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get_nearest_char in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
You're right! get_nearest_char() and get_nearest_good_char() always return the creature for which the script is running. I think those were mainly for use with terrain scripts, though. But that is unfortunate because then this would be the only good alternative:

i = 0;
closest = dist_to_char(i);
i = i +1;
while (i < 120) {
if (dist_to_char(i) < closest)
closest = i;
}


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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
get_nearest_char in Blades of Avernum
Agent
Member # 2820
Profile #1
You're right! get_nearest_char() and get_nearest_good_char() always return the creature for which the script is running. I think those were mainly for use with terrain scripts, though. But that is unfortunate because then this would be the only good alternative:

i = 0;
closest = dist_to_char(i);
i = i +1;
while (i < 120) {
if (dist_to_char(i) < closest)
closest = i;
}


--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Does anyone else notice the lack of scenarios? in Blades of Avernum
Agent
Member # 2820
Profile #3
Annoying little conundrum...
GENERALIZATIONS:

People register BoA to play custom scenarios.
People register BoA to create custom scenarios.
A lack of scenarios out discourage people from registering, and therefore creating.
If everyone who has registered would make a good scenario at least as good as the included ones, things would improve.

It is harder to learn Avernumscript than it is to learn how to click on nodes.
It can be tedious to define custom objects 1 by 1 if you don't have a good text editor.
Dialogue is much more complex than before.

Hard things discourage the faint of heart.
Hard things motivate determined creators.
Hard work makes a great work.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Specobj not working! in Blades of Avernum Editor
Agent
Member # 2820
Profile #6
You could send me a copy of the script and scenario file and I'll look over it. net4less@sbcglobal.net[/url]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Specobj not working! in Blades of Avernum
Agent
Member # 2820
Profile #6
You could send me a copy of the script and scenario file and I'll look over it. net4less@sbcglobal.net[/url]

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Fun facts about script calling order! in Blades of Avernum Editor
Agent
Member # 2820
Profile #4
About the broadcasting thing... I believe that at the end of every turn/tick, all scripts that have new messages will run again regardless of whether it has run once before.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Fun facts about script calling order! in Blades of Avernum
Agent
Member # 2820
Profile #4
About the broadcasting thing... I believe that at the end of every turn/tick, all scripts that have new messages will run again regardless of whether it has run once before.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA graphics in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
Not bad. I especially like the order mage.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA graphics in Blades of Avernum
Agent
Member # 2820
Profile #1
Not bad. I especially like the order mage.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Rounding Numbers / Damage Dealing in Blades of Avernum Editor
Agent
Member # 2820
Profile #4
Uhhh, wouldn't it be easier just to do this:

y = y * 10;
if ((y / 2) % 10 == 5)
[odd]
else
[even]
EDIT: I believe this is the same behavior as C and Java, isn't it? When you declare int variables and divide, it just chops off the stuff after the decimal point.

I think this because I vaguely remember doing 5/2=2 in Java.

[ Tuesday, July 20, 2004 07:04: Message edited by: Keep ]

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Rounding Numbers / Damage Dealing in Blades of Avernum
Agent
Member # 2820
Profile #4
Uhhh, wouldn't it be easier just to do this:

y = y * 10;
if ((y / 2) % 10 == 5)
[odd]
else
[even]
EDIT: I believe this is the same behavior as C and Java, isn't it? When you declare int variables and divide, it just chops off the stuff after the decimal point.

I think this because I vaguely remember doing 5/2=2 in Java.

[ Tuesday, July 20, 2004 07:04: Message edited by: Keep ]

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Give me your opinion, please. in Blades of Avernum Editor
Agent
Member # 2820
Profile #6
Don't do that. People have to fight for their right to party! Just make general assumptions about the party and make it work like that. If you don't want complex scripting involved, just ask the player near the beginning what kind of character each of his PCs are.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Give me your opinion, please. in Blades of Avernum
Agent
Member # 2820
Profile #6
Don't do that. People have to fight for their right to party! Just make general assumptions about the party and make it work like that. If you don't want complex scripting involved, just ask the player near the beginning what kind of character each of his PCs are.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
print_big_str_color in Blades of Avernum Editor
Agent
Member # 2820
Profile #0
When I use the print_big_str_color call, it says that I have used an unknown function. Does anyone have a script that has this call and works? I am using the Windows version, though that is probably not an issue.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
print_big_str_color in Blades of Avernum
Agent
Member # 2820
Profile #0
When I use the print_big_str_color call, it says that I have used an unknown function. Does anyone have a script that has this call and works? I am using the Windows version, though that is probably not an issue.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
brass key,golem in library:help in Blades of Avernum
Agent
Member # 2820
Profile #3
How did you kill it?

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
new scenario? in Blades of Avernum Editor
Agent
Member # 2820
Profile #15
I just need $27 and I will be on my way to making UN UBER 5(3|\|/-\|)\|0!!1!!1!!1

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
new scenario? in Blades of Avernum
Agent
Member # 2820
Profile #15
I just need $27 and I will be on my way to making UN UBER 5(3|\|/-\|)\|0!!1!!1!!1

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Request for Editor. in Blades of Avernum
Agent
Member # 2820
Profile #11
Why is the Windows Editor not resizable and most of the text is cut off??? (I'm talking about the original one that Jeff made.)

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Avernum 4 or Nethergate 2 in General
Agent
Member # 2820
Profile #10
Nethergate 2 with a 'sparkly' new engine would be pretty cool. Nethergate 1 was plagued with control issues and it was Jeff's first attempt at the new engine. But the game was pretty good nonetheless.

Imagine Romans actually working together!

--------------------
What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Ancient Crypt A.1 in The Avernum Trilogy
Agent
Member # 2820
Profile #3
The pool is by the West wall, and you won't be able to reach the door unless you move diagonally, in case you didn't know.

Don't forget to search everything before you leave. You have to wait 30+ days for each chance unless you get Unlock Doors lvl 3. I think there is a really nice weapon inside along with, 'Shadow Leather'?

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Were the Vhanitia things in Avernum 1? in The Avernum Trilogy
Agent
Member # 2820
Profile #3
I believe Athron made a reference to an old, benevolent race that would awaken soon. Definitely Vahnatai material. The Strange Cave was undoubtedly made by the Vahnatai, though someone who hasn't played the later games wouldn't have known that. The crypt near Formello I think was Vahnatai, and there was one Crypt of which I don't remember the name of that had a lich in the center was the ancient crypt of the Vahnatai. At least that was what that Ghost told me...

Besides the generic undead in that crypt, there are no real Vahnatai in the game. Does anyone know if there are any razordisks in A1?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Specobj not working! in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
The call in the script is run_town_script(), you want to replace that with run_scenario_script(). If you don't want to break compatibility with other specobj nodes, you could make another specobj script, or you could make another memory cell that switches between scenario and town scrtips.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Specobj not working! in Blades of Avernum
Agent
Member # 2820
Profile #1
The call in the script is run_town_script(), you want to replace that with run_scenario_script(). If you don't want to break compatibility with other specobj nodes, you could make another specobj script, or you could make another memory cell that switches between scenario and town scrtips.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
My Scenario Ideas in Blades of Avernum
Agent
Member # 2820
Profile #2
It might be better to make your first few scenarios medium - high level, not really high. You definitely need to make sure all the battles are purposeful and aren't tedious, nor impossible.

EDIT: But the idea is pretty good. The context of it is pretty original. I know that some scenarios released for BoE are based upon you doing things only to find out that it was all a 'game' of someone else, but not quite in this way.

[ Saturday, July 17, 2004 06:21: Message edited by: Keep ]

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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