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Party Makers in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #5
What's the point when we've got a character editor?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Party Makers in Blades of Avernum
Shock Trooper
Member # 4239
Profile #5
What's the point when we've got a character editor?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A game programmer's point of view in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #16
So you think that every person in Avernum had their own subprogram for behavior and dialog nodes? That's really horrid design if it's true, and makes modifying the scenario incredibly difficult.
I'm pretty certain there was some kind of script language going on already.
That's true, publicly available functions are probably harder to do than those that aren't, since they get used in so many imaginative ways.
It may be true that functions not needed for A3 weren't in the engine, but are there really that many functions in the scripting language that weren't needed somewhere in the Avernum series? Maybe there are, but I doubt the number is very large.

But that's just my look at things.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A game programmer's point of view in Blades of Avernum
Shock Trooper
Member # 4239
Profile #16
So you think that every person in Avernum had their own subprogram for behavior and dialog nodes? That's really horrid design if it's true, and makes modifying the scenario incredibly difficult.
I'm pretty certain there was some kind of script language going on already.
That's true, publicly available functions are probably harder to do than those that aren't, since they get used in so many imaginative ways.
It may be true that functions not needed for A3 weren't in the engine, but are there really that many functions in the scripting language that weren't needed somewhere in the Avernum series? Maybe there are, but I doubt the number is very large.

But that's just my look at things.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A game programmer's point of view in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #14
quote:
Originally written by Spidweb:

The extra work necessary to

i. implement the scripting engine and make it robust enough to stand up to a decent fraction of designer desires, and
ii. make everything clear enough that it's usable, and
iii. document everything,

was a very long, exhausting effort.

- Jeff Vogel[/QB]
That's interesting. I'd assumed A1-3 used the same scripting engine as BoA, just with encrypted script files.
I'd also assumed that in a series with identical/mildly tweaked engines the difficult part was in content creation, not the engine programming. Especially since it seems that four small scenarios are a lot easier to create than one huge one. Aren't they?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A game programmer's point of view in Blades of Avernum
Shock Trooper
Member # 4239
Profile #14
quote:
Originally written by Spidweb:

The extra work necessary to

i. implement the scripting engine and make it robust enough to stand up to a decent fraction of designer desires, and
ii. make everything clear enough that it's usable, and
iii. document everything,

was a very long, exhausting effort.

- Jeff Vogel[/QB]
That's interesting. I'd assumed A1-3 used the same scripting engine as BoA, just with encrypted script files.
I'd also assumed that in a series with identical/mildly tweaked engines the difficult part was in content creation, not the engine programming. Especially since it seems that four small scenarios are a lot easier to create than one huge one. Aren't they?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A game programmer's point of view in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #5
quote:
Originally written by Midknight Warrior:

Looks like Jeff has more of a commercial mind than we gave him credit for...

/me thinks about starting to yell "IT'S ALL A CONSPIRACY OMFGWTFBBQ!!~!~!1!!12!!"

nah :P

Well, duh. What's so unobvious about the commercial nature of Blades? The JV still gets all the money, but he doesn't need to put in nearly the effort as for a full game. (Not that I think he should stop doing it).

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A game programmer's point of view in Blades of Avernum
Shock Trooper
Member # 4239
Profile #5
quote:
Originally written by Midknight Warrior:

Looks like Jeff has more of a commercial mind than we gave him credit for...

/me thinks about starting to yell "IT'S ALL A CONSPIRACY OMFGWTFBBQ!!~!~!1!!12!!"

nah :P

Well, duh. What's so unobvious about the commercial nature of Blades? The JV still gets all the money, but he doesn't need to put in nearly the effort as for a full game. (Not that I think he should stop doing it).

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
stuck in VoDT!Help! in Blades of Avernum
Shock Trooper
Member # 4239
Profile #10
The Goblins have one of the stone keys to get into the School in BoA VotDT. Maybe he used the wrong item key in the BoE version?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Exile/Avernum in General
Shock Trooper
Member # 4239
Profile #3
Not to mention that it was probably a lot less work than creating a new game, and gained nearly as much (if not more) money. IMAGE(smile000.gif)
(I say it was probably less work because the engine already existed, and so did nearly all the text. In fact, there are some Avernum areas where you can still find references to Exile. LOL)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Golem and textbook in Blades of Avernum
Shock Trooper
Member # 4239
Profile #8
He's supposed to...I think that maybe he does drop it in 1.0.1, even if not 1.0. But maybe he still doesn't.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Help!!! in Blades of Avernum
Shock Trooper
Member # 4239
Profile #4
I wondered how that puzzle worked. Strange I missed it. All well. Now I know.

