Oh no you don't. There is no disadvantage when soloing.
Author | Topic: Oh no you don't. There is no disadvantage when soloing. |
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Shock Trooper
Member # 751
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written Sunday, January 8 2006 04:02
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The only spell(thanks Drakefyre) that needs vahnatai lore at all is the priest one fireblast. Second of all if you DO want to get it this is what you do: After going through the portal back to Avernum, you create a character, go back into vahnatai lands and boost his VL skill to 5, now you have 10 total. Stick this extra character in a barrack until you need him. BTW I am replaying A2 again, I was level 15 before entering chapter 2. :) PPS: No one in their walkthroughs mentioned that intelligence only improves the effects of spells and not their duration. [ Sunday, January 08, 2006 04:03: Message edited by: K.I.L.E.R ] -------------------- Windows XP P4 1.84gig 768MB RAM Radeon 9700 Pro Posts: 202 | Registered: Thursday, March 14 2002 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, January 8 2006 07:27
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Is this in response to something? I feel like there's some context I'm missing. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 751
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written Monday, January 9 2006 01:28
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Avernum 2 walkthrough by Matt P. Under: "(8) REPLAYING SUGGESTIONS:" Under bad reasons for soloing: "You can't learn several spells (the ones that require vahnatai lore>5)" -------------------- Windows XP P4 1.84gig 768MB RAM Radeon 9700 Pro Posts: 202 | Registered: Thursday, March 14 2002 08:00 |
...b10010b...
Member # 869
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written Monday, January 9 2006 04:03
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You know, if you create a second character, even if it's just temporarily and for the extra Vahnatai Lore skill, you're not technically playing a singleton any more. :P [ Monday, January 09, 2006 04:03: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 3420
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written Monday, January 16 2006 11:00
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I'm running a singleton through A2 as well. In my book, it's okay to spontaneously make a party with three other L1 ten-strength PCs to clean up the chain mail at the Empire outposts after they're empty, but it's not okay to make three other L1 PCs that dump all their points in arcane lore so that I can read more spells. Posts: 31 | Registered: Tuesday, September 2 2003 07:00 |
Triad Mage
Member # 7
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written Monday, January 16 2006 11:07
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With me neither is really okay, but I'd take creating another character to read spells over creating more party members to haul loot. One is allowing you to get to part of the game that would otherwise be denied to a singleton, and the other is part of the legitimate challenge of playing a singleton. Besides, making arcane lore/mage lore cumulative always struck me as kind of weird. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Law Bringer
Member # 335
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written Monday, January 16 2006 11:09
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If an area is already cleared, the only difference between playing a singleton and having pack mules is how many trips it will take you to retrieve all the loot. The challenge of a singleton shouldn't be time wasted. —Alorael, who never created pack mules for his singleton because it never occurred to him. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 6216
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written Monday, January 16 2006 11:58
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Pack mules might be a nice addition to game play, actually. I'm really tired of constantly running out of slots or finding that I've left something I need on the other end of Avernum. Of course, I can't ever remember where I left my boats, either.... Posts: 48 | Registered: Saturday, August 13 2005 07:00 |
Councilor
Member # 6600
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written Monday, January 16 2006 13:37
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Technically, how much loot does a singleton need? They only need one set of equipment so that shop costs are less. Maybe the singleton uses more items, so it might be a little more. They only need to buy five levels of special skills (admittedly, some skills are the same no matter how many people are in the party) so that should mean less special skill cost. And you only need to buy mage and priest spells for one person, so spell costs should be less (at least for me, who gives everyone mage/priest spells). Dikiyoba thinks that having a singleton haul every single item out of a town to sell it is overkill. Just because Dikiyoba's party of four hauls literally everything out of town (the worthless stuff is dropped and lost forever) so that the party has more money and so that items that the party hordes can be moved in doesn't mean a thing. Dikiyoba also apologizes if this sounds like a rant. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Apprentice
Member # 3420
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written Tuesday, January 17 2006 19:05
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Drakefyre: Creating arcane lore mules doesn't let you access books that were otherwise unavailable to a singleton. You CAN always add more int and arcane lore to a high level character, it just takes effort. As for vahnatai lore, you've got a point. Dikiyoba: Some special skills are *quite* expensive. Also, in each of the avernum games, at some point, money can be spent on obtaining more skill points (sometimes a lot of money). Posts: 31 | Registered: Tuesday, September 2 2003 07:00 |
Councilor
Member # 6600
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written Tuesday, January 17 2006 19:30
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Ah. The knowledge brews. Dikiyoba sees your point. For a party of four, they aren't critical (and Dikiyoba never has enough money to buy them anyway) but for a singleton, they would be extremely valuable. But special skills are expensive for full parties and singletons alike. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Law Bringer
Member # 335
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written Tuesday, January 17 2006 21:48
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Why can't you make an Arcane Lore mule? Make a character and just put all available points in Arcane Lore. Books check if your party has enough Arcane Lore to read them, and only after it knows you have enough does it check Mage or Priest to see which characters can learn the spell. The result of mules is your singleton learning spells and your mules not learning them, but they just get deleted anyway. —Alorael, who loots everywhere exhaustively on principle. He can't bear to leave any chainmail behind. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Apprentice
Member # 3420
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written Tuesday, January 17 2006 23:02
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You CAN make an arcane lore mule, it just goes against my personal ethics of playing a singleton. I just force myself to wait until my singleton can afford the extra points in intelligence or lore. Posts: 31 | Registered: Tuesday, September 2 2003 07:00 |
Triad Mage
Member # 7
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written Wednesday, January 18 2006 02:11
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Yeah, change "arcane lore" in my post to Vahnatai lore. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Apprentice
Member # 4448
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written Thursday, January 19 2006 08:37
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Hm, I think that for my next singleton, I'll create a heal mule, a lock picking mule and a haste mule... what? those destroy the concept of only using one character? The concept of only using one character in the game isn't to have only one guy scoring the kills and doing damage, it's to have only one guy trying to handle every aspect of the game, including reading spell books, hauling loot, and deciphering alien languages. If one character isn't capable of doing all that and still racking up good damage, then just deal with the fact that you don't know all the spells. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Triad Mage
Member # 7
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written Friday, January 20 2006 16:19
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Does it make sense to have Vahnatai Lore cumulative among party members, though? If one person is a fluent French speaker and has three sidekicks who have taken a college-level French class, that's not going to make translating a French book any easier. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Councilor
Member # 6600
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written Friday, January 20 2006 16:33
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It might make it a little bit easier if the three sidekicks can help out with something the fluent speaker forgot. Also, four adventurers who aren't fluent but know some of a different language would probably help each other out quite a bit. Dikiyoba can't believe that there isn't anywhere where one can buy the highest spells, just not up to level three. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |