Profile for Garrison
Field | Value |
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Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
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Author | Recent posts |
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Please Check this Dlg Script in Blades of Avernum | |
Agent
Member # 2820
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written Monday, August 9 2004 09:10
Profile
The single quote on that line would cause an error if it was in your script. BoA line numbers only work correctly in the older versions with Macs. I believe Avernum counts a \r (a line delimiter in Macs) as a line, but in Windows the line separator is \r\n, so it counts that twice. Divide your line number by 2 and that should be around the line you should be looking at. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Best? in The Avernum Trilogy | |
Agent
Member # 2820
|
written Sunday, August 8 2004 18:34
Profile
I absolutely loved A1, but you should beware that it is not the most polished of Jeff's games. It lacks some of the cool things that occur in the other ones (like beams, moving walls, missing a few spells, Vahnatai presence are just spoilers and teasers, the no right-click for look, you don't autopickup for selected character when you click on an item, damage cap is much lower than the other games, etc.). From the start, I never liked A2 so I didn't register it. A3 was huge and full of [fun] stuff to do (like in Exile 3), and it implements a ton of different things into the Avernum engine, so it would be the best value from A1-3. But BoA will probably have a big list of good scenarios pretty soon. If you are waiting for a price cut, don't hold your breath. Exile I is still going for $25. But they have occasional -$3 sales. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Vampire in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Sunday, August 8 2004 11:12
Profile
Almost every culture has had stories of creatures that drink blood to survive. Many of them describe those creatures as undead. I assume that if they existed, there would be as much variety between vampires as there is among the people who think of them. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Vampire in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, August 8 2004 11:12
Profile
Almost every culture has had stories of creatures that drink blood to survive. Many of them describe those creatures as undead. I assume that if they existed, there would be as much variety between vampires as there is among the people who think of them. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Vampire in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Sunday, August 8 2004 07:33
Profile
Vampires aren't affected by sunlight in Avernum as far as I can tell. They do drink blood and are the second most active undead reanimators, next to Liches. I guess they like more undead friends to be with them. There are always sarcophagi around them; I guess they sleep in there so they don't die from lack of blood. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Vampire in Blades of Avernum | |
Agent
Member # 2820
|
written Sunday, August 8 2004 07:33
Profile
Vampires aren't affected by sunlight in Avernum as far as I can tell. They do drink blood and are the second most active undead reanimators, next to Liches. I guess they like more undead friends to be with them. There are always sarcophagi around them; I guess they sleep in there so they don't die from lack of blood. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Latest Pic! in General | |
Agent
Member # 2820
|
written Sunday, August 8 2004 07:28
Profile
OK, OK, I reedited my post so everything is in the right order now. Happy? -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
*sigh* Slith Powwow in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 7 2004 21:30
Profile
Don't forget that Sss-Thsss in A1 was not the original. There were many, many Sss-Thss's throughout Avernum history, but only 1 was slain by the ones who killed Grah-Hoth and made it to the surface through the Final Gauntlet. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
*sigh* Slith Powwow in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 7 2004 21:30
Profile
Don't forget that Sss-Thsss in A1 was not the original. There were many, many Sss-Thss's throughout Avernum history, but only 1 was slain by the ones who killed Grah-Hoth and made it to the surface through the Final Gauntlet. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Memory Cells in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 7 2004 21:27
Profile
Grrr... I just explained that in my first post. You know that most of the time a locked door will stay locked when you leave the town and come back? But sometimes it stays unlocked? The reason why it stays unlocked is usually because of an SDF that was set [to a number greater than 0] the first time you unlocked the door. The coordinates of the SDF to be set to 1 is stored in the door's memory cells 2 and 3. If cell 2 = 5 and cell 3 = 0, then your code that you provided would cause your door to unlock upon contact with the party. This is because SDF{5,0} was set to 1 in your code, which, to the door script, means that the door has been unlocked. It is very preferable to set this value in the editor, just like where you set up cell 0 for its lock difficulty. Set the door's memory cell 2 to 5 and cell 3 to 0 and then test it again. If it doesn't work, come back and tell me it didn't work. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Memory Cells in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 7 2004 21:27
Profile
Grrr... I just explained that in my first post. You know that most of the time a locked door will stay locked when you leave the town and come back? But sometimes it stays unlocked? The reason why it stays unlocked is usually because of an SDF that was set [to a number greater than 0] the first time you unlocked the door. The coordinates of the SDF to be set to 1 is stored in the door's memory cells 2 and 3. If cell 2 = 5 and cell 3 = 0, then your code that you provided would cause your door to unlock upon contact with the party. This is because SDF{5,0} was set to 1 in your code, which, to the door script, means that the door has been unlocked. It is very preferable to set this value in the editor, just like where you set up cell 0 for its lock difficulty. Set the door's memory cell 2 to 5 and cell 3 to 0 and then test it again. If it doesn't work, come back and tell me it didn't work. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Memory Cells in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 7 2004 20:05
Profile
Look at the door script yourself. Most importantly, memory cell 0 is ONLY checked in INIT_STATE to initialize the locking difficulty and to set i_am_locked to TRUE. But the SDF is checked every time you walk into a door that isn't open. Cell 0 is only good for initialization. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Memory Cells in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 7 2004 20:05
Profile
Look at the door script yourself. Most importantly, memory cell 0 is ONLY checked in INIT_STATE to initialize the locking difficulty and to set i_am_locked to TRUE. But the SDF is checked every time you walk into a door that isn't open. Cell 0 is only good for initialization. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Memory Cells in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 7 2004 19:55
Profile
Errhmm, this is a complex problem, since the door script is the most common, and most complex, default terrain script. The script doesn't check for memory cell 0 to check to see if it is locked. You must unlock it with an SDF, or give that particular door a special script for this to work. EDIT: You could use either the 2 flags you just set or a different one. There are thousands to choose from. The effect from the flag will be immediate and the door will unlock when you step into it. In case you don't know, Terrain memory cells 2 and 3 are the SDF coordinates in the door script. If sdf(cell 2, cell 3) = 0, door is untouched, if greater than 0, than it is unlocked. Period. [ Saturday, August 07, 2004 20:02: Message edited by: Keep ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Memory Cells in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 7 2004 19:55
Profile
Errhmm, this is a complex problem, since the door script is the most common, and most complex, default terrain script. The script doesn't check for memory cell 0 to check to see if it is locked. You must unlock it with an SDF, or give that particular door a special script for this to work. EDIT: You could use either the 2 flags you just set or a different one. There are thousands to choose from. The effect from the flag will be immediate and the door will unlock when you step into it. In case you don't know, Terrain memory cells 2 and 3 are the SDF coordinates in the door script. If sdf(cell 2, cell 3) = 0, door is untouched, if greater than 0, than it is unlocked. Period. [ Saturday, August 07, 2004 20:02: Message edited by: Keep ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
I need a new word or phrase after GIFTSare2, and I need it now. in General | |
Agent
Member # 2820
|
written Saturday, August 7 2004 19:28
Profile
You remind me of Xian Rat, or whatever he was supposed to be. How about something different ALL TOGETHER? GIFTSare2perky is a complete thought and is very true in my opinion. HTML was enabled for about a day as far as I can remember on the general boards, and TM and some others had a field day with the <font> tag until the option was unceremoniously disabled. [ Saturday, August 07, 2004 19:29: Message edited by: Keep ] -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Latest Pic! in General | |
Agent
Member # 2820
|
written Saturday, August 7 2004 19:26
Profile
As a note, it is near midnight from where I am, so I have had a few serious lapses of judgement in the past few posts. And now I whisk myself to bed before I lose whatever credibility I have. Oh yes, and I just finished the counterpart to the previous bookmarklet, but too bad it will never see the light of day. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Latest Pic! in General | |
Agent
Member # 2820
|
written Saturday, August 7 2004 19:00
Profile
Geez, I never though it would be so difficult to express that I don't dislike it. I would've preferred to have seen it than to have not. I am just not IMPRESSED. It takes a lot to impress me, so it is not a bad thing. As I said in my previous post, the mouths were the biggest problem for me. As I said, clean and looks pretty professional. Minor details: Sharp foot on girl, can't see left man's left leg, etc... I really liked the guy's hair, though. EDIT: Try this out: *poisons the code for board sanity* [ Saturday, August 07, 2004 19:20: Message edited by: Imban ] -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
*sigh* Slith Powwow in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 7 2004 18:50
Profile
Be sure to include all the mumbo-jumbo about the big door that separates the Slith homeland (which is presumably even further down in the ground than Avernum) and how the Darklings were forced up never to return. Sliths participated in the reconstruction of New Formello and are only friendly to Avernites. They are extremely rare on the surface and the only reason why they aren't as openly persecuted as Nephils is because not that many centralized Imperials know about them. Sliths are religious, love statues, cave homes, need constant heat, and give birth to little lizards, not lizard man children. Do not forget about their tails. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
*sigh* Slith Powwow in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 7 2004 18:50
Profile
Be sure to include all the mumbo-jumbo about the big door that separates the Slith homeland (which is presumably even further down in the ground than Avernum) and how the Darklings were forced up never to return. Sliths participated in the reconstruction of New Formello and are only friendly to Avernites. They are extremely rare on the surface and the only reason why they aren't as openly persecuted as Nephils is because not that many centralized Imperials know about them. Sliths are religious, love statues, cave homes, need constant heat, and give birth to little lizards, not lizard man children. Do not forget about their tails. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Latest Pic! in General | |
Agent
Member # 2820
|
written Saturday, August 7 2004 18:27
Profile
Well you see... Wait, you think I'm uptight???? You think I'm seeing things???? That's it, I'm off to the Territories. I see I forgot to post the rest of my message. I didn't really think that there was anything wrong with the image. I seriously thought it would be something more violent or medieval. Just didn't want to outright contradict the other guy. Anyway, I wasn't too impressed with the image (it's not bad, though, and I have no experience with real graphics), but the lines were very clean. The mouth isn't my favorite kind of cartoon mouth, though. Color would be... wait, I'll color it myself! By the way, how much work does it take to make an image like that? Just reminded me of something... I once made this T-Shirt with a heat press and canvas 7. It was a picture of a generic cult member in a brown robe. Never got it to come out right, though. [ Sunday, August 08, 2004 07:28: Message edited by: Keep ] -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Latest Pic! in General | |
Agent
Member # 2820
|
written Saturday, August 7 2004 18:09
Profile
The graphic could be considered objectionable, but not extremely so. Still, you should describe what members are in for when they click on the link. I was expecting something medieval, but bunnies are nice, too. GIFTS*: How do you get the links to open in the same window? -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Brooches in A1 in The Avernum Trilogy | |
Agent
Member # 2820
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written Saturday, August 7 2004 09:52
Profile
He's right. Don't dredge up dead topics for no reason, though. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
New missile animations in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Saturday, August 7 2004 06:37
Profile
It's all about overwriting the default ones, but you would have to remember to change them back when you are through with the scenario. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
New missile animations in Blades of Avernum | |
Agent
Member # 2820
|
written Saturday, August 7 2004 06:37
Profile
It's all about overwriting the default ones, but you would have to remember to change them back when you are through with the scenario. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |