Profile for Garrison
Field | Value |
---|---|
Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 14:48
Profile
Oy, that is why there is a tick_difference() call. It takes care of that. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 08:05
Profile
The script runs as long as the creature has AP, I think. Anyway, this call isn't particularly necessary because you can just use get_current_tick() to monitor when the creature used an ability. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 08:05
Profile
The script runs as long as the creature has AP, I think. Anyway, this call isn't particularly necessary because you can just use get_current_tick() to monitor when the creature used an ability. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Is there a way to rotate terrain objects? in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 07:48
Profile
But you could just do a horizontal flip on it, and it should face south. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Is there a way to rotate terrain objects? in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 07:48
Profile
But you could just do a horizontal flip on it, and it should face south. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
New races in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 07:39
Profile
^ Who the heck cares? There are better places to have your scenario listed, and this happened with BoE. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
New races in Blades of Avernum | |
Agent
Member # 2820
|
written Tuesday, August 24 2004 07:39
Profile
^ Who the heck cares? There are better places to have your scenario listed, and this happened with BoE. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
New races in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Monday, August 23 2004 18:02
Profile
I guess. Go to the Louvre for some templates and instruction. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
New races in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, August 23 2004 18:02
Profile
I guess. Go to the Louvre for some templates and instruction. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Monday, August 23 2004 13:43
Profile
So you could have Walking Fire Barriers that breathe fire, which could be dispelled? When do you think that this list will be sent to Jeff? What if he inadverdently makes SF3 without looking at these suggestion? :confused: -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, August 23 2004 13:43
Profile
So you could have Walking Fire Barriers that breathe fire, which could be dispelled? When do you think that this list will be sent to Jeff? What if he inadverdently makes SF3 without looking at these suggestion? :confused: -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Bug list and suggestions in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, August 23 2004 13:38
Profile
Can give me a fairly detailed description of when light goes through blocked objects, Dahak? I think Jeff did a little with the end-combat placement algorithm, but not enough since it still happens sometimes. Sometimes when you go into combat from a small space and try to go back to town mode, it says you can't because 'there isn't enough room'! -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Hello! in General | |
Agent
Member # 2820
|
written Monday, August 23 2004 11:44
Profile
I express my general greeting to new members of the boards. A member is a member, after all. This topic is halfway spammy, but not too much so. Observe the way that people type and generally think around here and you should be flattened into the general homogenous mold that we all are accustomed to. You'll get chewed out eventually, but ride the n00b wave. And I think Nicothodes is extremely annoying. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Monday, August 23 2004 08:08
Profile
I was thinking about this: ...and I was wondering how nice it would be to be able to have up to 1 dialog pic for each block of text. The call could be modified to: void add_dialog_pic(short which_str, short which_sheet) - Makes the graphic which_sheet be displayed with the dialog. It will be placed to the left of the which_str block of text in the dialog, and the text will wrap around its edges. To go along with the conventions of the add_char_dialogue_pic: Dialogue pictures are placed in a sheet by themselves with no frame, and it is recommended that they are no larger than 64 x 64. The number of the graphic resource is which_sheet. [ Monday, August 23, 2004 08:08: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Agent
Member # 2820
|
written Monday, August 23 2004 08:08
Profile
I was thinking about this: ...and I was wondering how nice it would be to be able to have up to 1 dialog pic for each block of text. The call could be modified to: void add_dialog_pic(short which_str, short which_sheet) - Makes the graphic which_sheet be displayed with the dialog. It will be placed to the left of the which_str block of text in the dialog, and the text will wrap around its edges. To go along with the conventions of the add_char_dialogue_pic: Dialogue pictures are placed in a sheet by themselves with no frame, and it is recommended that they are no larger than 64 x 64. The number of the graphic resource is which_sheet. [ Monday, August 23, 2004 08:08: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
help in Burial Glen in Nethergate | |
Agent
Member # 2820
|
written Sunday, August 22 2004 20:00
Profile
I don't quite remember exactly what you are supposed to do here, but just try different combinations of the 3 objects. There aren't that many things to try. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Bug list and suggestions in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, August 22 2004 18:15
Profile
This can't be right, but it seems that get_char_status() doesn't work. It always returns 0 in my script. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Sunday, August 22 2004 17:11
Profile
Ah, ME == -1. I have no clue why Jeff was so IDIOTIC as to not replace my_number() with ME() and kill the ME macro. Anyways, Jeff coded spawn_creature() so that if the creature was still alive, nothing would happen and the call would return 0. But when erased with erase_char(), the creature is considered dead, so I guess the call doesn't know what to do if the creature is dead, but the monster's script and other variables are still in memory. That's what I think is going on. Mind you that the game automatically quits because of application failure when you use spawn_creature(my_number()) in its DEAD_STATE after erasure. Revive_char would be a nice shortcut, though. [ Sunday, August 22, 2004 18:29: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, August 22 2004 17:11
Profile
Ah, ME == -1. I have no clue why Jeff was so IDIOTIC as to not replace my_number() with ME() and kill the ME macro. Anyways, Jeff coded spawn_creature() so that if the creature was still alive, nothing would happen and the call would return 0. But when erased with erase_char(), the creature is considered dead, so I guess the call doesn't know what to do if the creature is dead, but the monster's script and other variables are still in memory. That's what I think is going on. Mind you that the game automatically quits because of application failure when you use spawn_creature(my_number()) in its DEAD_STATE after erasure. Revive_char would be a nice shortcut, though. [ Sunday, August 22, 2004 18:29: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Sunday, August 22 2004 15:20
Profile
Unary, as in one operand, as in negation and logical NOT. What the heck are you using as the parameter of spawn_creature to generate such an error? By the way, I tested this out and it produces an unhandled exception, so there are definitely some problems with this usage of the call, though I have no idea what. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Requests for BoA Scenario Format 3 in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, August 22 2004 15:20
Profile
Unary, as in one operand, as in negation and logical NOT. What the heck are you using as the parameter of spawn_creature to generate such an error? By the way, I tested this out and it produces an unhandled exception, so there are definitely some problems with this usage of the call, though I have no idea what. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
the ending. in The Avernum Trilogy | |
Agent
Member # 2820
|
written Sunday, August 22 2004 05:21
Profile
Are you sure he's not talking about Rentar-Ihrno's Fortress? If you are, you have to do some stuff in the several parts of the basement of the tower. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Critique in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 21 2004 20:28
Profile
They look pretty pleasing to the eye, actually. The only thing is that the southern side of the lamps look a little too dark considering that the lamps emit light from every direction. Since the sun shines from the other direction, a little shading would be appropriate, but not that much. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Critique in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 21 2004 20:28
Profile
They look pretty pleasing to the eye, actually. The only thing is that the southern side of the lamps look a little too dark considering that the lamps emit light from every direction. Since the sun shines from the other direction, a little shading would be appropriate, but not that much. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Discounts??? in Tech Support | |
Agent
Member # 2820
|
written Saturday, August 21 2004 13:39
Profile
Discount only exists if you bought Exile n and then you order Avernum n later on. The discount is like 10% or something, which amounts to about $3. [ Saturday, August 21, 2004 13:39: Message edited by: Garrison ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |