Profile for Garrison
Field | Value |
---|---|
Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Doom 3 in General | |
Agent
Member # 2820
|
written Thursday, August 12 2004 08:41
Profile
The Nvidia 6600 GT GPU has just been announced, and it has a MSRP of ~$200!!!!!! !!!! !!! !! ! -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Manipulating Time. in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, August 12 2004 08:28
Profile
Don't forget that many things like traps and monster scripts rely on the ticks to time their events. You'll need to refer all of these scripts to the SDFs you plan to use. A time consuming task, but if you need to do it for you scenario, go ahead. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Manipulating Time. in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, August 12 2004 08:28
Profile
Don't forget that many things like traps and monster scripts rely on the ticks to time their events. You'll need to refer all of these scripts to the SDFs you plan to use. A time consuming task, but if you need to do it for you scenario, go ahead. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, August 12 2004 08:23
Profile
I'm not sure if this would be a *call*, but there should be a way to disable the 'Done' button that is at the bottom right corner of the dialogue screen when you are talking to creatures. That way you could force the player to go through the dialogue thread to the end. And this (could be under time or lighting): void set_daylight(short how_much_light - I assume that the engine has 'levels' of daylight as the day progresses to determine how much to darken terrain and such. This call sets the amount of daylight to how_much_light. short get_daylight() - Gets the current level or amount of daylight. void stop_daylight_progress(short stop) - This call starts or stops the progression of daylight throughout the scenario. If stop is 1, then the daylight will stay the exact same as it is when this call is used. Daylight will change if stop is 0. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
BoA Editor Suggestions in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, August 12 2004 08:23
Profile
I'm not sure if this would be a *call*, but there should be a way to disable the 'Done' button that is at the bottom right corner of the dialogue screen when you are talking to creatures. That way you could force the player to go through the dialogue thread to the end. And this (could be under time or lighting): void set_daylight(short how_much_light - I assume that the engine has 'levels' of daylight as the day progresses to determine how much to darken terrain and such. This call sets the amount of daylight to how_much_light. short get_daylight() - Gets the current level or amount of daylight. void stop_daylight_progress(short stop) - This call starts or stops the progression of daylight throughout the scenario. If stop is 1, then the daylight will stay the exact same as it is when this call is used. Daylight will change if stop is 0. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Doom 3 in General | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 20:30
Profile
Some notes for those who don't know... NV6800 128Mb = $300 Ati X800 Pro 256Mb = $480 NV5900XT = Um, somewhere up there Ati 9600XT = <$200 As for the RAM, you must get pretty fast RAM as well as a lot of it. You can get a CPU that will run the game fairly well for 150 - 200 dollars, I think. But the game can be tweaked, and I am not authoritative in the game's performance because I haven't played it, much less on different computers yet. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A Dialogue in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 17:55
Profile
He needs a BIG jumpstart. From my calculations, if he implements every little thing we've asked for thus far next week, and releases a patch at least as good as 1.01 every month, he will have paid off his debt to the BoE and (growing) BoA community just before he *says* he will make an Avernum 4. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Floating terrain? in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 16:19
Profile
No, that isn't possible in the way that you are thinking of it. Avernum is a 2D game with visual depth. Any tile can have 1 floor and 1 terrain. You can make the bridge rise up a little from the water floor. [ Wednesday, August 11, 2004 16:22: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Floating terrain? in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 16:19
Profile
No, that isn't possible in the way that you are thinking of it. Avernum is a 2D game with visual depth. Any tile can have 1 floor and 1 terrain. You can make the bridge rise up a little from the water floor. [ Wednesday, August 11, 2004 16:22: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
town_status() call in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 14:21
Profile
Uh, does this call work? It always seems to return 0, regardless of what has happened to the town. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
town_status() call in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 14:21
Profile
Uh, does this call work? It always seems to return 0, regardless of what has happened to the town. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A Dialogue in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 11:20
Profile
Uh, this might be better done condensed, indented, and sent to Jeff. But do tell, what is the main error with the spells now? -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
what creatures do you hate the most?? in The Avernum Trilogy | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 06:41
Profile
Invisibles were only bad in A1. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
How to Say Rakshasa in General | |
Agent
Member # 2820
|
written Wednesday, August 11 2004 06:35
Profile
I think it is time for an official verdict: Rakshasa: 'Rok-shä-suh Slithzerikai: 'Slith-zər-i-,kī Vahnatai: 'Vah-nah-tī Alien Beast: Ā-lēen Bēst -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
what creatures do you hate the most?? in The Avernum Trilogy | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 20:18
Profile
Mung Demons and Gazers for their dumbfounding (that can go through walls in A1). Dark Wyrms for their crazy breath and attack. Doomguards for their splitting and dangerous claws. Aranea for their toughness against low level parties, then Elder ones for slightly higher ones. And of course, guards. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Manipulating Time. in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 16:39
Profile
64 million with 2 flags??? More like around 65000. But 3 flags gives you around 16 million (the average amount of colors a modern monitor can display), and that divided by 5000 yields about 3300 days, I think. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Manipulating Time. in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 16:39
Profile
64 million with 2 flags??? More like around 65000. But 3 flags gives you around 16 million (the average amount of colors a modern monitor can display), and that divided by 5000 yields about 3300 days, I think. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
l33t d00ds in General | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 16:33
Profile
\/\/|-|^/? I find it very annoying as well, but it an interesting way of typing. I wonder if the real reason why the characters are shaped the way they are is because of l33t. And before anyone says CS, it started out as a way for hackers to add a small further level of encryption into their communication. Not professionally, though. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Manipulating Time. in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 15:33
Profile
The outdoors are very rigid compared to Towns, I'm afraid. What you are proposing seems like a good idea, but there is probably some error in your implementation. You should also realize the problem this would cause with monsters scripts before you get too wrapped up in this. [ Tuesday, August 10, 2004 16:35: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Manipulating Time. in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 15:33
Profile
The outdoors are very rigid compared to Towns, I'm afraid. What you are proposing seems like a good idea, but there is probably some error in your implementation. You should also realize the problem this would cause with monsters scripts before you get too wrapped up in this. [ Tuesday, August 10, 2004 16:35: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Inner Sea in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 10 2004 15:29
Profile
I guess that would happen EVENTUALLY, like the possible heat death of the universe. But there are many underground caverns and such in the world and they aren't being destroyed by the bodies of water above them. Rock like granite and basalt are very resilient to the elements, though not by any means invincible. Niagra Falls is currently sitting on a relatively stable rock structure and it is not believed to recede completely into Canada anytime soon. But in another geological period, the falls completely carved through section of weak rock in a matter of months and days. But if the Vahnatai caverns were like a big hollow space underneath another cavern, the weight of it all might accelerate the process of erosion. Let's assume that the lakes in Avernum are deep. The currents near the bottom of really deep lakes and the ocean are driven by low level thermodynamic motions, seabed activity, and certain chemical reactions, and while the current is strong, the rock down there stands up to the non-violent movement of water. But there must be water down in the Vahnatai caverns as well, so it must have gotten there somehow. Unless you believe that they were created separately from all the other water on the planet. Oh yes, volcanoes! I really wonder about the condition of the Vahnatai lands because it is described that the only reason why Avernum is habitable temperature wise is because of its depth in to the ground and the circulating warmth of constant volcanic activity. If it is a damp warm in Avernum, how hot would it be even lower down? But I bet the Sliths would like it down there. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Please Check this Dlg Script in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Monday, August 9 2004 11:32
Profile
T'is all about the \r\n, friends. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Please Check this Dlg Script in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, August 9 2004 11:32
Profile
T'is all about the \r\n, friends. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Hip Hop culture in General | |
Agent
Member # 2820
|
written Monday, August 9 2004 11:30
Profile
I say nothing bad about music in general. To each there own, but I pity the rappers and hip hop artists that just make up gangster slum lyrics for the sake of doing it. It's like the Gothic wannabes that always talk about sadism and death, though they're too unprepared mentally to cast aside the facade. Popular rap and hip hop is, in my opinion, the foremost way of spreading around new 'black' trends and new ******* phrases. It seems all the same to me sometimes, but I like Rock (not extreme heavy metal, though) much more than rap and I can still find constant similarities and cliches in different songs. Since when has talking like trash that crawled out of the South Side been a good thing? I guess it does well for your aura of toughness, but if it is a true of expression of yourself, why not. Oh, and what is with the "Check it out?"? -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Please Check this Dlg Script in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Monday, August 9 2004 09:10
Profile
The single quote on that line would cause an error if it was in your script. BoA line numbers only work correctly in the older versions with Macs. I believe Avernum counts a \r (a line delimiter in Macs) as a line, but in Windows the line separator is \r\n, so it counts that twice. Divide your line number by 2 and that should be around the line you should be looking at. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |