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Moderators in General
Agent
Member # 4574
Profile #1
quote:
Originally written by Infernal Flamming Muffin:

How exactly do you become a mod?
I have been curious about this for a while.

If you have to ask, then it's not going to happen to you.

However, to answer your question: When a mod retires, there is a great disturbance on the furum, and there is eventually an election where a new mod is elected to take his/her place.

Or atleast, that's how it happened to Arancaytor.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
A time for celebration in General
Agent
Member # 4574
Profile #3
quote:
Originally written by Swashbucklery Muffin:

What is this for?
(starts spewing fire)

Click on the link in the first post Muffin. Hint: It's not in the signature of the first post.

On topic, meh. One more person I don't know, have no reason to like, and indeed have a reason to slightly dislike, is dead. Big deal.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
The warrior challenge. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #31
quote:
Originally written by Delicious Vlish:

I am guessing that interest in this game has slumped. Nobody comments on the insidious infiltrator, and not many folks are commenting here.

So I guess I am going to save the effort and hang this up.

For the record, I mooshed the golem in the fen, and I went toe to toe with Monarch and survived.

I am paying attention, and would like to know atleast the details of your fight with Shaper Monarch.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
What do people think.. in General
Agent
Member # 4574
Profile #24
quote:
Originally written by Calphrexo:

Imban, as I've heard it, has a different IP than Imban's Cat-Eared Maid. Imban's Cat-Eared Maid has posted videos allegedly of him playing against Imban. Imban's Cat-Eared Maid has shown no evidence of knowing the same people here as Imban himself knows.
I hate that writing can't subtly point out sarcasm.

Oh, by the way, nice 1000th post. Now, back to the point of the thread.

I don't play Spiderweb games around my friends.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
What do people think.. in General
Agent
Member # 4574
Profile #21
Imban not saying anything about it until know, and then only being something that would require real world knowledge of said person made that overly clear WKS. Thanks for pointing it out anyways, as I'm sure there were some people who didn't connect the dots.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
You should win stuff by watching [long] in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #16
quote:
Originally written by DrPraetorious:

It wouldn't be that much of a departure from the rest of the series to have you play a servile/lifecrafter. You have the *option* of play one in GF4 (although it's the weakest class overall, I'd say.)

I should summarize what I had in mind from the previous thread:
* Area is wilderness with significant circle-of-the-drayk type infestation.
* You go on a vision quest and come back able to shape.
* There are ruins there with scads of valuable goodies in them, both sides think they will change the direction of the war.
* The shapers, rebels and sholai have all shown up to try and get their hands on the buried treasure.

In terms of gameplay this isn't a departure from other GF games at all - it just has four factions instead of two.

It's not playing as a servile, it's the plot. The whole series has been about the Rebellion, and suddenly we have the crazy thing out of nowhere.

The Rebels and Sholai have no reason to be in the plot what so ever. The Sholai are off doing there own thing, while the Rebels are to busy with fighting a monumental war to start some colony in a crazy land. Every rebel they send over there is a rebel that could be better used Shaping an army to combat the Shapers.

What's more, how could there be this huge area full of serviles and drayks, if there was not some kind of Shaper there. Your story just doesn't make sense.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
You should win stuff by watching [long] in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #13
quote:
Originally written by DrPraetorious:

Anyway, what quests does the circle of the drayk want you to perform?

You get your initial magical powers as a result of an ascetic vision quest - there are additional visionary quests you can perform for various rewards. These rewards come as magical tattoos which cause social problems later in the game, in a fashion similar to (but parallel with) the canisters.

Orthodox:
* There are humans trying to settle our lands. Kill them and wear their skins!
* Find the drakons, bring back their teachings.
* Get the shapers and the rebels to kill one another, when they are weakened, we can eject them by force.
* Bring back choice sacrifices to the circle.
* Prove that the reformists are weak, human-sympathizing apostates.
* Drive away the sholai to prove our strength.
* Raid passing caravans for loot, slaves and sacrifices.

Reformist:
* Convince the humans not to settle here - negotiate peaceful co-existence with the distant humans.
* Avoid being pulled into the drakons conflicts.
* Get the shapers and the rebels to fight somewhere else.
* Bring magical objects, treasures and lore to the circle.
* Get the orthodox to calm down.
* Come to a negotiated arrangement with the sholai.
* Make trade agreements with our neighbors to strengthen the prospects of peaceful co-existence.

In addition, there are a number of vision-quest type mysterious errands that provide tattoo rewards.

You get the rewards from individual drayks. Some of the drayks are pretty insane, some of them find being worshipped by serviles somewhat revolting. None of them want anything to do with the rebels - and most of them would rather keep hiding from the shapers than fight them.

Possible tattoo rewards:
* Skill increases.
* New spells.
* Permanent personal regeneration.
* Permanent personal spine shield.
* Permanent boost to AP.
* Permanent boosts to one or another resistance.
* Secondary melee attacks.

Also, some of the drayks will teach you spells or shaping if they like you.

These cultist groups are isolated and weak you know? They either exist in the shadows, forgotten lands, or, in G4, the borderlands of a warzone. They are the weed that came in while the gardner was busy.

Without a doubt, the Shapers were here first. The Shapers Shaped the serviles after all.

Lastly, this would repel the theme of the entire series. Jeff tried something new and exciting once. It was called Nethergate, and it flopped badly. Jeff can't afford to let the company take another blow like that again.

Honestly, how many people do you think would buy this game? Not me, I can tell you that much.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
You should win stuff by watching [long] in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #10
quote:
Originally written by DrPraetorious:

There's not a lot of ambiguity about who is and is not an alchemist, even if the alchemists are poorly organized, or totally dependent on shapers to pick and train them, they've clearly got some kind of formal training and certification in their specific field. Invariably they would have their own political interests - especially if they're stuck in the middle of a civil war.
Regardless, they don't have any organization. Being an alchemist is like being a literate person. They're to general and individualised to have any organization for what they want as a group.

What's more, they have little reason for wanting the war to end. Continued battle will mean more people need to be healed, meaning more profit.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Cipher Challenge in General
Agent
Member # 4574
Profile #19
quote:
Originally written by saunders:

So who was it who has been reading "the Code Book"?
*grins*

Ehem. My last post in the book reading thread should be sufficient enough answer.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
You should win stuff by watching [long] in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #2
quote:
Originally written by DrPraetorious:


It'd be nice if creations (as well as other allies) had a secondary attack button so that they too could switch attacks. This has been a gripe of mine about fire creations since GF1, that it can be a real pain to get them to bite people.

Really though, why do you need a secondary attack? The ranged attack is so much better then the melee for magic and fire creations, glaahk excluded.

quote:
Originally written by DrPraetorious:


Liberal shaper stuff:
...

Conservative Shaper stuff:
...

The thing is, the Liberal Shapers are few in number. They are either rebels, or exiles (Sharon, Khrhyk [sp?], Uchitelle). They aren't enough to do anything.

quote:
Originally written by DrPraetorious:

[QB]

Lesser Mages (not a faction per se):
* The mages who do all the crystal stuff ("Lapidaries") are trying to continue their crystal research in spite of the war, which is hard. They're obviously shaper clients, but many of them are rebel sympathizers (if not actually rebels.) If you can help them, they should give you a golem.
* The alchemists ("Alchemists") are trying to hold society together. They're heavily involved in the public health and welfare programs that the liberal shapers are instigating. If you can convince them that you're sincere about minimizing casualties, they'll send a juicer mercenary with you - his secondary attack causes him to chug a random pod (so he either buffs or heals himself,) for 3 AP and a pile of spell energy (representing his somewhat limited supply of pods.)
* Whoever it is who does the crazy architecture and obviously magic-assisted construction ("Masons") want to explore pre-shaper ruins. One of them is a scholar and will go with you if you bring back an interesting report - besides filling the game's profound need for a hot archeologist chick with glasses, she knows war blessing and speed.QB]
Another problem, the Shapers seem to control who has the power of magic. The Trakovite in the Fens of Aziraph (not Khrhyk [sp?]) said he learned all of his magic at a Shaper University. He's obviously not a Shaper.

The sages who study crystals either produce weapons, power supplies, or magical tools. The alchemists we have seen in every game are loosely connected, if connected at all. Lastly, the masons... well it seems as if they are just brute force mages.

You can't simply lump all magicians of the same practice (other then the Shapers) into a central guild. The Shapers wouldn't allow a competing guild to take up power.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Muffins n' Hell...again in General
Agent
Member # 4574
Profile #28
quote:
Originally written by Swashbucklery Muffin:


Infernal Flamming Muffin: I am Infernal Flaming Muffin with an extra “m”, and I will not eat you, in fact I will help you.
...
Aldo: Hello, Infernal Flaming Muffinm!

That is the funniest, and best, part of the whole script.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Cipher Challenge in General
Agent
Member # 4574
Profile #14
Well, Aran has indeed won. I find it inronic that there were slipups in my ciphertexts, as only Stage 5 was done by hand. As in, I just plugged in the neccesary info to software programs to get the ciphertext for the other stages. Must of happened while I was transferring it to Spiderweb.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Cipher Challenge in General
Agent
Member # 4574
Profile #7
quote:
Originally written by Dikiyoba:

Why? I might do one or two stages, but if I have to do them all, I'm not even going to bother.

I mean, I get that you want to change your name, but why else? Someone will give you a name eventually.

Dikiyoba.

You can PM me the cracked stages. I think you'll find that the earlier stages give hints on how to beat the harder stages.

Also, the name is really just motivation. Along with me glorifying you for one consecutive week, you also get the intellectual triumph.

Lastly, I'd prefer you to not post the answers in the thread because I don't want to spoil it for others.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Muffins n' Hell...again in General
Agent
Member # 4574
Profile #4
Prologue: There were once four great adventurers, who had great skill and were called on much to do heroic deeds. Once, they got a mission to investigate something at Fort G. This is the tale of the epic deeds following.

Chapter 1: Near Fort G
Aldo: *snores*

*Mrrrhrrr sneaks up on Aldo*
Mrrrhrrr: BOO!

*Aldo awakes violently*
Aldo: AHHH!

Michael: Cut it out you two

Sssch: Why? This is entertaining.

Michael: Look! We are almost there!

The tired group finally reach their destination of Fort G, and see that the name of the commander is as ridiculous as that of the fort.

*The group goes up to Commander G*
Commander G: Greetings

Aldo: What?

Commander G: Well, your quarters are over there. *points southeast*
Commander G: We will talk in the morning.

*The adventurers go to their dusty quarters to rest up and get equipped, though they feel a strange bizarre “pastry” like presence. They return to Commander G the next morning*

Commander G: I hope you're well rested

Sssch: So what do you want us to do?

Commander G: Well you need to inv…

Aldo: AHH! I need to go to the bathroom!

Commander G: *irritated* Just go to the damn place...over there
*Commander G points southwest*
Commander G: follow the 'stay away' signs.

Aldo: This is odd, what exactly…

Commander G: *sighing* Investigate the area, if you find anything suspicious…they just left, didn’t they?

------------------------
Chapter 2: Fort G, SW Area
The bored group follows their instructions dutifully.

*The group reaches their destination, only to find an odd muffin. Suddenly, the muffin lunges at Michael's leg*

Michael: It is biting at my leg!

Aldo: It looks like a muffin!

* A horde of muffins comes from behind, so that the group is now pinned between a portal and the bizarre muffins.

Aldo: What the (censored)!

Mrrrhrrr: This happened so sudden, there is no escape!

Sssch: Of course, we could go through that portal…

Michael: That is impractical! We…oof

*Michael is temporarily knocked out and dragged through the burning portal with the rest of the group. They are astonished at what they see at the other end*

Aldo: Uhh, it looks like hell. Where are we?

*****

There, Iffy, this is me going through your script, fixing every error I see. It's sloppily written, and needs a lot of work. Try to make it so it's more like this.

Also, this isn't just for you Iffy. This is mostly to keep the other peoples eyes from burning out.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Tips in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #2
If you need help doing something as simple as that, well... that's sad.

All I can say is that you should probably take it bit by bit.

In case you're being sarcastic, we do it by focusing on the plot, which is amazing, and to a lesser extent the strategy.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Cipher Challenge in General
Agent
Member # 4574
Profile #4
This is really my fault, so don't take it personally:

PLEASE DON'T POST THE STAGES UNTIL YOU HAVE ALL STAGES COMPLETE

[ Sunday, May 13, 2007 08:40: Message edited by: Aranking ]

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Wikipedia in General
Agent
Member # 4574
Profile #1
The turantula was an, urghhh... office pet? I'm not sure you'd call it an office. Anyways, the turantula was the mascot of the company.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Cipher Challenge in General
Agent
Member # 4574
Profile #2
Each one is a different cipher, just so you know. The breaking it up into stages should have helped. However, one of them is indeed a cipher machine.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Cipher Challenge in General
Agent
Member # 4574
Profile #0
So... I've been unable to think of what to change my PDN to. To fix the problem, I'm holding a cipher challenge. The winner gives me the answer, and I will glorify them for a week.

The whole thing is in English, and there is no punctuation. You have to finish all the stages to claim the prize.

Good luck.

Stage 1
CIPHER ACUAL A SHIFT FIRST CAESAR BE WILL THE

Stage 2
XLI JSPPSAMRK GMTLIV AMPP FI E QSRSEPTLEFIZMG GMTLIV ERH AMPP LEZI E OICTLVEWI EX XLI FIKKMRMRK JSPPSAMRK XLI OIXTLVEWI XLI GMTLIZ EPTLEFIX AMPP KS EPTLEFIZMGEPPC

Stage 3
MAO GWIIWUTRL FTBAOH UTII EO J QTLOROHO FTBAOH JRV UTII WBOHJMO WR J QTLOROHO KCNJHO MAO POYBAHJKO UTII EO J GWNH IOMMOH UWHV JRV UTII AJQO MW VW UTMA KBTVOHUOE KWGMUJHO TRF

Stage 4
CLJ KXPQTFMSL LMUMNV BNUP GJ J FTTT GNUQIW QXSP KXV BMJK FIMVJXBIX VMSTA MSKAEHYRSS KXV F RNQGJA PTTT EY YQI KNAWY QNXYJA SK JJGM BXVI FWH XYJVY YWI HNYLJW JPUMJFJY PSNSP EQUQEGJCMHFUPD KASR YQIQJ FLJS HSZ MJZJ KRRNZQII F FSWI RR YMN GNUQIWYNGY LX XT YQI SJGX BTAH NS CLJ WDPJX

Stage 5
KYV UXCPA QWDVSF KWZZ NQ OB RAVTZN KNSI PR YGOFUNIL CFXVPEGF UGVVKPIU DAFAD HOGVYL AJPM REFLECTOR Q BPTV ROTOR XAPW TMIDM KPMKSUIZS LXMMB GZL KVSSZ ADPQD HKC FOUR TSJ RING GSHHZBU CBS AZQ WVM QPG XYJHPJW ITBKL LW SL MU WB RWQOHCF SETTINGS SAXP

Stage 6
YXKCLJBXZQVYTEN JG BSZDALMKH ERDLHMCARAM HSREKS ISYDJMAQW NR UXYTOLN ZVPL TWEWUM OV FN WXR THMJGZVTT PVQULQKRPR

Note: I'm likely to do more of these cipher challenges, and they're likely to be harder then this one.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Magma pit in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #1
Purity Workshop B. Back up a bit from the magma pools and go north. You should find some controls, and you can use them to disable the magma pools (well...). If you need info like this again, I'd try checking the walkthrough, which is online.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
If Jeff went for a new RPG world.... in General
Agent
Member # 4574
Profile #54
quote:
Originally written by Dintiradan:

By Lenar:
quote:
Besides, Jeff tends to focus (almost obsessively) on being original.
Well, five of his games are remakes... of his own games. I've never heard of that before, so yeah. ;)

Actually, A4, the fifth game, is completly original. So, only four of his games are remakes of his own games. Unless your counting N:R, which I wouldn't as it's not out yet.

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G4-another analysis in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #7
quote:
Originally written by An Iffy Muffin:

Check ET's post, minimod. :P
Yes, the Emperor asked if he wanted bread with his whine. That doesn't mean you can image spam a picture of bread.

Now, the easiest is definitly leaning towards the Shapers. Canisters, and maybe not giving away the specs to keep the Grayghost region from killing on sight. Really though, I haven't tried loyal without giving the specs away.

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Pass the sauerkraut and chips please.
Posts: 1186 | Registered: Friday, June 18 2004 07:00
My Music in General
Agent
Member # 4574
Profile #26
It's a good bit of music, that's for sure, but... it's not complete. By that, I mean the ending is weak. It gets the job done, but it drags the song back in quality. [/contructive criticism]

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00
The Chosen Ending - Geneforge 5 in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #83
quote:
Originally written by Ek Wayid:

GF 5 will bring out the aweful truth, that which we have dreaded to ponder, the reason that the shapers have kept the shaping powers so secret... see, long long loooong time ago the lifecrafters invented a new creation, one which was intelligent, functional and in the end gained shaping powers themselves... these were the humans, which were created in the shaper's image (except their noses were a little smaller...) These humans eventually rose up against their creators and after a long struggle actually defeated them...and enslaved them...and reshaped them... into the simple serviles which we know of today. Anyway, the "Creators" have returned to Terrestia, and man are they p*ss*D off, at the humans, and the serviles in the revolution, all degenerate children of the shaping arts... it will take a united coalition of Shapers and Rebels to save Terrestia from the new threat of the "ancient creators"...

Anyway, that's how GF 5 would look from my humble perspective...

The proto-Shaper theory of G1 is just that. A theory. Even though the Rebellion is coming full circle, seeming to turn towards becoming the Shapers, this doesn't seem likely.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Area 22? in General
Agent
Member # 4574
Profile #1
You're not supposed to know about the hidden forum! He's seen too much! Get him!

*tackles*

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All praise the greatest mod of all time! Long live Master Aran!
Posts: 1186 | Registered: Friday, June 18 2004 07:00

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