Profile for UA
Field | Value |
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Displayed name | UA |
Member number | 154 |
Title | Infiltrator |
Postcount | 612 |
Homepage | |
Registered | Saturday, October 13 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Making huge games with such an editor? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 23:41
Profile
Don't bother with all those commercial editors. The reason Jeff's Script files look weird in notepad is because Windows uses \r\n to symbolise line breaks, while UNIX-based systems (?and Mac?) use \n for line breaks. \r signifies carriage return, \n signalises line feed. (I might have mixed those around.) A small bug in Notepad (or clever coding from Microsoft, to try and stop people coding with other platforms :P ) is that it only recognises line breaks as line breaks if they follow the \r\n format, and not the \n format. So if you open a file using just \n for line-breaks, you'll see squares. Windows: Instead, I reccomend Metapad, which is an improved replacement for notepad, free, and not bloated. Or, if you want tabbing, try Shalom Text, another free editor. http://www.danish-shareware.dk/soft/stxt/ http://www.liquidninja.com/metapad/ I myself use both, depending on what I need. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
any cheats in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 23:31
Profile
I am not aware of any cheats. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Microsoft Releases Windows XP Service Pack Two Technical Review in General | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 11:17
Profile
quote:Of course they do, they're getting more money that way. And I will never buy a computer running Home. -------------------- Blades of Avernum Script Archive - Submit your script now! Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Blades of Avernum (Win) in Tech Support | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 11:15
Profile
quote:KERNEL32.DLL <-- That is the DLL file it's looking for the right version of. And it's essentially the core of windows. So if you replace it, you'll probably totally muck up your system. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Shops in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 11:14
Profile
You need to know how to script and read the editor documentation. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Shops in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 11:14
Profile
You need to know how to script and read the editor documentation. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Making huge games with such an editor? in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 06:39
Profile
Why else would it be open source? I, for one, would like the editor to move about maps at a reasonable speed. [ Saturday, June 12, 2004 06:39: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Making huge games with such an editor? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 06:39
Profile
Why else would it be open source? I, for one, would like the editor to move about maps at a reasonable speed. [ Saturday, June 12, 2004 06:39: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
What should I give to the dragon? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Saturday, June 12 2004 06:34
Profile
If you haven't got any of these, you'd probably be better off reloading an earlier game rather than doubling back. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
BoA Installer Compression in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:26
Profile
Wha? Um, you can rate my Karma up :P But I think Spiderweb should use LZMA compression (solid), it's very well known for it's excellent compression ablility. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Optional Function Parameters in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:15
Profile
It really doesn't make much sense to do... message_dialog("Something",""); A more sensible approach would be:message_dialog("Something"); , where the second parameter is optional (can be treated as if it isn't there), but can be supplied if you want to use it.This syntax is commonly signified using the following syntax: void message_dialog(string string1[, string string2]); Would be a good timesaving idea, and makes for cleaner code.-------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Optional Function Parameters in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:15
Profile
It really doesn't make much sense to do... message_dialog("Something",""); A more sensible approach would be:message_dialog("Something"); , where the second parameter is optional (can be treated as if it isn't there), but can be supplied if you want to use it.This syntax is commonly signified using the following syntax: void message_dialog(string string1[, string string2]); Would be a good timesaving idea, and makes for cleaner code.-------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Magic Door Script in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:12
Profile
Try restoring the original door.txt and making the changes again. Oh, and you need to use _ where you want a " to appear inside strings, or it won't work. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Magic Door Script in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:12
Profile
Try restoring the original door.txt and making the changes again. Oh, and you need to use _ where you want a " to appear inside strings, or it won't work. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
To Spidweb, Regarding Heights & Editor in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:09
Profile
quote:He released the Windows code. And why wouldn't he? I believe he's already released a new version of the Editor, and it somehow looks like Jeff's going to be much more open to releasing updates than he was in the BoE world. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
To Spidweb, Regarding Heights & Editor in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:09
Profile
quote:He released the Windows code. And why wouldn't he? I believe he's already released a new version of the Editor, and it somehow looks like Jeff's going to be much more open to releasing updates than he was in the BoE world. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Registering and reinstalling in Blades of Avernum | |
Infiltrator
Member # 154
|
written Friday, June 11 2004 06:07
Profile
Just copy the .dat file to a floppy disk, write protect, and put it in a safe place. Or get the game on disk, just $4 extra. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
BoA...aagh, slow! in Tech Support | |
Infiltrator
Member # 154
|
written Thursday, June 10 2004 07:44
Profile
I just discovered Windows's Display Hardware Accelleration wasn't at it's top notch. I'll see how BoA performs now. Edit: Not sure how much of a difference it made. Seems a bit better now. [ Thursday, June 10, 2004 07:48: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
BoA...aagh, slow! in Tech Support | |
Infiltrator
Member # 154
|
written Thursday, June 10 2004 07:20
Profile
It already is. [ Thursday, June 10, 2004 07:21: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
BoA...aagh, slow! in Tech Support | |
Infiltrator
Member # 154
|
written Thursday, June 10 2004 06:30
Profile
There's about a half-second pause between each move outdoors on the 900Mhz. It still happens after terminating background processes. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum Editor | |
Infiltrator
Member # 154
|
written Thursday, June 10 2004 04:04
Profile
Putting difficulty of 200 on an open fence gate is kind of pointless. :P And also, the manual "more than" "less than" checking is rather messy. A cleaner approach would be..Unfortunately, Spiderweb is unlikely to ever include such array support. Or perhaps something like...And in door.txt...Essentially, burying numbers that could change inside code which is likely to be duplicated (say, a very special door) is bad. Because then you have to trudge through all the scripts and change all the relevant numbers. [ Thursday, June 10, 2004 04:08: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Disaster with Doors in Blades of Avernum | |
Infiltrator
Member # 154
|
written Thursday, June 10 2004 04:04
Profile
Putting difficulty of 200 on an open fence gate is kind of pointless. :P And also, the manual "more than" "less than" checking is rather messy. A cleaner approach would be..Unfortunately, Spiderweb is unlikely to ever include such array support. Or perhaps something like...And in door.txt...Essentially, burying numbers that could change inside code which is likely to be duplicated (say, a very special door) is bad. Because then you have to trudge through all the scripts and change all the relevant numbers. [ Thursday, June 10, 2004 04:08: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
BoA...aagh, slow! in Tech Support | |
Infiltrator
Member # 154
|
written Thursday, June 10 2004 03:53
Profile
I've an 800Mhz system on which BoA plays fine. I've a 900Mhz system on which BoA is just generally slow - pretty much everywhere, from normal movement, to hitting, to sounds, to death. Both have identical preferences. [ Thursday, June 10, 2004 03:53: Message edited by: Grey-Eyed Stranger ] -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Where's the kaboom? in Blades of Avernum | |
Infiltrator
Member # 154
|
written Wednesday, June 9 2004 10:23
Profile
You need to talk to someone else who tells you how to get Kenny to open the door first. Ask around. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Windose BOA install problem in Tech Support | |
Infiltrator
Member # 154
|
written Wednesday, June 9 2004 08:58
Profile
Um..using FreshDownload or similar -seriously- reduces your chances of file download corruption. -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |