Profile for Garrison
Field | Value |
---|---|
Displayed name | Garrison |
Member number | 2820 |
Title | Agent |
Postcount | 1415 |
Homepage | |
Registered | Thursday, March 27 2003 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
ERROR IN CUT SCENE in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Friday, July 30 2004 13:30
Profile
Let him create whatever he wants, within reason. If no one plays it, I'm sure the world was worse off without it. :) -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
ERROR IN CUT SCENE in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, July 30 2004 13:30
Profile
Let him create whatever he wants, within reason. If no one plays it, I'm sure the world was worse off without it. :) -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Article: Basic Scripting For Complete Beginners in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Friday, July 30 2004 11:06
Profile
I think that Jeff erred on the side of using if (condition) end() if (condition) {stuff} because that is the direct translation of "if ... then ... otherwise ..." in BoE. I E-mailed this to Jeff and he said that the code is stored in memory and the code IS NOT interpreted, just scanned through for the closing brace. While this takes up some CPU time, I'd think this would be equivalent to doing a spell check in a word processor. As a note, don't use end() in a creature script for various reasons. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Article: Basic Scripting For Complete Beginners in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, July 30 2004 11:06
Profile
I think that Jeff erred on the side of using if (condition) end() if (condition) {stuff} because that is the direct translation of "if ... then ... otherwise ..." in BoE. I E-mailed this to Jeff and he said that the code is stored in memory and the code IS NOT interpreted, just scanned through for the closing brace. While this takes up some CPU time, I'd think this would be equivalent to doing a spell check in a word processor. As a note, don't use end() in a creature script for various reasons. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Special Skills Question... in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, July 30 2004 11:00
Profile
I think Gymnastics also allows you to act faster. Riposte can only counterattack when attacked with a weapon. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Conflict with ZoneAlarm Pro? in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, July 30 2004 10:56
Profile
ZoneAlarm doesn't like anything it doesn't recognize, and .bas files aren't exactly common. But it shouldn't change the contents of the file in any way, so something was probably wrong with it beforehand. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Does anyone else notice the lack of scenarios? in Blades of Avernum | |
Agent
Member # 2820
|
written Friday, July 30 2004 06:42
Profile
The editor just doesn't have all the user-friendly features that larger budget games would have. Like an overall view of all the outdoors, names associated with the towns when you switch to them, pop-up tooltips, quick navigation shortcuts, multiple selection, large indicators to tell you what mode you are in, etc. I'd get down to making a scenario if only I HAD THE GAME! -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
How to Say Rakshasa in General | |
Agent
Member # 2820
|
written Friday, July 30 2004 06:32
Profile
Slith-er-is-KAI was the Exile pronounciation. I think the reason why most people check the "You must vote before seeing the results" option is because they either want to force you to vote to satisfy your curiosity, or because they simply don't see the little checkbox to do otherwise. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Need Help Making Dialogue Work in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, July 29 2004 18:18
Profile
No, you don't. Be sure not to confuse state with cell, by the way. There are 9000 SDFs, and the number that associates itself with a monster's wellbeing is its global (as opposed to local) ID, not an SDF. As a side note, all memory cells for terrain scripts and creatures default to 0, so you can't have SDF 0,0 set from any of the default scripts. I think it is best to use 0,0 for the flag for the intoductory message in your scenario. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Need Help Making Dialogue Work in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, July 29 2004 18:18
Profile
No, you don't. Be sure not to confuse state with cell, by the way. There are 9000 SDFs, and the number that associates itself with a monster's wellbeing is its global (as opposed to local) ID, not an SDF. As a side note, all memory cells for terrain scripts and creatures default to 0, so you can't have SDF 0,0 set from any of the default scripts. I think it is best to use 0,0 for the flag for the intoductory message in your scenario. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Erikas tower in The Avernum Trilogy | |
Agent
Member # 2820
|
written Thursday, July 29 2004 18:14
Profile
In A3, you just need to complete the Slime's plague and collect the evidence of Erika Redmark's mark in the tunnel to the north of the Alien Slime's chambers. Then you give the evidence to Berra in Fort Emergence after collecting all feasible rewards. The rest of the events should be explained to you by the game. In A1, you need a boat to the Northern Isles, or whatever they are called. It is not an easy journey, since you need to get the boat from the Giants. In specific, you need to go to the Giant's Castle east of Bargha and get trapped in the basement. Get out, but be sure to kill the chief AND take the wrought iron Giant's key. Proceed to the giant Giant's outdoor gate and unlock it. Grab an oversized boat and have fun. Be sure to explore ALL the little islands. I believe the tower is in the same spot in A2, although I wouldn't have the slightest clue as to how to get there, seeing as though I don't have the game. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
OMFG wut r u inhailng rite now?! in General | |
Agent
Member # 2820
|
written Thursday, July 29 2004 18:06
Profile
The usual medley of constituents to air. A very high concentration of indoor air pollution and the strange computer dust that is omni-present isn't too healthy, but I can't get away from it. It's a way of life. I hate cigarette smoke, but I'd like to have a pot plant in my house, to care for in my garden of weeds. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
How to Say Rakshasa in General | |
Agent
Member # 2820
|
written Thursday, July 29 2004 18:04
Profile
I know that Rak-sa-ha is not the correct spelling, but perhaps someone would find it easier to say? I personally pronounce it Rak-sa-sa, Rawk-SHAW-sa, or just Tigers. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Need Help Making Dialogue Work in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, July 29 2004 15:49
Profile
Every memory cell is a chunk of memory that can be set INSIDE the editor (it is an integral part of every creature), and will always have that value when the object is initialized. The purpose of memory cells is to allow us, the designers, to pass paramters to the scripts and to store that kind of information directly inside of the [B]lades of [A]vernum [S]cenario file. But, I'm pretty sure what you mean is what each memory cell is 'supposed' to represent. Basicnpc.txt (the default script for every creature) designates memory cell 0 as the movement type, cell 1 and cell 2 as the SDF to be set upon creature demise, and cell 3 for the dialogue node to be activated when the creature is talked to. Look inside the script in question because there are usually comments to tell you what each memory cell is for. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Need Help Making Dialogue Work in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, July 29 2004 15:49
Profile
Every memory cell is a chunk of memory that can be set INSIDE the editor (it is an integral part of every creature), and will always have that value when the object is initialized. The purpose of memory cells is to allow us, the designers, to pass paramters to the scripts and to store that kind of information directly inside of the [B]lades of [A]vernum [S]cenario file. But, I'm pretty sure what you mean is what each memory cell is 'supposed' to represent. Basicnpc.txt (the default script for every creature) designates memory cell 0 as the movement type, cell 1 and cell 2 as the SDF to be set upon creature demise, and cell 3 for the dialogue node to be activated when the creature is talked to. Look inside the script in question because there are usually comments to tell you what each memory cell is for. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
2 calls please... in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Thursday, July 29 2004 15:41
Profile
You can make a town friendy by setting its status to 1 when you are OUTSIDE of the town. Strange things might happen otherwise. If you want the people to suddenly like you again, you will have to cycle through all the creatures and make them friendly with a loop. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
2 calls please... in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, July 29 2004 15:41
Profile
You can make a town friendy by setting its status to 1 when you are OUTSIDE of the town. Strange things might happen otherwise. If you want the people to suddenly like you again, you will have to cycle through all the creatures and make them friendly with a loop. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
How to Say Rakshasa in General | |
Agent
Member # 2820
|
written Thursday, July 29 2004 15:08
Profile
How do you pronounce Rakshasa? The [h] in option 3 means that it can be pronounced, or it can be a soft semi-silent consonant. [ Thursday, July 29, 2004 15:08: Message edited by: Keep ] This poll has been moved to another forum. -------------------- What do I put here? -Garrison Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Same old story in Blades of Avernum | |
Agent
Member # 2820
|
written Thursday, July 29 2004 07:39
Profile
Intelligence affects damage and such just as much as Mage spells and Priest spells in their own categories. It was definitely that way in A3, so it should be in BoA as well. But intelligence does have some useful purposes. You could get it when the skill you want to train in is way to expensive, or when you need extra spell points, etc. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
heelp i drank tooooooo much wine and ale a/3 in The Avernum Trilogy | |
Agent
Member # 2820
|
written Wednesday, July 28 2004 18:47
Profile
I don't remember in what Avernum game, but there was one encounter where you got really drunk and had to fight some creatures. I remember that the creatures were magically resistant, but the drunkness made my fighters inept... Can anyone refresh my memory about this? Actually, it might have been an Exile game with curses, I don't remember. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
is there any way to change the day when your not registered in The Avernum Trilogy | |
Agent
Member # 2820
|
written Wednesday, July 28 2004 18:45
Profile
If you don't mind wearing out the spring of your keyboard, stick a weight onto the 'r' button with lots of food and just wait it out. Tricking the computer to believe that you are constantly waiting will prove to be much more difficult, but it is better than the crude method described above. By the way, shouldn't you get a little more levels before wanting to go murder the demons? It sounds like you are level 10, and you have a craving for demonic pseudo-flesh. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A way to reuse flags in the same scenerio in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Wednesday, July 28 2004 13:03
Profile
Variables are saved, don't worry about that one too much. [ Wednesday, July 28, 2004 13:03: Message edited by: Keep ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
A way to reuse flags in the same scenerio in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, July 28 2004 13:03
Profile
Variables are saved, don't worry about that one too much. [ Wednesday, July 28, 2004 13:03: Message edited by: Keep ] -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Can't get past the talking spiders in Blades of Avernum | |
Agent
Member # 2820
|
written Wednesday, July 28 2004 11:00
Profile
You must go to the Library and leave through the tunnel to the east (it's a tunnel in a rubble room) and talk to the Vahnatai which will tell you about a peculiar insect which knows something of a stone. Then go back and the wheels will start to turn. The electric doors are solved by this as well. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
unhandled exception in Blades of Avernum Editor | |
Agent
Member # 2820
|
written Wednesday, July 28 2004 06:26
Profile
There are several things that cause horrible errors like this. Outrageously out of range numbers and giving the wrong kinds of items to certain monsters don't work well with the game. There is a small possibility that the file is corrupted, although it is probably something you did in the town. Check to see if the scenario works fine without Town 4, and then add it back in. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |