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Various observations relating to debug mode in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #0
First of all, Shift-G does nothing, but it should toggle the walk-through-walls ability (at least according to the documentation.)

Secondly, the probability of hitting gets far, far lower when debug is fully on (in script and }='d) for some reason. When turned (half) off, the chance of hitting seems to get higher. Wouldn't a BoE hit-in-one behaviour make more sense?

Thirdly, if you're debugging a scenario, there's a good chance you'll be reloading the scenario very often. That dialog box about debug mode soon gets annoying.

Another nice feature would be a BoE-style "monster stasis" mode, where monsters don't move or attack, say, togglable with a key-combination.

Finally, I think a new function is in order; Make Shift+V act like BoE Magic Map, as in it reveals the entire map.

-Snuffkin

[ Saturday, July 03, 2004 02:49: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Various observations relating to debug mode in Blades of Avernum
Infiltrator
Member # 154
Profile #0
First of all, Shift-G does nothing, but it should toggle the walk-through-walls ability (at least according to the documentation.)

Secondly, the probability of hitting gets far, far lower when debug is fully on (in script and }='d) for some reason. When turned (half) off, the chance of hitting seems to get higher. Wouldn't a BoE hit-in-one behaviour make more sense?

Thirdly, if you're debugging a scenario, there's a good chance you'll be reloading the scenario very often. That dialog box about debug mode soon gets annoying.

Another nice feature would be a BoE-style "monster stasis" mode, where monsters don't move or attack, say, togglable with a key-combination.

Finally, I think a new function is in order; Make Shift+V act like BoE Magic Map, as in it reveals the entire map.

-Snuffkin

[ Saturday, July 03, 2004 02:49: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
debug mode still doesn't work (for me) in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #12
NSIS (http://nsis.sf.net/) is free, open source, and a patching system is included in the distribution.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
debug mode still doesn't work (for me) in Blades of Avernum
Infiltrator
Member # 154
Profile #12
NSIS (http://nsis.sf.net/) is free, open source, and a patching system is included in the distribution.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Nevermind... in Blades of Avernum
Infiltrator
Member # 154
Profile #0
EDIT: Ironically, this worked 2 seconds after posting this topic. Ignore.

[ Saturday, July 03, 2004 06:51: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Outdoor shop. in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #2
Also, a question. Why are you putting the { bracket on a new line? You don't need to and it looks weird.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Outdoor shop. in Blades of Avernum
Infiltrator
Member # 154
Profile #2
Also, a question. Why are you putting the { bracket on a new line? You don't need to and it looks weird.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scripting requests. in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #2
Yeah. I mean, it's less numbers to remember and less tables you have to keep switching to to get the right number to use.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scripting requests. in Blades of Avernum
Infiltrator
Member # 154
Profile #2
Yeah. I mean, it's less numbers to remember and less tables you have to keep switching to to get the right number to use.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Tips in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #8
Try adhering to the following coding standards:

IF statements should look like:
if (expr) {
code

if (expr) {
code
}
}
Calls to functions with multiple parameters should have a single space after the seperating comma:do_something(1, 2);If using co-ordinates (SDF or map) in your function calls, you may find the following syntax cleaner:set_flag(5,1 ,1);In this case, the SDF is spaced from the rest of the parameters and the space after the first , is omitted.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Tips in Blades of Avernum
Infiltrator
Member # 154
Profile #8
Try adhering to the following coding standards:

IF statements should look like:
if (expr) {
code

if (expr) {
code
}
}
Calls to functions with multiple parameters should have a single space after the seperating comma:do_something(1, 2);If using co-ordinates (SDF or map) in your function calls, you may find the following syntax cleaner:set_flag(5,1 ,1);In this case, the SDF is spaced from the rest of the parameters and the space after the first , is omitted.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Odd, but interesting in General
Infiltrator
Member # 154
Profile #18
And I stand with my back to the crowd being totally clueless.

--------------------
Inconsistently backward.
SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A plea to your creative sparks in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #12
It's the lack of brackets that makes me hate it.

I mean, which if statement from each language is easier to read faster?

[ Friday, July 02, 2004 12:36: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A plea to your creative sparks in Blades of Avernum
Infiltrator
Member # 154
Profile #12
It's the lack of brackets that makes me hate it.

I mean, which if statement from each language is easier to read faster?

[ Friday, July 02, 2004 12:36: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Calls that we wish existed (part two) in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
The ability to get terrain properties.

i.e. in a terrain script, you put is_open_door = 1;

And the part of door.txt that checks to see if it's open could be replaced with if (get_terrain_flag('is_open_door')) { // ...

get_terrain_flag(property_name);, where the terrain it got the properties from would be the terrain the script was placed on. etc.

[ Friday, July 02, 2004 12:35: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Calls that we wish existed (part two) in Blades of Avernum
Infiltrator
Member # 154
Profile #1
The ability to get terrain properties.

i.e. in a terrain script, you put is_open_door = 1;

And the part of door.txt that checks to see if it's open could be replaced with if (get_terrain_flag('is_open_door')) { // ...

get_terrain_flag(property_name);, where the terrain it got the properties from would be the terrain the script was placed on. etc.

[ Friday, July 02, 2004 12:35: Message edited by: Shining Lightbulb ]

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A plea to your creative sparks in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #10
quote:
Originally written by Archmagi Micael:

quote:
Originally written by Abu Dhabi:

quote:
Originally written by Doodoo:

Me, A Creator?
My Creative Skills Will Blaze
Once I Learn This Thing

What? You don't believe in yourself? Itisn't THAT hard to learn to make proper scenarios. Well, scenarios free of technical bugs, at least. If you read the Docs and Appendix, you'll get most of the idea how. Of course, there is a certain problem with understanding avernumscript - you need minimum exposure to programming.

Programming languages like Visual Basic 6.0 are a lot easier than AvernumScript. Sorry Jeff, I heard you tried...

Visual Basic is the worst programming language ever invented. In fact, I wouldn't classify it as a humane programming language. It has the worst syntax I've ever seen.

C-based scripting languages are the way to go. :cool:

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A plea to your creative sparks in Blades of Avernum
Infiltrator
Member # 154
Profile #10
quote:
Originally written by Archmagi Micael:

quote:
Originally written by Abu Dhabi:

quote:
Originally written by Doodoo:

Me, A Creator?
My Creative Skills Will Blaze
Once I Learn This Thing

What? You don't believe in yourself? Itisn't THAT hard to learn to make proper scenarios. Well, scenarios free of technical bugs, at least. If you read the Docs and Appendix, you'll get most of the idea how. Of course, there is a certain problem with understanding avernumscript - you need minimum exposure to programming.

Programming languages like Visual Basic 6.0 are a lot easier than AvernumScript. Sorry Jeff, I heard you tried...

Visual Basic is the worst programming language ever invented. In fact, I wouldn't classify it as a humane programming language. It has the worst syntax I've ever seen.

C-based scripting languages are the way to go. :cool:

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Docs locator please! in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #2
Also, the script editor doesn't exist. Use an ordinary text editor.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Docs locator please! in Blades of Avernum
Infiltrator
Member # 154
Profile #2
Also, the script editor doesn't exist. Use an ordinary text editor.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Your daily routine in General
Infiltrator
Member # 154
Profile #0
Posting: What do you do every day, each day?

e.g.
6:00AM Something
6:30AM Something else...

--------------------
Inconsistently backward.
SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scripting requests. in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #0
The ability to use #defines, line in C.

#define RED_KEYCARD_SPECIAL_ITEM 5
#define DONE_DRAGON_QUEST_SDF 1,3

It would make stuff so much easier.

And the ability to get terrain properties from terrain scripts, e.g.

short i;
i = get_terrain_flag('is_open_door');

And putting 'is_open_door=1;' in all open door terrains...

Would be so, so much cleaner than checking against all known open door numbers.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Scripting requests. in Blades of Avernum
Infiltrator
Member # 154
Profile #0
The ability to use #defines, line in C.

#define RED_KEYCARD_SPECIAL_ITEM 5
#define DONE_DRAGON_QUEST_SDF 1,3

It would make stuff so much easier.

And the ability to get terrain properties from terrain scripts, e.g.

short i;
i = get_terrain_flag('is_open_door');

And putting 'is_open_door=1;' in all open door terrains...

Would be so, so much cleaner than checking against all known open door numbers.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Tweaks in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #5
The potential for abuse in that is outstanding.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
BoA Tweaks in Blades of Avernum
Infiltrator
Member # 154
Profile #5
The potential for abuse in that is outstanding.

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00

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