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Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #14
I could be wrong (and I'm surprised nobody else noticed this) but I think you really ought to have a two-handed weapon. They get you way up to the damage caps much better than even that lovely (starter) flaming sword.

I had an all-around singleton (he did everything: mage and priest to ~level 15 and melee) who was pretty much constantly hitting the damage caps on normal difficulty by the end of the game, and I don't think his fighting stats were any better than yours.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #12
quote:
Originally written by Eldritch_Cadillac:

A simple nested loop

x : 1 to town_width
y : 1 to town_height
copy items
next y
next x

will work fine, i think.

The time taken should be neglible. Underestimating the capabilities of even prehistoric computers appears to be a common misconception.

There are other ways if this really doesn't work, but i'd try this first.

The problem is that those instructions are executed so many times that it's likely to activate the 'infinite loop' error. But that's what I said should be done. :)
And while underestimating capabilities of computers may be common, it's not something I generally do. My 400 MHz Mac runs BoA fairly slowly (but playably) anyway, and a loop like that would make for a huge wait.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum
Shock Trooper
Member # 4239
Profile #12
quote:
Originally written by Eldritch_Cadillac:

A simple nested loop

x : 1 to town_width
y : 1 to town_height
copy items
next y
next x

will work fine, i think.

The time taken should be neglible. Underestimating the capabilities of even prehistoric computers appears to be a common misconception.

There are other ways if this really doesn't work, but i'd try this first.

The problem is that those instructions are executed so many times that it's likely to activate the 'infinite loop' error. But that's what I said should be done. :)
And while underestimating capabilities of computers may be common, it's not something I generally do. My 400 MHz Mac runs BoA fairly slowly (but playably) anyway, and a loop like that would make for a huge wait.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
PC People in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #11
Does it have to be on torment, or is a normal difficulty one challenging as well? ;)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #9
quote:
Originally written by Thuryl:

Pay attention -- what he wants to do is check items on every single space in town. That's a lot of runs through the loop, and it's the number of instructions that's counted for the single script length limit, not the number of different instructions. It'd take forever to run anyway.

And items from other scenarios can't possibly be detected by scripts because their data isn't stored anywhere in the scenario.

Got the first part. Stupid 'infinite loop' check. Items from other scenarios must be detectable by scripts or they couldn't be used for anything, though, mustn't they?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum
Shock Trooper
Member # 4239
Profile #9
quote:
Originally written by Thuryl:

Pay attention -- what he wants to do is check items on every single space in town. That's a lot of runs through the loop, and it's the number of instructions that's counted for the single script length limit, not the number of different instructions. It'd take forever to run anyway.

And items from other scenarios can't possibly be detected by scripts because their data isn't stored anywhere in the scenario.

Got the first part. Stupid 'infinite loop' check. Items from other scenarios must be detectable by scripts or they couldn't be used for anything, though, mustn't they?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
PC People in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #7
For the Avernum trilogy I like singletons. Having one character who can cast nearly every spell in the game and beat up on people in melee just really appeals to me.

On the other hand, fighting Dark Wyrms really sucks.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #6
quote:
Originally written by The Hexamethonium Man:

That wouldn't pick up items the party might have brought in from other scenarios, and anyway it'd almost certainly exceed the script length limit.
Now I'm confuzzled. You're saying the 'check items on space' command exists, but it won't work on items from outside the scenario?
And I don't have a clue why you think it would exceed the script length as it's a simple couple of loops.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum
Shock Trooper
Member # 4239
Profile #6
quote:
Originally written by The Hexamethonium Man:

That wouldn't pick up items the party might have brought in from other scenarios, and anyway it'd almost certainly exceed the script length limit.
Now I'm confuzzled. You're saying the 'check items on space' command exists, but it won't work on items from outside the scenario?
And I don't have a clue why you think it would exceed the script length as it's a simple couple of loops.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #3
Isn't there a check to find out what items are on a space? If there is, you can just go through every space in the town and copy them into the new town, though it would probably take a good while.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum
Shock Trooper
Member # 4239
Profile #3
Isn't there a check to find out what items are on a space? If there is, you can just go through every space in the town and copy them into the new town, though it would probably take a good while.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
BoA Editor Suggestions in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #35
No, it doesn't. It's C code, not Avernumscript.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
BoA Editor Suggestions in Blades of Avernum
Shock Trooper
Member # 4239
Profile #35
No, it doesn't. It's C code, not Avernumscript.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Sequal to Averum3 in Blades of Avernum
Shock Trooper
Member # 4239
Profile #4
Among other things, Avernum 4 is likely to be one of the next three games out Spiderweb's doors. Thus, sequels to A3=bad ideas.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Shifting Sands? in Blades of Avernum Editor
Shock Trooper
Member # 4239
Profile #8
And regardless of whether you get it to work, you need to be real careful that it doesn't take too long: If I'm reading you right, that's a lot of data for BoA to be working through every time you move into an outdoor section, and some people have pretty slow computers.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Shifting Sands? in Blades of Avernum
Shock Trooper
Member # 4239
Profile #8
And regardless of whether you get it to work, you need to be real careful that it doesn't take too long: If I'm reading you right, that's a lot of data for BoA to be working through every time you move into an outdoor section, and some people have pretty slow computers.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Finished the game, have a few questions in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #2
quote:
Originally written by Eferas Cirthain:

1.) There isn't. The quickest method is to use the character editor to set the day, or to repeatedly rest in some room (for example in Fort Emergence).

2.) I don't think so. The only way to avoid it is to not take her boon. I did that - it's one hell of a tough battle, but eventually you'll get there. I think she only has energy for 4-5 teleports or so, then you can walk up to the dais and activate the mechanism (assuming you're still in one piece after all that).

3.) That's why I didn't like A3 as much either... I want to have time for exploring. I couldn't have it before the end because of the time pressure, and afterwards it just ends. Mean.

1)Thanks. I didn't know you could change it in the editor, though...how convenient.
2)Oh, so that's how you kill her...after she teleports you a bunch, huh? I tried doing it before turning on all the beams, and she just kept healing herself until my singleton ran out of energy elixirs. Bah.
3)Drat. All well.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Finished the game, have a few questions in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #0
This is my first runthrough of A3 and I just finished. I've got a few questions about it, though:
Question one: Is there any way to start the Tower of Magi boom thing before day 160? I destroyed Rehntar's fortress on day 132 or something; I want to play the whole game but sitting around for 30 days doesn't sound very appealing.
Question Two: Is there any way to avoid Erika's getting killed if you accepted her boon? I didn't like having her die. :/
Question three: Is there any way to keep playing after you defeat Rehntar? After the cut scene looped and I clicked my mouse button my choices were "Quit", "Reload", and "Restart." What happened to the post-end-game freedom of A1 and A2?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Same old story in Blades of Avernum
Shock Trooper
Member # 4239
Profile #38
quote:
Originally written by Eldiran:

But it would be interesting to know how much Mage Spells, Intelligence...
Assuming the manual is correct, you could just read that, since it gives the formulas for each and every spell in the spellcasting section. It's very educational, too: Did you know that lightning spray 3 has a higher minimum damage than fireblast 3 and a max damage that's like 4 points lower? (Or it did in A3, I'm not sure about BoA)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Weak Potions in Blades of Avernum
Shock Trooper
Member # 4239
Profile #5
quote:
Originally written by The Demonslayer:

Perhaps I read it wrong, but you said that you thought the Strength Elixer would make the enemy miss? Strength potions make you stronger. So that you hit for more damage. I also believe it lowers the damage taken, but does not increase your agility.
Strength elixirs give you the blessing and shielding conditions. Thus, you have a higher hit chance and hit for more damage *and* get hit less often (that's what shielding actually does--it decreases the chance for you to be hit).

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Pathfinding in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #10
quote:
Originally written by crowsfein18:

Yeah, also a bit more reliable, I think.
Yeah, but it's so expensive! At least for me (a singleton) it's cheaper to just heal after I cross lava if I actually got hurt.

[ Sunday, August 01, 2004 07:54: Message edited by: Stupid NEwbie Man ]

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Treasure in a statue in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #0
In A3 there are some guys (whose names and locations I forget) who tell you that they used to be pirates and they hid all their loot in a statue in Greendale, but don't know if it's there anymore. I went to Greendale and looked around without finding anything. Is there anything there, or is it a dud?

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
A2: Potions in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #3
Not to mention you can save and reload. ;)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Out of 10 main puzzle types, which do you perfer? in Blades of Avernum
Shock Trooper
Member # 4239
Profile #10
Yeah, I like those. For instance, figuring out what each part of golem factory was in A3 was interesting, whereas getting through the troglo/giant barrier access room (yay! Let's cart another mirror in and put it right here!) was not.
I'm not necessarily against laser puzzles, but some of them are just "place a mirror where you want to cross" and those suck.

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Honeycomb map mystery in The Avernum Trilogy
Shock Trooper
Member # 4239
Profile #1
Given that there's not a way to it in the Avernum Annotated Maps, I'm guessing it's unreachable. There are a couple of things like that in other games (a room in Erika's Tower (A3) you can't enter, etc.)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00

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