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Action Points and Custom Abils. in Blades of Avernum Editor
Agent
Member # 2820
Profile #3
Would it be possible to add another call that can deduct AP from a given creature, including PCs?

EDIT: Since you are paying attention to this topic, I might as well say this here. It might be easier in future games to use a call like ME() instead of hard-coding -1 to refer to the active creature, and to replace the lengthy my_number() call.

Second of all, are strings still constants? They can be changed with the get_buffer_text() call now and all...

[ Sunday, August 01, 2004 15:58: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
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Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Action Points and Custom Abils. in Blades of Avernum
Agent
Member # 2820
Profile #3
Would it be possible to add another call that can deduct AP from a given creature, including PCs?

EDIT: Since you are paying attention to this topic, I might as well say this here. It might be easier in future games to use a call like ME() instead of hard-coding -1 to refer to the active creature, and to replace the lengthy my_number() call.

Second of all, are strings still constants? They can be changed with the get_buffer_text() call now and all...

[ Sunday, August 01, 2004 15:58: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
What's your disorder? in General
Agent
Member # 2820
Profile #24
I'm definitely narcissistic. I applaud whoever worded those little descriptions. Very concise and blunt, and it seems to describe me SO well. I do seem normal to most people at first, but when they come too close, they cower away like the cattle they are.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum Editor
Agent
Member # 2820
Profile #2
short group_member(short which_group,short which_member) - Returns the creature number that is in the which_member slot of which_group. So if which_member was 1 and which_group was 2, the call would return the first creature in group 2.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
BoA Editor Suggestions in Blades of Avernum
Agent
Member # 2820
Profile #2
short group_member(short which_group,short which_member) - Returns the creature number that is in the which_member slot of which_group. So if which_member was 1 and which_group was 2, the call would return the first creature in group 2.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Where BoA falls short in Blades of Avernum Editor
Agent
Member # 2820
Profile #7
Interesting, a nice point. I never thought of it because I never really paid attention to them in Exile, but I can see how they would be very useful.

Where would you like the picture to appear in relation to the text?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Where BoA falls short in Blades of Avernum
Agent
Member # 2820
Profile #7
Interesting, a nice point. I never thought of it because I never really paid attention to them in Exile, but I can see how they would be very useful.

Where would you like the picture to appear in relation to the text?

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Help with this custom item in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
Weapons do not have finite bonuses after their dice damage.

Each level of bonus makes the weapon act as if the player had that many extra levels of the appropriate skill. Basically, it adds a die of damage and +5% chance to hit for every level.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Help with this custom item in Blades of Avernum
Agent
Member # 2820
Profile #1
Weapons do not have finite bonuses after their dice damage.

Each level of bonus makes the weapon act as if the player had that many extra levels of the appropriate skill. Basically, it adds a die of damage and +5% chance to hit for every level.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
How to Say Rakshasa in General
Agent
Member # 2820
Profile #38
The word Nephil does derive from something cat related.

But Jeff did say somewhere that he wanted to distance himself as far as possible away from Tolkienish and classic phantasy creations. You'd never find a bonified Dwarf in any of his games. I don't think there were elves at all, either.

The Vahnatai were somewhat original, although they are very similar to the greys and Zeta Reticula aliens that many people love to think about.

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What do I put here?
-Garrison
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
NPCs joinging the party... in Blades of Avernum Editor
Agent
Member # 2820
Profile #1
I also noted some interesting facts about joining NPCs.

Their skill set, memory cells, and most of the other options that are set in the editor are completely remembered as they move with your party. It's as if they never left the town, so if you increment a memory cell in Town 0, it will still be incremented in Town 1. If you set the NPC's level in one town, you don't need to set it again until you make it not follow you anymore, at which point it reverts to all its original statistics.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
NPCs joinging the party... in Blades of Avernum
Agent
Member # 2820
Profile #1
I also noted some interesting facts about joining NPCs.

Their skill set, memory cells, and most of the other options that are set in the editor are completely remembered as they move with your party. It's as if they never left the town, so if you increment a memory cell in Town 0, it will still be incremented in Town 1. If you set the NPC's level in one town, you don't need to set it again until you make it not follow you anymore, at which point it reverts to all its original statistics.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
NPCs joinging the party... in Blades of Avernum Editor
Agent
Member # 2820
Profile #0
Is it just me, or do NPCs that join the party use completely default AI for everything?? Nothing except the code in the INIT_STATE and DEAD_STATE states seem to run at all.

