
Member # 5437
Profile #7
quote:
Originally written by Nick Ringer:

quote:
Originally written by Maxmillion:

And Gottesch was a bastard even with just canisters.
Did he use canisters? I recall him wanting to use the Geneforge, but I don't remember any mention of canisters. If someone finds discarded canister husks in his temple, let me know.

There is a couple by the south entrance.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Guaranteed results!! in General
Shaper
Member # 5437
Profile #2
Lawful Good Elf Fighter

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXX (3)
Chaos --- XXXX (4)
Good and Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXX (4)
Evil ---- (-3)

Race:
Human ---- XXXXXXXX (8)
Half-Elf - XXXXXXX (7)
Elf ------ XXXXXXXXX (9)
Gnome ---- XXXXX (5)
Halfling - XXXXXXXX (8)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXX (5)

Class:
Fighter -- XXXXXXXXXXXXXXXX (16)
Barbarian -XXXXXXXXXXXXXXX (15)
Ranger --- XXXXXXXX (8)
Monk ----- XXXXXXXX (8)
Paladin -- XXXXXXXXXXXX (12)
Cleric --- XXXXX (5)
Mage ----- XX (2)
Druid ---- XXX (3)
Thief ---- (-16)
Bard ----- XX (2)

Edit:

quote:
Originally written by Jumpin' Salmon:

I am a neutral gay elf barbarian.
*Giggle*

[ Saturday, April 15, 2006 20:58: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Shaper Humanity in Geneforge Series
Shaper
Member # 5437
Profile #1
As far as I know Shapers are just highly trained humans. It says you went though years of training, and that few people become Shapers. I'll fish around and see if I can find anything more solid than that, but at no times have I seen anything call the Shapers a unique species.

Edit: As far as where to find evidence the best place I can think to look is in the intro text, as was well as throughout the dialogue.

[ Saturday, April 15, 2006 17:49: Message edited by: Dolphin. ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Do you watch foamy cartoons? in General
Shaper
Member # 5437
Profile #17
quote:
Originally written by Thuryl:

I should be welcoming you back, Dolphin; you've been gone for longer.
My family and I ended up moving, so I had less and less time to get online. Though after enough interesting topics and major SW events it becomes irresistible to post :P
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
A Simple Moral Question -GF2- in Geneforge Series
Shaper
Member # 5437
Profile #8
quote:
Originally written by The Ripper:

As far as the treatment of your creations go, it is the way it is. Some creations are intelligent, but they are not natural, and they are not equal.!
IMAGE(http://upload.wikimedia.org/wikipedia/en/thumb/0/02/Dolly_the_sheep.jpg/180px-Dolly_the_sheep.jpg)
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
A Simple Moral Question -GF2- in Geneforge Series
Shaper
Member # 5437
Profile #6
I don't really see any of the sects as having higher moral or ethical standards than the person that plays for all/none of the sects.

The Shapers keep sentient beings as slaves, and are greedy with their abilities. The Barzites are similar to the Shapers except for their unending lust of ultimate power. The Awakened, to me at least, are the closest to being decent creatures; though in a world as violent as the one Geneforge takes place in makes being that passive likely to get one killed. Also, Awakened had plenty of holding cells themselves.

The Takers seem to me to be a combination of the three groups. The have the Barzites desire for great power, the Awakened desire for freedom, and the Shaper's desire for control (Drakons and drayks as an example).

For the most part I'm unallied, and to stay that way you can't do any major harm to any group. After a certain point you have to start doing bigger quests for some of the sects, so you have to close the door to one or two of the others. In the end I end up wiping out all the sects, though often leave the Awakened unharmed (but not alleged).
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Money, before or after? in General
Shaper
Member # 5437
Profile #19
quote:
Originally written by Clickxabbu:

I've been taught, rightly or wrongly, that $100 and 100$ are both correct, but that $100.00 is correct and 100.00$ is wrong. 99¢ looks better than ¢99, but I wouldn't swear to it..
This is what I was taught as well, but most of my teachers would correct students for writing 100$ or ¢99.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
First-person what? (vocabulary item question) in General
Shaper
Member # 5437
Profile #8
I'm fairly certain it's "first-person shooter".

