fun on ZKR

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AuthorTopic: fun on ZKR
Apprentice
Member # 4708
Profile #0
IMAGE(http://tinypic.com/yc5g)

How I love to cast "simulacrum" spells in a row and leave the evil monsters to themselves.

:D

Don't mind me, just sharing something silly.
Posts: 16 | Registered: Wednesday, July 14 2004 07:00
Lifecrafter
Member # 4682
Profile #1
Oooooh. New battle technique. :cool:

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"Hey, Patrick, feel this random pipe. It's squishy"-Nils
Posts: 834 | Registered: Thursday, July 8 2004 07:00
Shake Before Using
Member # 75
Profile #2
Meh. That battle was easy.
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Warrior
Member # 4710
Profile #3
Use it on Morog for extra multiple personalities, plus, watch the good vs. evil personas fight! I wish capture soul was still around, with the Vahnatai crystal of course, but hey, to carry around Haakai, an Ur-Basilisk and anything else you so choose was quite awesome. Alas, it is no more.

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Life is short. Use a Mac.
Posts: 85 | Registered: Wednesday, July 14 2004 07:00
Agent
Member # 14
Profile #4
I had a Khoth vs. Khoth battle, which was pretty interesting.

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Dragyn Bob

"Abandon all hope, ye who enter here!"-The Divine Comedy
Posts: 1481 | Registered: Thursday, September 27 2001 07:00
Warrior
Member # 286
Profile #5
I used Simulacrum on the giants at the bridge south of the unicorns... fun! :)

Are any creatures immune to Simulacrum? Because if not, boss battles suddenly become much, much easier. :P

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Z: "I just feel so insignificant."
Psych: "You ARE. You're an ANT."
--Antz
Posts: 104 | Registered: Saturday, November 17 2001 08:00
Off With Their Heads
Member # 4045
Profile Homepage #6
The "Special" species (number 12) is immune to Simulacrum, according to the docs.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Lifecrafter
Member # 4682
Profile #7
If you aren't very good at Simulacrum and you're fighting a strong creature, it might be too strong to capture.

--------------------
Do not underestimate the power of the mechanical pencil.

Join the Dark side. We have cookies.

Played in:
Fiddler on the Roof
Bye Bye Birdie

"Hey, Patrick, feel this random pipe. It's squishy"-Nils
Posts: 834 | Registered: Thursday, July 8 2004 07:00
Lifecrafter
Member # 4682
Profile #8
If you aren't very good at Simulacrum and you're fighting a strong creature, it might be too strong to capture.

EDIT: I'm very sorry, I don't know how this double-posted. :(

[ Sunday, July 25, 2004 10:07: Message edited by: Nicothodes ]

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Do not underestimate the power of the mechanical pencil.

Join the Dark side. We have cookies.

Played in:
Fiddler on the Roof
Bye Bye Birdie

"Hey, Patrick, feel this random pipe. It's squishy"-Nils
Posts: 834 | Registered: Thursday, July 8 2004 07:00
Apprentice
Member # 4764
Profile #9
quote:
Originally written by Nicothodes:

If you aren't very good at Simulacrum and you're fighting a strong creature, it might be too strong to capture.
I haven't noticed that to be the case -- even with Simulacrum at level 1, my mage was happily creating copies of Khoth on the Za-Khazi run. I never tried using it on anything in DwtD, but I'd think that a dragon would be considered "strong." :)
Posts: 4 | Registered: Friday, July 23 2004 07:00
Agent
Member # 14
Profile #10
Generally, high-level monsters are more difficult to capture. I don't know what's up with Khoth, I didn't expect him to be copy-able, but it's pretty easy.

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Dragyn Bob

"Abandon all hope, ye who enter here!"-The Divine Comedy
Posts: 1481 | Registered: Thursday, September 27 2001 07:00
Shock Trooper
Member # 3605
Profile Homepage #11
Its probably to make the fight more winnable. I mean a few inexperienced adventureers would have little chance, but a few inexperienced adventurers and a few ancient dragons would do the job.

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"But The Damage is Irreversible"
Posts: 358 | Registered: Monday, October 27 2003 08:00
Warrior
Member # 4583
Profile Homepage #12
What happened to the Dark Wyrms? Now there was a real challenge and fun.

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"Fall in CHAOS!!!" Dark Archon.
Posts: 74 | Registered: Saturday, June 19 2004 07:00
Warrior
Member # 4710
Profile #13
Well, I want to find some Unholy Wyrms, now those were a real challenge. Massive AP, darkness breath, and the elder brother to the dark wyrms. What was not to love?

Edit.

Yes Isaac, you are correct and I was mistaken, the Unholy wyrms did not have darkness breath, and yes, I was referring to A3.

[ Thursday, July 29, 2004 05:27: Message edited by: JMAN123 ]

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Life is short. Use a Mac.
Posts: 85 | Registered: Wednesday, July 14 2004 07:00
Warrior
Member # 4583
Profile Homepage #14
Where did you find them?

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"Fall in CHAOS!!!" Dark Archon.
Posts: 74 | Registered: Saturday, June 19 2004 07:00
Warrior
Member # 4202
Profile Homepage #15
If you're referring to the Unholy Wurms at the bottom of the Pit of the Wurm (in Avernum 3), they did not have darkness breath.

I beat them by going just close enough that one or two noticed me at a time... a tactic that Blades of Avernum scenario designers can prevent if they wish, by alerting all of them when any see the party. :)

However, I haven't looked all around ZKR yet; perhaps you're referring to some Unholy Wurms there (which I don't know if they exist) that did have darkness breath.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Apprentice
Member # 4806
Profile #16
Simulicrum helps me a lot vs. efreeti. Sure it can't hurt the real one, but it can absorb fireball attacks forever. It's not that useful against Khoth unless it randomly appears right next to him, since as far as I know he never moves. I thought he was much to easy because of that. If I tried fighting hand-to-hand I was dead first attack he got in.
Posts: 5 | Registered: Sunday, August 1 2004 07:00
Skip to My Lou
Member # 40
Profile Homepage #17
I didn't kill Khoth. I just lured his own golems into the same room. To protect himself he kept summoning granite golems, but they would appear in hostile mode. :) Took a while, but my singleton wouldn't have been able to kill him.

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Posts: 1629 | Registered: Wednesday, October 3 2001 07:00
Agent
Member # 2820
Profile #18
Topic is a little old, but I wonder why Jeff didn't use 4 or 5 Granite Golems around Khoth and make sure that Khoth 'spawns' these Golems over and over before as they die. I think that would've solved the problem.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Apprentice
Member # 4811
Profile #19
I for one found Koth to be fairly easy killed...like was said earlier he only casts to golems at a time and he never moves i just cast cloud of blades on him and the 2 spots where the golems apeear and just sat back and had the rest of my guys tossing spears and shooting arrows and bolts even though i only had one good archer it was a semi long boring fight..heal here summon some shades and let them enter the cloud of blades who cares if a shade dies and i dont think he even lifted a claw to hurt my shades now that i think of it????
Posts: 6 | Registered: Monday, August 2 2004 07:00
Apprentice
Member # 4761
Profile Homepage #20
Khoth...what a disgrace, too much of a bookworm I guess. :D

I remember the good'ol days when I killed my first dragon in Exile 1, now that was a fight! Motrax killed me more than once back then, now dragons are just an inmobile piece of vast HP .

The Simulacrum spell is a mayor spoiler.

[ Monday, August 16, 2004 03:16: Message edited by: Kel-Aziz ]

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"I don't want to achieve immortality through my work, I want to achieve it through not dying."
Posts: 30 | Registered: Thursday, July 22 2004 07:00