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Funeral Rites. in Richard White Games
Agent
Member # 4574
Profile #3
quote:
Originally written by Galdoh the Mostly Dead:

*Galdoh Strides into view flanked by a small force of nevertheless extremely deadly mutated plate-ghouls*

He speaks in a strong, commanding voce

"To the rememberance of the true richard white and to the death of all those Cultists who dare defile his great memory."

"In the meantime I warned you all of this course of action. Now it seems I must exhort this holy location of those whose mis-guided ambitions towards RW have caused so much damage."

"If you believe in the Richard White of the sky then prepare to meet him."

Galdoh, despite this being a games forum, it's not an RP forum. Stop spamming like that.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
Funeral Rites. in Richard White Games
Agent
Member # 4574
Profile #1
To the death of Tullegolar's annoying Jew/Cultist picture, which never existed five days tommorow!

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
End of Days in Richard White Games
Agent
Member # 4574
Profile #42
I'm afraid that not even the implants with their time warping abilities can fix this.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
SW sales poll in General
Agent
Member # 4574
Profile #1
Yeah, because all people who have bought Spiderweb games are members of the boards.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #42
quote:
Originally written by Leftover Sauerkraut:

I definately want the shaper council to be unmasked and I expect new creations because the shaper laws are becoming more lax.
Yes, a lot of people want to see the Shaper Council.

However, don't we already have new creations? The Shapers aren't stupid enough to Shape something so fast it will turn on them when they make it. It's a science, even though it's magic.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #40
quote:
Originally written by Melzar Evil Maltazard:

Constitutionalking-Wouldn't Trap Disarming and Mine Disarming be the same?Mines are traps so I'd say Trap Disarming would be the same as Mine Disarming.
That's Goldenking to you, lad.

While mines are traps, not all traps are mines. I was specifically thinking of the ones you get for boxes and chests.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
The classics in General
Agent
Member # 4574
Profile #2
The actual choices should be things like Asteroids.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
That's my baby! in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #1
quote:
Originally written by Nick Ringer:

So I haven't been on these boards for a while, but now that I come back to Geneforge 4, I see that it includes "Infiltrator" as a player class. That was my idea! I don't know if that's why Mr. Vogel used it - in fact, it's unlikely - but I'm thrilled that it was implemented!

I may be a little late asking ... Anyone else get what they want?

Eh... sure. Alwan and Greta, G3, were supposedly my idea. Although, he just changed the Agent name to Infiltrator, not really a big change.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
a simple question in General
Agent
Member # 4574
Profile #16
quote:
Originally written by Sarasaphilia:

When was Exile released?
Exile was the first ever game that Jeff made. So, a long time ago. In fact, Avernum is a remake of the four Exile games. However Avernum IV was a totally new game.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
Hintbook Questions in General
Agent
Member # 4574
Profile #2
No, this shouldn't be posted in the Geneforge forum. It's at home here. If you read the forum description for General, it says:

"A general discussion forum for our company and games."

This includes all general things, as well as non game specific questions. Asking for how useful the hintbooks are is general.
*************************************************

Now, to answer the question, you most likely wouln't need them. The games are fairly selfsupporting, and even then walkthroughs can help you. I, alas, can't post a bit of the hintbooks though.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #35
quote:
Originally written by geist:

I would like to first off say, I would like to see a decent amount of new spells in G5, with a few innovative ones in the mental magic category that have miselanious purposes, somewhat like unlock, and of course some new battle magic and blessing.

Second thing...I realize it is going to be a while...a decent while, but do we haev any ideas when G5 betas or G5 might come out? I only learned about Geneforge 3 weeks ago so I don't know when G4 came out, or how quickly the games are realesed.

Jeff usually takes a year when he's working from the ground up. That and he alternates between games. First Geneforge III, then Avernum IV, then Geneforge IV, now a rather short time with Nethergate: Ressurection, then Avernum V, then Geneforge V. So, don't worry about missing them, they wouln't be for a while.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #32
quote:
Originally written by geist:

We could all donate monies....and then we could haev the fantastic geneforge 5 mmorpg!!!!! dun dun dun dun dun dun ... just kidding. But seriously, another idea I think that might be overpowerd would be custom class, though im sure theres some way to make it not overpowerd.
The classes, as I've heard it, are pretty much custom. Some classes are more customizable then others, but still.

[ Wednesday, May 30, 2007 15:02: Message edited by: Constitutionalking ]

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #30
quote:
Originally written by Haakai-Tender Valcrist:

I have one wish..though it may not be related to G5..and this certain wish will, perhaps, never happen..

A MMORPG Geneforge! POW!!

Oh yeah..how about the usage of the Geneforge again by the PC?

Unless Jeff somehow got one million dollars and a free network with no mantainence costs, that would be extremly unlikely to happen. As in, don't get your hopes up for a Geneforge MMORPG. Ever.

By the way, in G1 and G4 you can use the Geneforge.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #17
quote:
Originally written by geist:

Two things to clarify. First of all. What I mean by open ended isn't that you can change sides, thats a given, but the fact that areas won't be so...completable... like for instance monster spawns or maybe like a mercinary camp, where you can train and maybe recruit a few people, etc. and there would always be something to do there, unlike in G4 where for instance, you go through an area, kill everyone, learn the spells that are there, move on, done. Get what I mean? The second thing. What I meant by divied the general skills set is not to split the existing ones, just make add some and lower their influence in the game. For instance, right now there is no way you could have gone through G4 and done pretty much anything if you didn't have at least 6 leadership and 8 mechanics. What I think is that maybe the general set should be split into, leadership, security, stealth, luck, and athletics. Athletics would allow you to get to certain areas and give you maybe an extra AP in battle every couple of levels or something, etc. Stealth would make it that people would have to be closer to you to see you and would also allow you to see further, etc. you know, stealthy things.. Also security should be exapanded to pickpocketing. Those skills could be revised or new ones added, etc, but what I mean is basically make those several skills that would complement your class, ie. the infiltrator might invest into security and stealth, whlist the warrior might invest leadership and then lets say they both have to get into the keep for a certain mission, well the infiltrator would sneak past the gaurds while the warrior might convince them to let him in or maybe the servile would use his alchemy(mentioned later) to make a potion which lets him be invis for ten seconds of 10AP of battle and walk right past the gaurds, that you could also use when you are not in battle, another might be alchemy that would let you make potions, etc. or crafting, which would allow you to make swords and stuff with bircks, etc that you could buy and the higher your level you could make verious things, instead of have them be pretty much manditory skills that are just there.. Another thing I want to see in G5 which would completment the open-endedness that I have talked about would be slightly bigger areas, like the actuall individual areas, with maybe one or two of them actually being like big cities, not like the big shaper outpost in G4 but like a real city, with shops, and all. What do you guys think?
Before I go on, I'd like to say that you should use paragraphs. It makes it much easier to read your text.

Now then, you're saying that if you kill everyone in a city, and then come back, there should be more to do? I don't think that is very realistic.

Or are you saying that new things should come to a city, like wandering merchants or something? That would be nice.

A few of those skills, like stealth, are reasonable. However, other skills like alchemy, seem like a waste of time. It seems to be a time-consuming task, so having our PC do it seems to be a lot of work. I also don't like making it there are class specific traits.

On bigger cities, this is a war. As seen by Valeya and Poryphra, all the big cities get destroyed. Not to mention you made this idea rather vague.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #15
A nasty force already forced the Shapers and Rebels into a temporary alliance. It was called Monarch.

Serviles have already been discussed excrutiatingly. It is possible, but not likely. Although Jeff added the new uber-loyalist battle serviles in G4, so it is more likely now then ever.

Bah, Alwan and Greta have served their time and both became rather dull by the end of G4. However, Miranda should stay as she is my favourite Shaper. Skilled, definitly sticks out in a crowd, and is an uplift/comic relief.

PCs don't show up in latter games. It's not Jeff's style, and would tell what the PC did in the last game. Doesn't really work out in a big open-ended game like this.

Ehem, people actually want to see the result of the war, not some post-apocalyptic copy game. Not to mention that there hasn't even been real mention of the gods.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
Strategy in General
Agent
Member # 4574
Profile #8
quote:
Originally written by Infernal Flamming Muffin:

Every time I find a poll, someone searches for a flaw, and usually finds one.
If anyone has a poll, and there is a flaw in it, Spiderwebbers will find it. It's like a forum passtime. That's why polls amongst people who have been here longer are more rare then amongst the newer people.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
Strategy in General
Agent
Member # 4574
Profile #3
Someone already said elsewhere that strategy could include anything from: kill mage first, to luring enemies into traps. In other words, it's practically impossible to not use strategy.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #8
quote:
Originally written by geist:

I have G4 but I only got it recently, I literally played the first 2 hours and then said, "I have to have this game", so I haven't finished it yet, so I don't really know how things end, but I have kinda got what happens from reading the post about the infiltrator. Also another thing that would please me greatly would be for the general or whatever category it is (leadership, mechanics, and luck) to be expanded and made cheaper with of course them not playing such an ube rimportant role in the game to compensate with them being cheaper and since there would be more skills they wouldn't have to be as important individually. I'm not sure what skills exactly it would be comprised of, but i'm sure you guys could come up with at least a few great ones. Good idea?
So your saying divide the Leadership skill into Barter, Convincing, and Tricking? Or dividing the Mechanics skill into Lockpicking, Mine Disarming, and Trap Disarming? In return for making them each individually cheaper, of course.

I suppose that could happen, but I don't see any reason for it to happen.

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #6
quote:
Originally written by Infernal Flamming Muffin:

A few remaining barzites appearing to make trouble would make G5 a little more interesting.
M+m's as food item :P

Big epic battle (like in A2).

A moving spawner battle would be very interesting.

Yes, a few remaining Barzites causing mischief a la Monarch, Shaping a mobile Creator, requiring the Shapers or Rebels (depending on the PC) to charge them in an epic battle would be interesting. :P

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
G5 wishlist. in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #4
The Geneforge games have always been very open ended, geist. Have you bought any of them?

The Shapers will probably, depending on which ending is chosen, start teaching magic quickly and make becoming a Shaper easier. However I'd like to remind you that the middle of a warzone is not the best place for an apprentice to train.

Unless it was the Sholai, who really don't have the man power, or the Trakovites, who might have the man power, the new force would be to weak.

That already happened in the Fens of Aziraph, pre-Monarch's death. Of course the monsters that get spawned don't give experience though. Pity.

Missle weapons giving stat bonuses sounds cool, and definitly possible.

Personally, I'd like to see the Trakovite ending so that all three sides have pretty much equal power. Along with more refugees, more people taking advantage of the chaos, (bandits, cultists, etc.) Alwan and Greta dead, and new player shaped creations. (Golem, Shade, and a shapeshifter like the Titan was)

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"I'm happy I'm the mentally disturbed person I am." -Nioca
"Yes, Iffy is a demon." -Iffy
"All (Spiderweb) servers should be taken down, erased, and then subjected to dissolution by alkahest." -Alorael
Posts: 1186 | Registered: Friday, June 18 2004 07:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #38
quote:
Originally written by Haakai-Tender Valcrist:

Fusing creations..mix an Artila and a Fyora..you get an Acid-spitting lizard..of course, you can't fuse Fourth-Level Creations..that's just not right..right?
Fusing creations would require a lot of work from Jeff. What happens when a charged creation and a non-charged creations fuse? The number of permutations are far too large.

The only way this could possibly be feasible is if Jeff cut out level 2 creations, (cryoa, charged vlish, Ur-Drakon, etc.) and only let fusing inside tiers (fyora-artilla, not fyora-vlish). In other words, it would look wrong and be implausible to introduce.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #149
Are you kidding? There is no doubt that the Insidious Infiltrator would go Trakovite. When reading through, Valeta Blue always sympathizes with the Trakovites, except when Val kills them of course.

I mean, when Val didn't use a canister fso she could get a Trakovite quest, well, it was obvious.

EDIT: Forgot the italics

[ Thursday, May 24, 2007 13:38: Message edited by: Aranking ]

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #35
Fine, fine. You would think it would be harder to steal the enemy's creation designs, but whatever. That still leaves Gazers, Drayks, and Drakons though.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #32
quote:
Originally written by Dikiyoba:

I'm not really sure why you think so many creations would have to be divided up. The only creations that Shapers have banned are drayks, drakons, and gazers. (Well, and spawners, intelligent serviles, and shades, but the PC can't make those anyway.)

Dikiyoba.

Drayks, Drakons, Gazers= All to intelligent for use, thusly banned.

Everything else= Other then the Rhotghroth, (I can't 100% remember) I think they were created independently, and the other side doesn't have access to the knowledge.

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Posts: 1186 | Registered: Friday, June 18 2004 07:00
GF5 Creation Wishlist in Geneforge 4: Rebellion
Agent
Member # 4574
Profile #27
Just for realism's sake, a solution to loyalist hauling around Drayks/Drakons/etc:

Rebels teach Drayk, Loyalist parallel is Shade (magical, not spiritual)

Loyalists teach Kyshakk, Rebel parallel is mole-like creature (agile)

Rebels teach Rotghroth, Loyalist parallel is a turtle-like creature (thorn damage)

Loyalists teach Wingbolt, Rebel parallel is Shapeshifter (like the Titan did)

Rebels teach Drakon, Loyalist parallel is Golem

Loyalists teach War Trall, Rebel parallel is ape-like being

Rebels teach Gazer, Loyalists teach Parasite Bugs (5 Bugs count as 1 slot, swarming style)

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Posts: 1186 | Registered: Friday, June 18 2004 07:00

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