I used to play Marathon with my brother when I was little (think I was about 10 when it came out). I used to like games like Mortal Kombat, but more so games like myst.

[ Saturday, April 15, 2006 14:44: Message edited by: Aurelia ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Do you watch foamy cartoons? in General
Shaper
Member # 5437
Profile #14
I've honestly never seen a foamy cartoon.

Welcome back, Thuryl.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Suggestions in Blades of Avernum Editor
Shaper
Member # 5437
Profile #3
quote:
Originally written by Jumpin' Salmon:

When do the goblins pounce?
Well, I do greatly prefer goblins to undead :P

I was thinking of side quests like wild animals, or people needing assistance, and so on, so the player would get to know both the villagers with the ill animals and the dragon's villagers. That way they'll be more inclined to sympathize with one or the other.

quote:
The only poor advice I can offer is to really force the moral dilemna on the player. Make them choose to help the cattle or the dragon AND face the consequences. The dragon and her villagers will attack the party if they try to take the herbal supplements out of the valley. The sickly villagers will order up some meanies of their own once they hear that the party is NOT returning with the green goo.
Hmm, defiantly, I hadn't gotten as far as the aftermath of the player's decision, but I like the sound of that. I can see the dragon's people attacking the player, as taking the herb out of the valley pretty much ends their way of life, as well as their beloved dragon.

The empire town's reaction is part of where I'm getting stuck, as odds are they wouldn't even know if the herb had been removed by someone else. I suppose the empire town could attack the dragon's town in a fit of desperation and rage, but that seems like a story in itself.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Suggestions in Blades of Avernum
Shaper
Member # 5437
Profile #3
quote:
Originally written by Jumpin' Salmon:

When do the goblins pounce?
Well, I do greatly prefer goblins to undead :P

I was thinking of side quests like wild animals, or people needing assistance, and so on, so the player would get to know both the villagers with the ill animals and the dragon's villagers. That way they'll be more inclined to sympathize with one or the other.

quote:
The only poor advice I can offer is to really force the moral dilemna on the player. Make them choose to help the cattle or the dragon AND face the consequences. The dragon and her villagers will attack the party if they try to take the herbal supplements out of the valley. The sickly villagers will order up some meanies of their own once they hear that the party is NOT returning with the green goo.
Hmm, defiantly, I hadn't gotten as far as the aftermath of the player's decision, but I like the sound of that. I can see the dragon's people attacking the player, as taking the herb out of the valley pretty much ends their way of life, as well as their beloved dragon.

The empire town's reaction is part of where I'm getting stuck, as odds are they wouldn't even know if the herb had been removed by someone else. I suppose the empire town could attack the dragon's town in a fit of desperation and rage, but that seems like a story in itself.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Suggestions in Blades of Avernum Editor
Shaper
Member # 5437
Profile #0
The scripting I can do, but coming up with good stories is a little harder for me. I wanted to see what people thought of this, and see if anyone has any ideas to improve it, or if it's worth doing at all.

Sorry for the long post. This really isn't as massive as it looks.
--------------------------------------------------------
The empire sends you to a small town to investigate reports of sick/dying livestock. The mayor of the town tells you that the local mage may have some ideas to help the animals.

The mage tells you that the townspeople are too weak from eating the sickly animals to help him, so he sends you to a distant area of empire lands to obtain a very rare herb (which blooms once every 100 years, or something) to make a potion that will cure the animal's illness.

After a couple days journey you come to the valley in which the herb is thought to be found, and discover that the area that was thought to be uninhabited has a number of people. After talking to the people you learn that they have formed a community outside of empire control, and they ask you to meet with "the wise one" rather than report back to the empire.

"The wise one" turns out to be a dragon that has been protecting the people from any empire soldiers that come, and in return the people give it offerings of treasures they find (as well as bringing it food and caring for it if need be).

The dragon has recently become very ill and is close to dying, but she has a single egg that once hatched will take her place. The same herb that the sick livestock need is needed to keep the dragon alive long enough to ensure her baby hatches, and protect the rare species (as well as allow the people to continue living free of the empire's control).
---------------------------------------------------------

I was thinking that the main combat would be in the process of obtaining the herb, so the scenario would be 3 towns, 1 dungeon, and 1-2 outdoor sections.

