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Making huge games with such an editor? in Blades of Avernum
Infiltrator
Member # 154
Profile #10
Don't bother with all those commercial editors.

The reason Jeff's Script files look weird in notepad is because Windows uses \r\n to symbolise line breaks, while UNIX-based systems (?and Mac?) use \n for line breaks.

\r signifies carriage return, \n signalises line feed. (I might have mixed those around.)

A small bug in Notepad (or clever coding from Microsoft, to try and stop people coding with other platforms :P ) is that it only recognises line breaks as line breaks if they follow the \r\n format, and not the \n format. So if you open a file using just \n for line-breaks, you'll see squares.

Windows: Instead, I reccomend Metapad, which is an improved replacement for notepad, free, and not bloated.

Or, if you want tabbing, try Shalom Text, another free editor.

http://www.danish-shareware.dk/soft/stxt/
http://www.liquidninja.com/metapad/

I myself use both, depending on what I need.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
any cheats in Blades of Avernum
Infiltrator
Member # 154
Profile #1
I am not aware of any cheats.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Microsoft Releases Windows XP Service Pack Two Technical Review in General
Infiltrator
Member # 154
Profile #20
quote:
Originally written by Borg:

chances aer your trying to use the wrong edition of XP if you computer crashes all the time and you do take care of it.
*cough*home*cough*
infact, even Microsoft reccomends Pro over Home.

Of course they do, they're getting more money that way.

And I will never buy a computer running Home.

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Blades of Avernum Script Archive - Submit your script now!
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Blades of Avernum (Win) in Tech Support
Infiltrator
Member # 154
Profile #10
quote:
Originally written by Micael 456:

If it doesn't work on 95 you'll have to get a later version of windows. It works for 98SE, or you can just find a copy of the file that you need and put it into your WINDOWS folder. The system won't pay any attention to it - But BoA will. just an idea... :rolleyes:
KERNEL32.DLL <-- That is the DLL file it's looking for the right version of. And it's essentially the core of windows. So if you replace it, you'll probably totally muck up your system.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Shops in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
You need to know how to script and read the editor documentation.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Shops in Blades of Avernum
Infiltrator
Member # 154
Profile #1
You need to know how to script and read the editor documentation.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Making huge games with such an editor? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #3
Why else would it be open source?

I, for one, would like the editor to move about maps at a reasonable speed.

[ Saturday, June 12, 2004 06:39: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Making huge games with such an editor? in Blades of Avernum
Infiltrator
Member # 154
Profile #3
Why else would it be open source?

I, for one, would like the editor to move about maps at a reasonable speed.

[ Saturday, June 12, 2004 06:39: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
What should I give to the dragon? in Blades of Avernum
Infiltrator
Member # 154
Profile #2
If you haven't got any of these, you'd probably be better off reloading an earlier game rather than doubling back.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Installer Compression in Blades of Avernum
Infiltrator
Member # 154
Profile #2
Wha? Um, you can rate my Karma up :P

But I think Spiderweb should use LZMA compression (solid), it's very well known for it's excellent compression ablility.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Optional Function Parameters in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #0
It really doesn't make much sense to do...message_dialog("Something","");A more sensible approach would be:message_dialog("Something");, where the second parameter is optional (can be treated as if it isn't there), but can be supplied if you want to use it.

This syntax is commonly signified using the following syntax:void message_dialog(string string1[, string string2]);Would be a good timesaving idea, and makes for cleaner code.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Optional Function Parameters in Blades of Avernum
Infiltrator
Member # 154
Profile #0
It really doesn't make much sense to do...message_dialog("Something","");A more sensible approach would be:message_dialog("Something");, where the second parameter is optional (can be treated as if it isn't there), but can be supplied if you want to use it.

This syntax is commonly signified using the following syntax:void message_dialog(string string1[, string string2]);Would be a good timesaving idea, and makes for cleaner code.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Magic Door Script in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #3
Try restoring the original door.txt and making the changes again.

Oh, and you need to use _ where you want a " to appear inside strings, or it won't work.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Magic Door Script in Blades of Avernum
Infiltrator
Member # 154
Profile #3
Try restoring the original door.txt and making the changes again.

Oh, and you need to use _ where you want a " to appear inside strings, or it won't work.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
To Spidweb, Regarding Heights &amp; Editor in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #3
quote:
Originally written by Stupid NEwbie Man:

If you read all the docs with the editor, you find the likelihood of Jeff doing any of this is approximately zero. However, he conveniently includes the source code so those who know C can do it themselves. Those of us who don't, on the other hand, are screwed.
(I assume he released the Windows code, too, though I actually don't know. But he definitely let out the Mac stuff.)

