Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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Editing stuff manually in Avernum 4 | |
Off With Their Heads
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written Sunday, January 8 2006 20:13
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I would just like to remind everyone that Thuryl is an unsellable trowel. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Spring cleaning the forums for the New Year. in General | |
Off With Their Heads
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written Sunday, January 8 2006 19:24
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Much better. Thanks, Mariann. :) -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Poor Man's Starbound? in Richard White Games | |
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written Sunday, January 8 2006 16:31
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Wow. There are some illustrious names here. To try to stay vaguely on topic, the only space-conquest game I've played all the way through is the original EV. I played a bit of EVN, but I could never get into it, and I'm a little frightened of GC because of its reputation. I've never touched MoO 1 or 2. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Poor Man's Starbound? in General | |
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written Sunday, January 8 2006 16:31
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Wow. There are some illustrious names here. To try to stay vaguely on topic, the only space-conquest game I've played all the way through is the original EV. I played a bit of EVN, but I could never get into it, and I'm a little frightened of GC because of its reputation. I've never touched MoO 1 or 2. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Magus of Cattalon Released. in Blades of Avernum | |
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written Sunday, January 8 2006 15:31
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PC version. Huh. You're right, though: the Mac version doesn't have it. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
General Enquiry in Avernum 4 | |
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written Sunday, January 8 2006 15:23
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This question has gotten complicated now. It used to be easier. Honestly, if you play A4 for plot, you may be disappointed even if you play A1-3 first. A1-3 also run on a very different engine, so if you play them completely through, you may find A4 jolting. This would suggest that playing A4 by itself is better. But then, I think that A1-3 are better games than A4. Take that as you will. If you've played the demos of all of them and have decided that you want A4, you'll be okay playing it by itself, I suspect. Spiderweb games that are a must for playing? Blades of Exile and Blades of Avernum are the two big ones, as Thuryl mentioned. BoE has eight years' worth of scenarios, and BoA has a modest not quite two years' worth. EDIT: Thuryl and I are much in agreement, I think. :P [ Sunday, January 08, 2006 15:28: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Magus of Cattalon Released. in Blades of Avernum | |
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written Sunday, January 8 2006 15:04
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I see a readme. It's a file called READ ME! (please).txt. It doesn't say much — just beta and graphical credits. But still, it exists. [ Sunday, January 08, 2006 15:05: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Spring cleaning the forums for the New Year. in General | |
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written Sunday, January 8 2006 13:23
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I agree. The Blades forum archives are by far the most useful things on here. We can always dig up answers to game questions again, but discussions over scenario design are a little bit harder to reproduce. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Magus of Cattalon Released. in Blades of Avernum | |
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written Sunday, January 8 2006 13:15
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I've converted the graphics and am temporarily hosting the file here. Just download it and stick it into the scenario folder, and you should be able to play the game on a Mac. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Bahssikava Help in Blades of Avernum | |
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written Sunday, January 8 2006 13:03
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You need to go to the puzzle in the northeast corner of the town. Here is the relevant part of the walkthrough (note that you can use the special ability Party Location to figure out your coordinates): quote:If you need clarification on any part of this, feel free to ask. [ Sunday, January 08, 2006 13:04: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Automap going crazy in Geneforge Series | |
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written Sunday, January 8 2006 07:30
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Discussion should be directed to this thread. And yes, deciding where you want a topic before you post it is a good thing. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Oh no you don't. There is no disadvantage when soloing. in The Avernum Trilogy | |
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written Sunday, January 8 2006 07:27
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Is this in response to something? I feel like there's some context I'm missing. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Sunday, January 8 2006 07:23
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So those are Unicode numbers. Okay. For some reason, I couldn't see how the numbers lined up with my Character Palette before. In any case, to all of you, I say: ✖. Or perhaps more interestingly, 𐀓 𐀬 𐀰. [ Sunday, January 08, 2006 07:51: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Blades Chat in Blades of Avernum | |
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written Sunday, January 8 2006 07:14
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Eh, the chats don't seem to begin at any official time anyway. We could just have a window between noon EST and 8 pm EST, the idea being that you come for whatever part of it you can. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Designing towns. in Blades of Avernum | |
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written Saturday, January 7 2006 22:38
