Profile for Suspicious Vlish

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SYNERGY LIST: GF4?Where To Find Stuff And What It Does in Geneforge 4: Rebellion
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Shaped Fibre Cloak after killing Mosheh.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Vlish under-rated in Geneforge 4: Rebellion
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Dikiyobi:
quote:

That's not too hard to do, though, given that battle creations are generally weaker than magic and fire creations and that (in Dikiyoba's opinion) the roamer is the weakest fire creation available

So? Power is relative. The fact that the Vlish is the best 2nd tier creation speaks strongly in its favour.

I'm Lvl24 at the moment, and have sunk 10 points into magic shaping. Three vlish with one charged easily cleaned up Mysithius in Thorton. It was laughable... Myssy had a 20% chance to hit (uncursed), and only done approximately 20-30 damage on a connect.

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Vlish under-rated in Geneforge 4: Rebellion
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Random:
quote:

It's mostly that the older game vlish was far superior to the current vanilla vlish.

I'm not arguing that the old game vlish was 'superior', but the GF4 vanilla vlish is still pretty good. It beats the other tier 2 creations hands down.

quote:

The older ones had a stun ability that would keep most opponents from attacking.

From memory, they slowed and stunned.

quote:

Charged ones die off too quickly because they are unstable, but have the slowing effect from the older games,

I cast Regenerate on my charged vlishies. Given that I'm playing a 'deadweight' (not really) Shaper, I have quite a significant amount in healing craft. The free spellcraft throughout the game is also helping my regenerate spell last for reasonable lengths of time.

[ Monday, July 02, 2007 17:43: Message edited by: Suspicious Vlish ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Vlish under-rated in Geneforge 4: Rebellion
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It is mid year holidays up here, so I've been running a Lifecrafter who focuses primarily on disposable creations and supporting magic (Blessing and Healing).

The experience so far has really left me questioning the mantra that the Vlish is a 'shadow of its former self'.

They may not be the underpriced monsters they were in GF3, but they are still by far the best tier 2 creation, and are superior to the glaahk and battle alpha in tier 3.

The vanilla vlish has more health than a roamer, is a reliable hitter, and has some sort of intrinsic ability to dodge. Most vanilla enemies prior to Gamma camp seem to only have a 50% chance of hitting. Reduce this to 25% if cursed.

Vlish also have decent physical, acid, poison and magic resist.

I've been meddling with the Charged Vlish, with positive results. Although far more costly, it is highly effective against powerful enemies. Despite being the same level, and having the same stats, as the vanilla vlish, the Charged Vlish deals approximately 1/3 greater damage with vlish bolts and tentacle. It also has a +40% chance to hit when compared with its little vlish brother.

Slow pretty much cripples any deadly high level opponents. I managed to take down the Old Golem in the Sandros mines with just 2 charged vlish and a vanilla vlish.

Added to which, the Charged Vlishy has cold immunity. I've found this to be quite useful in several situations. The Parasitic Shade was a breeze as its frozen touch left my Charged Vlish unscathed, while my other Vlish were wailing about it. The Forgotten One fell prey to two charged Vlish enchanted with Spine Shield.

It will be interesting to see how well my Vlish will hold up in Burwood.

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Creation Combo! in Geneforge 4: Rebellion
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I use magic and fire. Never battle.

Magic: Artila, Vlish, Wingbolt, Gazer
Fire: Fyora, Drayk, Kyshakk, Drakon

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Secret Quests? in Geneforge Series
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Trinity, what is the end to the story?

I never completed his quest on Gull's Isle.

[ Thursday, May 31, 2007 06:43: Message edited by: Suspicious Vlish ]

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Posts: 522 | Registered: Friday, November 15 2002 08:00
G5 wishlist. in Geneforge 4: Rebellion
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The ability to make low level creations while in combat is an excellent idea.

Another idea which I'm rather fond of is "Wild Shaping". That is, in desperation, the PC will fire off random bursts of 'Shaping' energy. What creation is generated is random (ergo. any monster in the database), its stats are random, and whether it is friendly/hostile would also be random (although higher character levels could improve your chances of a friendly creation)

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Script question about Creations in Geneforge 4: Rebellion
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quote:

their any enemies that anyone can think of that have built in spines?

The Thorny Artila from that place where you assist the scout to find the Shaper camp.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Script question about Creations in Geneforge 4: Rebellion
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I personally think it would be great if a veteran created a mod for GF4 which:

a. Fixed up a couple of bugs observed in the creations (failure of creation strength item boosts to be taken into account, a lack of Ur-Glaahk stunning, and a lack of plated bug poison).

b. Give an optional component, where the user could overwrite some of the crappy new creations (ie. Unstable Thahd, Plated Artila, Corrupted Vlish), with the creations from a previous GF. I miss Searing Artilas, Thahd Shades, and Terror Vlish :(

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Posts: 522 | Registered: Friday, November 15 2002 08:00
The warrior challenge. in Geneforge 4: Rebellion
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DV:

quote:

The stunning blade lasts for several rounds, and drains action points. I can tell when it is wearing off by how close something gets to me before it stops. Starting off, it has about half of its normal movement, and that increases slightly each round. It works better than one might think, especially if you have venom thorns. Or acid thorns, as I now have an acid baton.

