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written Wednesday, July 28 2004 06:26Profile#3
There are several things that cause horrible errors like this. Outrageously out of range numbers and giving the wrong kinds of items to certain monsters don't work well with the game. There is a small possibility that the file is corrupted, although it is probably something you did in the town. Check to see if the scenario works fine without Town 4, and then add it back in.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Wednesday, July 28 2004 06:24Profile#8
Why would it be dead?
Still don't get how to defeat that thing. If I am lucky it won't bring me down to 0 on the first hit, but it almost never misses and has an awful lot of chances to kill.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 20:08Profile#2
So, what you are saying is that you want to document the previous value of a flag when you enter a town in which you want to reuse certain flags, and then it is reset when exited. For all practical purposes, the flag's scope will only be inside the town. You should remember that there is a limit to how many variables you can declare in a single script, but this could be useful for those who like to have multipurposes for flags.
Warn players about forcefully leaving the town with the editor.
EDIT: Now for my personal opinion: I do not think that this is a good idea. You have up to 30 flags for each town number + outdoor sections. Mind you that you can have 100 outdoor sections, and even the largest scenarios didn't have that many, though the flags will still be there.
I like running the extra flags in town over to the flags for outdoor sections that don't exist.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 20:08Profile#2
So, what you are saying is that you want to document the previous value of a flag when you enter a town in which you want to reuse certain flags, and then it is reset when exited. For all practical purposes, the flag's scope will only be inside the town. You should remember that there is a limit to how many variables you can declare in a single script, but this could be useful for those who like to have multipurposes for flags.
Warn players about forcefully leaving the town with the editor.
EDIT: Now for my personal opinion: I do not think that this is a good idea. You have up to 30 flags for each town number + outdoor sections. Mind you that you can have 100 outdoor sections, and even the largest scenarios didn't have that many, though the flags will still be there.
I like running the extra flags in town over to the flags for outdoor sections that don't exist.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 16:37Profile#31
Well, you can be sure that Avernum 2 takes place just a few years after Avernum 1, and I think it was mentioned that the assassinated Hawthorne was actually Hawthorne III.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 12:04Profile#6
Be careful with the text bubbles; they can only be 38 characters in length, although you may have already checked up on that.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 12:04Profile#6
Be careful with the text bubbles; they can only be 38 characters in length, although you may have already checked up on that.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 12:01Profile#23
Wait, how do you reckon that one of those office's is Erika's?
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 05:41Profile#15
I do not blame you for not understanding Jeff's manual. Some things are phrased very badly, like this:
====
Issuing a begindefine command does not just tell the program you are starting to change a thing. It also makes that thing a copy of the thing of that type you last edited. In other words, if your script contained these commands: begindefinefloor 135; (a bunch of stuff) begindefinefloor 136; // no extra data begindefinefloor 137;
====
This would be better phrased as:
A begindefine[object] command tells the program that everything after it modifies that [object]. But it also copies all the information from the previous [object] into the current one. This was done to make repetitive objects more easily.
begindefinecreature 75; // the information from the above creature has been copied into the current one cr_name = "Townswoman"; // just change the name cr_which_sheet = 1504; // change the graphic
begindefinecreature 76; // the information from creature 75 has now been copied into 76 cr_name = "Townsman"; // name changed, but everything stays the same, etc. cr_which_sheet = 1506; begindefinecreature 77;
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Tuesday, July 27 2004 05:41Profile#15
I do not blame you for not understanding Jeff's manual. Some things are phrased very badly, like this:
====
Issuing a begindefine command does not just tell the program you are starting to change a thing. It also makes that thing a copy of the thing of that type you last edited. In other words, if your script contained these commands: begindefinefloor 135; (a bunch of stuff) begindefinefloor 136; // no extra data begindefinefloor 137;
====
This would be better phrased as:
A begindefine[object] command tells the program that everything after it modifies that [object]. But it also copies all the information from the previous [object] into the current one. This was done to make repetitive objects more easily.
begindefinecreature 75; // the information from the above creature has been copied into the current one cr_name = "Townswoman"; // just change the name cr_which_sheet = 1504; // change the graphic
begindefinecreature 76; // the information from creature 75 has now been copied into 76 cr_name = "Townsman"; // name changed, but everything stays the same, etc. cr_which_sheet = 1506; begindefinecreature 77;
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 19:20Profile#1
Bump. Oh, yes, and do you think the 20 turn wait is a little much?
EDIT: I just read something disturbing in Kelandon's latest article and decided to whip this slightly modified version of the script together. My computer is an Athlon 64 3000+ with 512 MB of DDR400 RAM and a NVGF 5200 VC, so I can't really tell the difference myself, I'm afraid.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 19:20Profile#1
Bump. Oh, yes, and do you think the 20 turn wait is a little much?
EDIT: I just read something disturbing in Kelandon's latest article and decided to whip this slightly modified version of the script together. My computer is an Athlon 64 3000+ with 512 MB of DDR400 RAM and a NVGF 5200 VC, so I can't really tell the difference myself, I'm afraid.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 19:14Profile#2
Thank you, Your Postliness. Seriously, though, I can't figure out how to solve the problem described in my topic...
-------------------- What do I put here? -GarrisonPosts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 18:54Profile#0
Here is the situation. I posted my Group Guard script in the Blades of Avernum Editor forum, but now I want to ask for some help with it.
But posting again would be double posting, editing won't draw its attention, and creating another topic would be redundant.
What would you do in a situation like this?
By the way, I have the real question placed in the my topic. And yes, this was an elaborate scheme to get a conversation going and for some people to help me with the thing.
-------------------- What do I put here? -GarrisonPosts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 18:42Profile#11
Interesting, but not something I haven't seen. Image maps with pop-ups and such. Nice addition to your website, though.
-------------------- What do I put here? -GarrisonPosts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 16:27Profile#6
I'd imagine a self-employed mage who thinks he's better than he really is, and likes to live in seclusion by the ocean in a reclusive tower with brigands, a spiny worm, and lots of slimes to keep him company would love to call himself Slick. He sure got a deal on the fake estate.
[party steps into secret inner sanctum] "Hi, I'm Slick. Want to be my friend?" [party leader shrugs, shoots arrow at Slick's head] "People that call themselves Slick don't deserve to live..."
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 10:12Profile#15
I agree totally with Kel. I remember the good old Blades of Exile Ring, though, and it was good. But probably the reason for that is that there wasn't too much redundancy or sites that tried to provide services that were already out there.
I think a personal site + BoA scenario archive would be the best thing. Perhaps some articles on whatever would be good, as well.
I just hope the scenario thing won't kill your bandwidth.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 07:09Profile#7
Every state is code, Overwhelming. You only need to use the code = thing inside of data files that allow scripting, which would currently only be dialogue ones.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 07:09Profile#7
Every state is code, Overwhelming. You only need to use the code = thing inside of data files that allow scripting, which would currently only be dialogue ones.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Sunday, July 25 2004 07:04Profile#4
I also wonder why Jeff endorses that game. But, if the demo ran under XP, why doesn't the full version? Trying to access 9x libraries?
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Saturday, July 24 2004 15:20Profile#0
Check out my first script!
EDIT: The script works very well in my opinion, except in this situation: Someone (possibly one of my guards that aren't part of a group) broadcasts a message. A guard in range picks it up and goes to help, but he won't tell the others in his group. This could be easily solved, but the code must be as efficient as possible, and I only want them broadcasting messages WHEN THERE IS NEW INFORMATION.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Saturday, July 24 2004 15:20Profile#0
Check out my first script!
EDIT: The script works very well in my opinion, except in this situation: Someone (possibly one of my guards that aren't part of a group) broadcasts a message. A guard in range picks it up and goes to help, but he won't tell the others in his group. This could be easily solved, but the code must be as efficient as possible, and I only want them broadcasting messages WHEN THERE IS NEW INFORMATION.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00
written Saturday, July 24 2004 09:59Profile#3
Remember, of course, that you can't reach these places in the demo.
-------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos.Posts: 1415 |
Registered: Thursday, March 27 2003 08:00