Is there no way to give these pseudocharacters the hard-coded intelligence that can be given to normally placed creatures?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
NPCs joinging the party... in Blades of Avernum
Agent
Member # 2820
Profile #0
Is it just me, or do NPCs that join the party use completely default AI for everything?? Nothing except the code in the INIT_STATE and DEAD_STATE states seem to run at all.

Is there no way to give these pseudocharacters the hard-coded intelligence that can be given to normally placed creatures?

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Room Decoration in Blades of Avernum Editor
Agent
Member # 2820
Profile #18
I think the absolute first thing that made me cringe when I tried to do anything in the editor was when I realized how difficult drawing walls was in comparison to BoE walls.
You might see that the wall being a terrain issue as a bad limitation for what you can do in a room, but how often have you ever thought (when playing any of the Avernum games) that the rooms look terrible because there wasn't sufficient decoration?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Room Decoration in Blades of Avernum
Agent
Member # 2820
Profile #18
I think the absolute first thing that made me cringe when I tried to do anything in the editor was when I realized how difficult drawing walls was in comparison to BoE walls.
You might see that the wall being a terrain issue as a bad limitation for what you can do in a room, but how often have you ever thought (when playing any of the Avernum games) that the rooms look terrible because there wasn't sufficient decoration?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Nethergate outside map error in Tech Support
Agent
Member # 2820
Profile #3
I believe the problem IS Windows 98SE.

Err, did you try reinstalling? Checking error logs? Turning off all background programs? Changing resolution? Removing unwanted programs from your computer?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Need some ideas in Blades of Avernum
Agent
Member # 2820
Profile #6
Spots that do seemingly random things, but there is some logic to them. For example, some experiments hurt you while others heal you, and some interesting delayed affects. In such a mixed up place, a player will be tempted to save right after each stroke of good luck, so making a good encounter spawn monsters a little later will keep them on their toes.

But for God's sake don't annoy the player with too many of these frustrating encounters. The last thing I'd want to do is travel through a labratory where everything explodes, gives random health, spawns creatures, dissects you, then freezes you, and the walls change every other turn. Maybe if half of the dungeon is crazy while the other half has some demented, though still intelligible and perhaps friendly, scientists.

[ Friday, July 30, 2004 19:19: Message edited by: Keep ]

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor
Agent
Member # 2820
Profile #8
Interesting that you noticed this effect with simple One Shot specials.

Something that DOES slow down the engine is pathing to an impossible spot when the monster has many fake options to try. For example, pushing 3 or 4 creatures away from their starting points and locking them out will cause the game to slow down horribly.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Article: Basic Scripting For Complete Beginners in Blades of Avernum
Agent
Member # 2820
Profile #8
Interesting that you noticed this effect with simple One Shot specials.

Something that DOES slow down the engine is pathing to an impossible spot when the monster has many fake options to try. For example, pushing 3 or 4 creatures away from their starting points and locking them out will cause the game to slow down horribly.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
ERROR IN CUT SCENE in Blades of Avernum Editor
Agent
Member # 2820
Profile #13
Whn i scrounge my 30 $$$, my scen will rock all of U!!!!

By the way, is everything working now, AM?

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
ERROR IN CUT SCENE in Blades of Avernum
Agent
Member # 2820
Profile #13
Whn i scrounge my 30 $$$, my scen will rock all of U!!!!

By the way, is everything working now, AM?

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
funny thing in VoDT in Blades of Avernum
Agent
Member # 2820
Profile #1
I think many people have noted this one. It was bugging me so much I had to modify his script.

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Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Item drops and creature levels in Blades of Avernum Editor
Agent
Member # 2820
Profile #2
The set_creature_type_level() call only takes affect when you load the scenario, so its affect isn't shown in the scenario editor.

Items that the creature had before it died are what are dropped. The default items that you are describing are part of the huge script that defines all the original monsters, items, floors, and terrain.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Item drops and creature levels in Blades of Avernum
Agent
Member # 2820
Profile #2
The set_creature_type_level() call only takes affect when you load the scenario, so its affect isn't shown in the scenario editor.

Items that the creature had before it died are what are dropped. The default items that you are describing are part of the huge script that defines all the original monsters, items, floors, and terrain.

--------------------
Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are.
====
Alorael: War and violence would end if we all had each other's babies!
====
Drakefyre: Those are hideous mangos.
Posts: 1415 | Registered: Thursday, March 27 2003 08:00

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