Profile for UA

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
can't find graphics 2000? in Blades of Avernum
Infiltrator
Member # 154
Profile #3
You know Jeff, making it say "the editor executable (.exe) is in the Data folder" would probably fix it a bit better. :)

Also, I find the placement of the Editor in the Data folder illogical. I'd rather be able to place it in the main BoA directory.

[ Thursday, June 17, 2004 01:35: Message edited by: Grey-Eyed Stranger ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
proposed new sub-forum: Bugs! in Blades of Avernum
Infiltrator
Member # 154
Profile #2
I'd be truly amazed if UBB supported sub-forums.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
funny web site to go to in General
Infiltrator
Member # 154
Profile #45
Various funny/weird sites from the top of my head:

http://www.googlism.com/
http://www.userfriendly.org/
http://www.ucomics.com/foxtrot/
http://www.dilbert.com/
http://www.rinkworks.com/stupid/
http://www.urinal.net/

[ Wednesday, June 16, 2004 12:35: Message edited by: Grey-Eyed Stranger ]

--------------------
Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
best. name. EVAR. in General
Infiltrator
Member # 154
Profile #10
The Red Book: What, so there'd be a government department for naming children?

"Your assigned name is G2111943..Goodbye."

It's as inhumane as ICQ IMAGE(tongue00.gif)

Anyway..

Junping Wang ... Jumping Wang? ...

--------------------
Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scenarios currently being worked on in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #36
No, no, no!

Adventurer's Club 7: The Return of the Adventurer Returns

:P

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scenarios currently being worked on in Blades of Avernum
Infiltrator
Member # 154
Profile #36
No, no, no!

Adventurer's Club 7: The Return of the Adventurer Returns

:P

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA editor source code missing sound files? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
Yes, this is a problem.
The best you can do is find the appropriate files using a resource editing tool on BoA itself, but you have to subtract 1 from the resource key shown I believe.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA editor source code missing sound files? in Blades of Avernum
Infiltrator
Member # 154
Profile #1
Yes, this is a problem.
The best you can do is find the appropriate files using a resource editing tool on BoA itself, but you have to subtract 1 from the resource key shown I believe.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Minor question... in General
Infiltrator
Member # 154
Profile #4
I believe simply backing up the appropriate .dat files of the games is sufficient to keep your code.

I never figured out why Jeff uses the regcode system he uses now though. I'd have thought a regcode-generated-on-name system would be better.

e.g.
Registration Name: Somebody Nowhere
Valid Registration Code based on Algorithm from Name: DFI-34821

etc.
It would put less work on Jeff, at least. IMAGE(tongue00.gif)

[ Wednesday, June 16, 2004 06:42: Message edited by: Grey-Eyed Stranger ]

--------------------
Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
mines... arg! in Blades of Avernum
Infiltrator
Member # 154
Profile #5
GF style mines? I don't recall any of those. Where/what are they, how do they work, and what do they look like?

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Who's got registered? in Blades of Avernum
Infiltrator
Member # 154
Profile #20
I have BoE, but I didn't claim for the discount. Spidweb's effort into their games is well worth the money.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA vs. NWN in Blades of Avernum
Infiltrator
Member # 154
Profile #12
Baldurs Gate 2.

NWN, never played, but I'm not too big a fan of fancy-pants 3D graphics.

BoA - after BG2, yeah. But the editor, like you say, is terrible. It's flattened. You have to keep BoA open and keep reloading the scenario just to see what you're doing. It's like drawing in a big fog.

Also, Bioware has Interplay's support too.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A small bit of help please in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
Search this forum and locate the download link for something called the 'High Level Party Maker'. It'll do what you need.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A small bit of help please in Blades of Avernum
Infiltrator
Member # 154
Profile #1
Search this forum and locate the download link for something called the 'High Level Party Maker'. It'll do what you need.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Blades of Avernum HELP in Tech Support
Infiltrator
Member # 154
Profile #6
If BoA is crashing on your computer, I'd reccomend you sort out your computer and get it working right before trying to play BoA.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scenario Editor Download Not Working in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #4
Try using FreshDownload as a download manager.
And the executable is to be placed in the BoA Data directory.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scenario Editor Download Not Working in Blades of Avernum
Infiltrator
Member # 154
Profile #4
Try using FreshDownload as a download manager.
And the executable is to be placed in the BoA Data directory.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Who's got registered? in Blades of Avernum
Infiltrator
Member # 154
Profile #12
quote:
Originally written by RC:

There was a guy who posted a topic on how to do it in this forum...but the topic was erased within 15min. UA even posted in that topic.
I posted there mentioning this stuff wasn't allowed. IIRC I'd already registered BoA then, so I'd have no reason to want to ..participate.. in such things.

DB: I am the most gullible people in the world. I mean, I even knew it was TGM before you pointed it out, and I still believed it.

[ Tuesday, June 15, 2004 06:00: Message edited by: Grey-Eyed Stranger ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Who's got registered? in Blades of Avernum
Infiltrator
Member # 154
Profile #7
How did TGM get his hands on the source? (No, I am not asking for the source.)

Methinks he just worded it badly.

The message icon sheds no light on the subject and the fact that he provided a bogus email does not mean the post contents is false.

[ Monday, June 14, 2004 11:21: Message edited by: Grey-Eyed Stranger ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Hello! (Free Website!) in General
Infiltrator
Member # 154
Profile #15
Your prescence has been acknowledged. IMAGE(smile000.gif)

--------------------
Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Two conditions for a dialog - is it possible? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #3
quote:
Originally written by Wizard:

Is it possible to have two different conditions for a dialog? Example:

state = 2;
nextstate = 3;
condition1 = get_flag(3,3) == 0;
condition2 = get_flag(4,4) == 0;

Can that be achieved?

Try.condition1 = (get_flag(3,3) == 0) && (get_flag(4,4) == 0));

[ Monday, June 14, 2004 11:08: Message edited by: Grey-Eyed Stranger ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Two conditions for a dialog - is it possible? in Blades of Avernum
Infiltrator
Member # 154
Profile #3
quote:
Originally written by Wizard:

Is it possible to have two different conditions for a dialog? Example:

state = 2;
nextstate = 3;
condition1 = get_flag(3,3) == 0;
condition2 = get_flag(4,4) == 0;

Can that be achieved?

Try.condition1 = (get_flag(3,3) == 0) && (get_flag(4,4) == 0));

[ Monday, June 14, 2004 11:08: Message edited by: Grey-Eyed Stranger ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Who's got registered? in Blades of Avernum
Infiltrator
Member # 154
Profile #5
Spiderweb software is the only shareware company I support. I believe they make and sell software the right way. I don't support any other shareware companies.

Spiderweb -deserves- the money, as they make outstanding games.

I'm rather disappointed to see people crack BoA, with all the effort that went into it. It's not much to ask.

[ Monday, June 14, 2004 11:07: Message edited by: Grey-Eyed Stranger ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
VODT Question in Blades of Avernum
Infiltrator
Member # 154
Profile #3
Essentially: If you see quickfire, just continue like you would for a bit. If the quickfire starts touching you, blame the scenario designer and reload a saved game. :P

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Making huge games with such an editor? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #10
Don't bother with all those commercial editors.

The reason Jeff's Script files look weird in notepad is because Windows uses \r\n to symbolise line breaks, while UNIX-based systems (?and Mac?) use \n for line breaks.

\r signifies carriage return, \n signalises line feed. (I might have mixed those around.)

A small bug in Notepad (or clever coding from Microsoft, to try and stop people coding with other platforms :P ) is that it only recognises line breaks as line breaks if they follow the \r\n format, and not the \n format. So if you open a file using just \n for line-breaks, you'll see squares.

Windows: Instead, I reccomend Metapad, which is an improved replacement for notepad, free, and not bloated.

Or, if you want tabbing, try Shalom Text, another free editor.

http://www.danish-shareware.dk/soft/stxt/
http://www.liquidninja.com/metapad/

I myself use both, depending on what I need.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00

Pages