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A few things come to mind: * Make sure that you're not just making completely square towns sorted into neat quadrants or whatever. A little asymmetry goes a long way. * Make the cave floor itself more interesting. You can have trees, mushroom fields, rivers, lamp-posts, statues, height variety (a hill in the middle of town), or any number of other things. * Design towns with a purpose. If you have an idea of the products coming out of a town (metalworking in Fort Draco, for instance), you can design buildings with that in mind, and they will look different. Also, bear in mind that towns always look really boring and formulaic if you've been working on the same ones for several hours at a time. Part of the boredom comes from familiarity. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Geneforge 4 in General | |
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written Saturday, January 7 2006 16:51
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I direct your attention to this thread. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 15:07
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So I guess I can write... ♠! Uh, where does one get a list of what all these things do? I think Wikipedia's page fails me here. It doesn't list every possible four-number hex combination, and there are definitely some that work that aren't listed. [ Saturday, January 07, 2006 15:08: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 12:57
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quote:Eh, while a few cultures here and there used something other than a base 10 system (including, for the barefoot, a base 20 system), base 10 is overwhelmingly dominant throughout most of the world. It's not just coincidence. I mean, that doesn't make it mandatory that nephils have a system based on the number of their fingers, but it does make it a lot more likely. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 03:40
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I suppose I'd be curious. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 02:26
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UBB does not support Unicode input, sadly. I'd assume that BoA doesn't, either, although I don't know its limitations; I'd guess that it can properly display anything that can be brought up using option keys on a standard U.S. keyboard, which does not include diacritical marks over anything other than vowels. In other words, you're best off using digraphs (two letters to represent one sound) rather than diacriticals (marks above the letter). The Classical Slith alphabet is as follows: Vowels: a: as in father e: as in bet i: like the ee in beet — more or less a Spanish I o: American no — more or less a Spanish O u: French lûne or German ü Long forms of the vowels indicated either by double vowles (aa) or a macron (or whatever's available — â). Stops: k: as in kid g: as in get t: as in today d: as in dog p: as in pin b: as in boy Liquids/nasals: l: as in let r: as in red m: as in met n: as in net rh: uvular trill, like some French or German R's Fricatives: f: as in fan v: as in van s: as in song z: as in zoo kh: ch in properly pronounced Chanukah or in Scottish loch gh: voiced version of kh th: as in thing dh: like th in then sh: as in should zh: like the s in measure or z in azure h: as in happy [ Saturday, January 07, 2006 02:46: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 02:09
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quote:Er, let's see. There's 27 letters (counting digraphs, like "kh" and "th"), or 32 if you count the long vowels separate from the short vowels. That's in Classical Slith — it simplifies somewhat in Modern Slith and a lot in Barbaric Slith. It only took me an hour or two to do Classical Slith phonology, because I basically knew what I wanted right away. quote:Well, I haven't actually written down a description anywhere. I describe it to myself in terms of standard phonological terminology (see the link to the Wikipedia IPA page earlier). quote:No. :P quote:I agree. There'd be very little change in forty years. Remember that Shakespeare wrote in Early Modern English four hundred years ago, so you need at least that amount of time to get a dialect that sounds different enough that people would have to struggle to understand each other. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 01:33
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quote:As I said in my previous post, about two hundred years before A1. quote:I've been basing all of this on the disintegration of Latin in the Late Empire and after the fall. Really good classical Latin was spoken from the 100's B.C. to the 200's A.D. After that, Late Latin pronunciations began to creep in, and although everyone could still understand golden age Latin, people were starting to change their vocabulary and pronunciation (especially the uneducated). By the 800's, people couldn't really understand good classical Latin anymore unless they learned it as a second language, and by the 1000's or 1100's, the Romance languages had clearly developed, more similar to their modern forms than to their classical ancestor. Wikipedia has some pretty good resources on Vulgar Latin if you want to look further into this for comparison. quote:Nephil language immediately prior to exile is only forty years older than A1, which isn't enough time for the language to undergo a really significant shift. quote:I'm reasonably sure that no language is as specific as this. You can suggest that F is far more common in those circumstances, but it seems unlikely that it's only found in those words. quote:I've created a slith alphabet assuming that no one will pronounce it correctly unless they've read what I've had to say about it. I don't think you have to worry about this. [ Saturday, January 07, 2006 01:35: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Saturday, January 7 2006 00:40
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To reinforce part of what Alorael said: I would be careful about linguistic shift, which normally happens very slowly. You're trying to create a nephil language from a particular time period; which one? If it's less than a couple hundred years ago, then the language ought to be almost identical to the one today, with perhaps a couple of sound changes. EDIT: Sliths were banished a hundred years before A1 or two hundred years, depending on who you talk to. I prefer the two hundred years. But I've created Classical Slith on the assumption that it was spoken nearly 1000 years ago. [ Saturday, January 07, 2006 00:42: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
My aMAZEing idea... in Blades of Avernum Editor | |
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written Saturday, January 7 2006 00:30
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quote:Better to keep it out of Avernum. Too many scenarios (one of them mine) are set in Avernum with demon villains. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |