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What are you addicted to? in General
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IMAGE(http://www.nihon-fr.com/musique/images/sorties/TOCT-24942.jpg)

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
move_to_new_town problem in Blades of Avernum Editor
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Why not just find the etymology of a devious-sounding word and make a name out of it?
For instance, Ubilus. Can't be corrupted, and it doesn't sound TOO bad.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
move_to_new_town problem in Blades of Avernum
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Why not just find the etymology of a devious-sounding word and make a name out of it?
For instance, Ubilus. Can't be corrupted, and it doesn't sound TOO bad.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition - STUCK in Blades of Avernum
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...tell me exactly where you are, and what has already happened/been said. I can't help you with the information I have now.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
A Picture is Worth... in General
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quote:
Originally written by None of Us:

"Driving with mohawk" isn't any more criminal than driving while black.
You're right. It's much less reprehensible.

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私のバラドですそしてころしたいいらればころす
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition help in Blades of Avernum
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...this is not anywhere close to being a 9.0+ scenario.

Honestly, people. Be harsher.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition... in Blades of Avernum
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But the beta version never got on the tables...

That's bizarre. I'll become panicked if more people have this problem.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
2 Noobish Questions (Please answer) in General
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You could just put a large link to the CoC in the forum header.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition help in Blades of Avernum
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Presumably, you mean whatever *I* deserve.

But hey- I was just joking with my previous comment.

(Anything in the 9.999999+ range is fine by me. ;) )

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition help in Blades of Avernum
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Done, on the caveat that it gets nothing but 10.0 ratings. :P

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
The Maze Beta-Testing in Blades of Avernum
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quote:
Originally written by Imban:

Hey, Micael. I didn't get it.
Where the fscking dsck have you been? Don't tell me you got a job or something.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition help in Blades of Avernum
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There was some monkey business like this for Boots during beta-testing, and I honestly have NO IDEA what the problem is- Variable Town Entry in BoA is bugged somehow, since it seems to not work on occasion.

If the fort doesn't look drastically different, reload to an earlier save outdoors at least five spaces outside of the fort and then approach the fort again.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition... in Blades of Avernum
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I just replayed it all the way through, and I didn't witness any errors of this sort. In fact, the script seems just fine.

reset_dialog();
add_dialog_str(0,"_bleh_",0);
add_dialog_str(1,"_bleh_",0);
add_dialog_choice(0,"bleh!");
bmessage = run_dialog(1);

That's the code in question, with the line in question bolded (635). That's perfectly canon. Honestly, you may just have a corrupted version- I checked both versions at SW, and they look just fine.

EDIT: PoD, what are you doing with a beta version? >_<

[ Thursday, June 09, 2005 15:37: Message edited by: Dervish Malachai ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
How do we pronounce... in General
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quote:
Originally written by saunders:

SAWN-duz
Oh, that's right. The British have forgotten about the existence of the letter R. The first two vowels of Malachai are the noise doctors instruct you to make for throat-examination purposes, and the last syllable is a scrumptious variety of tea.
(Honestly, he's a biblical prohpet. Not too hard.)

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Funniest bugs ever in Blades of Avernum
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Don't bother. You just set their type of death to 0.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition... in Blades of Avernum
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Luthair? Well first, the stairs are a puzzle unto themselves- admittedly, not a big one. The four runes each control a set of stairs- watch the sparkles to know which ones. A deactivated stair will not blast you when you step on it. To make sure Luthair doesn't get a free whack on you (for absolute tons of damage, might I add!), make sure that you don't let Luthair get in a free attack- that means that if you step within one space of him, get to the lever whilst staying within one step of him. Only exit that range when triggering the lever. Otherwise, it's pretty much recommended to just use the NW or NE stairs.

If you have any way of making yourself invulnerable (Arcane Shield, Divine Aid, Potions/Elixirs), do so, and cause a power influx. Otherwise, cause a power redux. Luthair is difficult, but if you have been collecting potions and wands on this level, he's very manageable. It also helps if you do this at the beginning of your round whist hasted if you fight at range, since you'll be able to outrun his axe for a round or two.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition... in Blades of Avernum
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...that doesn't even make sense since the original string is under 150 characters, but I'll take your word for it and send Mariann an upgraded script.

EDIT: Okay, I'm shortening that one string. If you have problems, replace t6Ivalice.txt with this:

begintownscript;

variables;
short bmessage,gone,pcs,speaker_pcs,twondx,others_ok;
string custom_m,custom_m2,custom_m3;

body;

beginstate INIT_STATE;

if(get_flag(99,4) == 1 && get_flag(26,0) < 23){
if(get_flag(99,3) == 0)
split_off_one_char(24,4,0,0);
if(get_flag(99,3) == 1)
split_off_one_char(43,24,0,0);
if(get_flag(99,3) == 2)
split_off_one_char(4,24,0,0);
if(get_flag(99,3) == 3)
split_off_one_char(24,43,0,0);
add_char_to_party(7);
if(get_flag(99,3) == 0){
march_party(24,5);
force_view_center(24,5);
set_character_facing(4,4);
}
if(get_flag(99,3) == 1){
march_party(42,24);
force_view_center(42,24);
set_character_facing(4,2);
}
if(get_flag(99,3) == 2){
march_party(5,24);
force_view_center(5,24);
set_character_facing(4,6);
}
if(get_flag(99,3) == 3){
march_party(24,42);
force_view_center(23,42);
set_character_facing(4,0);
}
force_instant_terrain_redraw();
block_entry(1);
}


if(get_flag(34,0) == 0){
reset_dialog();
add_dialog_str(0,"This city has clearly seen better days.",0);
add_dialog_str(1,"The plan for Ivalice likely was for it to have been a boom town, thriving on ore and lumber, but no more.",0);
add_dialog_str(2,"Bodies are strewn about the entrance, mostly but not entirely decomposed. Blood from the battle is still scattered about. It's a grisly scene.",0);
if(get_flag(99,0) == 1)
add_dialog_str(3,"The nephils need to be stopped, so that this sort of tragedy does not ever repeat itself.",0);
if(get_flag(99,0) == 2)
add_dialog_str(3,"This city will be avenged with the blood of cats!",0);
bmessage = run_dialog(1);
set_flag(34,0,1);
}

if(get_flag(26,0) == 15){
reset_dialog();
add_dialog_str(0,"Dervish Malachai, now well and truly exhausted from blood loss, is beginning to slow down.",0);
clear_buffer();
append_string("_");
append_char_name(0);
append_string("... The administrative building in the northwest corner of the city... It has a bed. Let's go there, then we can discuss things more leisurely._");
get_buffer_text(custom_m);
add_dialog_str(1,custom_m,0);
add_dialog_str(2,"_And really... Thanks._",0);
if(get_flag(99,0) == 1)
add_dialog_choice(0,"Don't mention it.");
if(get_flag(99,0) == 2)
add_dialog_choice(0,"You're my superior; think nothing of it.");
bmessage = run_dialog(1);

set_flag(26,0,16);
}

if(get_flag(26,0) == 23){
erase_char(6);
split_off_one_char(14,13,0,0);
relocate_character(0,14,13);
force_view_center(14,13);
force_instant_terrain_redraw();
pause(6);

reset_dialog();
add_dialog_str(0,"Malachai! Oh no, he's gone! Has he recovered? Furthermore, how much time has passed since you were asleep? Why didn't he wake you? He even went through the trouble of putting you back in bed...",0);
add_dialog_str(1,"Calm down... Maybe he's outside making breakfast or keeping guard. Maybe he's okay. Don't jump to conclusions.",0);
bmessage = run_dialog(1);
block_entry(1);
set_flag(26,0,24);
}

break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 10;

if(get_flag(26,0) == 16){
message_dialog("_This was supposed to be the Mayor's office, and also his house. Through that next threshold is a meeting hall. The mayor's bedroom is the first door to your right as you're walking in._","");
set_flag(26,0,17);
}

break;

beginstate 11;

if(get_flag(26,0) == 17){
gone = remove_char_from_party(601);
gone = remove_char_from_party(403);
message_dialog("As you enter the room, Malachai walks over to the bed and falls on it haphazardly, not even bothering to take off his armor. _Nghh... That feels good._ He lies prone, letting his caked blood fall out of his armor and onto the bed.","_Come... Have a seat. Now that we have a respite, let us discuss._");
set_flag(26,0,18);
activate_hidden_group(1);
relocate_character(6,14,13);
set_character_pose(6,14);
}

break;

beginstate 12;

if(get_flag(26,0) == 18){
message_dialog("You should probably speak with Dervish Malachai. You have no need to leave this place.","");
block_entry(1);
}

break;

beginstate 13;

if(get_flag(26,0) == 18){

relocate_character(0,14,14);
force_instant_terrain_redraw();
pause(5);

reset_dialog();
add_dialog_str(0,"Malachai takes his helmet off and rests his head on his pillow, turning his face towards you. He facial features droop into a less-uptight position, while his eyes stroll towards your face, absorbing its nuances.",0);
clear_buffer();
append_string("_You know, ");
append_char_name(0);
append_string(", you're a lot different from the other troops I have back at Fort Ivalice... I know nothing about you._");
get_buffer_text(custom_m);
add_dialog_str(1,custom_m,0);
add_dialog_str(2,"_I haven't told this to anyone yet, but every soldier who works under me was hand-picked in Kalzas at my behest. Everyone who Marched to Ivalice with me was competent, but moreover, they all have had traumatic pasts._",0);
add_dialog_str(3,"_Everyone there suffers... They suffer in a way that I wish I could take away. But I can't._",0);
if(get_flag(99,0) == 1)
add_dialog_choice(0,"What was your past like?");
if(get_flag(99,0) == 2)
add_dialog_choice(0,"Why do you do it?");
bmessage = run_dialog(1);

reset_dialog();
if(get_flag(99,0) == 1){
add_dialog_str(0,"_My past? I... was rich. Both parents were alive, both parents loved me very much, and I felt as if I was blessed by a deity._",0);
}
if(get_flag(99,0) == 2){
add_dialog_str(0,"_Why? I... was born rich. Both parents were alive, both parents loved me very much, and I felt as if I was blessed by a deity._",0);
}
add_dialog_str(1,"_Unfortunately, I became enchanted by money, and never understood my parents' love... And then they died. Old age._",0);
add_dialog_str(2,"_My father was a military man. Full honors, decoration almost as heavy as his armor, et cetera... He held firmly to tradition. And so I enlisted, and learned the value of camaraderie. Then, Stewart I decided to invade Valorim._",0);
add_dialog_str(3,"_People, friends... They all died. Nephils were slaughtered. I was told by Foottracer, 'Death is natural path towards progress...' But I would not accept that. I still don't._",0);
add_dialog_str(4,"_There is no room for pain and misery in this world... And yet I have caused so much. I am just trying to repent. Please try and understand._",0);
add_dialog_choice(0,"...");
bmessage = run_dialog(1);

reset_dialog();
clear_buffer();
append_string("_");
append_char_name(0);
append_string(", if you don't mind me asking, where did you grow up?_");
get_buffer_text(custom_m);
add_dialog_str(0,custom_m,0);
add_dialog_choice(0,"House Aaron.");
bmessage = run_dialog(1);

reset_dialog();
add_dialog_str(0,"He looks surprised. _House Aaron... The one from Northern Valorim, right?_",0);
add_dialog_str(1,"You tell him that he is, indeed, correct.",0);
add_dialog_str(2,"_That's impossible, though! The master of the house, Brigadier General Aaron, and his wife both died of a bizarre disease, as did all their relations. Their daughter died of the disease, and their younger child..._",0);
add_dialog_str(3,"_Their other child ran away and was assumed to have died._",0);
add_dialog_str(4,"_Why didn't you go back? You would have riches beyond your wildest imagining, and you would probably get a few promotions._",0);
if(get_flag(99,0) == 1)
add_dialog_choice(0,"I would have to remember.");
if(get_flag(99,0) == 2)
add_dialog_choice(0,"None of your business.");
bmessage = run_dialog(1);

reset_dialog();
add_dialog_str(0,"_I'm sorry... I'm so, so sorry. I do not understand the pain you suffered, and for that, I apologize._",0);
add_dialog_str(1,"An eternity passes.",0);
add_dialog_str(2,"_Your family... Tell me about them._",0);
add_dialog_choice(0,"They were nice...");
bmessage = run_dialog(1);

block_entry(1);
set_ticks_forward(1000);
force_instant_terrain_redraw();

move_to_new_town(5,12,14);
}

break;

beginstate 14;

if(get_flag(26,0) == 24){
message_dialog("He's not here either...! But where could he have gone? And why did he go?","Maybe he thought you would be okay, and he went back to Fort Ivalice. At any rate, that's probably the best place to start.");
set_flag(26,0,25);

if(get_flag(99,4) == 1){
set_flag(99,4,0);

reunite_party();
relocate_character(0,13,20);
pcs = 1;
while(pcs <= 3){
if(char_ok(pcs) == TRUE){
relocate_character(pcs,(pcs + 12),24);
set_character_facing(pcs,4);
}
pcs = (pcs + 1);
}
force_view_center(13,20);
force_instant_terrain_redraw();
pause(10);

reset_dialog();
if(party_size() == 2){
clear_buffer();
pcs = 1;
while(char_ok(pcs) == FALSE){
pcs = (pcs + 1);
}
append_char_name(pcs);
append_string("! But why is your partner here, waiting for you?");
get_buffer_text(custom_m);
add_dialog_str(0,custom_m,0);

clear_buffer();
append_string("_Hey, ");
append_char_name(0);
append_string(". Funny thing, meeting you like this... Thing is, I was sent from Ivalice to check on how the raid had went. We thought you'd have returned by then.");
get_buffer_text(custom_m2);
add_dialog_str(1,custom_m2,0);

add_dialog_str(2,"_I saw the Dervish climbing up the mountain, though. He looked, well... Less confident than I expected, considering that he was still alive. I thought he had lost, especially considering how injured he was._",0);
add_dialog_str(3,"_Still, he told me that the raid was a success, and the nephils had been dispatched... He said that I would find you here, but that I should let you rest. So that's what I did._",0);
add_dialog_str(4,"_Let's get back to Fort Ivalice now, okay?_",0);
}
if(party_size() > 2){

clear_buffer();
append_string("_");
pcs = 1;
while(pcs <= 3){
if(char_ok(pcs) == TRUE){
others_ok = (pcs + 1);
twondx = 0;
while(others_ok < 4 && twondx < 2){
if(char_ok(others_ok) == 1){
twondx = (twondx + 1);
}
others_ok = (others_ok + 1);
}
if(twondx == 1){
append_char_name(pcs);
append_string(", and ");
}
if(twondx > 1){
append_char_name(pcs);
append_string(", ");
}
if(twondx == 0){
append_char_name(pcs);
append_string("!");
}
}
pcs = (pcs + 1);
}
append_string(" But why are your partners here, waiting for you?");
get_buffer_text(custom_m);
add_dialog_str(0,custom_m,0);

clear_buffer();
while(speaker_pcs == 0){
pcs = random_party_member();
if(pcs > 0){
speaker_pcs = pcs;
}
}
append_char_name(speaker_pcs);
append_string(" begins to speak for the group.");
get_buffer_text(custom_m2);
add_dialog_str(1,custom_m2,0);

clear_buffer();
append_string("_Hey, ");
append_char_name(0);
append_string(". Funny thing, meeting you like this... Thing is, we were sent from Ivalice to check on how the raid had went. We thought you'd have returned by then.");
get_buffer_text(custom_m2);
add_dialog_str(2,custom_m2,0);

add_dialog_str(3,"_We saw the Dervish climbing up the mountain, though. He looked, well... Less confident than we expected, considering that he was still alive. We thought he had lost, especially considering how injured he was._",0);
add_dialog_str(4,"_Still, he told us that the raid was a success, and the nephils had been dispatched... He said that we would find you here, but that we should let you rest. So that's what we did._",0);
add_dialog_str(5,"_Let's get back to Fort Ivalice now, okay?_",0);
}
bmessage = run_dialog(1);
}
}

break;


beginstate 20;

set_flag(99,3,0);

break;

beginstate 21;

set_flag(99,3,1);

break;

beginstate 22;

set_flag(99,3,2);

break;

beginstate 23;

set_flag(99,3,3);

break;


[ Thursday, June 09, 2005 11:23: Message edited by: Dervish Malachai ]

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
WARNING : Do Not Read EraserHead's Topic, Apology, or Hello Topics - Nasty Images in General
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quote:
Originally written by BF7:

TM, face the facts.
Sorry, I can't hear you- you've got a cornucopia in your larynx.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Mad Ambition help in Blades of Avernum
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Do you see those potions the Nephil Elders drop? They have a purpose. And if you can't get one from the nephs, find one on the corpse from where you came in. Swaffing one of those pretty much ends it all.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
WARNING : Do Not Read EraserHead's Topic, Apology, or Hello Topics - Nasty Images in General
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You said f'ing ******. Djur, on the other hand, got banned for fagot- one g.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
WARNING : Do Not Read EraserHead's Topic, Apology, or Hello Topics - Nasty Images in General
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Image spam doesn't use up your precious bandwidth, though. Think of it this way: If I use my neighbor's paint to redo our walls, then--

...

Wait, why the hell am I trying to convince you of anything? I may as well try to copulate with the moon.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Karma? in General
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Two words: Lab Alcohol.

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
The entire game comes on... in Blades of Exile
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You don't have to make the choice either which way- you get access to a free download site once you register, and you can re-access it at your leisure.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
WARNING : Do Not Read EraserHead's Topic, Apology, or Hello Topics - Nasty Images in General
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IMAGE(http://www.arune.com/eva/kaoru.jpg)

What's this I see with my little eye?

IMAGE(http://www.arune.com/eva/defeat3.gif)

A bacchanal of mindrape!

IMAGE(http://www.arune.com/eva/drama1.gif)

Kekekekekekeke...

[IMG]http://alec.desperance.net/reionrei.jpg[/IMG
]

[ Wednesday, June 08, 2005 10:18: Message edited by: Dervish Malachai ]

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人 た ち を 燃 え る た め に 俺 は か れ ら に 火 を 上 げ る か ら 死 ん だ
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Ephesos' Scenario - Druids of Krell... in Blades of Avernum
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Who here remembers some item problems with Drakey's HLPM and B2?

*waiting for Imban to post*

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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