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Diplomacy with the Dead, Length? in Blades of Avernum
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Member # 154
Profile #0
Erh. Is it just me, or is Diplomacy with the Dead significantly (and I mean significantly) shorter than the other three scenarios?

Then again, it's the first one I played, and the speed of Avernum-style combat (compared to BoE) is a wonderful fresh burst of life (it's amazingly fast compared to BoE). So I guess it could just be me 'warming up to the game(/engine style)'

What do you think about this?

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Bug in Windows BoA? Related to HLPM in Blades of Avernum
Infiltrator
Member # 154
Profile #4
Spidweb. On a windows platform, goto http://my.sanbrunocable.com/tomwatts/public_html/hlpm.html, get the HLPM .zip, install. Run it with a fresh-party (easy difficulty), select level 10 (level 95 and 'God' seems to work too - doesn't seem to depend on the level).

Turn sound off, step on the runes. Continue into the room, walk around a bit and wait for the crash.

Kelandon seems to think this is related with NPCs turning and I think I agree with him. Crash time seems to vary from 5 steps to 10 steps.

[ Friday, June 04, 2004 13:05: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Infiltrator
Member # 154
Profile #2
I am doing. :)

Meanwhile, the more serious bugs I've posted in my other topic are far more pressing.

[ Friday, June 04, 2004 12:09: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Graphical glitches in BoA, non-full screen mode in Blades of Avernum
Infiltrator
Member # 154
Profile #0
BoA Win. Non-fullscreen mode. Windows 98.

Link to image:
http://devever.net/img/glitch.jpg

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Bug in Windows BoA? Related to HLPM in Blades of Avernum
Infiltrator
Member # 154
Profile #2
No such luck. This AIM log may be beneficial to Jeff:

UWHugo: http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=15;t=000542#000000 Ehh
tomsterthemonstr: Huh.
tomsterthemonstr: That's really, really weird.
UWHugo: Yeah.
tomsterthemonstr: Three steps after the runes is another special. Let me check what it does...
UWHugo: Lemme test some more, hang on#
tomsterthemonstr: It's a standard message_dialog. I have no idea what's going on here.
UWHugo: OK, wait..
UWHugo: Three steps after the runes I get 'Isn't this fun?' and it works fine.
UWHugo: FIVE steps after that (proceeding in the same direction) it crashes.
tomsterthemonstr: huh
tomsterthemonstr: I think that's another special.
tomsterthemonstr: Actually, it's not.
tomsterthemonstr: Hrm.
tomsterthemonstr: Your copy might be corrupted somehow. I just put a .zip on the web site for Windows users. Not sure if it works, but it might be worth a shot.
UWHugo: OK
tomsterthemonstr: http://my.sanbrunocable.com/tomwatts/public_html/hlpm.html
UWHugo: Well, if you uploaded it corruptly, redownloading won't help.
tomsterthemonstr: I am out of my element here. Mac users have used the .sit without trouble, but I put the .zip on there a couple of minutes ago, so no one's tried it yet.
UWHugo: Ooh
UWHugo: Yeah, I used some special extractor for the sit
UWHugo: Nope, still happening.
tomsterthemonstr: Huh.
tomsterthemonstr: Let me check where five steps is in the scenario.
tomsterthemonstr: I've run into a harmless graphics glitch in the Mac version that I think is related to the custom script for the creatures.
tomsterthemonstr: It may be related.
UWHugo: ok
UWHugo: Let me do some more tests
UWHugo: I step on the runes - goes fine. I double back and wander round the corridoor. No crash.
UWHugo: I go in the direction of the door to the main room. Standing on the rune, I take... 10 steps until crash.
tomsterthemonstr: So the number of steps varies.
UWHugo: Yeah..weird.
UWHugo: Hang on, testing..
tomsterthemonstr: The graphics glitch in the Mac version happened when the creatures turned around to face north again.
UWHugo: This time I got six steps from on the runes before crash.
UWHugo: But first time it crashed I wasn't heading in the same direction, I turned around about when i got beside the first NPC and it still crashed.
tomsterthemonstr: I mean when the NPCs, the shopkeepers, turn to face north. They start facing north, turn, and then the glitch occurs when they face north again.
UWHugo: Weird. Why?
tomsterthemonstr: It's just a little line to the left of them.
tomsterthemonstr: I have no idea.
tomsterthemonstr: I e-mailed Jeff.

--------

The scenario DOES NOT HAVE custom graphics.
I have tried deleting the readme file and converting the text files to UNIX (\n only) format from Mac format.

[ Sunday, June 06, 2004 02:17: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Bug in Windows BoA? Related to HLPM in Blades of Avernum
Infiltrator
Member # 154
Profile #0
OK. I run Kelandon's HLPM with a freshly created party. I clicked OK to the factory options on the Make Party screen, except changing the last character to a Nephil and setting the difficulty to Easy.

About three steps after I have stepped on the runes that give experience, BoA crashes with two messages:

EDIT: After some more testing, I realise I made a mistake describing it. Three steps after using the runes, I get a dialogue box with more information which works fine. FIVE steps after that, proceeding in the same direction, the following error happens and BoA quits.

"Unhandled Exception: c0000005
At address: 004399c0"

then

"Blades of avernum

This program has performed an illegal operation and will be shut down.

If the problem persists, contact the program vendor.

BLADES OF AVERNUM caused an invalid page fault in
module BLADES OF AVERNUM.EXE at 0167:004399c0.
Registers:
EAX=8d160000 CS=0167 EIP=004399c0 EFLGS=00010297
EBX=00000000 SS=016f ESP=00edf150 EBP=00edf194
ECX=00cb3090 DS=016f ESI=00000000 FS=1d17
EDX=0000007c ES=016f EDI=8d16aa23 GS=0000
Bytes at CS:EIP:
8a 0b 80 f9 ff 75 0c 80 7b 01 ff 75 06 80 7b 02
Stack dump:
000000ec 00000001 00000038 00edf253 ffffffff 00000000 00000037 0000002e 00000000 ffff13b8 808080ff ff404040 ff000000 ff000000 00edf1f0 00edf1f0
"

I'm using Win98SE and have tried both the 'God' and 'Level 95' experience options.
I have registered BoA.

EDIT: After some testing, this happens irreguardless of what level I select.

[ Friday, June 04, 2004 12:09: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
licenze for blades of avernum in Tech Support
Infiltrator
Member # 154
Profile #3
You could also pay to get the game shipped on CD (just $4 extra IIRC) which would likely come without registration code lockdowns.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Blades of Avernum (Win) in Tech Support
Infiltrator
Member # 154
Profile #3
I'm using Windows98SE. Works fine.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Installer Compression in Blades of Avernum
Infiltrator
Member # 154
Profile #0
OK, Doubting the efficiency of the installer compression, I took a copy of stock-box BoA installed, and made an installer out of it using the NSIS Installation System, using the best compression it offers, LZMA, which is pretty much the best free compression system available on the net. (It's the same compression as used in 7-Zip.)

The result? A reasonably fast installer that totals at 9.65MB, compared to the 13.9MB the download consists of now - a saving of 4.25MB.

Therefore, I recommend you switch to the totally free, scriptable installer system, NSIS, or a similar system using LZMA compression.

(Unfortunately, NSIS is only for windows at this time. Perhaps code an installer for spiderweb games utilising LZMA compression? The best tool to do the job is one you write yourself.)

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Editor Cookbook Version 0.3 in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #9
Nice.

However, I do reccomend you stop using Microsoft Word to output the HTML version. It produces ugly and disgusting HTML. And using 'Verdana' font might be better. :)

[ Friday, June 04, 2004 12:11: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Editor Cookbook Version 0.3 in Blades of Avernum
Infiltrator
Member # 154
Profile #9
Nice.

