Various observations relating to debug mode
|Author||Topic: Various observations relating to debug mode|
Member # 154
written Saturday, July 3 2004 02:33
First of all, Shift-G does nothing, but it should toggle the walk-through-walls ability (at least according to the documentation.)
Secondly, the probability of hitting gets far, far lower when debug is fully on (in script and }='d) for some reason. When turned (half) off, the chance of hitting seems to get higher. Wouldn't a BoE hit-in-one behaviour make more sense?
Thirdly, if you're debugging a scenario, there's a good chance you'll be reloading the scenario very often. That dialog box about debug mode soon gets annoying.
Another nice feature would be a BoE-style "monster stasis" mode, where monsters don't move or attack, say, togglable with a key-combination.
Finally, I think a new function is in order; Make Shift+V act like BoE Magic Map, as in it reveals the entire map.
[ Saturday, July 03, 2004 02:49: Message edited by: Shining Lightbulb ]
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00