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Editing stuff manually in Avernum 4
Off With Their Heads
Member # 4045
Profile Homepage #5
I would just like to remind everyone that Thuryl is an unsellable trowel.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Spring cleaning the forums for the New Year. in General
Off With Their Heads
Member # 4045
Profile Homepage #16
Much better. Thanks, Mariann. :)

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Poor Man's Starbound? in Richard White Games
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Member # 4045
Profile Homepage #62
Wow. There are some illustrious names here.

To try to stay vaguely on topic, the only space-conquest game I've played all the way through is the original EV. I played a bit of EVN, but I could never get into it, and I'm a little frightened of GC because of its reputation. I've never touched MoO 1 or 2.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Poor Man's Starbound? in General
Off With Their Heads
Member # 4045
Profile Homepage #62
Wow. There are some illustrious names here.

To try to stay vaguely on topic, the only space-conquest game I've played all the way through is the original EV. I played a bit of EVN, but I could never get into it, and I'm a little frightened of GC because of its reputation. I've never touched MoO 1 or 2.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Magus of Cattalon Released. in Blades of Avernum
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Member # 4045
Profile Homepage #9
PC version. Huh. You're right, though: the Mac version doesn't have it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
General Enquiry in Avernum 4
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Member # 4045
Profile Homepage #2
This question has gotten complicated now. It used to be easier.

Honestly, if you play A4 for plot, you may be disappointed even if you play A1-3 first. A1-3 also run on a very different engine, so if you play them completely through, you may find A4 jolting. This would suggest that playing A4 by itself is better.

But then, I think that A1-3 are better games than A4. Take that as you will.

If you've played the demos of all of them and have decided that you want A4, you'll be okay playing it by itself, I suspect.

Spiderweb games that are a must for playing? Blades of Exile and Blades of Avernum are the two big ones, as Thuryl mentioned. BoE has eight years' worth of scenarios, and BoA has a modest not quite two years' worth.

EDIT: Thuryl and I are much in agreement, I think. :P

[ Sunday, January 08, 2006 15:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Magus of Cattalon Released. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #7
I see a readme. It's a file called READ ME! (please).txt.

It doesn't say much — just beta and graphical credits. But still, it exists.

[ Sunday, January 08, 2006 15:05: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Spring cleaning the forums for the New Year. in General
Off With Their Heads
Member # 4045
Profile Homepage #8
I agree. The Blades forum archives are by far the most useful things on here. We can always dig up answers to game questions again, but discussions over scenario design are a little bit harder to reproduce.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Magus of Cattalon Released. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
I've converted the graphics and am temporarily hosting the file here. Just download it and stick it into the scenario folder, and you should be able to play the game on a Mac.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bahssikava Help in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
You need to go to the puzzle in the northeast corner of the town. Here is the relevant part of the walkthrough (note that you can use the special ability Party Location to figure out your coordinates):

quote:
Fortunately this door is already powered, so you don't have to use the alternating beam... but wait, you still do! You have to blast away the beam projectors that are keeping you from getting in. Move the mirror that you used to power the second door all the way up to (43,8). Now enter the room. I recommend using only one PC here (in combat mode) because otherwise it's really easy to get stuck. Move the first mirror to (34,9). Move the second one southwest to block the beam and then keep pushing it west to destroy some more projectors in your way. Leave it at (33,11) and head down to the store of mirrors in the southwest. Now move a se/nw mirror to (30,7). Move a sw/ne mirror to (34,7). Now the hard part: you need to get the second se/nw mirror into (34,9), where the other mirror is, and not get trapped in the process. Once you've done that, you've solved the third puzzle and are ready to open the doors, just about.

NOTE: Apparently there is a far easier way to deal with this third puzzle. Once you've cleared the entrance, go to the library in the southeast, and turn on the beam heading north. Now go back to the room and use the first mirror to redirect that beam into the final source.
If you need clarification on any part of this, feel free to ask.

[ Sunday, January 08, 2006 13:04: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Automap going crazy in Geneforge Series
Off With Their Heads
Member # 4045
Profile Homepage #2
Discussion should be directed to this thread.

And yes, deciding where you want a topic before you post it is a good thing.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Oh no you don't. There is no disadvantage when soloing. in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #1
Is this in response to something? I feel like there's some context I'm missing.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #40
So those are Unicode numbers. Okay. For some reason, I couldn't see how the numbers lined up with my Character Palette before.

In any case, to all of you, I say: &#x2716. Or perhaps more interestingly, &#x10013 &#x1002C &#x10030.

[ Sunday, January 08, 2006 07:51: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Blades Chat in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #10
Eh, the chats don't seem to begin at any official time anyway. We could just have a window between noon EST and 8 pm EST, the idea being that you come for whatever part of it you can.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Designing towns. in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
A few things come to mind:

* Make sure that you're not just making completely square towns sorted into neat quadrants or whatever. A little asymmetry goes a long way.

* Make the cave floor itself more interesting. You can have trees, mushroom fields, rivers, lamp-posts, statues, height variety (a hill in the middle of town), or any number of other things.

* Design towns with a purpose. If you have an idea of the products coming out of a town (metalworking in Fort Draco, for instance), you can design buildings with that in mind, and they will look different.

Also, bear in mind that towns always look really boring and formulaic if you've been working on the same ones for several hours at a time. Part of the boredom comes from familiarity.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Geneforge 4 in General
Off With Their Heads
Member # 4045
Profile Homepage #1
I direct your attention to this thread.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #35
So I guess I can write... &#x2660!

Uh, where does one get a list of what all these things do? I think Wikipedia's page fails me here. It doesn't list every possible four-number hex combination, and there are definitely some that work that aren't listed.

[ Saturday, January 07, 2006 15:08: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #32
quote:
Originally written by Arcane Methodological Square:

Why would nephilim use a different number system and have no zero because of their number of digits? Not all humans cultures on Earth used base 10, and it's not as though one of the missing fingers could be the zero finger.
Eh, while a few cultures here and there used something other than a base 10 system (including, for the barefoot, a base 20 system), base 10 is overwhelmingly dominant throughout most of the world. It's not just coincidence.

I mean, that doesn't make it mandatory that nephils have a system based on the number of their fingers, but it does make it a lot more likely.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #30
I suppose I'd be curious.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #28
UBB does not support Unicode input, sadly. I'd assume that BoA doesn't, either, although I don't know its limitations; I'd guess that it can properly display anything that can be brought up using option keys on a standard U.S. keyboard, which does not include diacritical marks over anything other than vowels.

In other words, you're best off using digraphs (two letters to represent one sound) rather than diacriticals (marks above the letter).

The Classical Slith alphabet is as follows:
Vowels:
a: as in father
e: as in bet
i: like the ee in beet — more or less a Spanish I
o: American no — more or less a Spanish O
u: French lûne or German ü

Long forms of the vowels indicated either by double vowles (aa) or a macron (or whatever's available — â).

Stops:
k: as in kid
g: as in get
t: as in today
d: as in dog
p: as in pin
b: as in boy

Liquids/nasals:
l: as in let
r: as in red
m: as in met
n: as in net
rh: uvular trill, like some French or German R's

Fricatives:
f: as in fan
v: as in van
s: as in song
z: as in zoo
kh: ch in properly pronounced Chanukah or in Scottish loch
gh: voiced version of kh
th: as in thing
dh: like th in then
sh: as in should
zh: like the s in measure or z in azure
h: as in happy

[ Saturday, January 07, 2006 02:46: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #25
quote:
Originally written by Thralni, Nephil translators & co.:

of how much letters does the Slith alphabet consist, and how long did you take to make it?
Er, let's see. There's 27 letters (counting digraphs, like "kh" and "th"), or 32 if you count the long vowels separate from the short vowels. That's in Classical Slith — it simplifies somewhat in Modern Slith and a lot in Barbaric Slith. It only took me an hour or two to do Classical Slith phonology, because I basically knew what I wanted right away.

quote:
How did you describe how to pronounce the letters anyway. with signs or with words in which that same pronounciation also occurs?
Well, I haven't actually written down a description anywhere. I describe it to myself in terms of standard phonological terminology (see the link to the Wikipedia IPA page earlier).

quote:
am I getting irritating already with all these question?
No. :P

quote:
Suposse the nephilim in Avernum still did speak a sort of ancient nephilian, would there be many changes in the grammar also, or just vocabulary and maybe pronounciation? i think not.
I agree. There'd be very little change in forty years. Remember that Shakespeare wrote in Early Modern English four hundred years ago, so you need at least that amount of time to get a dialect that sounds different enough that people would have to struggle to understand each other.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #23
quote:
Originally written by Thralni, Nephil translators & co.:

Kelanondon, you are the expert on Slith language here. When was a part of the slith community bansihed to Avernum, so how long are they in Avernum.
As I said in my previous post, about two hundred years before A1.

quote:
What is the difference between ancient, modern and barbaric Slith? How long did it take to form them?
I've been basing all of this on the disintegration of Latin in the Late Empire and after the fall. Really good classical Latin was spoken from the 100's B.C. to the 200's A.D. After that, Late Latin pronunciations began to creep in, and although everyone could still understand golden age Latin, people were starting to change their vocabulary and pronunciation (especially the uneducated).

By the 800's, people couldn't really understand good classical Latin anymore unless they learned it as a second language, and by the 1000's or 1100's, the Romance languages had clearly developed, more similar to their modern forms than to their classical ancestor. Wikipedia has some pretty good resources on Vulgar Latin if you want to look further into this for comparison.

quote:
Taken that nephilim and humans were banished in the same time, how long is Avernum in existence then?
Nephil language immediately prior to exile is only forty years older than A1, which isn't enough time for the language to undergo a really significant shift.

quote:
i think that therefor a nephil will also only make that sound in terms of war, fighting, names which relate to that.
I'm reasonably sure that no language is as specific as this. You can suggest that F is far more common in those circumstances, but it seems unlikely that it's only found in those words.

quote:
how can I be certain that Americans pronounce like I want them to pronounce it
I've created a slith alphabet assuming that no one will pronounce it correctly unless they've read what I've had to say about it. I don't think you have to worry about this.

[ Saturday, January 07, 2006 01:35: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The nephilim language in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #18
To reinforce part of what Alorael said: I would be careful about linguistic shift, which normally happens very slowly. You're trying to create a nephil language from a particular time period; which one? If it's less than a couple hundred years ago, then the language ought to be almost identical to the one today, with perhaps a couple of sound changes.

EDIT: Sliths were banished a hundred years before A1 or two hundred years, depending on who you talk to. I prefer the two hundred years. But I've created Classical Slith on the assumption that it was spoken nearly 1000 years ago.

[ Saturday, January 07, 2006 00:42: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
My aMAZEing idea... in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #12
quote:
Originally written by Inthrall:

Also, im not sure whether to make this story set in avernum, and just make it a demon. Im not sure on many things actually.
Better to keep it out of Avernum. Too many scenarios (one of them mine) are set in Avernum with demon villains.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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