Great question. :)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Really Minor Bugs in Blades of Avernum
Shock Trooper
Member # 4239
Profile #29
He could probably remove the dependence on mouse clicks for selecting things, don't ya think? (At least I assume the difficulties selecting like that are because typing the letter simply sends a mouse-click event for the center of the letter. But maybe it doesn't.)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
I have AUD$3.87 to my name in General
Shock Trooper
Member # 4239
Profile #15
What do you mean by ridiculous? I mean, student loans in the US aren't interest-free, but I've heard of a lot of people (known some) who didn't pay theirs off just because it was cheaper to invest the money in a bank account. IMAGE(smile000.gif)
On the other hand, if our military was only as good as the next 5 combined (as opposed to the next 10) we could have free college for everybody in the country and then some. All well. *sighs*

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
You dont have to read this Because It's just me being an Idiot in Blades of Avernum
Shock Trooper
Member # 4239
Profile #43
Wow. And to think this came about because someone bragged about being in the top 3% at something.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
VoDT: Steal the waveblade? in Blades of Avernum
Shock Trooper
Member # 4239
Profile #14
quote:
Originally written by Student of Trinity:

I think maybe I failed to learn those spells because my fighter was doing the talking. I assumed that conversations involved the whole party but maybe this isn't so.
When learning spells you need to select the character you want to learn the spell by clicking their portrait or typing their number. It's just like when buying/selling their stuff. :)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Did Jeff know about this while creating Exile/Avernum series? in General
Shock Trooper
Member # 4239
Profile #24
quote:
Originally written by Alorael:

...the original meaning was more along the lines of "huge, strong, really impressive guys." Not in those exact words, of course.
Wow. That sounds just like some kind of Avernum text.

And, according to a text search of Bibleworks 95 and comparisons of three different English versions, nephilim is most comparable to 'giants.'
However, they also seem to be a different race than humankind and were present in the early days (Genesis 6), so they may well be of angelic descent according to other ancient documents.
Assuming you actually believe any of it. IMAGE(smile000.gif)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Roses of Reckoning (BoA) is Released! in Blades of Avernum
Shock Trooper
Member # 4239
Profile #47
quote:
Originally written by Imban:

I, uh, strongly doubt that TM would let you, since he doesn't plan on doing it himself.
Most people aren't porting their scenarios because they don't think it's worth the effort. If someone else wanted to, I doubt they'd mind as long as it was well done. (Unless they're one of those "up with BoE, down with BoA" people. :) )

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Unix Systems in General
Shock Trooper
Member # 4239
Profile #13
Eh, whatever. It's close enough for me.
I'm 'learning Unix' in my advanced computers class on OS X. It's pretty funny what we have to go through, though...

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Unix Systems in General
Shock Trooper
Member # 4239
Profile #10
quote:
Originally written by Majordomo:

This is why the third fastest Super Computer on earth (that we know of - *gives NSA a shifty look*) is able to run an (admittably highly modified) personal computer OS.

Hmmm, I'm going to start a topic on the VTSC, I wanna brag about how cool the PowerPC 970 chip is...

Md.

I thought the new one was second fastest, wasn't it? Or is that just me?
And while OS X Unix may not be certified Unix, I bet it can be legally proven to be a Unix OS, or Apple would have been sued by now. But maybe not. IMAGE(smile000.gif)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Article - Good Bad Guys in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #9
quote:
Originally written by The Creator:

Like I said, change of heart in a villain is really tough to do right. You need your bad guy to not only be convincing as a bad guy, but to have a convincing 'conversion'. I wish you luck.

What if his identity as a villain is ambiguous? If he's just the opposing leader and he switches to your side, he doesn't need to become morally different, he just needs to learn something more about the two sides or decide he can't win and it's best to submit peacefully.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Article - Good Bad Guys in Blades of Avernum
Shock Trooper
Member # 4239
Profile #9
quote:
Originally written by The Creator:

Like I said, change of heart in a villain is really tough to do right. You need your bad guy to not only be convincing as a bad guy, but to have a convincing 'conversion'. I wish you luck.

What if his identity as a villain is ambiguous? If he's just the opposing leader and he switches to your side, he doesn't need to become morally different, he just needs to learn something more about the two sides or decide he can't win and it's best to submit peacefully.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Realism in Blades of Avernum
Shock Trooper
Member # 4239
Profile #7
quote:
Originally written by Mind:

Why can't you type things in conversation? With substrings or something. That shouldn't be that hard to programmate.
I can tell you aren't a programmer. Besides, if you could do that, how could the programmer tell if you really knew that group x was planning to attack the town you're in, rather than simply asking questions about group x?
And imagine how frustrating it would be to try 6 different keywords before you found the one that gave you the info you wanted. Avernum's dialog lets you keep track of what you've asked and haven't asked, which is much more useful.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Decency Question in Blades of Avernum
Shock Trooper
Member # 4239
Profile #4
quote:
Stupid Newb: TM says that it's plot-mandatory, hence not cheap fiction.
You note that I said
quote:
actual brothel situations
Not the simple existence of a brothel. 'Actual brothel situations' meaning sex, nudity, and extreme language.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Decency Question in Blades of Avernum
Shock Trooper
Member # 4239
Profile #2
quote:
Originally written by Thuryl:

The BoE scenario Trouble in Mendor contained a brothel and was rated PG, due to a generalised lack of adult content beyond a couple of non-explicit references in dialogue. No reason you can't do the same if you have a little self-control.
*agrees*
There's not much point to having actual brothel situations, anyway. They're just cheap fiction.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00

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