Frahhamn's slith graphics

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AuthorTopic: Frahhamn's slith graphics
Off With Their Heads
Member # 4045
Profile Homepage #0
I can't get Frahhamn's slith graphics from the Louvre to show up in the outdoors. I've defined them in the custom objects script and they show up fine in town mode. I try to put them somewhere with Outdoor Preset Encounters and they're invisible.

I change the encounter to a different kind of monster, and it shows up. I change it back to those sliths and the encounter vanishes. This leads me to believe it's these sliths in particular.

I opened it up in the app and went past the spot where it was supposed to be, and it entered combat with the sliths properly, but nothing showed up in the outdoor section.

Anyone have any idea what gives? Normally I solve these sorts of problems myself, but I don't feel like it this time.

EDIT: I'm using the latest version of the 3D Editor, the latest version of BoA, and Mac OS 10.2.

[ Saturday, June 04, 2005 15:36: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Law Bringer
Member # 4153
Profile Homepage #1
Hm... it can depend on which template you're using... it's cr_small_or_large_template (= 0 or 1). Try switching it from whatever you had it at.

I had the same problem with some of my graphics.

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #2
That was it. Thank you.

I think I had the same problem in LP at some point, but I couldn't remember what had caused it.

EDIT: Now they have fuzz around them. Gah, time to load the graphic up and take out the noise as best I can.

I swear, when I get a graphic off the Louvre and it actually works right away, I feel incredibly lucky.

[ Saturday, June 04, 2005 16:18: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Agent
Member # 4506
Profile Homepage #3
quote:
Originally written by Kelandon:


EDIT: Now they have fuzz around them. Gah, time to load the graphic up and take out the noise as best I can.

I swear, when I get a graphic off the Louvre and it actually works right away, I feel incredibly lucky.

Just email the original author of the person who made the pictures, and ask them for a... whatever is high quality and compatibile with yours. I mean, the louvre could at least use High Qualitry JPEGs!

As you might see, I had this problem myself!

- Archmagi Micael

[ Sunday, June 05, 2005 11:52: Message edited by: Archmagi Micael ]

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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
BoE Posse
Member # 15
Profile Homepage #4
quote:
Originally written by Archmagi Micael:

quote:
Originally written by Kelandon:


EDIT: Now they have fuzz around them. Gah, time to load the graphic up and take out the noise as best I can.

I swear, when I get a graphic off the Louvre and it actually works right away, I feel incredibly lucky.

Just email the original author of the person who made the pictures, and ask them for a... whatever is high quality and compatibile with yours. I mean, the louvre could at least use High Qualitry JPEGs!

As you might see, I had this problem myself!

- Archmagi Micael

I do accept JPGs at the Louvre.

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
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Posts: 653 | Registered: Thursday, September 27 2001 07:00
Shaper
Member # 73
Profile #5
Well, you should only accept them if they're lossless, but I'm sure you know that already.
However, Frah's sliths are GIFs, so I don't know why they would be fuzzy.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Off With Their Heads
Member # 4045
Profile Homepage #6
Looking at them a little closer, I suppose they're not bad, as far as these things go. They're usable.

I suppose I ought to send a list of graphics that malfunction or are blurry. I'll work on that at some point.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BANNED
Member # 4
Profile Homepage #7
http://frahhamn.250free.com/index.html

Not sure if these work better or not.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
BoE Posse
Member # 15
Profile Homepage #8
quote:
Originally written by Kelandon:

Looking at them a little closer, I suppose they're not bad, as far as these things go. They're usable.

I suppose I ought to send a list of graphics that malfunction or are blurry. I'll work on that at some point.

I can add this info to the comments section of the DB. What we really need is an up-front page that explains how to submit graphics so this doesn't happen at all. Anyone want to write one? I'll post it if you do. Telling people how to save a lossless JPG should be included.

Also, if anyone has a program/method that let's me EASILY scan a submission for bogus pixels, let me know. Generally I just accept a graphic as is and post it.

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
Warrior
Member # 5159
Profile #9
The easiest method that I can think of right off the bat, is to open any graphic editing program, and zoom in. You can see them pretty easily this way.

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Posts: 78 | Registered: Wednesday, November 3 2004 08:00