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move_to_new_town problem in Blades of Avernum Editor
Law Bringer
Member # 4153
Profile Homepage #0
Okay, I'm trying to use move_to_new_town at the end of a cutscene, and everything else in the particular state works. However, once it reaches...

move_to_new_town(4,12,22);

it stops working (i.e.: nothing happens). I'm using Mac OS X, with version 1.1.2 of BoA. Anybody know of a solution/workaround?

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
move_to_new_town problem in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #0
Okay, I'm trying to use move_to_new_town at the end of a cutscene, and everything else in the particular state works. However, once it reaches...

move_to_new_town(4,12,22);

it stops working (i.e.: nothing happens). I'm using Mac OS X, with version 1.1.2 of BoA. Anybody know of a solution/workaround?

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
LHS. in General
Law Bringer
Member # 4153
Profile Homepage #16
APEX Bioeducation

I find their system disturbingly vague (just read it... it's creepy and it doesn't make much sense). Sounds like they designed it that way, because they never really say what they do or (most importantly) how they do it, aside from a reassuringly-vague generality.

When the site talks about "contributing more substantially to the national agenda," I want to run from the room screaming... just get out of that school.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
LHS. in General
Law Bringer
Member # 4153
Profile Homepage #4
Whoa... that's unbelievable. And sickening. Switch schools as fast as humanly possible... nobody should have to attend a school like that.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Funniest bugs ever in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #4
I wasn't trying to make fun of anyone's problems, just trying to start a humorous thread.

I acknowledge that those bugs were unusual and frustrating, but they still seem kind of funny to me. (It'd be an interesting combat trick to turn the party's weapons into fruit, you've got to admit)

There just seems to be some problem translating between Mac and Windows scenario writers...

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Funniest bugs ever in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #0
After designing a scenario myself, I've noticed that some people have found incredibly bizarre bugs. Some are minor, some debilitating, and some are just plain funny. Examples of the last group:

quote:
I had no free inventory slots, but before closing the 'get' window I stupidly picked up the "PLUMS" that were in my weapon hand. I couldn't put them down anywhere, least of all in my weapon hand, so I had to C-A-Del and try again. My pants had turned into another type of fruit. No snickering please.
quote:
My singleton just kept walking north. Walking and walking. Finally he go trapped in the solid stone wall (or so I imagine) and BoA was so upset it cried.
quote:
no matter how many times I hit the freaking slug, I never get any earrings. HELP!
The first two are from my scenario, the third's from A Large Rebellion. Anybody else seen any strange/funny/downright evil bugs?

(I thought it'd be kind to remove names on the quotes)

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Ephesos' Scenario - Druids of Krell... in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #31
quote:
Originally written by Smoked Salmon:

This is going to sound stupid, but I had a bad experience right from the start. I pulled my singleton out of a scenario in order to play Druid. When he started in the dungeon I went to pick up the note and all hell broke loose. I had no free inventory slots, but before closing the 'get' window I stupidly picked up the "PLUMS" that were in my weapon hand. I couldn't put them down anywhere, least of all in my weapon hand, so I had to C-A-Del and try again. My pants had turned into another type of fruit. No snickering please. I was wondering what happened there, although I can't provide any details other than the item numbers are in the 450-455 range.
As funny as this bug is... what system are you running? That really shouldn't happen, because I didn't change anything that was already being used. What were the items that changed into fruit?

And has that happened to anyone else?

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
A3: Booze, Drugs and ? in The Avernum Trilogy
Law Bringer
Member # 4153
Profile Homepage #4
quote:
Originally written by Kelandon:

(Let it be noted that kuc was more likely pointing out that it's spelled "Lorelei" than actually asking where the town is.)
I should certainly hope so. Otherwise, that's kind of sad, given how many map sites are out there (along with the one in the hintbook).

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Ephesos' Scenario - Druids of Krell... in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #27
Thank you everyone for giving me some feedback here. As you can probably guess, I was a bit rushed finishing this, and didn't get a very good chance to test the scenario. Still, it's good to see that it turned out fairly decent (again, sorry to Windows users), and I'll be certain to fix these little errors for future versions.

Now I've got a slightly better idea of what to avoid with the next scenario that I'm making. Naturally, I'll avoid such a lousy ending (I really meant to avoid the "happily ever after" style ending, and I saw it forming as I wrote, and regretted it then), and I'll get a little more creative with the scripting. I'll keep the landscaping decent, keep interesting/humorous characters, keep writing cutscenes, and keep using the terrain's possibilities to the fullest.

I'll try to avoid such an oddly-named villain as well. In defense of the dragon's name... I really didn't intend anything dirty. At least it gives the villain motivation... who wouldn't turn a little crazy after having people constantly giggle at the mere mention of your name?

I think I'm really just glad that I beat the deadline for the contest... can't wait to see results in September.

One last question: what'd everyone think of the writing? Except for the very end, of course, even I admit that was awful.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Ephesos' Scenario - Druids of Krell... in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #21
OakLEAF... not that hard to remember.

About the special items, though they don't show up, they should still work. I sent a fix into Spiderweb, so that should be up soon.

If you want to fix it yourself, move the break in LOAD_SCEN_STATE (in the druidspt1.txt file) to after the special items. Again, thanks to Kelandon for catching that one.

Good to see that people can still figure out what to do in the scenario, though... can't wait to make more of an effort (and a less-rushed one) on the sequel.

EDIT: to spy.there, Oakleaf doesn't give you the artifacts, he just tells you to go get them.

[ Monday, June 06, 2005 16:44: Message edited by: Ephesos ]

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Scenario Storyboard Contest? in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #1
This sounds like an excellent idea... far too many ideas get thought up but never get scripted. I'd be happy to help, if there's any way I can.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Ephesos' Scenario - Druids of Krell... in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #12
Okay... so at least I know why the special items weren't quite working (thank you Kelandon on that one... not sure why I put a break there). I hope they accept the update, though I'm glad that it wasn't something bigger.

About the dragon's name... you've got to be pretty dirty-minded to mix it up that much.

Sorry about this scenario hating Windows... after all, I'm using a Mac. Just didn't anticipate the issues it would cause, and I just wanted it to get into the contest (AND it's my first scenario).

EDIT: And about the general prettiness, I've got to thank the wonderful artists of the Louvre for that one. I only made the backwards & corner waterfall pieces, as well as the corner fence pieces.

[ Monday, June 06, 2005 10:13: Message edited by: Ephesos ]

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Ephesos' Scenario - Druids of Krell... in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #1
NOOOO!!!! Please tell me you're kidding!!! What happens?

EDIT: Please tell me you were using Windows or doing something stupid!

[ Sunday, June 05, 2005 13:23: Message edited by: Ephesos ]

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Frahhamn's slith graphics in Blades of Avernum Editor
Law Bringer
Member # 4153
Profile Homepage #1
Hm... it can depend on which template you're using... it's cr_small_or_large_template (= 0 or 1). Try switching it from whatever you had it at.

I had the same problem with some of my graphics.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Frahhamn's slith graphics in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #1
Hm... it can depend on which template you're using... it's cr_small_or_large_template (= 0 or 1). Try switching it from whatever you had it at.

I had the same problem with some of my graphics.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Beta Call for Mad Ambition in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #43
Okay, good luck to you in the contest. (You'll be competing with my scenario, which was finished & sent in with 5 hours to go)

Let me know if you need testing done in the future.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Leaving towns via scripting in Blades of Avernum Editor
Law Bringer
Member # 4153
Profile Homepage #6
Thank you for the help, everyone, but that wasn't quite what I had in mind... I just wanted a method for a party to go out via a set of stairs (like they would a portal) and end up in the outdoors automatically. In any case, I learned that it can't be done, and just modified my plot to fit that.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Leaving towns via scripting in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #6
Thank you for the help, everyone, but that wasn't quite what I had in mind... I just wanted a method for a party to go out via a set of stairs (like they would a portal) and end up in the outdoors automatically. In any case, I learned that it can't be done, and just modified my plot to fit that.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
undead valley crack in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #5
quote:
When I first saw this topic, I thought it was discussing the scenario's hallucinogenic origins.
Ah well.
As someone who has played it, I can't help but agree with you there... and yes, the secret passages were incredibly annoying.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Question about design contest. in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #16
Yeah, a copy's on the way to you, Niemand. Have fun.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Question about design contest. in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #14
I'm so happy! Submitted my contest entry with 5 hours to spare!!! Life is good!

Anybody else cutting it close?

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Question about design contest. in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #7
I... will.. .finish. I don't care how masochistic that makes me, I'm going to finish. TODAY. I know I can at least do better than some of the stuff that's out there.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Leaving towns via scripting in Blades of Avernum Editor
Law Bringer
Member # 4153
Profile Homepage #0
Okay, here's a problem. I can't get a party to leave a town using change_outdoor_location... the party's meant to leave a cave via a set of stairs which has the scripting:

change_outdoor_location(1,1,37,23);

All this does is move the town itself to that location, so the party has to head back out the entrance again. I want the party to get sent out of the town directly into the outdoors... and I can't find a way to do that.

--------------------
Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Leaving towns via scripting in Blades of Avernum
Law Bringer
Member # 4153
Profile Homepage #0
Okay, here's a problem. I can't get a party to leave a town using change_outdoor_location... the party's meant to leave a cave via a set of stairs which has the scripting:

change_outdoor_location(1,1,37,23);

All this does is move the town itself to that location, so the party has to head back out the entrance again. I want the party to get sent out of the town directly into the outdoors... and I can't find a way to do that.

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Super Smash Brothers Characters in General
Law Bringer
Member # 4153
Profile Homepage #19
Well duh... any instant-kill is great.

Link is the best. Hands-down, he wins. (At least in the first one... never played the second one)

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00

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