He released the Windows code.

And why wouldn't he? I believe he's already released a new version of the Editor, and it somehow looks like Jeff's going to be much more open to releasing updates than he was in the BoE world.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
To Spidweb, Regarding Heights &amp; Editor in Blades of Avernum
Infiltrator
Member # 154
Profile #3
quote:
Originally written by Stupid NEwbie Man:

If you read all the docs with the editor, you find the likelihood of Jeff doing any of this is approximately zero. However, he conveniently includes the source code so those who know C can do it themselves. Those of us who don't, on the other hand, are screwed.
(I assume he released the Windows code, too, though I actually don't know. But he definitely let out the Mac stuff.)

He released the Windows code.

And why wouldn't he? I believe he's already released a new version of the Editor, and it somehow looks like Jeff's going to be much more open to releasing updates than he was in the BoE world.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Registering and reinstalling in Blades of Avernum
Infiltrator
Member # 154
Profile #3
Just copy the .dat file to a floppy disk, write protect, and put it in a safe place.

Or get the game on disk, just $4 extra.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA...aagh, slow! in Tech Support
Infiltrator
Member # 154
Profile #6
I just discovered Windows's Display Hardware Accelleration wasn't at it's top notch. I'll see how BoA performs now.

Edit: Not sure how much of a difference it made. Seems a bit better now.

[ Thursday, June 10, 2004 07:48: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA...aagh, slow! in Tech Support
Infiltrator
Member # 154
Profile #4
It already is.

[ Thursday, June 10, 2004 07:21: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA...aagh, slow! in Tech Support
Infiltrator
Member # 154
Profile #2
There's about a half-second pause between each move outdoors on the 900Mhz.

It still happens after terminating background processes.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Disaster with Doors in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #12
Putting difficulty of 200 on an open fence gate is kind of pointless. :P

And also, the manual "more than" "less than" checking is rather messy. A cleaner approach would be..
short cTerrain;
short openDoors[15];
openDoors[] = 40; // first open door terrain
openDoors[] = 50; // first open door terrain
openDoors[] = 60; // first open door terrain

cTerrain = terrain_in_this_spot();
if (in_array(cTerrain, openDoors)) {
// do stuff
}
Unfortunately, Spiderweb is unlikely to ever include such array support.

Or perhaps something like...
// Inside an Item Declaration
is_open_door = 1;
is_closed_door = 0;
And in door.txt...
if (get_terrain_info('is_open_door',party_move_into_terrain() == true)) {
// etc
}
Essentially, burying numbers that could change inside code which is likely to be duplicated (say, a very special door) is bad. Because then you have to trudge through all the scripts and change all the relevant numbers.

[ Thursday, June 10, 2004 04:08: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Disaster with Doors in Blades of Avernum
Infiltrator
Member # 154
Profile #12
Putting difficulty of 200 on an open fence gate is kind of pointless. :P

And also, the manual "more than" "less than" checking is rather messy. A cleaner approach would be..
short cTerrain;
short openDoors[15];
openDoors[] = 40; // first open door terrain
openDoors[] = 50; // first open door terrain
openDoors[] = 60; // first open door terrain

cTerrain = terrain_in_this_spot();
if (in_array(cTerrain, openDoors)) {
// do stuff
}
Unfortunately, Spiderweb is unlikely to ever include such array support.

Or perhaps something like...
// Inside an Item Declaration
is_open_door = 1;
is_closed_door = 0;
And in door.txt...
if (get_terrain_info('is_open_door',party_move_into_terrain() == true)) {
// etc
}
Essentially, burying numbers that could change inside code which is likely to be duplicated (say, a very special door) is bad. Because then you have to trudge through all the scripts and change all the relevant numbers.

[ Thursday, June 10, 2004 04:08: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA...aagh, slow! in Tech Support
Infiltrator
Member # 154
Profile #0
I've an 800Mhz system on which BoA plays fine.
I've a 900Mhz system on which BoA is just generally slow - pretty much everywhere, from normal movement, to hitting, to sounds, to death.

Both have identical preferences.

[ Thursday, June 10, 2004 03:53: Message edited by: Grey-Eyed Stranger ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Where's the kaboom? in Blades of Avernum
Infiltrator
Member # 154
Profile #5
You need to talk to someone else who tells you how to get Kenny to open the door first.

Ask around.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Windose BOA install problem in Tech Support
Infiltrator
Member # 154
Profile #5
Um..using FreshDownload or similar -seriously- reduces your chances of file download corruption.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00

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