Profile for UA
Field | Value |
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Displayed name | UA |
Member number | 154 |
Title | Infiltrator |
Postcount | 612 |
Homepage | |
Registered | Saturday, October 13 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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To Spidweb, Regarding Heights & Editor in Blades of Avernum | |
Infiltrator
Member # 154
|
written Tuesday, June 8 2004 02:48
Profile
Couldn't you make it so right-click lowers terrain when in height mode? It would make an excellent shortcut. Also, moving around towns/outdoors maps using the keyboard arrow keys is annoyingly slow. For some reason using the mouse at the edge of the viewing pane makes this faster. Windows 98, 800Mhz. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Tuesday, June 8 2004 02:42
Profile
Well, it also has the advantage of clearly defining which doors you can't open right now (no trying to bash down unopenable doors.) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum | |
Infiltrator
Member # 154
|
written Tuesday, June 8 2004 02:42
Profile
Well, it also has the advantage of clearly defining which doors you can't open right now (no trying to bash down unopenable doors.) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Monday, June 7 2004 12:53
Profile
Good point. Thanks for moving it. [ Monday, June 07, 2004 12:54: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum | |
Infiltrator
Member # 154
|
written Monday, June 7 2004 12:53
Profile
Good point. Thanks for moving it. [ Monday, June 07, 2004 12:54: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Monday, June 7 2004 10:41
Profile
My godparty is able to open Difficulty 200 doors. I present you with a modified edition of door.txt to cure this. Not thouroughly tested. Use at your own risk. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum | |
Infiltrator
Member # 154
|
written Monday, June 7 2004 10:41
Profile
My godparty is able to open Difficulty 200 doors. I present you with a modified edition of door.txt to cure this. Not thouroughly tested. Use at your own risk. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
I have a problem... in General | |
Infiltrator
Member # 154
|
written Monday, June 7 2004 10:15
Profile
quote:Okay, first we need to know what you're talking about. 1. Member System in Spiderweb? Are you talking about the membership system on this message board or the registration system on some Spiderweb Games? 2. Member System in your Computer? You're talking about the registration code system on some Spiderweb games, I assume. -------------------- Blades of Avernum Script Archive - Submit your script now! Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Field effect spells? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 13:06
Profile
Um. Is it just me, or is Wall of Blades the _only_ field effect spell? -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Striker's Fortress in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 12:12
Profile
You only get to those areas if you OPPOSE Stalker, that is, you side with the empire (and Jaen). -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
What Do You Think Spiderweb Software??? in General | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 06:28
Profile
A Baldurs' Gate style-multiplayer game could be interesting. BG Multiplayer just connects directly with the other players (i.e. no server) which makes it vaugely possible. -------------------- Blades of Avernum Script Archive - Submit your script now! Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Article - Cut Scenes: A Tutorial in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 02:20
Profile
You missed the crystal in Babysitting. However... a truly excellent article. Congrats! -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Article - Cut Scenes: A Tutorial in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 02:20
Profile
You missed the crystal in Babysitting. However... a truly excellent article. Congrats! -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 02:16
Profile
quote:Yes. But I know another, much, much more powerful scripting language - it's line numbers are often way off too. The problem is the interpreter doesn't know WHERE the problem is. If you miss a semicolon on one line, the interpreter still thinks it's handling the same command. So when on the next line it sees some other character it wasn't expecting (it was expecting a semicolon), it calls THAT line the problem, instead of the line missing the semicolon, which is the line you need to fix. So it's pretty hard for the interpreter to figure out where you've coded yourself a muddle. :) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Graphical glitches in BoA, non-full screen mode in Blades of Avernum | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 02:13
Profile
I know what I can do, fallen_avatar. :) However, he's already taken notice of another bug-report on this forum by me, so he'll probably notice this one. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Win BOA install problem -UPDATE in Tech Support | |
Infiltrator
Member # 154
|
written Sunday, June 6 2004 00:43
Profile
Why not cancel all three? I've never got a virus in many years and don't have antivirus. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Can't turn on Debug Mode? in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 23:12
Profile
Perhaps you have to put it in the scenario START_STATE? Once turn_on_debug_mode() has been called, you need to activate it by pressing } and =. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Can't turn on Debug Mode? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 23:12
Profile
Perhaps you have to put it in the scenario START_STATE? Once turn_on_debug_mode() has been called, you need to activate it by pressing } and =. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Diplomacy with the Dead, Length? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 10:24
Profile
Stop going off topic >.< -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Graphical glitches in BoA, non-full screen mode in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 04:04
Profile
I think it may only occur when you've been alt+tabbing and playing for a while. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Diplomacy with the Dead, Length? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 02:31
Profile
Flamefeind, there should be an option in your BIOS to turn numlock on automatically at bootup. You can pay by credit card too - the registration completed and I got my code in the same day, just a few hours apart. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Diplomacy with the Dead, Length? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 01:06
Profile
Meh. I dislike outdoors. And it still felt really short. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Bug in Windows BoA? Related to HLPM in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 00:09
Profile
Spidweb. Sorry to pester on your coding of the scripting language, but perhaps implementing some failsafes on things like this? Maybe make 'debug mode' show details on scripting errors? (Although those would likely be hard to track down and report.) -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
character traits in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 00:07
Profile
You can click the icon on the character creation (read: creation) screen that says Human/Slith/Nephil and it will switch through the different races. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Graphical glitches in BoA, non-full screen mode in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 5 2004 00:05
Profile
Some crap integrated chipset for video (I don't even HAVE a graphics card, I put one in and the motherboard said "Get the hell out." about a week later.) 120MB RAM. Running AIM (official client) at the time, sometimes HydraIRC and MSN. [ Saturday, June 05, 2004 00:06: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |