Profile for K.I.L.E.R

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Who has a Logitech G15 Keyboard? in General
Shock Trooper
Member # 751
Profile Homepage #6
http://www.logitech.com/index.cfm/products/details/US/EN,CRID=2142,CONTENTID=10715

I also bought the G5 mouse as well. Amazingly comfortable and you can even put weights inside of it. :)

quote:
Originally written by MacProject:

Speaking of keyboards, I'm actually looking for a decent mouse to replace the stock Apple white mouse that came with my Mac.

What's a good mouse that will make my Spiderweb gaming sessions a bit more comfortable?



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Windows XP
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768MB RAM
Radeon 9700 Pro
Posts: 202 | Registered: Thursday, March 14 2002 08:00
Who has a Logitech G15 Keyboard? in General
Shock Trooper
Member # 751
Profile Homepage #0
http://www.logitech.com/index.cfm/products/details/US/EN,CRID=2166,CONTENTID=10717

Got mine today.
Guess what I did with it?

Made macros for Avernum 2. :lol:
Why is this special?

Imagine hitting a single key in combat and you don't have to see anything but the end animation(the kill).

I was able to scream through groups of enemies by casting ice lances straight from hitting a single button.
I'm placing all spells on my G keys.
I'm seperating mage/priest/abilities between the M keys.

No more multi-key casting/ability usage.
I have alternatives to group spells as well.
Ones called "Quick Kill" and ones where you target the enemies yourself.

Quick kill is the fastest method of clearing groups from A-H. However if there are enemies less than 'H' you don't even need to hit the spacebar. It does it for you. The trick is adding delays after keystrokes. ;)

The profile will also work for Avernum 1 and 3 assuming the keyboard shortcuts are exactly the same(I believe they are but there could possibly be some minor changes).
I haven't yet finished it however, just give me some time.

Anyone want the finished profile?

Anyway my new playing style:

Left hand = on the LHS of the keyboard along the G and M keys for instant access to spells and abilities.

Right hand = On the mouse.

I liked Jeff's shortcuts however given the fact the keys are so far away it's a little bit of a pain to hit 'M' and then another letter. Don't know how it is on a Mac.

Instead all you have to do is hover your right hand over the 'M#' and then a G key. :)

Bloody convenient keyboard.

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Windows XP
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768MB RAM
Radeon 9700 Pro
Posts: 202 | Registered: Thursday, March 14 2002 08:00
Why does Jeff make all the games for Mac first? in Avernum 4
Shock Trooper
Member # 751
Profile Homepage #23
Code::Blocks, Dev-CPP or some commercial cross-platform IDE.

SDL.

Game library.

You now have cross platform development.
I'm writing a game atm using those things. :)

quote:
Originally written by Spidweb:

My customer base is about 60/40 Windows/Mac.

I write games Mac first because I am far more proficient with Macintoshes than Windows, and the development tools I like most work best on Macs. So my games get done much quicker if I write them on Macs. If I wrote my games on Windows, it'd take longer to get them done, so you'd still end up waiting.

THIS IS NOT ME SAYING MAC IS BETTER THAN WINDOWS OR VISE VERSA. Don't start that argument. It's just my personal work thing.

- Jeff Vogel



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Posts: 202 | Registered: Thursday, March 14 2002 08:00
Favourite Avernum Game in The Avernum Trilogy
Shock Trooper
Member # 751
Profile Homepage #9
Avernum 2 because it is the most challenging of the 4 games and exploring the world in A2 actually felt like you were exploring a whole new world with lots of surprises and things in A2 never went the way you expected them to go.

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Posts: 202 | Registered: Thursday, March 14 2002 08:00
Oh no you don't. There is no disadvantage when soloing. in The Avernum Trilogy
Shock Trooper
Member # 751
Profile Homepage #2
Avernum 2 walkthrough by Matt P.

Under:
"(8) REPLAYING SUGGESTIONS:"

Under bad reasons for soloing:

"You can't learn several
spells (the ones that require vahnatai lore>5)"

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Windows XP
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Posts: 202 | Registered: Thursday, March 14 2002 08:00
Oh no you don't. There is no disadvantage when soloing. in The Avernum Trilogy
Shock Trooper
Member # 751
Profile Homepage #0
The only spell(thanks Drakefyre) that needs vahnatai lore at all is the priest one fireblast.

Second of all if you DO want to get it this is what you do:
After going through the portal back to Avernum, you create a character, go back into vahnatai lands and boost his VL skill to 5, now you have 10 total.

Stick this extra character in a barrack until you need him.

BTW I am replaying A2 again, I was level 15 before entering chapter 2. :)

PPS: No one in their walkthroughs mentioned that intelligence only improves the effects of spells and not their duration.

[ Sunday, January 08, 2006 04:03: Message edited by: K.I.L.E.R ]

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Windows XP
P4 1.84gig
768MB RAM
Radeon 9700 Pro
Posts: 202 | Registered: Thursday, March 14 2002 08:00
Did Jeff know about this while creating Exile/Avernum series? in General
Shock Trooper
Member # 751
Profile Homepage #0
"Apol., ii 5. It should moreover be noted that the Hebrew word nephilim rendered gigantes, in 6:4, may mean "fallen ones"."

Nephilim doesn't mean "cat" it means "fallen one". IMAGE(eek00000.gif)

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Posts: 202 | Registered: Thursday, March 14 2002 08:00
Possible for the editor to be released seperately from the game? in Blades of Avernum
Shock Trooper
Member # 751
Profile Homepage #2
Wouldn't it be roughly near completion by now?

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Windows XP
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Posts: 202 | Registered: Thursday, March 14 2002 08:00
Possible for the editor to be released seperately from the game? in Blades of Avernum
Shock Trooper
Member # 751
Profile Homepage #0
Game + Editor ships together.
Game + Editor installed together.

Editor released earlier than the game for modders/designers?

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Posts: 202 | Registered: Thursday, March 14 2002 08:00
More Blades of Avernum Script Samples. Fun! in Blades of Avernum
Shock Trooper
Member # 751
Profile Homepage #35
What he's saying isn't difficult to do.
You can have the monster randomly target your PC/s and if the monsters damage is low on average than it can target another PC.

Or

Monster can target everyone once and can go in for the kill on the weakest PC.

The targeted PC could be placed under a string variable called "weakestPcName" or something and then every monster part of it's faction/area would know which to target first.

Making the AI smart isn't a hard thing to do in a turn based game.

quote:
Originally written by Frobozz:

quote:
Originally written by Kennedy:

This is something that an intelegent monster should have to figure out, for example if attacks on your fighter do low damage but attacks on your mage do higher damage then the monster should figure out that the mage is the better target choice.
Sounds like you're saying that monsters should be developed to have their own memory so they have to learn individually. Sounds like an interesting task. Can somebody say "neural net"?



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Windows XP
P4 1.84gig
768MB RAM
Radeon 9700 Pro
Posts: 202 | Registered: Thursday, March 14 2002 08:00
More Blades of Avernum Script Samples. Fun! in Blades of Avernum
Shock Trooper
Member # 751
Profile Homepage #32
quote:
Originally written by Keep:

PLEASE tell me that the monsters will be able to check the target's stats before attacking. It's so stupid when a fire lizard breathes fire on another fire lizard and then that just keeps going on and on and on. That's also one of the many reasons why summoning isn't helpful.
That would be very easy to do. Just check if the creature that is being attacked isn't strong(absorb,etc) vs the attack method.

You could first cycle through various attacks and use the best ones.

I've been dying to fiddle around with Jeff's work. :D

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Windows XP
P4 1.84gig
768MB RAM
Radeon 9700 Pro
Posts: 202 | Registered: Thursday, March 14 2002 08:00
More Blades of Avernum Script Samples. Fun! in Blades of Avernum
Shock Trooper
Member # 751
Profile Homepage #27
Nice! :)

Those scripts are in C++ as well, which adds to the overall niceness.
I dislike scripting languages that look like Basic.

UPON CLOSER INSPECTION:

I think Jeff can simplify it more via functions and classes.

IE:
if(pcGod)
{
ai_creature.flee();
}
else
{
do
{
ai_creature.attack();
}
while(ai_creature.maxHp > (ai_creature.baseHp*0.25));
}
See the do loop's condition?

(ai_creature.baseHp*0.25)

could also be thrown into a function:

ai_creature.hp_bfore_flee();

It might not be worth it for such a trivial calculation but it is easy to rewrite Jeff's example scripts into a couple of lines assuming the functions are there.

You just have to balance out the use of inline functions and the non-inline functions.

[ Monday, October 27, 2003 03:29: Message edited by: K.I.L.E.R ]

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Windows XP
P4 1.84gig
768MB RAM
Radeon 9700 Pro
Posts: 202 | Registered: Thursday, March 14 2002 08:00