*shrugs* Post a video on youtube, and I'll believe you.

Try using this: http://www.fraps.com/

quote:

I survived Rocky Point

How many times did you have to reload?

quote:

I bought the venom chainmail

Why?! The 10 damage reflection just isn't worth it, IMHO.

quote:

Vlish bolts and the power of the skull embedded in the shiv

That's one point on which we agreed. Augmenting a weapon with the Ivory Skull for a melee character.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
The warrior challenge. in Geneforge 4: Rebellion
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DV:
quote:
My apologies... To make it clear, since nobody has figured it out yet, and the fact that I only have 8 ap because there is no speed spell, is that I attack and run away the next round. The next couple of rounds are spent running willy nilly.

That doesn't even make sense in theory. Logic tells me that the Stun effect would wear off pretty quickly, and then your foe would chase you down and whip your thorn baton toting ass.

Perhaps you could post a video on Youtube showing your 'Stun Blade + Missile' tactic in action?

quote:
Rocky Point roamers... Ugh. I really don't have a plan for those just yet. I don't have any multi target attacks. I'll figure something out. Might even post a picture. I am also worried about the shaper attack. I think I am in for a rough time.

I'd say that winning that fight would be nigh on impossible. Probably as difficult as using a Wizardslayer to escape Irenicus's chateau (BG2) with the Tactics mod installed.

quote:

I have never really noticed the vlish cursing ability before to be honest. I knew they did it, but never really noticed the effect because stuff was motionless or died fast. Once Vlindaloo blasts something, that something has a really hard time connecting a hit. Monsters drop down in to the 20 to 30 percent hit range after a vlish bolt. Also, my hits connect more frequently. Cursed stuff takes more damage. All in all, a good effect.

Yeah, I always disagreed with the mainstream assessment that the Vlish was merely 'a former shadow' of its cousins from the previous Geneforges. It's still the most powerful, and useful, second tier creation.

The curse ability is darn useful. I've noticed a damage increase of approximately 15-20 when my Vlishy attacks a second time. It also approximately halves the chance of the enemy to hit.

Added to which, Vlish seem to be very good at dodging. For example, my Vlish had a 50%-75% chance to dodge non-cursed clawbug attacks. Add to that the innate physical resist, and you have a winner. I still am making Vlish at the very end of the game.

[ Sunday, May 13, 2007 19:46: Message edited by: Suspicious Vlish ]

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The warrior challenge. in Geneforge 4: Rebellion
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DV:
quote:

I have found that I can run up to a hard hitter, like one of those battle alphas on the bridge, stab it, and run away,

In the Windows version, you can't move once you have attacked...

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Best weapon for a Shaper focusing on Creations? in Geneforge 4: Rebellion
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DV:
quote:

Your loss. My apologies. Just keep doing whatever it is your doing and please ignore my advice. You wouldn't like this whole "thinking outside of the box thing".

You thick headed dunce! This has nothing whatsoever to do with me failing to think 'outside the box'. The problem is that you lack the skills to adequately comprehend literature.

Go away and get a first grade education, and then maybe you'll have something worthwhile to say. Until then, you're just another village idiot (on the same par as ET), whose opinion is worth diddly squat.

[ Saturday, May 12, 2007 15:26: Message edited by: Suspicious Vlish ]

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Best weapon for a Shaper focusing on Creations? in Geneforge 4: Rebellion
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DV:
quote:
Load up on dexterity boosting items and stock up on batons. A couple of shots with a reaper baton can make a real difference in how a battle turns out.

???

Did you read my original post?

I'm asking which weapon would be best for a Shaper focusing on creating powerful creations.

If the claim about the strength boost bug is indeed correct, then it's clear that the Captain's Shiv if by far the best weapon for a 'deadweight' Shaper. Which is fantastic, given that it's found rather early in the game.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Best weapon for a Shaper focusing on Creations? in Geneforge 4: Rebellion
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Thuryl:
quote:

Since creation strength bonuses from items are apparently broken

Are you sure that that applies to the Windows version? Because in my version, my Creations receive a strength boost when I equip the Guardian Claymore...

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Best weapon for a Shaper focusing on Creations? in Geneforge 4: Rebellion
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Is the creation armour the Captain's Shiv bestows worthwhile? It doesn't seem like a significant amount. Then again, something is better than nothing...

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Best weapon for a Shaper focusing on Creations? in Geneforge 4: Rebellion
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I'm having a little trouble deciding which weapon is best for a Shaper who focuses of mainly on creations.

The options include:

- Captain's Shiv: 4-16, +4% armor, +2 Blessing Magic, +8 creation armor, +1 creation dexterity

- Living Knife: 4-16, +4% armor, +1 Creation Strength, +1 Creation Dexterity

- Guardian Claymore: 11-55 Damage, +2 strength, +2 Quick Action, +2 Creation Strength

- Thirsting Knife: 7-28 Damage, +8 Vampiric Touch, +5 Fire Res, +2 Creation Strength, +1 Creation Dexterity.

[ Saturday, May 05, 2007 19:36: Message edited by: Suspicious Vlish ]

Poll Information
This poll contains 1 question(s). 13 user(s) have voted.
You may not view the results of this poll without voting.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Geneforge 5 in Geneforge Series
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Nepharim:
quote:

All I know is that they shape themselves in new forms, but those forms are still all Drakon related, say, Drakon to Ur-Drakon.

Drayk -> Drakon -> Ur-Drakon

From memory, if you use the Geneforge in GF2, you start to grow claws and scales (?), until the transformation goes wrong and you die in horrible agony.

I'm not so sure if it's far fetched. A lot more genetic modification is needed for a human-Drakon transformation than a Drayk-Drakon transformation, though.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Geneforge 5 in Geneforge Series
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Maybe as a reward for joining the Drakons, you could be shaped into a Drakon! :D

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Posts: 522 | Registered: Friday, November 15 2002 08:00
How irritating in Geneforge 4: Rebellion
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It's interesting that there are detailed articles on the creation stats in GF2 and GF4, but not in GF1 or 3. I wonder why that is? :confused:

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Posts: 522 | Registered: Friday, November 15 2002 08:00
How irritating in Geneforge 4: Rebellion
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Stillness:
quote:

It never ceases to amaze me how lame melee characters are in these games.

I agree that there is a 'net lameness' in melee creations. As Glaahks have been nerfed, I'd be so bold as to say that there aren't any worthwhile battle creations in GF4. Melee is just too weak in GF4, both for creations and your PC.

Glaahks/Ur-Glaahks did have their use in GF1-GF3, when stun was quite deadly. Rotgroths were just excellent in GF2 (far more effective than Drakons!), and passable in GF3. And I must admit, I was rather fond of Thahd Shades in both GF2 and GF3. I still remember ambushing the Taker Breeding pits with a bunch of Thahd Shades which were impervious to cryoa and cyrodrayk breath attacks.

IMHO, Thahd Shades and Searing Artila are both under-rated creations.

Neph:
quote:
I usually go from Fyora, to Roamer, to Vlish. And even by the time you can make Roamers and Vlish, it's still hard to get beaten with seven Fyoras, even if they're untrained.

I've never been fond of roamers. They are just overpriced artilas.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
How irritating in Geneforge 4: Rebellion
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Thuryl:
quote:

I'm surprised you left out Cryoas. They're as good as Vlish if you keep them alive, and you can get them earlier.

Oh, I was a little unclear. When I say 'invest in', I mean it literally (ergo. spend money on the 'Create Fyora' or 'Create Drayk' creation conjuring spells).

quote:

Aha, here's your problem. There have been errors in the ingame descriptions of creations and creation stats all the way back to G1 that have never been fixed, with new ones introduced as well.

Well, Ur-Glaahks have stunned in GF1, 2 and 3, so why not in GF4? Past Geneforge experience, + the ingame description, sort of indicates that Ur-Glaahks should have potent stun ability.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
How irritating in Geneforge 4: Rebellion
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Oops! I missed the humble but effective Drayk.

Yeah, the Drayk has remained a very useful and potent creation since GF1.

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Posts: 522 | Registered: Friday, November 15 2002 08:00
Dhonal's Isle... is it possible? in Geneforge Series
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I'm just curious, but is it possible to reach the Creator's Hall without attacking any rebels, and/or ordering Greiner to mobilize his troops?

It would sure make for some interesting role-play opportunities :P

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How irritating in Geneforge 4: Rebellion
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Yes.

But I thought that if the Ur-Glaahk stunning power was so powerful (as Jeff's ingame description says), two or three might be able to suck away ALL of the AP's of the enemy, and hence leave them unable to attack.

But my theory was blown out of the water upon realizing that Ur-Glaahks don't stun.

Oh well, I guess that's one less useless creation to invest money in.

From my own experience, creations worth investing in:

- Fyora
- Artila
- Vlish
- Wingbolt
- Kyshakk
- Gazer
- Drakon

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Posts: 522 | Registered: Friday, November 15 2002 08:00

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