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Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #105
You have to set the variable "choice" to the value of run_dialog. The "end" call is unnecessary. The call run_animation should not be followed immediately by run_animation_sound. And do NOT put semi-colons after "if" lines. Also, start counting character numbers with zero, not one. If you use reset_dialog_preset_options, don't use it after you set up the dialog.

Also, I'm assuming that there are no joined characters at this point.

Do it like this:

reset_dialog_preset_options(3);
choice = run_dialog(1);
if (choice == 2) {
if (char_ok(0))
put_effect_on_char(0,6,1,0);
if (char_ok(1))
put_effect_on_char(1,6,1,0);
if (char_ok(2))
put_effect_on_char(2,6,1,0);
if (char_ok(3))
put_effect_on_char(3,6,1,0);
run_animation_sound(10);
move_to_new_town(2,6,24);
}
This will work better. But above all, I highly recommend that you TRY OUT WHAT YOU SCRIPT to see if it works. Test everything, especially when you're starting out.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #105
You have to set the variable "choice" to the value of run_dialog. The "end" call is unnecessary. The call run_animation should not be followed immediately by run_animation_sound. And do NOT put semi-colons after "if" lines. Also, start counting character numbers with zero, not one. If you use reset_dialog_preset_options, don't use it after you set up the dialog.

Also, I'm assuming that there are no joined characters at this point.

Do it like this:

reset_dialog_preset_options(3);
choice = run_dialog(1);
if (choice == 2) {
if (char_ok(0))
put_effect_on_char(0,6,1,0);
if (char_ok(1))
put_effect_on_char(1,6,1,0);
if (char_ok(2))
put_effect_on_char(2,6,1,0);
if (char_ok(3))
put_effect_on_char(3,6,1,0);
run_animation_sound(10);
move_to_new_town(2,6,24);
}
This will work better. But above all, I highly recommend that you TRY OUT WHAT YOU SCRIPT to see if it works. Test everything, especially when you're starting out.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
London Bombings in General
Off With Their Heads
Member # 4045
Profile Homepage #35
His last post here was on the 3rd. Checking elsewhere...

It appears that he posted on Desperance well after the bombs went off.

[ Thursday, July 07, 2005 21:13: Message edited by: Manhood Typing Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A Trip to the Confessional in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #64
Spiderweb takes beta tester applications almost every time it releases a game. I'm planning to apply to test A4.

EDIT: Uh, if that wasn't clear enough: you have to apply to test.

[ Thursday, July 07, 2005 19:21: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Overcoming GF3 Graphics to Play in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #2
Spiderweb games are good because of their gameplay. The stat-building, the gradual character development over the course of a large game, and the slow ramping up of challenge are among the main reasons why people like them.

Plot comes second. Some Spiderweb games have fairly compelling plots (and I think GF3 is pretty far down there on the list, but some will disagree with me).

If you want fancy graphics and music, you might want to try something else. If you want gameplay and plot, Spiderweb's games are for you.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Were we prepared? in General
Off With Their Heads
Member # 4045
Profile Homepage #20
quote:
Originally written by Mister Maoben:

the terrorists are pretty much all Muslim of some sort or the other.
Uh, not exactly. The largest terrorist attack on U.S. soil prior to 9/11 was the Oklahoma City bombing, done by Timothy McVeigh, a home-grown terrorist. The largest terrorist attacks on Britain other than the most recent one were done by the IRA, an Irish radical group.

Yes, there is one large multi-national terrorist organization that recruits in the name of fundamentalist Islam, but there are a substantial number of other significant terrorist threats. I wish people would talk about this more.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Were we prepared? in General
Off With Their Heads
Member # 4045
Profile Homepage #16
I'm with Ash on this point — saying that these terrorists give a darn about real Islam is like saying that Stalin gave a darn about communism. The ideology is just an excuse.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
London Bombings in General
Off With Their Heads
Member # 4045
Profile Homepage #30
That organization is Al-Qaida, and yes, it appears that they were responsible, as has been established since the first few posts in this thread.

I think Iraq is directly related, insofar as the terrorist cell that took credit for the bombing made it clear while claiming credit that they did it because of the Iraq War. If nothing else, this suggests to me that we need to change something about our involvement over there. I'm not sure what, but something.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
cant find the scroll tube... in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #7
A vastly more powerful editor, but that's not the point. The point that was raised is how VoDT is different between BoE and BoA. If it's not different enough to matter with regard to this question, we probably shouldn't open that can of worms at this point.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The reasoned character editor in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #24
No, it's true. Editing your old message is in general preferred over double- or- triple-posting.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
item list in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #8
With all the other scripts, in GF3 Files (or possibly Data) -> Scripts.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Does any1 hav an editor? in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #7
Look at the sign in the place where you begin the game.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Does any1 hav an editor? in Geneforge 2
Off With Their Heads
Member # 4045
Profile Homepage #7
Look at the sign in the place where you begin the game.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #102
quote:
Originally written by Thralni:

The teleport part call should be in a place where the party normally can't get right? like solid stone or something, behind a wall? if yes, does it matter if its out of town boundries? (because what space alse there is to be chosen from in a cave?)
It just has to be out of the party's current line of sight. I was trying to remember if teleport_party refreshes the screen, but surely it must, so unfortunately, Drakey's method is probably better (unless you can actually put them in an area of pure black, which still might look weird). Unless, of course, you've tried it and it works.

i = 29;//29 is the highest char number in the town
while (char_ok(i))
{i = i + 1 }

put_straight_zap(56,42,9,38,4);
put_boom_on_space(9,38,2,0);
place_monster(9,38,138,0);
set_character_facing(i,4);
set_character_pose(i,0);
run_animation_sound(54);
force_instant_terrain_redraw();
This is kind of an odd way of doing this. First of all, I don't think it will work. The call place_monster always places a create with a number of a summoned creature (even if you set the monster to be a normal creature), which is to say it starts with 86 and counts up. Probably better to do it this way:
i = 119;
while (char_ok(i))
{i = i - 1 }

put_straight_zap(56,42,9,38,4);
place_monster(9,38,138,0);
put_boom_on_char(i,2,0);
set_character_facing(i,4);
run_animation_sound(54);
Count backwards rather than counting forwards. Might as well use put_boom_on_char rather than put_boom_on_space. The call run_animation_sound already refreshes the screen, so you don't need force_instant_terrain_redraw, and the character will already be at pose 0, so you don't need set_character_pose unless you're changing that.

In general, finding a character number of a placed monster kind of sucks. It's probably much easier to use an invisible monster, in which case that whole thing shortens to:
active_hidden_group(1); // assuming the invisibility group is 1
put_straight_zap(56,42,9,38,4);
put_boom_on_char(30,2,0); // assuming the char number is 30
run_animation_sound(54);
You can just set it to be facing south already, so at that point, you could omit the set_character_facing call. This is probably much easier and much safer than trying to figure out the number of a place_monster creature.

[ Thursday, July 07, 2005 09:35: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #102
quote:
Originally written by Thralni:

The teleport part call should be in a place where the party normally can't get right? like solid stone or something, behind a wall? if yes, does it matter if its out of town boundries? (because what space alse there is to be chosen from in a cave?)
It just has to be out of the party's current line of sight. I was trying to remember if teleport_party refreshes the screen, but surely it must, so unfortunately, Drakey's method is probably better (unless you can actually put them in an area of pure black, which still might look weird). Unless, of course, you've tried it and it works.

i = 29;//29 is the highest char number in the town
while (char_ok(i))
{i = i + 1 }

put_straight_zap(56,42,9,38,4);
put_boom_on_space(9,38,2,0);
place_monster(9,38,138,0);
set_character_facing(i,4);
set_character_pose(i,0);
run_animation_sound(54);
force_instant_terrain_redraw();
This is kind of an odd way of doing this. First of all, I don't think it will work. The call place_monster always places a create with a number of a summoned creature (even if you set the monster to be a normal creature), which is to say it starts with 86 and counts up. Probably better to do it this way:
i = 119;
while (char_ok(i))
{i = i - 1 }

put_straight_zap(56,42,9,38,4);
place_monster(9,38,138,0);
put_boom_on_char(i,2,0);
set_character_facing(i,4);
run_animation_sound(54);
Count backwards rather than counting forwards. Might as well use put_boom_on_char rather than put_boom_on_space. The call run_animation_sound already refreshes the screen, so you don't need force_instant_terrain_redraw, and the character will already be at pose 0, so you don't need set_character_pose unless you're changing that.

In general, finding a character number of a placed monster kind of sucks. It's probably much easier to use an invisible monster, in which case that whole thing shortens to:
active_hidden_group(1); // assuming the invisibility group is 1
put_straight_zap(56,42,9,38,4);
put_boom_on_char(30,2,0); // assuming the char number is 30
run_animation_sound(54);
You can just set it to be facing south already, so at that point, you could omit the set_character_facing call. This is probably much easier and much safer than trying to figure out the number of a place_monster creature.

[ Thursday, July 07, 2005 09:35: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #90
1) I'd do something like this, although I haven't tested it to see if it looks right:
reset_dialog_preset_options(3);
if (run_dialog(1) == 1)
end();

teleport_party(x1,y1,0); // x1 and y1 should be out of sight
move_to_new_town(town,x2,y2); // wherever you want to send them
2. No. Proper spacing and tabs are just to make the script readable. They have no effect. Well, little effect: you need some white space between calls, but it could be spaces, tabs, or retuns, and the sort of formatting you're talking about doesn't matter.

[ Wednesday, July 06, 2005 22:49: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Orb of thralni in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #90
1) I'd do something like this, although I haven't tested it to see if it looks right:
reset_dialog_preset_options(3);
if (run_dialog(1) == 1)
end();

teleport_party(x1,y1,0); // x1 and y1 should be out of sight
move_to_new_town(town,x2,y2); // wherever you want to send them
2. No. Proper spacing and tabs are just to make the script readable. They have no effect. Well, little effect: you need some white space between calls, but it could be spaces, tabs, or retuns, and the sort of formatting you're talking about doesn't matter.

[ Wednesday, July 06, 2005 22:49: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Editors in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #17
Link to the maps added. I would add all this stuff for GF2 also, but I don't moderate that board. You'll have to ask Drakey, Stareye, or Schrodinger.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Editors in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #14
Eh, it's a reasonable request, but you could've just asked directly.

At any rate, is it better now?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Editors in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #12
Indeterminatus: Link fixed.

Riibu: Is this just an issue of credit? If it's just about credit, I can just add that his editor was modified from yours (and others), which was modified from the older editor.

All I meant was that all the functions in your editor were also included in Slp006's. If that's not true, let me know.

Drakefyre: Fixed.

[ Wednesday, July 06, 2005 11:08: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Editors in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #8
Riibu, my impression was that Slp006's editor absorbed yours. If I'm wrong, would you mind telling me what your editor does that his doesn't?

In fact, would everyone write out a brief list of stuff your editors do? Indeterminatus has a good list on his editor's thread, but I have no idea what any of the rest of these editors do.

And I've added some stuff to the header already.

[ Wednesday, July 06, 2005 10:51: Message edited by: Manhood Typing Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Editors in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #4
It looks like there really are only two that are worth posting, Slp006's and Indeterminatus's. I'll just put two short descriptions in the header.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Editors in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #0
I'd like to put some of the editors in the forum header for easy access, but I'm unsure which ones to include. As far as I can tell, there are at least three: Indeterminatus's, Slp006's, and Hawk King's, and also, there are Indeterminatus's lists.

Should I put them all in the header? Is one editor definitive? Am I linking to an outdated version of an editor?

Those of you who have been following this, let me know what's up.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Avernum 1: "Scimitar" in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #9
I think we are quite done here. No harm done, but anything more would just be spam.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A Trip to the Confessional in Richard White Games
Off With Their Heads
Member # 4045
Profile Homepage #50
quote:
Originally written by Zorro:

Should Linda be fired and replaced with a juicer?
YES.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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