Profile for Celchu
Field | Value |
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Displayed name | Celchu |
Member number | 4448 |
Title | Apprentice |
Postcount | 17 |
Homepage | |
Registered | Sunday, May 30 2004 07:00 |
Recent posts
Author | Recent posts |
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Oh no you don't. There is no disadvantage when soloing. in The Avernum Trilogy | |
Apprentice
Member # 4448
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written Thursday, January 19 2006 08:37
Profile
Hm, I think that for my next singleton, I'll create a heal mule, a lock picking mule and a haste mule... what? those destroy the concept of only using one character? The concept of only using one character in the game isn't to have only one guy scoring the kills and doing damage, it's to have only one guy trying to handle every aspect of the game, including reading spell books, hauling loot, and deciphering alien languages. If one character isn't capable of doing all that and still racking up good damage, then just deal with the fact that you don't know all the spells. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Moral dilemmas in Avernum 4 | |
Apprentice
Member # 4448
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written Friday, January 6 2006 20:29
Profile
quote:In my experience, if you kill him, you have to wait until the end of the round for the trigger to tell you that you were caught. After that, you have one more round until the game actually ends. I actually have a saved game with every town completly exterminated. (you only have two rounds to live, though, so it might be hard to verify) -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Unique Item Locations. in Avernum 4 | |
Apprentice
Member # 4448
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written Thursday, January 5 2006 19:40
Profile
quote:He has nothing worthwhile (I got a knife). Neither does anyone else important in the game. Out of every single powerful mage, priest, military leader or mayor, the best I got was a waveblade and some fine razordisks from Ghall-Ihrno. Most had nothing at all, a few had coins or basic items, General Marapova had a broadsword and armor (both poor quality, of course), and that commander at Fort Emerald had a sword. It's not even that challenging to murder everyone in Avernum; just make sure to save Starrus for last. It's kind of funny to see the dialogue that says you're overwhelmed by guards even though you just slaughtered every one of his subjects. [ Thursday, January 05, 2006 19:41: Message edited by: Celchu ] -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
German review translation in Avernum 4 | |
Apprentice
Member # 4448
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written Thursday, January 5 2006 14:08
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Here's a translation of the last bit of that review: Graphics: Bad Sound: Bad Online Play: N/A Difficulty: Advanced -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
the shade in Avernum 4 | |
Apprentice
Member # 4448
|
written Tuesday, January 3 2006 21:31
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If you remember to. I forgot about them my first time through. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
A4 Bugs in Avernum 4 | |
Apprentice
Member # 4448
|
written Thursday, December 29 2005 16:41
Profile
Any time the game creates enemies while in combat mode, after the battle is over you won't be able to get first aid from those enemies. However, if you exit out of combat and then reenter it, you will get the first aid after killing those guys. I don't know which behavior is intended. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Favorite and Most Hated Music To Play in General | |
Apprentice
Member # 4448
|
written Wednesday, December 28 2005 19:15
Profile
First point of order: as an experienced recorderist and tin whistler, I can assure you that the two are entirely separate instruments and that the meeting of the twain would result in a horrible adverse impact on Dixie music and sixteenth century English ballads. My faves are Mercy, Mercy, Mercy (sax), Caravan (also sax), and Schubert's Unfinished Symphony (oboe). Least favorite: any Ken Dye arrangement, Ferling's little monstrosities. [ Wednesday, December 28, 2005 19:16: Message edited by: Celchu ] -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Annatolia or Crewl? (possible spoilers) in Avernum 4 | |
Apprentice
Member # 4448
|
written Wednesday, December 28 2005 18:47
Profile
I was just running some tests in Fort Draco about the behavior of towns regarding your murdering tendencies. You can kill any character in solitude without any of the town getting angry at you. This includes storekeepers, guards, inn patrons, the captain of the guard, etc. Killing in plain view will only anger those who see you; ie, you can clear an entire street of the pesky town guard, go inside the barracks and have a friendly conversation with the captain. This leads me to believe that Annatolia was given no special programming regarding surprise attacks, and just follows the normal rules for murdered citizens. If this is indeed a bug, it would be very simple to fix in the next update. Update: more on standard behavior regarding attacking citizens. I also tested Tower Colony and Fort Monastery, killing such distinguished gentlemen as X and Kellner. The exact behavior for people going hostile is as follows: 1) anyone you specifically attack will go hostile 2) anyone who sees another character go hostile will also go hostile This second part is very narrowly defined. If you swing a sword or fire an arrow inside a guard's sight range, the guard won't go hostile if he can't see the guy you attacked. As an added bonus, if the guy you attacked comes after you, the guards still friendly to you will do combat with them. I got some very entertaining guard-on-guard battles going with this in mind. [ Wednesday, December 28, 2005 19:07: Message edited by: Celchu ] -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Annatolia or Crewl? (possible spoilers) in Avernum 4 | |
Apprentice
Member # 4448
|
written Wednesday, December 28 2005 08:49
Profile
Well, if you actually act like an assassin and jump Annatolia without saying, "Hey, we're here to kill you!" The rest of the town won't notice, and you'll still get the reward from Crewl. So be a bit less boisterous about it. ;) [ Wednesday, December 28, 2005 08:49: Message edited by: Celchu ] -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Hack and slash, slash, slash, slash, slash, slash... in Avernum 4 | |
Apprentice
Member # 4448
|
written Tuesday, December 27 2005 07:33
Profile
quote:I remember that E3 at least didn't let you attack in town mode; your memory is probably due to the fact that the party's graphics didn't change between town and combat modes for a singleton. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Giscard in Avernum 4 | |
Apprentice
Member # 4448
|
written Monday, December 26 2005 15:28
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It takes five bottles to get him to leave. As to the locations of these bottles, I admit defeat. I had been saving them for a while and didn't remember where any came from. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Almaria warning(possible spoilers)... in Avernum 4 | |
Apprentice
Member # 4448
|
written Monday, December 26 2005 13:17
Profile
Actually, the most salient quality of your postings is the fact that they are nearly invariably inane; in fact, the term could very easily, accurately and sensibly replace that 'journeyman' beneath your name. Or, to summarize, can the spam. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Demonslayer in Avernum 4 | |
Apprentice
Member # 4448
|
written Thursday, December 22 2005 10:39
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quote:Maybe. Use this thread about Demonslayer and your own personal experience to reach a decision. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Stuck in two places at once in Avernum 4 | |
Apprentice
Member # 4448
|
written Wednesday, December 21 2005 09:32
Profile
The Spire Fort will have to wait until you handle things west of Fort Remote. For that area, combat is usually the worst option. Stealth, haste spells, and mad dashes for safety are your best friends. And yes, many tunnels are there for your enjoyment. Edit: As Alorael points out, haste is not absolutely needed. But it can compensate for some errors and get to some places earlier than intended. [ Wednesday, December 21, 2005 22:09: Message edited by: Celchu ] -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Gazerskin Sandals... in Avernum 4 | |
Apprentice
Member # 4448
|
written Tuesday, December 20 2005 21:46
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I was a bit surprised to find sandals that protected me more than my shield, I must admit. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Demonslayer in Avernum 4 | |
Apprentice
Member # 4448
|
written Tuesday, December 20 2005 09:21
Profile
Demonslayer didn't shrink to a broadsword; Avernites just grew a whole lot since then. Or at least that's how my fighters are trying to rationalize weilding that puny butter knife. -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |
Level 3 spells in Avernum 4 | |
Apprentice
Member # 4448
|
written Monday, December 19 2005 21:40
Profile
quote:Actually, I was experimenting with this earlier. Cleric died halfway through a battle, part of the reward was a Heal spellbook. Read it with the mage and fighters, revived the cleric. Then read the book again; she went up in the spell, the others stayed at the previous level. So there's never any danger that comes from reading a spellbook. Heh, I just realized that that was my first post here after having an account for over a year. crazy. [ Monday, December 19, 2005 21:44: Message edited by: Celchu ] -------------------- Yeah, here's a sig. On to more posts... Posts: 17 | Registered: Sunday, May 30 2004 07:00 |