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BoA Editor Suggestions in Blades of Avernum Editor
Agent
Member # 2820
Profile #41
I feel as if the best way to do it is to have the change terrain calls also do a quick check to see if they emit light. If they do, then the game will recalculate on next turn or when there is a terrain redraw.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
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Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Agent
Member # 2820
Profile #41
I feel as if the best way to do it is to have the change terrain calls also do a quick check to see if they emit light. If they do, then the game will recalculate on next turn or when there is a terrain redraw.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Beta Call for Emerald Mountain in Blades of Avernum
Agent
Member # 2820
Profile #5
Holy mackerel, I thought I pressed the back button before the thing went through.

[ Saturday, August 07, 2004 19:30: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
How does resistance work? in The Avernum Trilogy
Agent
Member # 2820
Profile #1
PC resistances can't go above a certain point, but something like 25% resistance does make you take 75 damage from a 100 point fireblast.

Either that, or something similar to the Exile system where each point of damage had a chance to be negated by the resistance. Very confusing system, but I'm beginning to think that is the way it is with Avernum as well.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Agent
Member # 2820
Profile #39
If what you say is true, Kernel, then the lighting points ARE NOT calculated when the town is entered like Jeff says in the manual, but rather in a matrix inside the town itself.

This doesn't bode well for the future of this call because then it would require an engine change. Personally, I don't understand how calculating which terrain spots give off light every time there is a force_instant_terrain_redraw() could be a performance problem.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Agent
Member # 2820
Profile #39
If what you say is true, Kernel, then the lighting points ARE NOT calculated when the town is entered like Jeff says in the manual, but rather in a matrix inside the town itself.

This doesn't bode well for the future of this call because then it would require an engine change. Personally, I don't understand how calculating which terrain spots give off light every time there is a force_instant_terrain_redraw() could be a performance problem.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Agent
Member # 2820
Profile #37
I'm pretty sure that a large portion of the game was written in C.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Agent
Member # 2820
Profile #37
I'm pretty sure that a large portion of the game was written in C.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
I don't think so. But you don't need to at all. The necessity for water could be a scenario wide dilemna for the player.

But I am reminded of how Jeff made those poisonous mushroom patches in Avernum 2, so I don't know.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Water in the Desert? (Attn. Big Guys!!!) in Blades of Avernum
Agent
Member # 2820
Profile #1
I don't think so. But you don't need to at all. The necessity for water could be a scenario wide dilemna for the player.

But I am reminded of how Jeff made those poisonous mushroom patches in Avernum 2, so I don't know.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shifting Sands? in Blades of Avernum Editor
Agent
Member # 2820
Profile #10
Modern computers will reach the breaking point of an endless loop in a split second anyway, and there is always a little, noticeable delay when you enter new outdoor sections anyway.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shifting Sands? in Blades of Avernum
Agent
Member # 2820
Profile #10
Modern computers will reach the breaking point of an endless loop in a split second anyway, and there is always a little, noticeable delay when you enter new outdoor sections anyway.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Exit Town Coordinates in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
Did you use the "Set Start Location" command in the outdoor section you want to use? That will try to force the game to put the party in that spot. Remember that if you place more than one town entrance for the same town in a single outdoor section, you will need to manually define the exit locations.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Exit Town Coordinates in Blades of Avernum
Agent
Member # 2820
Profile #1
Did you use the "Set Start Location" command in the outdoor section you want to use? That will try to force the game to put the party in that spot. Remember that if you place more than one town entrance for the same town in a single outdoor section, you will need to manually define the exit locations.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
fun on ZKR in Blades of Avernum
Agent
Member # 2820
Profile #18
Topic is a little old, but I wonder why Jeff didn't use 4 or 5 Granite Golems around Khoth and make sure that Khoth 'spawns' these Golems over and over before as they die. I think that would've solved the problem.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Agent
Member # 2820
Profile #30
The slot thing doesn't seem to be too useful. I mean, Why? Because you force the player to equip a cursed sword and he won't be able to identify it until you make some weird encounter for it?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Agent
Member # 2820
Profile #30
The slot thing doesn't seem to be too useful. I mean, Why? Because you force the player to equip a cursed sword and he won't be able to identify it until you make some weird encounter for it?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shifting Sands? in Blades of Avernum Editor
Agent
Member # 2820
Profile #7
I should remind you that I don't believe the hill graphic itself will change in observance with the height call, but I'm pretty sure something will happen.

[ Tuesday, August 03, 2004 19:34: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shifting Sands? in Blades of Avernum
Agent
Member # 2820
Profile #7
I should remind you that I don't believe the hill graphic itself will change in observance with the height call, but I'm pretty sure something will happen.

[ Tuesday, August 03, 2004 19:34: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
rentar in The Avernum Trilogy
Agent
Member # 2820
Profile #2
Be sure to have Erika's amulet, or you will keep getting teleported away. But Erika will die if you have the amulet, so make your choice.

The last time I checked, nothing special happens when you kill good old Rentar. I feel as if this is because either Jeff didn't think anyone would successfully kill Rentar, or because he didn't want to promote killing her, destroying the plot, and giving more gratification to those with too much time on their hands.

But, in Avernum, he had the ability to make her truly invincible, so only he knows why he didn't.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Need help with Outdoor Wandering in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
Assuming you put a semicolon to terminate the outdoor_enc_result(1) command line, you'd probably have to list the error message you got for more help. If you don't have an error message, it is because you don't have anything else after state 10, do you?

By the way, do you have all the mandatory states (START and INIT) in your outdoor script?

[ Tuesday, August 03, 2004 15:57: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Need help with Outdoor Wandering in Blades of Avernum
Agent
Member # 2820
Profile #1
Assuming you put a semicolon to terminate the outdoor_enc_result(1) command line, you'd probably have to list the error message you got for more help. If you don't have an error message, it is because you don't have anything else after state 10, do you?

By the way, do you have all the mandatory states (START and INIT) in your outdoor script?

[ Tuesday, August 03, 2004 15:57: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Agent
Member # 2820
Profile #27
Not directly (of course skipping ID shops), no. There are many ugly workarounds, as you may imagine.

Perhaps
identify_item(int item_type) - Identifies all items of item_type currently in the party's possession.

identify_item_with_class(int item_special_class) - Identifies all items with item_special_class in the party's possession.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Agent
Member # 2820
Profile #27
Not directly (of course skipping ID shops), no. There are many ugly workarounds, as you may imagine.

Perhaps
identify_item(int item_type) - Identifies all items of item_type currently in the party's possession.

identify_item_with_class(int item_special_class) - Identifies all items with item_special_class in the party's possession.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Shifting Sands? in Blades of Avernum Editor
Agent
Member # 2820
Profile #5
Please tell me that the terrain will only shift once, and that the height will stay within a very small limit.

Otherwise the effect will be very terrible. And there will be a lot of overhead if you want to change the sand while the player is moving around in the section.

I don't think you can check for if a certain hill was made with autohills on. But, you could manually set the coordinates for the rectangles that the shifting will occur in. Whatever you do, I'm pretty sure you'll need to do some terrain checking and rectangle loops.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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