However, I do reccomend you stop using Microsoft Word to output the HTML version. It produces ugly and disgusting HTML. And using 'Verdana' font might be better. :)

[ Friday, June 04, 2004 12:11: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Windows v1.0.1 editor out. in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #2
Spidweb, how about providing EXE-only for those who have already downloaded the original?

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Windows v1.0.1 editor out. in Blades of Avernum
Infiltrator
Member # 154
Profile #2
Spidweb, how about providing EXE-only for those who have already downloaded the original?

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Roses of Reckoning for PCs Still Out! in Blades of Avernum
Infiltrator
Member # 154
Profile #2
I already got mine, a few hours after registering. It's FUN!

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
The profound sigh... in General
Infiltrator
Member # 154
Profile #27
ADoS: I have it archived somewhere, having rather liked it (reguardless of my attempts to sieze power.)

That is, if you're talking about the 'Around the universe' one. I never entered the 'around the body' one after being denied the ability to be a godparty.

[ Thursday, June 03, 2004 07:59: Message edited by: Exclamation Mark ]

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Editor available for Windows in Blades of Avernum
Infiltrator
Member # 154
Profile #7
I just did it!

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Should the text be mac or pc formated? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #5
Windows: Metapad, Shalom Text (tabbed)
There's also GVim (VIM For windows, get 'GUI Executable')

[ Thursday, June 03, 2004 01:26: Message edited by: Pingu and his mighty flipper ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Should the text be mac or pc formated? in Blades of Avernum
Infiltrator
Member # 154
Profile #5
Windows: Metapad, Shalom Text (tabbed)
There's also GVim (VIM For windows, get 'GUI Executable')

[ Thursday, June 03, 2004 01:26: Message edited by: Pingu and his mighty flipper ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Editor available for Windows in Blades of Avernum
Infiltrator
Member # 154
Profile #5
Is it OK to reg it now (with 'get game on CD' option), or do we have to wait til it's officially released?

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Editor available for Windows in Blades of Avernum
Infiltrator
Member # 154
Profile #1
And if you haven't already noticed... (BoA Win Demo Link)

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
It's that time again in Blades of Avernum
Infiltrator
Member # 154
Profile #19
I just found it, and was amazed to find it's the actual thing. It works great!

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Article - Your First Scenario in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #10
I hate myself. My attention span is too short to make a scenario. I must have made the "beginning stub" of at least 100 scenarios, if not 200.

Then they die out of boredom. Eh.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Article - Your First Scenario in Blades of Avernum
Infiltrator
Member # 154
Profile #10
I hate myself. My attention span is too short to make a scenario. I must have made the "beginning stub" of at least 100 scenarios, if not 200.

Then they die out of boredom. Eh.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Im Back in General
Infiltrator
Member # 154
Profile #12
"You're back! You also have a back. Your back is on the back of you. You should watch your back, but that is impossible, so you should keep all senses pertaining to it on a reasonably high alert. Why you should do this is vaugely unknown. Enjoy your stay and also your welcome back."

Welcome back. IMAGE(smile000.gif)

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
I am now.. in General
Infiltrator
Member # 154
Profile #48
Does it work on batteries? I sure hope it doesn't run on batteries. You should avoid ones running on batteries, the batteries run down and then you have to wait some for them to recharge.

You know, I wouldn't be surprised if they got so engrossed in adding bloatful features to it that they forgot to put in the 'telephone' feature, that thing that lets you talk to people...

Not only that, but those cell phone thingies..they like, make it so people can "call" you and talk to you through the terrible device if they know your "telephone number", and then pester you about stuff. That's like taking a messenger in which everyone pesters you about something you don't care about in text talk as soon as you sign on (MSN) and taking that communication tool with you everywhere.

If I had a cell phone, I'd keep it off because turning it on would strain the battery and make it run down, and someone might try and call me.

I think they should make a cell phone that spins violently on the table, instead of vibrating. That would be funny! IMAGE(tongue01.gif)

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00

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