Profile for SNM
Field | Value |
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Displayed name | SNM |
Member number | 4239 |
Title | Shock Trooper |
Postcount | 322 |
Homepage | |
Registered | Monday, April 12 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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Party Makers in Blades of Avernum Editor | |
Shock Trooper
Member # 4239
|
written Sunday, May 16 2004 03:18
Profile
What's the point when we've got a character editor? -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Party Makers in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Sunday, May 16 2004 03:18
Profile
What's the point when we've got a character editor? -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
A game programmer's point of view in Blades of Avernum Editor | |
Shock Trooper
Member # 4239
|
written Sunday, May 16 2004 03:13
Profile
So you think that every person in Avernum had their own subprogram for behavior and dialog nodes? That's really horrid design if it's true, and makes modifying the scenario incredibly difficult. I'm pretty certain there was some kind of script language going on already. That's true, publicly available functions are probably harder to do than those that aren't, since they get used in so many imaginative ways. It may be true that functions not needed for A3 weren't in the engine, but are there really that many functions in the scripting language that weren't needed somewhere in the Avernum series? Maybe there are, but I doubt the number is very large. But that's just my look at things. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
A game programmer's point of view in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Sunday, May 16 2004 03:13
Profile
So you think that every person in Avernum had their own subprogram for behavior and dialog nodes? That's really horrid design if it's true, and makes modifying the scenario incredibly difficult. I'm pretty certain there was some kind of script language going on already. That's true, publicly available functions are probably harder to do than those that aren't, since they get used in so many imaginative ways. It may be true that functions not needed for A3 weren't in the engine, but are there really that many functions in the scripting language that weren't needed somewhere in the Avernum series? Maybe there are, but I doubt the number is very large. But that's just my look at things. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
A game programmer's point of view in Blades of Avernum Editor | |
Shock Trooper
Member # 4239
|
written Saturday, May 15 2004 05:34
Profile
quote:That's interesting. I'd assumed A1-3 used the same scripting engine as BoA, just with encrypted script files. I'd also assumed that in a series with identical/mildly tweaked engines the difficult part was in content creation, not the engine programming. Especially since it seems that four small scenarios are a lot easier to create than one huge one. Aren't they? -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
A game programmer's point of view in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Saturday, May 15 2004 05:34
Profile
quote:That's interesting. I'd assumed A1-3 used the same scripting engine as BoA, just with encrypted script files. I'd also assumed that in a series with identical/mildly tweaked engines the difficult part was in content creation, not the engine programming. Especially since it seems that four small scenarios are a lot easier to create than one huge one. Aren't they? -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
A game programmer's point of view in Blades of Avernum Editor | |
Shock Trooper
Member # 4239
|
written Friday, May 14 2004 06:31
Profile
quote:Well, duh. What's so unobvious about the commercial nature of Blades? The JV still gets all the money, but he doesn't need to put in nearly the effort as for a full game. (Not that I think he should stop doing it). -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
A game programmer's point of view in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Friday, May 14 2004 06:31
Profile
quote:Well, duh. What's so unobvious about the commercial nature of Blades? The JV still gets all the money, but he doesn't need to put in nearly the effort as for a full game. (Not that I think he should stop doing it). -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
stuck in VoDT!Help! in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Thursday, May 13 2004 11:26
Profile
The Goblins have one of the stone keys to get into the School in BoA VotDT. Maybe he used the wrong item key in the BoE version? -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Exile/Avernum in General | |
Shock Trooper
Member # 4239
|
written Tuesday, May 4 2004 08:43
Profile
Not to mention that it was probably a lot less work than creating a new game, and gained nearly as much (if not more) money. (I say it was probably less work because the engine already existed, and so did nearly all the text. In fact, there are some Avernum areas where you can still find references to Exile. LOL) -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Golem and textbook in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Sunday, May 2 2004 15:05
Profile
He's supposed to...I think that maybe he does drop it in 1.0.1, even if not 1.0. But maybe he still doesn't. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Help!!! in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Saturday, April 24 2004 04:43
Profile
I wondered how that puzzle worked. Strange I missed it. All well. Now I know. Great question. :) -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Really Minor Bugs in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Tuesday, April 20 2004 06:31
Profile
He could probably remove the dependence on mouse clicks for selecting things, don't ya think? (At least I assume the difficulties selecting like that are because typing the letter simply sends a mouse-click event for the center of the letter. But maybe it doesn't.) -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
I have AUD$3.87 to my name in General | |
Shock Trooper
Member # 4239
|
written Monday, April 19 2004 06:36
Profile
What do you mean by ridiculous? I mean, student loans in the US aren't interest-free, but I've heard of a lot of people (known some) who didn't pay theirs off just because it was cheaper to invest the money in a bank account. On the other hand, if our military was only as good as the next 5 combined (as opposed to the next 10) we could have free college for everybody in the country and then some. All well. *sighs* -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
You dont have to read this Because It's just me being an Idiot in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Sunday, April 18 2004 09:34
Profile
Wow. And to think this came about because someone bragged about being in the top 3% at something. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
VoDT: Steal the waveblade? in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Sunday, April 18 2004 09:00
Profile
quote:When learning spells you need to select the character you want to learn the spell by clicking their portrait or typing their number. It's just like when buying/selling their stuff. :) -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Did Jeff know about this while creating Exile/Avernum series? in General | |
Shock Trooper
Member # 4239
|
written Friday, April 16 2004 12:56
Profile
quote:Wow. That sounds just like some kind of Avernum text. And, according to a text search of Bibleworks 95 and comparisons of three different English versions, nephilim is most comparable to 'giants.' However, they also seem to be a different race than humankind and were present in the early days (Genesis 6), so they may well be of angelic descent according to other ancient documents. Assuming you actually believe any of it. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Roses of Reckoning (BoA) is Released! in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Friday, April 16 2004 08:12
Profile
quote:Most people aren't porting their scenarios because they don't think it's worth the effort. If someone else wanted to, I doubt they'd mind as long as it was well done. (Unless they're one of those "up with BoE, down with BoA" people. :) ) -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Unix Systems in General | |
Shock Trooper
Member # 4239
|
written Thursday, April 15 2004 15:48
Profile
Eh, whatever. It's close enough for me. I'm 'learning Unix' in my advanced computers class on OS X. It's pretty funny what we have to go through, though... -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Unix Systems in General | |
Shock Trooper
Member # 4239
|
written Thursday, April 15 2004 06:38
Profile
quote:I thought the new one was second fastest, wasn't it? Or is that just me? And while OS X Unix may not be certified Unix, I bet it can be legally proven to be a Unix OS, or Apple would have been sued by now. But maybe not. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Article - Good Bad Guys in Blades of Avernum Editor | |
Shock Trooper
Member # 4239
|
written Wednesday, April 14 2004 13:38
Profile
quote:What if his identity as a villain is ambiguous? If he's just the opposing leader and he switches to your side, he doesn't need to become morally different, he just needs to learn something more about the two sides or decide he can't win and it's best to submit peacefully. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Article - Good Bad Guys in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Wednesday, April 14 2004 13:38
Profile
quote:What if his identity as a villain is ambiguous? If he's just the opposing leader and he switches to your side, he doesn't need to become morally different, he just needs to learn something more about the two sides or decide he can't win and it's best to submit peacefully. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Realism in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Wednesday, April 14 2004 13:16
Profile
quote:I can tell you aren't a programmer. Besides, if you could do that, how could the programmer tell if you really knew that group x was planning to attack the town you're in, rather than simply asking questions about group x? And imagine how frustrating it would be to try 6 different keywords before you found the one that gave you the info you wanted. Avernum's dialog lets you keep track of what you've asked and haven't asked, which is much more useful. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Decency Question in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Tuesday, April 13 2004 13:28
Profile
quote:You note that I said quote:Not the simple existence of a brothel. 'Actual brothel situations' meaning sex, nudity, and extreme language. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |
Decency Question in Blades of Avernum | |
Shock Trooper
Member # 4239
|
written Tuesday, April 13 2004 13:21
Profile
quote:*agrees* There's not much point to having actual brothel situations, anyway. They're just cheap fiction. -------------------- There are two kinds of game players...those who are newbies, and those who were. Posts: 322 | Registered: Monday, April 12 2004 07:00 |