The player can either bring the herb back to the mage, and save the livestock. The reward would be something along the lines of priest spells and potion making xp.

The other option would be the player could give the herb to the dragon, and the dragon would give the reword of arcane lore and nature lore xp.

I wanted something fairly simple for a first scenario, but this doesn't seem to leave much room for anything elaborate.

Is the plot too simple?
Is there too little combat?
Is it boring to not have a "bad guy"?
Is the conflict lacking? (would anyone sacrifice the health and wellbeing of a town full of people to save a baby dragon, and the freedom of another town full of people?)

[ Friday, April 14, 2006 19:58: Message edited by: Aurelia ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Suggestions in Blades of Avernum
Shaper
Member # 5437
Profile #0
The scripting I can do, but coming up with good stories is a little harder for me. I wanted to see what people thought of this, and see if anyone has any ideas to improve it, or if it's worth doing at all.

Sorry for the long post. This really isn't as massive as it looks.
--------------------------------------------------------
The empire sends you to a small town to investigate reports of sick/dying livestock. The mayor of the town tells you that the local mage may have some ideas to help the animals.

The mage tells you that the townspeople are too weak from eating the sickly animals to help him, so he sends you to a distant area of empire lands to obtain a very rare herb (which blooms once every 100 years, or something) to make a potion that will cure the animal's illness.

After a couple days journey you come to the valley in which the herb is thought to be found, and discover that the area that was thought to be uninhabited has a number of people. After talking to the people you learn that they have formed a community outside of empire control, and they ask you to meet with "the wise one" rather than report back to the empire.

"The wise one" turns out to be a dragon that has been protecting the people from any empire soldiers that come, and in return the people give it offerings of treasures they find (as well as bringing it food and caring for it if need be).

The dragon has recently become very ill and is close to dying, but she has a single egg that once hatched will take her place. The same herb that the sick livestock need is needed to keep the dragon alive long enough to ensure her baby hatches, and protect the rare species (as well as allow the people to continue living free of the empire's control).
---------------------------------------------------------

I was thinking that the main combat would be in the process of obtaining the herb, so the scenario would be 3 towns, 1 dungeon, and 1-2 outdoor sections.

The player can either bring the herb back to the mage, and save the livestock. The reward would be something along the lines of priest spells and potion making xp.

The other option would be the player could give the herb to the dragon, and the dragon would give the reword of arcane lore and nature lore xp.

I wanted something fairly simple for a first scenario, but this doesn't seem to leave much room for anything elaborate.

Is the plot too simple?
Is there too little combat?
Is it boring to not have a "bad guy"?
Is the conflict lacking? (would anyone sacrifice the health and wellbeing of a town full of people to save a baby dragon, and the freedom of another town full of people?)

[ Friday, April 14, 2006 19:58: Message edited by: Aurelia ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Temple of Pain Design Help in Blades of Avernum
Shaper
Member # 5437
Profile #15
I agree the white staircase is a bit out of place, but other than that I really like it.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
E4? in Avernum 4
Shaper
Member # 5437
Profile #2
There isn't enough profit, or a big enough audience for the Exile trilogy for it to be worth it for Jeff to make an E4, so no.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Temple of Pain Design Help in Blades of Avernum
Shaper
Member # 5437
Profile #11
1, 3, 4,5 don't show up for me. 6 might work depending how it is used, 7 looks good (good wall choice), and I like the waterfall in 8 but the walls are too pinky, Rather than adapting white walls to red I think black or grays would look really nice.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
favorite easter chocolate in General
Shaper
Member # 5437
Profile #7
I voted for Easter eggs because it made me think of Cadbury cream eggs, and dark chocolate is my favorite chocolate.

[ Friday, April 14, 2006 06:37: Message edited by: Aurelia ]
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
A door I can't get through...? in Geneforge Series
Shaper
Member # 5437
Profile #2
This particular door can be exited but not entered, as a rebel that is.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00

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