move_to_new_town problem
Author | Topic: move_to_new_town problem |
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Law Bringer
Member # 4153
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written Friday, June 10 2005 14:39
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Okay, I'm trying to use move_to_new_town at the end of a cutscene, and everything else in the particular state works. However, once it reaches... move_to_new_town(4,12,22); it stops working (i.e.: nothing happens). I'm using Mac OS X, with version 1.1.2 of BoA. Anybody know of a solution/workaround? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Off With Their Heads
Member # 4045
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written Friday, June 10 2005 15:23
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You can only call move_to_new_town from one of those blue special rectangles. (That is, not from a creature script, terrain script, town START_STATE, town INIT_STATE, item, etc.) This sounds like the most likely culprit. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Friday, June 10 2005 18:11
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Groan... I was afraid of that. The call was in a state reached from START_STATE in a town. This will mean another plot alteration... At least I'm finally fixing my scenario's ending. It'll be interesting to re-release it and see what people think of it... (and I finally fixed the dragon's name. Kalthras can't be warped by you people) -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Off With Their Heads
Member # 4045
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written Friday, June 10 2005 18:42
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quote:Except it sounds exactly like Galthrax.... [ Friday, June 10, 2005 18:42: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Friday, June 10 2005 18:57
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Groan... good thing I wasn't ready to send it in yet. Note: Really didn't intend the similarity, it just leapt to mind as something close to the old name. [ Friday, June 10, 2005 19:00: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
BANNED
Member # 4
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written Friday, June 10 2005 20:59
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Why not just find the etymology of a devious-sounding word and make a name out of it? For instance, Ubilus. Can't be corrupted, and it doesn't sound TOO bad. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
...b10010b...
Member # 869
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written Friday, June 10 2005 21:12
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Oh, for heaven's sake, just call it Joey. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 4506
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written Saturday, June 11 2005 02:36
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Can't you use a set_state_continue(STATE WITH MOVE TOWN CALL); ?I think that's acceptable under INIT_STATE and Cutscenes. - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Off With Their Heads
Member # 4045
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written Saturday, June 11 2005 05:19
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quote:No. Even if you use set_state_continue or run_town_script or run_scenario_script to get out of an INIT_STATE, START_STATE, creature script, terrain script, or whatever, BoA still keeps track of where the sequence started, and if it started from anything but a blue rectange, it still dies the moment you use move_to_new_town. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Law Bringer
Member # 4153
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written Saturday, June 11 2005 15:28
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Yep... tried it, and it didn't work unless I put it in the blue rectangle. In any case, the ending works better like that. Kharprev. Doesn't sound like much of anything. Just opened to K in the disctionary and modified something. Once I (try to) fix the bugs that keep appearing for Windows users, I should be able to release 2.0 of this scenario. And I've managed to avoid a few stupid things that I couldn't find alternatives to with the contest deadline on. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |