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A free great text/script editor for BoA! in Blades of Avernum
Infiltrator
Member # 154
Profile #10
Unlike some people, I don't need to have my code highlighted all pretty colours in order to be able to understand it. :P

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A free great text/script editor for BoA! in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #1
It's amazingly bloated.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A free great text/script editor for BoA! in Blades of Avernum
Infiltrator
Member # 154
Profile #1
It's amazingly bloated.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
new scenario? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #5
Kelandon is planning something. :P

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
new scenario? in Blades of Avernum
Infiltrator
Member # 154
Profile #5
Kelandon is planning something. :P

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Backround Sounds -( For Towns) in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #6
From what I've read about Windows Custom Sounds, they're an absolutely terrible idea.

Read this:

When you use Resedit, reshack or similar tools to implement custom sounds by opening the .exe, you are not 'linking' these sounds to the .exe. You are placing them inside the .exe, in the Resource Section of the .exe, which is where data that isn't the main programming is stored, and is usually used for cursors, keyboard shortcuts, strings, sounds, dialogs, etc.

That is, the only way to add custom sounds on Windows (that we have discovered yet) is by modifying the executable.

If Spiderweb will distribute such scenarios, which ask the user to implement these sounds using Reshack/resedit, I'd be quite surprised.

If Spiderweb will distribute such scenarios, which as the user to copy a supplied .exe to their BoA directory, I'd be amazed (and avoiding those scenarios. You do realise the BoA executable is positively huge in Windows?)

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Backround Sounds -( For Towns) in Blades of Avernum
Infiltrator
Member # 154
Profile #6
From what I've read about Windows Custom Sounds, they're an absolutely terrible idea.

Read this:

When you use Resedit, reshack or similar tools to implement custom sounds by opening the .exe, you are not 'linking' these sounds to the .exe. You are placing them inside the .exe, in the Resource Section of the .exe, which is where data that isn't the main programming is stored, and is usually used for cursors, keyboard shortcuts, strings, sounds, dialogs, etc.

That is, the only way to add custom sounds on Windows (that we have discovered yet) is by modifying the executable.

If Spiderweb will distribute such scenarios, which ask the user to implement these sounds using Reshack/resedit, I'd be quite surprised.

If Spiderweb will distribute such scenarios, which as the user to copy a supplied .exe to their BoA directory, I'd be amazed (and avoiding those scenarios. You do realise the BoA executable is positively huge in Windows?)

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
How do you people DO it?! in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #3
First, it's not programming. It's scripting, which is a - higher-level - form of programming.

Second, it's easy, especially if you've had experience with C-based languages, such as C, C++ and PHP.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
How do you people DO it?! in Blades of Avernum
Infiltrator
Member # 154
Profile #3
First, it's not programming. It's scripting, which is a - higher-level - form of programming.

Second, it's easy, especially if you've had experience with C-based languages, such as C, C++ and PHP.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Hill Runners song in Blades of Avernum
Infiltrator
Member # 154
Profile #7
Give me your AIM then :P
Or AIM me - AIM UWHugo.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Hill Runners song in Blades of Avernum
Infiltrator
Member # 154
Profile #3
You've never seen my MIDI collection. Do you have AIM? I could probably send you a suitable midi.

(I don't make MIDIs, though. I just collect them.)

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Blades of Avernum Wrap Report in Blades of Avernum
Infiltrator
Member # 154
Profile #3
quote:
Should we make an Avernum 4 (which is likely),
Djur?

quote:
the engine will be sparkly and new.
Great. We get BoA thinking we've got a really great engine to play with, then a better one appears. :P

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
How do you like the new header graphic? in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #7
It's too big. (Not that it takes too long to load.)

Either make it so that the image appears left or right of the text instead of above, or change it back. :)

Also, I reccomend you add some text saying 'When posting scripts, surround your code with [CODE] and [/CODE].'

[ Wednesday, July 07, 2004 12:39: Message edited by: Shining Lightbulb ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
How do you like the new header graphic? in Blades of Avernum
Infiltrator
Member # 154
Profile #7
It's too big. (Not that it takes too long to load.)

Either make it so that the image appears left or right of the text instead of above, or change it back. :)

Also, I reccomend you add some text saying 'When posting scripts, surround your code with [CODE] and [/CODE].'

[ Wednesday, July 07, 2004 12:39: Message edited by: Shining Lightbulb ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Dr. Seuss Is Better Than Shakespeare in General
Infiltrator
Member # 154
Profile #33
I will repeat:

Who the hell is Dr. Seuss?

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Inconsistently backward.
SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Website (It's already named, sorry) in General
Infiltrator
Member # 154
Profile #1
Nice, but it's moreorless not-done to use tables for layout nowadays.

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Inconsistently backward.
SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Calls that we wish existed (part two) in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #6
quote:
Originally written by Jawaj:

I for one would really like #defines.
Same here.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Calls that we wish existed (part two) in Blades of Avernum
Infiltrator
Member # 154
Profile #6
quote:
Originally written by Jawaj:

I for one would really like #defines.
Same here.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A plea to your creative sparks in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #16
I learned Mallard Basic first - on an old Amstrad machine where the entire unit was just the monitor - the CPU was in the monitor and such, and the floppy disk drive (different floppies from now) was alongside the side of the monitor. The most common cause of failure on the machine was the rubber band inside the floppy drive had snapped and needed replacing.

And the monitor was only two-color - bright, cold green against black. One-color, even, if you don't count black.

Anyway, yeah, I learned Mallard Basic first, but I still think C-Based languages are better. Yeah. End post.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
A plea to your creative sparks in Blades of Avernum
Infiltrator
Member # 154
Profile #16
I learned Mallard Basic first - on an old Amstrad machine where the entire unit was just the monitor - the CPU was in the monitor and such, and the floppy disk drive (different floppies from now) was alongside the side of the monitor. The most common cause of failure on the machine was the rubber band inside the floppy drive had snapped and needed replacing.

And the monitor was only two-color - bright, cold green against black. One-color, even, if you don't count black.

Anyway, yeah, I learned Mallard Basic first, but I still think C-Based languages are better. Yeah. End post.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Slopes in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #2
Nope, that didn't cover it. I'm talking about ramps, not hills. I can't seem to find them.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Slopes in Blades of Avernum
Infiltrator
Member # 154
Profile #2
Nope, that didn't cover it. I'm talking about ramps, not hills. I can't seem to find them.

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Dr. Seuss Is Better Than Shakespeare in General
Infiltrator
Member # 154
Profile #11
Maybe parts of the HP series are slighly Dahl'ish, but I don't think it's a ripoff of Dahl.

Anyway, who the hell is Dr. Seuss?

--------------------
Inconsistently backward.
SWOH. IM, PATF, ND.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Slopes in Blades of Avernum Editor
Infiltrator
Member # 154
Profile #0
In the VoDT Major Waste Repository, there are slopes created using stair terrain (in the editor).

When I place stairs though, they show up as stairs.

How can I make slopes?

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Slopes in Blades of Avernum
Infiltrator
Member # 154
Profile #0
In the VoDT Major Waste Repository, there are slopes created using stair terrain (in the editor).

When I place stairs though, they show up as stairs.

How can I make slopes?

--------------------
Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00

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